Commit Graph

1085 Commits

Author SHA1 Message Date
Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde 0b2771bd65 Merge pull request #7271 from Faless/ipv6_cleanup
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky a62c99c4e4 Some fixes and clean ups 2016-12-31 10:53:29 -03:00
Juan Linietsky 37f558cd7b Some BRDF fixes 2016-12-21 14:22:17 -03:00
Bojidar Marinov 474eafbbf6
Remove extraneous line in .po reader, which caused it to disregard first line
Fixes #7337
2016-12-20 21:10:44 +02:00
Juan Linietsky 075fde7f26 work in progress global illumination 2016-12-20 00:21:07 -03:00
Bojidar Marinov 23381a530b
Add named colors to GDScript/Visual Script/core.
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
2016-12-17 11:14:53 +02:00
Fabio Alessandrelli d194e1c48e Expose HTTP classes' set_ip_type to scripting 2016-12-13 11:09:37 +01:00
Juan Linietsky 22a90e8f2a DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
Fabio Alessandrelli c1c1ec690e Separate hostname resolve cache based on ip_type 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli 1aff508dd9 IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli a77a0118f6 Allow setting ip_type for TCP/UDP and HTTP classes 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli c18c5013f8 Migrate int.IP_TYPE_ constants to IP.TYPE_ 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli 95bdd97768 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
Juan Linietsky a299c3ebf1 Support for SSAO 2016-12-04 12:45:30 -03:00
George Marques a692b7a1c1 Merge pull request #7149 from Kazuo256/array-last
Add Array.front() and Array.back()
2016-11-22 08:08:59 -02:00
Fabio Alessandrelli cdc97ca453 Properly localize absolute path.
Calling localize_path will return a localized path in res:// if the
path starts with the resource file-system/folder, and will return
the unchanged absolute path otherwise.

Closes #6979 and #7161.
2016-11-22 09:09:39 +01:00
Ariel Manzur 159650fe6f memory ops implemented as OS functions by default
(cherry picked from commit 67f65f6639)
2016-11-18 21:55:30 +01:00
Kazuo256 bf4fda64fd Add Array.front() and Array.back() 2016-11-18 18:45:51 -02:00
Rémi Verschelde ea87f0f9d9 Blimey! Ye Pirate locale be anchor' a'port! 2016-11-15 09:01:51 +01:00
Ignacio Etcheverry c93c2a6be8 Merge pull request #6968 from neikeq/pr-register-trnglmesh
Core: Register TriangleMesh type
2016-11-12 14:01:59 +01:00
Rémi Verschelde 7751a933a9 Merge pull request #6802 from henriquelalves/master
Added small modification on gdscript parser to allow users insert '+' before variables
2016-11-11 10:55:26 +01:00
Rémi Verschelde f0f04d5082 Merge pull request #6862 from Faless/fix_6388
Fix Keyboard Input Hangs when using modifiers
2016-11-11 10:47:10 +01:00
Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
Rémi Verschelde 2ba1b58374 Merge pull request #7039 from RandomShaper/fix-triangulation
Clean/fix triangulation internals
2016-11-09 15:46:13 +01:00
Rémi Verschelde 45f0903839 Merge pull request #7070 from ISylvox/vsnc-to-vsync
Renames vsnc to vsync
2016-11-09 12:03:04 +01:00
ISylvox b5c383fd61 vsnc --> vsync 2016-11-08 21:06:57 +07:00
SPTelur df737ebb46 Some missing License notice has been added 2016-11-07 06:16:18 +06:00
George Marques 88b00cb658 Merge pull request #7048 from neikeq/pr-marshals-singleton
Add singleton instance to _Marshalls
2016-11-06 13:34:18 -02:00
Ignacio Etcheverry 6d6d9bc7f9 Core: Add singleton instance to _Marshalls 2016-11-05 17:13:04 +01:00
Pedro J. Estébanez 0e1972aa51 Clean/fix triangulation internals
Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory
2016-11-05 10:16:44 +01:00
volzhs 42f2380190 Fix wrong number for ERR_* on comment 2016-11-04 00:57:34 +09:00
AlexHolly d8129719c2 advanced string format 2016-11-01 15:14:48 +01:00
Rémi Verschelde f34151ff0f style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde 817dd7ccbb style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
Fabio Alessandrelli 7eef15b734 Set proper ip_type default for listen() and resolve_hostname() 2016-10-30 17:46:05 +01:00
Fabio Alessandrelli 2f1c859272 Add optional IP type param in TCP/UDP connect/set_send_address 2016-10-30 17:46:05 +01:00
Fabio Alessandrelli ee69bd81cf TCPServer listen now default to IP type ANY (v6 socket with v4 support) 2016-10-30 17:46:05 +01:00
Rémi Verschelde 89001369e7 Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seed
xorshift32 PRNG for Math::rand_from_seed()
2016-10-30 10:49:22 +01:00
Ignacio Etcheverry 313b7a50b6 Core: Register TriangleMesh type 2016-10-30 01:14:15 +02:00
Ignacio Etcheverry 33766a4935 Merge pull request #6901 from volzhs/fix-inputevent-compare
Fix comparison bug with InputEvent
2016-10-29 22:29:18 +02:00
Damon 1e7f078ce9 Fix locale for macOS-style locales 2016-10-27 07:29:00 -05:00
Damon Myers 470ead74db Change set_locale to fallback to the global language (#6910) 2016-10-27 10:36:32 +02:00
Rémi Verschelde c67e3a485d Merge pull request #6925 from godotengine/ipv6
Adding IPv6 support
2016-10-26 14:32:51 +02:00
volzhs b76a0ca40c Fix comparison bug with InputEvent 2016-10-23 05:47:36 +09:00
Henrique L. Alves 6a4b4c7db4 Added small modification on parser for '+' 2016-10-22 14:26:48 -02:00
Ariel Manzur a3131a6b5b added implementation of is_valid_ip_address() 2016-10-20 09:58:00 -03:00
Ariel Manzur 672225b710 added windows support for ipv6, cleaned up unix code 2016-10-20 07:04:10 -03:00
Ariel Manzur 1c2ac490cf address type for http client 2016-10-19 18:49:41 -03:00
Ariel Manzur 1d45f35a4a fixed some byte order and parsing problems 2016-10-19 18:32:36 -03:00
Fabio Alessandrelli 17d7e6a142 Fix Keyboard Input Hangs when using modifiers
Main input parsing loop only update actions for keyboard if the state has changed.
`InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed.
Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs.

