Commit Graph

285 Commits

Author SHA1 Message Date
Eric M
87ffb213c8 Fixed issues with Editor Log after recent changes
Fixed #48446, Fixed #48443
2021-05-05 00:25:14 +10:00
Rémi Verschelde
4e7ca279fc
Merge pull request #47855 from aaronfranke/doubleclick
Rename `doubleclick` to `double_click`
2021-05-04 13:12:17 +02:00
Aaron Franke
0de9a7d803
Rename doubleclick to double_click 2021-05-04 04:38:08 -04:00
Eric M
77fd9e4dd3 Improve output log performance.
Added method to create a new line in RichTextLabel without adding an ItemNewline to the previous line. Previously, removing a line then adding a newline was adding unnecessary ItemNewline instances to the previous line, significantly the remove_line method.
2021-05-04 16:21:33 +10:00
Rafał Mikrut
504bc5cc67 Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
bruvzg
9f73abfa9f
RichTextLabel: On custom effect change, parse bbcode only if it's enabled and not empty. 2021-03-30 10:20:39 +03:00
bruvzg
9f4893c70b
Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation. 2021-03-29 17:26:53 +03:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
jmb462
25af026d9e Fix BBCode tables overlap with bottom text
New row height was added only if all the column was full.
2021-03-16 10:45:16 +01:00
bruvzg
48698ccb9f
Fix RTL BBCode range regression and selection issues. 2021-03-14 19:54:48 +02:00
Michael Alexsander
4be282a269 Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
Eric M
d91e915d79 Fixed 'nonexistent action' errors spammed at startup on OSX 2021-02-24 23:16:22 +10:00
Eric M
49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
PouleyKetchoupp
4586357dde Expose RichTextLabel selection to script
Expose existing get_selection_text and add methods to get the current
selection index from and index to.
2021-02-15 17:26:58 -07:00
kleonc
a4afdd4a77 RichTextLabel::add_image Fail if passed image has no area 2021-02-14 16:09:55 +01:00
bruvzg
1f60ac1e08
[CTL] Fix RichTextLabel cell horizontal padding. 2021-02-14 14:11:49 +02:00
bruvzg
d78336c65e
[CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
bruvzg
6c9e608a34
Use get_char_size(' ') to calculate space width. 2021-02-12 15:06:50 +02:00
reduz
1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Rafał Mikrut
7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Marcel Admiraal
8eb39f4e8b Change themes *_color_* to *_*_color
Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color

Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
bruvzg
e4651a44ab
RichTextLabel: adds separate get_total_x_count, get_visible_x_count and scroll_to_x functions for wrapped lines and paragraphs (newlines). 2021-01-18 11:26:55 +02:00
Rémi Verschelde
64ba83a096
Merge pull request #44870 from alexpech12/fix-rich-text-label-set-visible-characters
Keep RichTextLabel visible character properties in sync
2021-01-15 00:59:26 +01:00
Alexander Pech
463e2002ab Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.
2021-01-14 21:32:41 +11:00
Rémi Verschelde
50f7314329
RichTextLabel: Fix build after #35505
Should have rebased before merging.
2021-01-08 09:18:19 +01:00
Rémi Verschelde
9349a5507f
Merge pull request #35505 from dalexeev/rtl_colors
Unified named colors in RichTextLabel
2021-01-08 09:03:55 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Rémi Verschelde
652bdd573e
Merge pull request #43691 from bruvzg/ctl_dropcap
[Complex Text Layouts] Add drop-cap support to RTL.
2020-12-29 09:14:46 +01:00
Marcel Admiraal
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Rémi Verschelde
c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
Rename Control margin to offset
2020-12-23 18:24:00 +01:00
Marcel Admiraal
4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
bruvzg
784f869f0f
Fix RichTextLabel content height and scrollbar calculations. 2020-12-21 07:49:27 +02:00
bruvzg
62927383ed
[Complex Text Layouts] Add drop-caps support to TextParagraph and RTL. 2020-12-13 22:20:02 +02:00
bruvzg
6b6f101983
[Complex Text Layouts] Refactor RichTextLabel. 2020-12-11 09:48:49 +02:00
Tomasz Chabora
2c048ea164 Cleanup unused engine code 2020-12-09 12:12:36 +01:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Danil Alexeev
01d0addf56 Unified named colors in RichTextLabel
Now the BB tag `[color]` uses the color names from the `Color` class.
Also, the use of the `#` symbol in an HTML color code has become optional.
2020-11-17 02:55:36 +03:00
Danil Alexeev
fb6eb21afc Improvement for the Copy button in the Output Log
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00
PouleyKetchoupp
b783fa1416 Fix RichTextLabel alignment for clickable regions
Fixes #41006 (regression from #39164).

