Commit Graph

2643 Commits

Author SHA1 Message Date
Ignacio Etcheverry 2f3328a039 Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
Ignacio Roldán Etcheverry 74719b8748
Merge pull request #26662 from neikeq/csharp-collection-changes
C#: Collections breaking changes and improvements
2019-04-06 14:44:59 +02:00
Rémi Verschelde 87ee2a9239
Merge pull request #26634 from psuhas77/patch-3
Added get_noise_1d
2019-04-06 13:06:50 +02:00
Ignacio Etcheverry 480d4c6fba C#: Support type hints for exported Arrays
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06 12:14:43 +02:00
Ignacio Etcheverry 187e6ae26d C#: Add marshalling support for IEnumerable and IDictionary
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
Ignacio Etcheverry 92b02cb027 C#: Some important Array and Dictionary interface changes
Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-06 11:00:40 +02:00
Ignacio Etcheverry e82b2def8e Mono: Buildsystem support for finding MSBuild from VS2019 2019-04-06 01:32:41 +02:00
K. S. Ernest (iFire) Lee e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Rémi Verschelde a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde c9aa0c20a0
Merge pull request #27327 from goodyttoor/grayscale_exr
Fix import grayscale EXR
2019-04-05 15:46:23 +02:00
Rémi Verschelde 63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Rémi Verschelde 6a33727cb1
Merge pull request #27687 from Zylann/fix_heightmap_shape_min_max
Fix wrong heights data used to compute min and max heights
2019-04-05 11:52:22 +02:00
ForLoveOfCats 444242a080 Mono: Make missing default constructor error more foolproof 2019-04-04 16:56:02 -04:00
Marc Gilleron cdcdba704b Fix wrong heights data used to compute min and max heights 2019-04-04 21:22:18 +01:00
ForLoveOfCats 46e79e6fad Mono: Makes GD.Convert take Variant.Type instead of int 2019-04-04 16:07:48 -04:00
Rémi Verschelde c2fb1c9f01 SCons: Fix OPUS_ARM_OPT flag applied for all android/iphone arches
The first 'if' always evaluated to true, as it evaluated values which are the default
ones for Android and iOS respectively, so even if one of them was overridden, the other
one would be true.

Fixes #27658.
2019-04-04 12:01:52 +02:00
Ignacio Etcheverry 0338e55a6e Fix memory leak introduced in bb6814a 2019-04-02 22:56:17 +02:00
marxin e7f22ebdcd Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Rémi Verschelde 18ee888541
Merge pull request #27430 from LeonardMeagher2/csg_get_mesh_data
Apply proper offset to CSGMesh brush materials and smooth flags
2019-04-01 17:15:30 +02:00
Rémi Verschelde e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli 393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Rémi Verschelde 39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Rémi Verschelde 4ec384f9d4
Merge pull request #26097 from danielspaniol/25955-wrong-unreachable-warning-after-returning-from-matchs-wildcard-pattern
Fix: Wrong unreachable warning after returning from match's wildcard pattern #25955
2019-04-01 12:17:17 +02:00
Ignacio Etcheverry c8aa85189a EditorHelp, makerst: Improve enum ref resolving and constant ref support
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Ignacio Etcheverry bb6814aef0 C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-29 00:53:48 +01:00
Rémi Verschelde f27931f365
Merge pull request #27184 from karroffel/gdnative-api-gen-fixes
fix GDNative binding generation for object types
2019-03-27 17:07:18 +01:00
Rémi Verschelde 492153878f
Merge pull request #27128 from bojidar-bg/27111-gdscript-confounding-class
Fix GDScriptCompiler bugging out with identically-named inner class
2019-03-27 16:57:04 +01:00
Leonard 209c2d2c80 Apply proper offset to CSGMesh material and smooth group 2019-03-25 21:27:55 -07:00
Thomas Herzog 81292665d5
Merge pull request #27320 from karroffel/gdnative-terminate-error-print
[GDNative] various NativeScript fixes around editor functionality
2019-03-25 08:07:59 +01:00
Ignacio Roldán Etcheverry e453934824
Merge pull request #27359 from neikeq/who-reads-docs-anyway
C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:49:59 +01:00
Ignacio Etcheverry 1ad16b3d4a C#: Bindings generator now translates BBCode docs to XML comments 2019-03-23 20:39:55 +01:00
Vivatchai Kaveeta f0562a5ef6 Fix import grayscale EXR
Fix #27299
2019-03-22 23:31:25 +07:00
thomas.herzog 5fff7f741a [GDNative] fix NativeScript leak in editor 2019-03-22 12:54:19 +01:00
thomas.herzog 0e5b2b16ed [GDNative] remove spam at editor unfocus when using NativeScript 2019-03-22 11:46:34 +01:00
Ignacio Roldán Etcheverry 96abb695f2
Merge pull request #27270 from shartte/fix-generics-parsing
Fix parsing of generic type declarations in C# source files
2019-03-20 18:34:28 +01:00
Sebastian Hartte 7440295ad1 Add support for new MSBuild directory naming introduced in VS 2019. 2019-03-20 17:57:20 +01:00
Sebastian Hartte 34366bc27f Fix parsing of generic type declarations in C# source files. 2019-03-20 17:23:11 +01:00
karroffel 197d642014 fix GDNative binding generation for object types 2019-03-17 21:31:26 +01:00
Bojidar Marinov 466a76ac2c
Fix GDScriptCompiler bugging out with identically-named inner class
Fixes #27111
2019-03-16 20:41:16 +02:00
Rémi Verschelde 6f404efd9a
Merge pull request #26309 from bojidar-bg/21536-resize-gridmap-previews
Add search box and size slider to GridMap (similar to TileMap's)
2019-03-16 11:15:41 -07:00
Rémi Verschelde 43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Bojidar Marinov b64f9f03f8
Fix duplicated lines in GDScript bytecode
Fixes #26789
2019-03-14 18:38:07 +02:00
Rémi Verschelde 3b5a0f34d4
Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editor
C#: Update exports only in the editor
2019-03-13 20:07:06 +01:00
Ignacio Etcheverry 5e354162f1 C#: Update exports only in the editor 2019-03-13 16:26:47 +01:00
Rémi Verschelde 4326fd5a7e Mono: Update welcome message with current state 2019-03-12 19:35:02 +01:00
Rémi Verschelde 6d86450a83
Merge pull request #26941 from JFonS/add_gizmos_priority
Add priority to gizmos and fix small issues
2019-03-12 01:19:39 +01:00
JFonS 2658e5d03d Add priority to gizmos and fix small issues
User defined gizmos will haave higher preference than editor gizmos by
default. Also fixed some inconsistencies in the gizmos menu when using
custom gizmos.
2019-03-12 00:30:50 +01:00
Anish bd22b1cbe6 Fixes segfault on opening incompatible files.
If a file cannot be opened by the plugin connected, the engine
would crash. This has been fixed by quitting the open_file() method
early.
2019-03-11 16:41:30 +05:30
Ignacio Etcheverry e9e7aab8eb Mono: Some assembly referencing changes and cleanup
Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference.
2019-03-10 18:55:31 +01:00