Fixes #6388.
2016-10-19 17:52:49 +02:00
Juan Linietsky 4428115916 Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
Ariel Manzur 887a897c02 adding ipv6 2016-10-18 18:53:18 -03:00
Rémi Verschelde e96c49f849 Merge pull request #6850 from akien-mga/pr-scsub-shebang
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde c7ea842416 Merge pull request #6733 from Cruel/patch-1
Use int consistently instead of int32_t for Vectors
2016-10-17 09:53:06 +02:00
Rémi Verschelde fb257f7f24 Merge pull request #6698 from razvanc-r/fix_hash_float
Fixes hash float negative 0 problem
2016-10-17 09:41:39 +02:00
Fabio Alessandrelli 2f2cea070e Properly handle absolute paths in Globals::localize_path
This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder
2016-10-13 11:51:38 +02:00
Răzvan Cosmin Rădulescu 9ad0850301 Fixes hash float negative 0 problem
Before this was giving an error:

var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7}
    print(a)
    print(a[Vector2(1, 0)])
    print(a[-Vector2(1, 0)])

This simple commit fixes the issue.
2016-10-12 21:24:07 +02:00
Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
yg2f a747c8ccee xorshift32 PRNG for Math::rand_from_seed()
should fixes #1043

PRNG adapted from : http://excamera.com/sphinx/article-xorshift.html
2016-10-10 20:41:36 +02:00
Rémi Verschelde b9e010fb7f Merge pull request #6743 from mateka/issue-6296
Issue #6296: When searching for control, checking if matrix is inversible
2016-10-09 14:53:32 +02:00
Mateusz Adamczyk 8671836b76 Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-08 12:33:10 +02:00
Thomas Edvalson 6debabe57e
Use int instead of int32_t for Vectors 2016-10-06 16:51:19 -04:00
Răzvan Cosmin Rădulescu f2af5ab949 fixes #6331, Variant::can_convert 2016-10-04 15:58:12 +02:00
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde 917f5e9bbc Merge pull request #6675 from J08nY/issue-vector3-angle-to
Adds Vector.angle_to(Vector other), fixes #3912

