Commit Graph

29320 Commits

Author SHA1 Message Date
Hugo Locurcio 878f03d8e3
Mention C# gotchas in Object's dynamic call/set/connect methods
This closes #34015.
2020-07-14 17:07:10 +02:00
Rémi Verschelde e387278b3b
Merge pull request #40315 from Calinou/project-manager-disable-file-logging
Disable file logging for the project manager
2020-07-14 16:33:28 +02:00
Rémi Verschelde 46dcd4ebea
Merge pull request #40375 from Paulb23/fix_visual_shader_clearing_color_regions
Fixed visual shader editor not clearing colour regions
2020-07-14 16:31:36 +02:00
Rémi Verschelde 9bdcfc4e87
Merge pull request #40374 from Faless/udp/server_abstraction
UDPServer uses single socket, abstract clients.
2020-07-14 16:31:19 +02:00
Rémi Verschelde 0692deee23
Merge pull request #40372 from akien-mga/close-those-po-or-files
PO loader: Fix unclosed files and error messages
2020-07-14 16:31:00 +02:00
Rémi Verschelde 003bab643e
Merge pull request #40371 from rcorre/warning-fix
Show gdscript warning in LSP without duplication.
2020-07-14 16:30:46 +02:00
Rémi Verschelde 975262620a
Merge pull request #40367 from akien-mga/scons-disable-werror
SCons: Do not enable werror=yes by default
2020-07-14 16:30:28 +02:00
Paulb23 ccab210fb5 Fixed visual shader editor not clearing colour regions 2020-07-14 13:21:53 +01:00
Rémi Verschelde 2921827387
Merge pull request #40327 from pkdawson/patch-1
Avoid overflow when calculating visible_cells
2020-07-14 14:16:29 +02:00
Fabio Alessandrelli 32fbe37ab4 Reorganize ENet pactches. 2020-07-14 14:10:18 +02:00
Fabio Alessandrelli 7ec5c917d1 Funnel refuse_new_connections to Godot ENet. 2020-07-14 14:10:18 +02:00
Fabio Alessandrelli 839c7b1ba3 Document updated UDPServer interface. 2020-07-14 14:10:18 +02:00
Fabio Alessandrelli 147bbe2155 UDPServer handles PacketPeerUDP-client association
UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.

This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.
2020-07-14 14:10:18 +02:00
Rémi Verschelde 47cc202972 PO loader: Fix unclosed files and error messages
Trying to get `f->get_path()` after deleting `f` was not super clever :)

Fixes #40324.
2020-07-14 13:39:46 +02:00
Ryan Roden-Corrent 8dcc39ec91
Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.

This uses parens to match what is shown in the builtin editor.
2020-07-14 07:11:16 -04:00
Ryan Roden-Corrent d92fa3b547
Revert "Include gdscript warning name in the warning message."
This reverts commit de3ad3b30e.
2020-07-14 06:43:58 -04:00
Hugo Locurcio b89dc6ae00 Disable file logging for the project manager
Due to `user://` returning the current working directory when no
project is open, this caused logs to be written to `$HOME`
most of the time.

This closes #40305.
2020-07-14 12:42:51 +02:00
Rémi Verschelde c2ed367d49
Merge pull request #40365 from aaronfranke/black-path
Globally install Python libraries in GitHub Actions
2020-07-14 12:36:50 +02:00
Rémi Verschelde 8391ec256d SCons: Do not enable werror=yes by default
There are too many users who compile Godot from source and are not familiar
with the buildsystem or C/C++ compilation warnings, and thus report any kind
of yet-unfixed warning as a (often duplicate) bug.

Compiler warnings change at every compiler version and are different for each
compiler, so it's difficult to ensure that the codebase would always be 100%
warning-free, especially in the future.

I already disabled it for stable releases in #37958, but having it on non
stable commits could also become an annoyance in the future when trying to
bisect issues with a new compiler version which emits warnings unknown at
the time of commit.

