Micky
873a77d8e9
Add autocompletion options for AnimatedSprite's other play methods
...
(cherry picked from commit d5a7c7818c
)
2024-01-25 18:45:01 +01:00
Danil Alexeev
c35e05e7b1
GDScript: Fix accessing static function as `Callable` in static context
...
(cherry picked from commit 10dcb21d8b
)
2024-01-25 18:45:01 +01:00
Haoyu Qiu
beadc92e4f
Clear sub-resources list when no sub-resource exists
...
(cherry picked from commit 6e49ff91c0
)
2024-01-25 18:32:37 +01:00
Mika Viskari
c2d38b4388
Fix invalid frame index when Sprite2D's hframes or vframes has been changed
...
(cherry picked from commit 484c5b5aff
)
2024-01-25 18:32:37 +01:00
Yuri Sizov
eb25ef6062
Optimize scanning routines in the project manager
...
(cherry picked from commit 3d4b33df33
)
2024-01-25 18:32:37 +01:00
Danil Alexeev
ee1034d355
GDScript: Fix POT generator skips some nodes
...
(cherry picked from commit 1aa242f7c4
)
2024-01-25 18:32:37 +01:00
jsjtxietian
bce0ada5f4
Prompt require editor restart to user when gizmo color changed
...
(cherry picked from commit b0ccd5c84f
)
2024-01-25 18:32:37 +01:00
kobewi
06a94ecc14
Load project metadata file only when needed
...
(cherry picked from commit 3dc47b0b84
)
2024-01-25 18:32:36 +01:00
jsjtxietian
a47a07d13b
Fix FileAccessPack::get_buffer will update pos past the length of file
...
(cherry picked from commit 68a6fe81ab
)
2024-01-25 18:32:36 +01:00
eldidou
b34af3aa5a
Speed up GDScript::get_must_clear_dependencies()
...
get_must_clear_dependencies() has a N^3*log(N) time complexity, and this can very quickly slow down the quitting process as more gdscripts are added in a project.
This change improves it to N^2*log(N).
Instead of using all the inverted dependencies, we do the same with all (non-inverted) dependencies, which is N times faster.
Fixes #85435
(cherry picked from commit 0d77c3e092
)
2024-01-25 18:32:36 +01:00
Saracen
49031b24e5
Fix setting bezier track handle mode from inspector.
...
(cherry picked from commit 09a4aa3ce8
)
2024-01-25 18:32:36 +01:00
kobewi
1f677eb279
Properly select the newly duplicated file
...
(cherry picked from commit 0ae1241304
)
2024-01-25 18:32:36 +01:00
Nancy Zhang
88526a23a5
Fix unable to deselect audio effects
...
(cherry picked from commit cf39cc985b
)
2024-01-25 18:32:36 +01:00
wilto938
6a2a048753
Reset TileMap editor `drag_type` by using the _stop_dragging() function when the toolbar mode is not selected
...
(cherry picked from commit 5a3de5bc30
)
2024-01-25 18:32:36 +01:00
detomon
4bc567d27a
Fix creating and updating plugin with dot in folder name
...
(cherry picked from commit 46253bd9e9
)
2024-01-25 18:32:36 +01:00
Yuri Sizov
5dbe105f22
Fix theme access in the Groups editor
...
(cherry picked from commit 0244f8318f
)
2024-01-25 18:32:36 +01:00
Emily
5573f37ff3
Change suffix from m to px
...
(cherry picked from commit b7d5f3e984
)
2024-01-25 18:32:36 +01:00
kevmorg
8633f7bcdb
Hide Node dock successfully on undo/redo and deletion
...
Fixes #84530 .
(cherry picked from commit da84489b27
)
2024-01-25 18:32:35 +01:00
kleonc
6e6d49c68a
Fix ColorPicker's alpha slider arrow offset
...
(cherry picked from commit d76d8c5f29
)
2024-01-25 18:32:35 +01:00
Alistair Leslie-Hughes
6777e1b4bf
Replace memory allocation point of ValueTrack correctly in AnimationMixer
...