[ci skip]
2016-10-03 13:53:46 +02:00
J08nY deb36b44d1
Vector3: added angle_to(Vector3 other) 2016-10-03 13:41:59 +02:00
J08nY f468cfc379
Vector3: format properly, fix indents 2016-10-03 13:41:45 +02:00
Rémi Verschelde 1d2743302f Merge pull request #6686 from Faless/inputevent_none_fix
Properly encode InputEvent of type NONE. Fix #5987
2016-10-03 12:11:53 +02:00
Rémi Verschelde b675710b46 Merge pull request #6677 from J08nY/issue-pck-packer
PCKPacker: Move to core from tools, fixes #4129
2016-10-03 12:06:19 +02:00
Rémi Verschelde bf89f43927 Merge pull request #6650 from volzhs/resource-path
Fix error when using 2 or more slashes on resource path
2016-10-03 12:00:22 +02:00
Rémi Verschelde 1dfa52ba59 Merge pull request #6608 from Hinsbart/signal_err
Throw error when trying to emit a non-existing signal.
2016-10-03 11:55:35 +02:00
Rémi Verschelde 90f4e76a46 Merge pull request #6479 from RandomShaper/improve-debug-focus
Improve debug focus behavior
2016-10-03 11:36:01 +02:00
Rémi Verschelde cf4693cf18 Merge pull request #6304 from razvanc-r/master
(Array) .pop_front, .pop_back & .remove return values instead of void
2016-10-03 11:34:03 +02:00
Fabio Alessandrelli 941f460384 Properly encode InputEvent of type NONE. Fix #5987
In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.
2016-10-03 02:40:53 +02:00
J08nY b1fba2e013
PCKPacker: moved from tools into core, fixes #4129 2016-10-01 22:07:07 +02:00
volzhs c333659ebc Fix typo for word_wrap 2016-09-30 03:28:05 +09:00
volzhs 0866f49f4e Fix error when using 2 or more slashes on resource path 2016-09-30 03:11:45 +09:00
Andreas Haas 5e7db2a5b4
Code completion for is_action_just_{pressed, released}
fixes #6621
2016-09-26 22:16:27 +02:00
Rémi Verschelde 73a7b91459 Merge pull request #6568 from Hinsbart/joy_names
Add functions to get readable names for joystick events
2016-09-26 12:45:31 +02:00
Andreas Haas 276087e92d
Throw error when trying to emit a non-existing signal.
closes #6017
2016-09-25 19:26:01 +02:00
Andreas Haas e0fcd9331a
Add function to get readable names for joystick events
Closes #6476
2016-09-20 23:36:09 +02:00
Ignacio Etcheverry 1c50dfdf6c Merge pull request #6557 from anneomcl/master
Fix for #6158
2016-09-20 09:28:26 +02:00
anneomcl aa5ade834c Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
Rémi Verschelde 82f5130cad Merge pull request #6552 from Hinsbart/vec2_clamped
Expose Vector2::clamped() to scripts
2016-09-20 06:33:55 +02:00
Andreas Haas c21412fa7e
Expose Vector2::clamped() to scripts
Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19 23:10:30 +02:00
Rémi Verschelde 1830b80719 Merge pull request #6504 from Hinsbart/joy_axis
Fix input action pressed state not changing for quick joystick moveme…
2016-09-17 18:37:15 +02:00
Andreas Haas 84783fe77b
Fix input action pressed state not changing for quick joystick movements.
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-15 19:30:35 +02:00
Juan Linietsky a75f5f039e Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
Pedro J. Estébanez 66dac878ac Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Juan Linietsky 827a9aa829 Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13 18:17:18 -03:00
Juan Linietsky 37f1e86108 Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
Răzvan Cosmin Rădulescu 1a7aae7443 (Array) pop_front, pop_back return values
pop_front, pop_back now return values instead of `void`. Things
I didn't know how to properly implement:

1. pop_front & pop_back shows in the help menu Object as return value.
   I know this is incorrect but if not Object than what? Cause it
   can't be void. It needs to be a generic type that includes all the
   Array types
2016-09-11 17:37:21 +02:00
Juan Linietsky 6abd1437cd Merge pull request #5879 from gau-veldt/subarray_patch
Subarray patch
2016-09-10 12:22:31 -03:00
Juan Linietsky fc61eb37ce Merge pull request #5920 from 29jm/fix-warnings
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky 7a27d5d9e7 Merge pull request #6363 from vnen/winrt
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Juan Linietsky 828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
Juan Linietsky 23ababdcd5 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
Rémi Verschelde 10de1799fb Merge pull request #6408 from supaiku-o/issue-6374
Show object string cast instead of object id in debugger
2016-09-06 07:51:15 +02:00
supaiku 0108e7c33a Show object string cast instead of object id in debugger 2016-09-06 00:39:56 +02:00
Rémi Verschelde 7d600caa16 Merge pull request #6352 from hurikhan/fix_release_build_II
Fix release build. (II)
2016-09-05 07:44:31 +02:00
George Marques 2eaad1cfd1
Fix root path resolution on PCK file 2016-09-03 19:35:42 -03:00
Rémi Verschelde eff6519aaf InputEvent: Fix event comparisons when type is NONE
Was a regression from 2e5a4cb5ca.
Fixes #6376.
2016-09-02 20:31:28 +02:00
Rémi Verschelde 8216bec7d1 Merge pull request #6365 from akien-mga/pr-locales
i18n: Update list of supported locales based off glibc
2016-09-02 08:40:24 +02:00
Juan Linietsky 89702d545b Basic type constants for visual script 2016-09-02 02:13:12 -03:00
Juan Linietsky 5b96c3a552 -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
Rémi Verschelde 54e97e5ee6 i18n: Update list of supported locales based off glibc
Fixes #5733, fixes #6214.
2016-09-01 23:56:59 +02:00
Juan Linietsky fc70824f7c More improvements to visual script..
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Mario Schlack 588e124c53 Fix release build. (II) 2016-09-01 00:19:31 +08:00
Rémi Verschelde e51d59ed98 Merge pull request #6188 from TheHX/undo-redo
Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
Juan Linietsky 748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
Rémi Verschelde 6c674375e5 Merge pull request #6249 from volzhs/issue-6121
Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs 2e5a4cb5ca Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
Rémi Verschelde 3cc08ab1f1 Merge pull request #6270 from neikeq/pr-m32-ctor
Matrix32: Add a constructor which takes six real_t params
2016-08-27 22:32:20 +02:00
Rémi Verschelde c29c70275e Merge pull request #6187 from TheHX/pr-pinfo-function
Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
Ignacio Etcheverry 3b67643978 Merge pull request #6290 from caryoscelus/master
fix string iterator
2016-08-27 15:29:06 +02:00
George Marques d015d93b8f Merge pull request #6239 from volzhs/fix-return-spb
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26 22:25:24 -03:00
caryoscelus 810fbb70ae fix string iterator
Since strings are null-terminated, size() returns incorrect length,
so use length() instead.