TL;DR: Contributors, use `dev=yes` or `werror=yes`. CI does and won't let you
create new warnings ;)
2020-07-14 12:33:17 +02:00
Rémi Verschelde 1bb66f04c8
Merge pull request #40277 from hinlopen/refactor-project-settings
Extract remaining tabs from the ProjectSettingsEditor
2020-07-14 12:16:26 +02:00
Stijn Hinlopen 8a6305a6f2 Refactor Project Settings:
- Moved Localization and InputMap editor code to separate files.
 - Removed empty method _item_checked from project_settings_editor.
 - Reordered some code for better readability.
2020-07-14 11:03:51 +02:00
Aaron Franke 61c9f11434
Globally install Python libraries in GitHub Actions
Otherwise it uses ~/.local/bin which GitHub doesn't include in PATH
2020-07-14 04:29:03 -04:00
Rémi Verschelde 861c6c63b6
Merge pull request #40218 from aaronfranke/mono-docs
Add C# XML documentation to core C# math types
2020-07-14 10:17:10 +02:00
Rémi Verschelde ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Rémi Verschelde 28e8347d6c
Merge pull request #40354 from bruvzg/add_vulkan_init_message
Display error popup instead of crashing if Vulkan init failed.
2020-07-14 09:03:25 +02:00
Rémi Verschelde 41802d8397
Merge pull request #40335 from aaronfranke/formatting-gh-actions
Use GitHub Actions for file formatting and style checks
2020-07-14 08:40:32 +02:00
Rémi Verschelde 678368df27
Merge pull request #40349 from volzhs/crash-overlapping-objects
Fix overlappingObjects vector crash
2020-07-14 07:43:28 +02:00
Aaron Franke 16f7b464b6
Remove Travis CI style checks and unnecessary scripts 2020-07-13 14:14:11 -04:00
Aaron Franke 9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
Aaron Franke d8b65461e3
Commit only the SVG files changed by file_format.sh
There were a lot of SVG files changed by file_format.sh
2020-07-13 14:08:55 -04:00
Aaron Franke 79a2e4c1ab
Add static formatting checks for GitHub Actions 2020-07-13 14:06:13 -04:00
volzhs 4e987f5ab9 Fix overlappingObjects vector crash
use clear_overlaps() instead of clearing overlappingObjects directly
2020-07-14 02:34:18 +09:00
bruvzg 996910b627
Add error messages if Vulkan init failed, prevent Vulkan context freeing uninitialized device and instance. 2020-07-13 19:24:21 +03:00
Rémi Verschelde db1eb909fe
Merge pull request #40261 from bruvzg/macos_mono_build
[macOS, Mono] Fix "Wdeprecated-declarations" build error.
2020-07-13 18:04:22 +02:00
Rémi Verschelde 817062f8ec
Merge pull request #40297 from jiteshvm/texture-dialog-size
change minimum horizontal size from 200 to 240
2020-07-13 18:02:47 +02:00
Rémi Verschelde 6f0edf5bc9
Merge pull request #40308 from madmiraal/fix-40283
Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space.
2020-07-13 17:59:31 +02:00
Patrick Dawson 9e28df22a0 Avoid overflow when calculating visible_cells 2020-07-13 16:53:58 +02:00
Rémi Verschelde 07db4d57d6
Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-13 16:36:28 +02:00
Rémi Verschelde 59c75d8f16
Merge pull request #40340 from Xrayez/fix-compression-override
Fix overriding compression related settings
2020-07-13 14:47:33 +02:00
Rémi Verschelde 5ce3160f3f
Merge pull request #40332 from aaronfranke/no-misleading
Disable "misleading indentation" warning on GCC
2020-07-13 14:19:25 +02:00
Fabio Alessandrelli 19c420545d
Merge pull request #40339 from Calinou/doc-enet-channels
Improve the ENet channels documentation in NetworkedMultiplayerENet
2020-07-13 14:01:55 +02:00
Andrii Doroshenko (Xrayez) 1f73469b50 Fix overriding compression related settings 2020-07-13 14:38:35 +03:00
Hugo Locurcio c9b6833d00 Improve the ENet channels documentation in NetworkedMultiplayerENet
This closes https://github.com/godotengine/godot-docs/issues/3598.
2020-07-13 12:12:55 +02:00
Aaron Franke 611fd8cb72
Disable "misleading indentation" warning on GCC 2020-07-12 23:15:41 -04:00
Rémi Verschelde f10f76d95d
Merge pull request #40282 from RevoluPowered/moving_appveyor_to_github_actions
Add GitHub Actions to eventually replace AppVeyor
2020-07-12 21:31:39 +02:00
Gordon MacPherson 04592af5a4 Use GitHub Actions instead of AppVeyor for Windows platform
This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes.

This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working.

I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine)

Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
2020-07-12 19:44:49 +01:00
Marcel Admiraal 2ea644fda4 Set isScratchedSpaceOverrideModificator to false when removing a
RigidBodyBullet from a space.
2020-07-12 07:46:14 +01:00
Jitesh a8905b2a4e change minimum horizontal size from 200 to 240 2020-07-11 12:21:45 -07:00
Rémi Verschelde a474926aca
Merge pull request #40295 from RevoluPowered/revert-fix-camera-2d-incorrect-preview-bounds
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
2020-07-11 20:38:38 +02:00
Rémi Verschelde c5d02fdffc Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
This reverts commit 08bbb3f161.
2020-07-11 19:05:48 +01:00