When a animation track doesn't have an keys, it's possible that we leak memory due the ERR_CONTINUE_MSG macro usage.
By checking the error condition first, we avoid a allocation and thus the leak.
(cherry picked from commit ea84effb84
)
2024-01-25 18:32:35 +01:00
Lasuch
8e3740d425
Expose copy_effects copy compute shader in Mobile backend
...
(cherry picked from commit 608d41a969
)
2024-01-25 18:32:35 +01:00
Zach Coleman
9609df181d
Make screen_get_refresh_rate() respect iOS Low Power Mode
...
(cherry picked from commit 6a8f6bae4c
)
2024-01-25 18:32:35 +01:00
Dominic
93fd5da49c
Add wireframe for compatibility mode
...
(cherry picked from commit bae6f86257
)
2024-01-25 18:32:35 +01:00
Aitor Guevara
43d24379a5
Trigger zoom from pan gestures when pressing ctrl
...
Enables zooming using pan + ctrl on macOS trackpads / Magic Mouse.
Windows and Linux don't emit pan gesture events, so shouldn't be
affected. Not tested on Android.
(cherry picked from commit 6b45694836
)
2024-01-25 18:32:35 +01:00
Yuri Sizov
9f10aedb17
Correctly register editor-only module classes with the API
...
(cherry picked from commit 0f8c955c1a
)
2024-01-25 18:08:46 +01:00
BlueCube3310
5f3bd68cfe
Fix squish DXT5 RA-As-RG channel swapping
...
(cherry picked from commit 1224129c50
)
2024-01-25 18:08:46 +01:00
BlueCube3310
2fe886f3a5
Fix squish RGTC_R decompression corruption
...
(cherry picked from commit 433a2a6ea2
)
2024-01-25 18:08:46 +01:00
Aaron Franke
3a8c04ea3c
Add PackedRealArray as an alias for Vector<real_t>
...
(cherry picked from commit 3f469ee485
)
2024-01-25 18:08:46 +01:00
zinefer
89f22518dc
Bugfix: Replace // with \\ before sending path to Blender
...
On Windows, Blender treats //fileshare/assets/model.blend as a relative
path which will not be found. Instead, replace the first two chars with
`\\` which when escaped becomes `\\\\`.
(cherry picked from commit 72d18d50a4
)
2024-01-25 18:08:46 +01:00
mequam
94949f0ee1
[X11] Fix Godot stealing focus on alternative Window Managers
...
(cherry picked from commit 40d69c25d5
)
2024-01-25 18:08:46 +01:00
Markus Sauermann
6f6a1dc5e9
Fix D&D viewport position calculation
...
It is necessary to transform screen position to viewport position.
(cherry picked from commit 4b6516c843
)
2024-01-25 18:08:46 +01:00
Yuri Sizov
dd665988d7
Correctly enforce minimum window size in editor
...
Also set the maximum size for the language
picked in the project manager.
(cherry picked from commit 416e594eb3
)
2024-01-25 18:08:45 +01:00
kleonc
663ba67016
Fix 2D normals for transposed texture
...
(cherry picked from commit 0fe7eead02
)
2024-01-25 18:08:45 +01:00
Sofox
cd29fb22a0
Fixed RegEx search_all for zero length matches/lookahead/lookbehind
...
(cherry picked from commit 7b2fd342e3
)
2024-01-25 18:08:45 +01:00
jsjtxietian
5a7c19f6c4
Fix "Class name cannot be empty" error when sorting no import files by type
...
(cherry picked from commit 5b57db2637
)
2024-01-25 18:08:45 +01:00
Fabio Alessandrelli
8544106b7e
[MP] Handle cleanup of "scene cache" nodes
...
Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.
(cherry picked from commit 853df2895a
)
2024-01-25 18:08:45 +01:00
nikitalita
6e4cbdc144
SCons: Add `stack_size` and `default_pthread_stack_size` options to Web target
...