fixes #6287
2016-08-26 10:42:01 +03:00
Juan Linietsky 9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Ignacio Etcheverry 3578800230 Matrix32: Add constructor that takes six real_t params 2016-08-24 18:54:23 +02:00
Juan Linietsky ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
volzhs 79628b1351 Fix StreamPeerBuffer::duplicate() does not return value 2016-08-22 22:30:22 +09:00
Juan Linietsky cbbcf72703 -High Level protocol optimization (should be smaller)
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky 2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 2016-08-19 22:54:53 -03:00
Juan Linietsky 1add52b55e Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
Franklin Sobrinho debf574df3 Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
Franklin Sobrinho 9f242ed6e5 Added add_property_info function to Globals and EditorSettings classes 2016-08-16 17:10:53 -03:00
Juan Linietsky 3db36684b1 Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky 01bdfe1ff6 Missing some bits, and added connection status. 2016-08-14 14:07:23 -03:00
Juan Linietsky c21aae65b6 -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking. 2016-08-14 14:07:23 -03:00
Johan Manuel 67b29e3b9e Fix some warnings about misleading indentation 2016-08-13 13:21:35 +02:00
Johan Manuel 046f94d3ac Remove some unused variables 2016-08-13 13:21:35 +02:00
Johan Manuel 8c0a050d49 Fix some warnings about unhandled switch cases 2016-08-13 13:21:35 +02:00
Juan Linietsky df6dbadc3e Fixed bug in make_dir_recursive, closes #6016 2016-08-08 18:21:06 -03:00
Rémi Verschelde 5d9967ef00 Merge pull request #6055 from eska014/native-bind-rettype
Allow documenting unexposed return types in bind_native_method
2016-08-08 18:23:36 +02:00
Juan Linietsky 9865650b43 Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky 0b8f0670c5 Automatically turn on process callbacks if relevant callbacks in node exists 2016-08-07 20:08:15 -03:00
Juan Linietsky b77200728e -Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky 9714a36e65 Reverted printable null object, seems to cause bugs around and not sure why.
Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky 9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
eska 4cd246898e Allow documenting unexposed return types in bind_native_method
Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Juan Linietsky d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
Juan Linietsky 3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
Rémi Verschelde 37ce438787 Merge pull request #5976 from allkhor/master
Fix String::is_valid_integer() for single symbols + and -
2016-07-31 20:07:20 +02:00
eska b80c42ef4e Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
allkhor 09c4d65b64 Fix String::is_valid_integer() for single symbols + and - 2016-07-31 00:18:30 +06:00
Ignacio Etcheverry 2d4c4b6ea9 Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
Rémi Verschelde c6c9f29827 Merge pull request #5921 from neikeq/pr-issue-5919
Prettier str() for some math types
2016-07-27 17:23:17 +02:00
Ignacio Etcheverry eefca1ada9 Prettier str() for some math types 2016-07-27 17:00:07 +02:00
Bojidar Marinov 2150855faf
Fix reading of empty StringArray-s in .tscn
Closes #5912
2016-07-27 17:59:42 +03:00
Juan Linietsky 9151eb591d Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
Juan Linietsky c9d0053754 Merge pull request #5524 from pkowal1982/master
Array has(var value) function
2016-07-24 12:21:29 -03:00
Rémi Verschelde 308d405c31 Turn some prints to error logs, remove others
Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Gau o fthe Veldt 82d4cb5114 Added slicing operation to DVector via DVector.subarray(int start,int end) method.
Negative indices index from the end of the array.
Indices are range checked before attempting and return appropriate error when out of range.
Binding for RawArray in gdscript to access DVector.subarray() provided.
Documentation of RawArray.subarray() in classes.xml provided.
2016-07-23 12:52:41 -07:00
Johan Manuel 5d52146ff7 Fix warnings in core/variant_op.cpp
Adds default cases in switches where needed, and replaces '0;' with ';;'
in macro expansions (as suggested by @vnen in #5587).
2016-07-23 14:58:37 +02:00
Rémi Verschelde c57b992774 Merge pull request #5847 from 29jm/patch-3
Expose virtual keyboard functions to GDScript
2016-07-22 08:39:07 +02:00
Johan Manuel ec8c6e2c7c Expose virtual keyboard functions to GDScript 2016-07-21 23:58:58 +02:00
Rémi Verschelde d723e5a62f Merge pull request #5560 from vnen/os-request-attention
Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Juan Linietsky 79a7473cac put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
Juan Linietsky 0988970c1f Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
Rémi Verschelde 87d0515d09 Fix main scene not being saved when set via Play button
Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
2016-07-19 21:35:14 +02:00
Rémi Verschelde 525fb01fd2 Revert "Homogeinize resource formats loaders/savers"
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.

This reverts commits a5e27503fd
and 1492fd8460.
2016-07-19 18:15:01 +02:00
Rémi Verschelde c328693e83 Merge pull request #5709 from akien-mga/pr-get-engine-version
OS: Add get_engine_version method
2016-07-18 00:55:29 +02:00
Rémi Verschelde b2953bc1cc OS: Add get_engine_version method
Fixes #5693.
2016-07-18 00:54:56 +02:00
Rémi Verschelde 8de5aedb9e Merge pull request #5718 from jay3d/master
Added gyroscope support to Godot and Android
2016-07-18 00:52:15 +02:00
Rémi Verschelde 22419082d9 Remove some noisy debug prints
Part of #5031
2016-07-17 18:25:21 +02:00
Juan Linietsky 24d86e33a6 Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Rémi Verschelde f07d4f556a i18n: Add missing locale identifiers for Bengali and Urdu
Fixes errors showing up since the addition of those WIP translations.
2016-07-16 13:17:09 +02:00
Jamil Halabi 370ae3512d Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
George Marques 9a931e333c
Fix binding of File::get_sha256()
Fix #5698
2016-07-14 14:23:22 -03:00
punto- bba89aef3b Merge pull request #5559 from Hinsbart/connected_joysticks
Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
Juan Linietsky 9dac41432e Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscript
Add support to String type in gdscript iteration
2016-07-10 13:32:37 -03:00
Juan Linietsky 28641fd9b8 Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-10 12:41:05 -03:00
Rémi Verschelde 3a70d4a072 Merge pull request #5589 from akien-mga/pr-unused-var
Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde a15de80942 classref: Fix arg name for is_action_pressed/released
Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Rémi Verschelde f40f360a2c Remove unused variables (fourth pass) + dead code
Also fix a potential regression from 3fcb9b1ec1.
2016-07-08 16:47:55 +02:00
Pawel Kowal 96eb97cbbf Array has(var value) function 2016-07-07 11:40:38 +02:00
George Marques 29b62ce5d0
Make sure builtin types' constants remain in order
This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.

This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.
2016-07-05 17:09:16 -03:00
George Marques 5c355a63d3
Add OS.request_attention() for Windows 2016-07-05 12:29:08 -03:00
J08nY 0f767fe8b9
Fixed HQ2x compiler warnings 2016-07-05 16:52:31 +02:00
Andreas Haas 45cfd199a4
Input: add get_connected_joysticks() method.
fixes #5465
2016-07-05 14:08:02 +02:00
SuperUserNameMan 7a142780f0 windows get_latin_keyboard_variant() implementation and gdscript binding 2016-07-03 19:35:13 +02:00
Juan Linietsky eade613dc7 Merge pull request #5522 from neikeq/pr-issue-5519
Prettier str() for arrays
2016-07-02 11:35:30 -03:00
Ignacio Etcheverry 38ed5d9c7d Prettier str() for arrays 2016-07-02 15:54:37 +02:00
Juan Linietsky 72ab3c2236 Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
Pedro J. Estébanez 1492fd8460 Make text formats preferent over binary ones 2016-06-28 19:25:10 +02:00
Pedro J. Estébanez 92f10a3582 Tidy up population of extensions list 2016-06-28 18:58:40 +02:00
Pedro J. Estébanez a5e27503fd Homogeinize resource formats loaders/savers 2016-06-28 18:27:12 +02:00
Rémi Verschelde bd424d8f73 Fix style bug in event queue
Same fix as for 1f9812ab83
Not sure if this code actually does anything though, `buffer_max_used` seems unused.
2016-06-28 08:00:33 +02:00
Juan Linietsky 1f9812ab83 fix bug in reporting of message queue size 2016-06-27 19:07:58 -03:00
Juan Linietsky efdcf205d2 Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
Juan Linietsky 47d6cc08bb Properly deliver localized coordinates when passing gui events through parents, closes #4215 2016-06-27 10:00:36 -03:00
Samuel Grigolato 9ac7eaa89c Add support to String type in gdscript iteration. #5188 2016-06-26 21:13:31 -03:00
Juan Linietsky fb9d1498bf Cleaner way to enable ptrcall 2016-06-26 11:59:25 -03:00
Juan Linietsky 3813160ea0 -Fix crashes with thread_exit()
-Added draft of C script API (still disabled and unused)
2016-06-26 10:54:45 -03:00
Rémi Verschelde 8a5d23c820 Merge pull request #5412 from vnen/dvector-invert-bind
Expose *Array.invert() to script
2016-06-26 09:46:51 +02:00
George Marques a6ec3af349
Expose *Array.invert() to script
Properly solve #4601.
2016-06-25 14:16:28 -03:00
Juan Linietsky 8dac3bf3b1 Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00
Juan Linietsky 62dfee768d changed way to return reference 2016-06-24 20:06:07 -03:00
Rémi Verschelde d52fa2e0eb Merge pull request #5380 from vnen/string-canvasitem-docs
Documentation for String and CanvasItem
2016-06-24 21:16:20 +02:00
George Marques f4dfa37a23
Fix bug in String==StrRange comparison
It was comparing the StrRange with itself, always return true if both
were the same length.