(cherry picked from commit 6788bc6bc2
)
2024-01-25 18:08:45 +01:00
Michael Wörner
d01c60c178
Changed HTML input color_changed logic.
...
Made the HTML field send change events based on whether the new color's string is different from the previous color's string (instead of whether the new string parses to the current color value).
Previously, updating the color value even when the corresponding string hadn't changed would unnecessarily quantize the color value to 8 bits just by opening/closing the Color Picker.
(cherry picked from commit 21d778b0c3
)
2024-01-25 18:08:45 +01:00
MewPurPur
28818d1d6c
Add Texture2D and Texture3D icons
...
(cherry picked from commit 6cdd406c3d
)
2024-01-25 18:08:45 +01:00
BlueCube3310
b247151af2
Improve Curve3D Debug Drawing
...
(cherry picked from commit 982ce34a58
)
2024-01-25 18:08:45 +01:00
clayjohn
771db18a5d
Uses screen-aligned quads for origin lines to avoid issues on NVidia
...
While we are add it, use alpha-antialised lines to make them look nice
(cherry picked from commit 5591f289d7
)
2024-01-25 18:08:44 +01:00
HolonProduction
571cb746f9
Improve sorting of enum autocompletion
...
(cherry picked from commit 76fd7ec394
)
2024-01-25 18:08:44 +01:00
Rémi Verschelde
c4fb3bc342
certs: Sync with Mozilla bundle as of Dec 13, 2023
...
bef37a977c
(cherry picked from commit c6e829b4c6
)
2024-01-25 17:53:50 +01:00
Martin Capitanio
08772e3fd3
ThorVG: update from v0.11.6 to v0.12.0
...
https://github.com/thorvg/thorvg/releases/tag/v0.12.0
Godot-related SVG bug fixes:
+ [SwEngine] Fixed a linear filling scaling issue.
thorvg/thorvg#1834
+ [SwEngine] Path data not invalid even though
it doesn't start with MoveTo.
thorvg/thorvg#1848
Fixes #86128 Gradient issue.
(cherry picked from commit e090b112ef
)
2024-01-25 17:53:49 +01:00
Martin Capitanio
7827a3945b
ThorVG: update from v0.11.2 to v0.11.6
...
https://github.com/thorvg/thorvg/releases/tag/v0.11.6
Godot related:
+ [Renderer] Improved the internal structure for compact
scene-hierarchy traversing.
+ [SwEngine] Improved trigonometric & image scaler performance.
+ [SwEngine] Fixed a loss of image pixels during image down-scaling.
+ [Renderer/Engine] Improved safety measures.
+ [SwEngine] Resolved a bug causing strokes to be improperly
invisible due to clipping.
thorvg/thorvg#1785
+ [Renderer] Rectified the precision of rounded rectangle corners.
thorvg/thorvg#1824
+ [Portability] Resolved compiler shadowing warnings.
thorvg/thorvg#1811
Fixes godotengine#85465 Clipped strokes from outside the canvas.
Fixes godotengine#86012 Rounded rectangles in SVG files rendering incorrectly.
(cherry picked from commit 74ed6d63bf
)
2024-01-25 17:53:49 +01:00
DevPoodle
50eaeec2f7
Add descriptions to the remaining properties of RDPipelineDepthStencilState
...
(cherry picked from commit 0bb744e555
)
2024-01-25 17:40:45 +01:00
Micky
f7f86cf5db
Add missing descriptions to remaining signals.
...
(cherry picked from commit 8f10d7dd19
)
2024-01-25 17:40:45 +01:00
A Thousand Ships
b6d78d8eb7
Clarify that `Callable` will not be encoded with `var_to_bytes`
...
(cherry picked from commit c909354396
)
2024-01-25 17:40:45 +01:00
Septian
6b3e4bb0ec
Fix various typos in documentation
...
(cherry picked from commit d3e7b8c8a8
)
2024-01-25 17:40:45 +01:00
Micky
93fd2f7768
Replace some "uncommon" words in class reference
...
(cherry picked from commit 61bdbdd9ee
)
2024-01-25 17:40:45 +01:00