Fix #3843
2016-06-24 12:39:58 -03:00
George Marques 98b02209a4
Add sha256_buffer() function to String 2016-06-23 13:59:23 -03:00
Rémi Verschelde 60fa2b9815 Merge pull request #5201 from Hinsbart/quat_op
Expose missing Quaternion operators.
2016-06-23 10:00:05 +02:00
Rémi Verschelde 0f54ab93bc Fix typo to PTRCALL_ENABLED from previous commit
And boo @reduz, those trailing spaces :p
2016-06-23 07:54:30 +02:00
Rémi Verschelde 20112a338d Merge pull request #5338 from J08nY/array-bindings
*Array bindings
2016-06-23 07:21:10 +02:00
Juan Linietsky d6225b1e00 Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
2016-06-22 23:13:41 -03:00
J08nY 797168e62d
*Array: added bindings for other DVector methods
- affects {RAW,INT,REAL,STRING,VECTOR2,VECTOR3,COLOR}_ARRAY
 - adds bindings for append(),append_array(),remove(),insert()
 - broadens #4245
2016-06-22 11:51:59 +02:00
Rémi Verschelde 0266d752b3 Merge pull request #5333 from J08nY/signal-list-fix
Object: get_signal_connection_list fixed
2016-06-22 07:52:23 +02:00
Juan Linietsky 3edf66477a Fixed error using the same atlas rect for all images, closes #4139 2016-06-21 20:51:41 -03:00
Juan Linietsky d57b09e47b Better support in ScriptLanguage for GC based scripts 2016-06-21 19:36:22 -03:00
Andreas Haas d08092e113 Expose missing Quaternion operators.
Scripts can now evaluate the following cases:
 - (quat * real) and (quat / real)
 - (quat + quat) and (quat - quat)
2016-06-21 23:26:38 +02:00
Andreas Haas 6d09183c44 Set default duration parameter of joystick vibration to 0. 2016-06-21 17:06:41 +02:00
Rémi Verschelde 81a5e4238d Merge pull request #5325 from vnen/doc-file
Add class reference for File class
2016-06-21 16:34:18 +02:00
George Marques 0f20d8756e
Fix File.get_as_text() to return the whole file
It was returning only from the cursor forward.
2016-06-21 11:25:03 -03:00
J08nY 621b8d1324
Object: get_signal_connection_list fixed
now returns only the connections for the signal argument, as specified
fixes #5329
2016-06-21 13:07:50 +02:00
Juan Linietsky fa0d1cd27c fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075 2016-06-20 21:19:12 -03:00
Juan Linietsky 9d4cdc6d8a fix bug decompressing bc texture, closes #4404 2016-06-20 19:43:06 -03:00
Juan Linietsky 6872139300 Add quotes to .tscn keys, solves #4366 2016-06-20 18:41:59 -03:00
Juan Linietsky e9d2c9ad51 added missing status, closes #4361 2016-06-20 17:54:42 -03:00
Rémi Verschelde 3668768463 Merge pull request #5196 from vnen/similarity-code-completion
Improve code completion search
2016-06-20 13:37:24 +02:00
Juan Linietsky 5e816fd8c8 Property reporty base type when a function fails, fixes #4581 probably also closes other issues 2016-06-20 01:15:02 -03:00
George Marques 1b8d0a16b7
Add similarity comparison to String
Uses the Sorensen-Dice coefficient to calculate similarity. This also adds
String.bigrams() as a convenience function needed by the comparison.
2016-06-19 11:39:01 -03:00
Rémi Verschelde e76f744c36 Merge pull request #5283 from djrm/remove_prints
Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde df202127e3 Merge pull request #5281 from J08nY/useless-preprocessor
Fix #5263: Useless preprocessor condition
2016-06-19 13:09:25 +02:00
Juan Linietsky 7c20c386c5 -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Daniel J. Ramirez 422fac5066 Removed lots of prints 2016-06-18 18:01:06 -05:00
J08nY 449571b6cd
Remove USE_QUAD_VECTORS unused check 2016-06-19 00:41:52 +02:00
J08nY a95a1f47a4
Remove CHARTYPE_16BITS unused checks
fix #5263
2016-06-19 00:12:31 +02:00
Juan Linietsky 1c541a2bee corrently parse utf8 from zip_io open, closes #1708
this probably failed when exporting or opening android apk files too, should fix that too.
2016-06-18 17:29:41 -03:00
Rémi Verschelde c3bf11d4d4 Drop fully commented-out files
Part of #5272
2016-06-18 20:23:49 +02:00
Rémi Verschelde 80727b6896 Drop empty .cpp files for header-only classes
Part of #5272
2016-06-18 20:00:08 +02:00
Rémi Verschelde b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
Juan Linietsky d8be671313 -Changed how Dir works so it's more user friendly, closes #4705 2016-06-18 12:11:48 -03:00
Juan Linietsky e3905a084e -made get_space_left() return values more homogenous, also for script, converted to mb, closes #4617 2016-06-18 11:32:45 -03:00
Juan Linietsky 61655d6dc2 Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky ebbd705b63 Merge pull request #5250 from bojidar-bg/add-sha256
Add sha256 to String and File/FileAccess.
2016-06-17 10:57:15 -03:00
Bojidar Marinov 7073bb0bb2
Add sha256 to String and File/FileAccess.
Probably does #4166
2016-06-17 10:55:16 +03:00
Juan Linietsky f0d9245ecf -added missing .inc files
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
J08nY 6bbc53ee18
Fixed PacketPeer.get_var() return type in docs 2016-06-16 14:15:44 +02:00
J08nY cffdc52482 Classref: Added docs for StreamPeer* (#5216) 2016-06-15 13:32:12 +02:00
Rémi Verschelde 78b745bb0a Merge pull request #5192 from J08nY/issue-5190
Dictionary: rename param in .has() .has_all() .erase()
2016-06-15 11:13:59 +02:00
Rémi Verschelde ee105744e0 Merge pull request #5210 from J08nY/issue-5189
String documentation: .ord_at() returns int not String
2016-06-15 11:08:10 +02:00
Wilhem Barbier f665200df7 Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
J08nY 58a891265a
String documentation: .ord_at() returns int not String
fixes #5189
2016-06-14 14:52:32 +02:00
Juan Linietsky 5f674bdca1 Merge pull request #5179 from RandomShaper/better-android-export
Enhanced Android export
2016-06-13 15:06:37 -03:00
J08nY 7a19e3c6ae
Dictionary: rename param in .has() .has_all() .erase()
fixes #5190, param should be named key, not value
2016-06-13 19:08:04 +02:00
Juan Linietsky 20b4567829 Merge pull request #5177 from vnen/string-subsequence
Add subsequence search to tools
2016-06-13 13:25:56 -03:00
Juan Linietsky 45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 2016-06-13 10:58:32 -03:00
Juan Linietsky 910151a361 -Avoid negative zero from being saved to config files o resource files, fixes #4758 2016-06-13 10:16:43 -03:00
Juan Linietsky 7f02627290 -Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760 2016-06-13 10:10:50 -03:00
Pedro J. Estébanez e1948d520a Zip-align exported APK 2016-06-13 00:19:45 +02:00
George Marques a6c37d2b5d
Add 'is_subsequence_of' function to String 2016-06-12 14:52:54 -03:00
Juan Linietsky 4bb93c976c Made error when signal calls a method with the wrong number of parameters more detailed, closes #4893 2016-06-12 12:32:45 -03:00
Juan Linietsky 9ddc13a5cc -All variables from script are visible through get_property_list(), not just those with export()
-Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script
-closes #5146
2016-06-11 18:34:49 -03:00
George Marques 46b6bb9dc4
Add 'rfind' function to Array 2016-06-10 17:46:57 -03:00
George Marques 269d570420
Add 'from' argument to Array.find() 2016-06-10 15:43:07 -03:00
Juan Linietsky f8f30662d9 -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
Juan Linietsky 4b893ffeeb Merge pull request #4861 from brakhane/negative-indexing
Add support for Python-like negative indexing
2016-06-07 10:17:00 -03:00
J08nY 8a4eca8aa8
Exposed Image.INTERPOLATE_* 2016-06-07 11:46:07 +02:00
Rémi Verschelde 0729c852b4 Fix indentation issues in last commits
Ping @reduz.
2016-06-07 07:39:40 +02:00
Juan Linietsky c86f1f1737 Merge pull request #4693 from kjohnson0451/dvector_invert
Adds invert() method DVector
2016-06-06 20:54:39 -03:00
Juan Linietsky 82b759d938 Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
fixed interactive_loader() not returning a cached scene
2016-06-06 20:35:54 -03:00
Juan Linietsky 736b65e566 Merge pull request #4977 from SaracenOne/scripting_expose
Expose extra methods and constants to scripts
2016-06-06 20:27:40 -03:00
Juan Linietsky be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky 7499fa4507 Merge pull request #5048 from J08nY/dictionary
Added Dictionary.values()
2016-06-06 20:09:04 -03:00
Juan Linietsky c42651c39e Merge branch 'master' of https://github.com/godotengine/godot 2016-06-06 19:56:34 -03:00
Juan Linietsky 85f4f39279 Added function get_signals_connected_to_this_this()
should help properly implement #5058
2016-06-06 19:55:50 -03:00
Roberto 04fc62c4e3 Add missing license information (MiniZip) 2016-06-06 12:32:02 +02:00
Juan Linietsky 2420e46b44 vsync support
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Dennis Brakhane 1e068d34f4 Add support for Python-like negative indexing
Negative indexing is a useful feature in Python, especially when combined
with array slicing. Array slicing will hopefully be implemented later, but
negative indexing is useful in its own right.

A negative index is indexing from the end of an array,
"array[-1] == array[array.size()-1]", using a negative index
larger/smaller than the length of the array is still an error.

While primarily useful for arrays and strings, support is also added to
"array like" structures like Vector3 and Color. This is done just
to be consistent; vector3[2] is much clearer than vector3[-1], but disallowing
it while allowing it for an array with 3 elements seems confusing.
2016-06-05 20:00:54 +02:00
Dennis Brakhane 842057e56f Move repetitive code to macros
In preparation for the following "allow negative indexing" commit,
replace the repetitive array "set index" and "get index" code with
macros.

no functional changes were made, the resulting machine code is unchanged.
2016-06-05 20:00:54 +02:00
Andreas Haas a9779efe82 fix ui_* input events in Editor
`input/` is the category for these in globals ^^
fixes #5050
2016-06-05 19:06:57 +02:00
J08nY dcce477f5e
Added Dictionary.values() 2016-06-05 14:50:06 +02:00
Juan Linietsky 64fd75d91a Make Input Actions config not affect the editor 2016-06-05 01:19:42 -03:00
Juan Linietsky 007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Rémi Verschelde 279b7921e8 Merge pull request #5036 from J08nY/inputmap-actions
Added InputMap.get_actions()
2016-06-04 21:37:57 +02:00
Rémi Verschelde 2884faf55b Merge pull request #4999 from volzhs/fix-project-path
change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
Geequlim fdf914e53e Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
Juan Linietsky 3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
J08nY 1a80b2a04a
Added InputMap.get_actions()
get_actions() lists all actions in the InputMap.
2016-06-04 17:56:30 +02:00
J08nY 5f5ca8cd9b Added Array.find_last() and Array.count() 2016-06-03 23:36:02 +02:00
J08nY b4fb4a131d Fix typo in http_client.h 2016-06-03 21:48:20 +02:00
Geequlim 2bbedd35dd Expose ResourceImportMetadata::set_source_md5 for script 2016-06-03 18:45:44 +08:00
volzhs 9073dc9963 change invalid characters when get user data dir on Windows & Unix
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.

fixes #4928 and it's altanative to #4986.
2016-06-03 03:39:37 +09:00
Juan Linietsky 9e745b920f Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
Ignacio Etcheverry cceb842a48 Removed invalid DEFVAL for HTTPClient::request_raw 2016-06-01 18:47:04 +02:00
Saracen 4bcc60008d Expose Vector2 abs method to scripts 2016-06-01 15:47:53 +01:00
Saracen 445909c1e1 Exposed remaining PROPERTY_USAGE constants to script 2016-06-01 15:47:49 +01:00
Saracen 7ebc422945 Expose string 'erase' method to script 2016-06-01 15:47:46 +01:00
Andreas Haas da3247a500 Make Color.{rgba}8 return int instead float
According to the class doc, these should be int.
Also fixed a little bug: the setter for 'r8' changed the green value
2016-05-31 20:50:19 +02:00
Juan Linietsky 9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
TheoXD 47bd1e8688 fixed interactive_loader() not returning a cached scene 2016-05-30 02:47:33 +02:00
Juan Linietsky 4f100f92d8 DPI Detection support
Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00