The original alignment fix was limited to PROCESS_DRAW mode, which
caused some discrepancies with PROCESS_POINTER mode.
Now only PROCESS_CACHE is excluded with a condition a few lines above.
2020-09-11 08:14:26 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Umang Kalra
cec21ab82c Fix RichTextLabel center alignment bug
Fixes #40207.
2020-08-11 12:11:38 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Rémi Verschelde
1ab0644532
Merge pull request #40217 from theoway/visible_line_count_fix
Fixes the get_visible_line_count() of rich text label
2020-07-22 09:50:26 +02:00
Emmanuel Leblond
1f02ff8a76
Correct RichTextLabel.custom_effects property type metadata 2020-07-14 17:33:50 +02:00
Umang Kalra
bd32c273ff Fixes the get_visible_line_count() of rich text label 2020-07-09 01:32:11 +05:30
PouleyKetchoupp
44f88999c7 Fix RichTextLabel fill alignment regression
Fixes #40068 (regression from #39164) by not applying the line offset
change in the case of fill alignment mode.
2020-07-03 10:30:24 +02:00
Rémi Verschelde
a8132b2fab
Merge pull request #33235 from nekomatata/rich-text-label-fit-height
Option in RichTextLabel for height to fit content
2020-06-19 12:52:25 +02:00
Rémi Verschelde
c6f48f5bfc
Merge pull request #39485 from theoway/append_bbcode_animation_bug
Fixes the stopping of animation effects in bbcode text after appending
2020-06-15 11:03:46 +02:00
Tomasz Chabora
46fd51056a Re-enable scroll follow on RichTextLabel clear 2020-06-14 01:23:32 +02:00
Umang Kalra
88b30a29bf Fixes the stopping of animation effects in bbcode after appending 2020-06-13 00:20:52 +05:30
Rémi Verschelde
7c3dc855ca
Merge pull request #39164 from theoway/richlabeltext_align_bug
Fixes the right and center alignment bug of rich text label
2020-06-03 22:46:13 +02:00
Dominik 'dreamsComeTrue' Jasiński
8f11a91917 Allow scroll_to_line when scroll_active is 'false'
Fix #36134
2020-06-03 19:55:27 +02:00
Umang Kalra
b2a32d007d Fixes the right and center alignment bug of rich text label 2020-06-03 21:37:48 +05:30
PouleyKetchoupp
7b7d4ef079 Add color option for img bbcode tag in RichTextLabel to tint images 2020-05-30 19:13:16 +02:00
PouleyKetchoupp
ad8081216c Option in RichTextLabel for height to fit content 2020-05-22 09:20:49 +02:00
Rémi Verschelde
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
d7b85fbaa1
Merge pull request #31086 from volzhs/underline
Use underline position and thickness value in font file
2020-05-07 21:18:41 +02:00
Darenn
b4e3042cba Fixed bbcode parsing for built-in RichTextEffects in RichTextLabel
RichTextEffect can now have a bbcode string starting like one of the built-in.
It was impossible before as the built-in would take precedence over the custom effect that has the same bbcode start.

Example : [fade] would take precedence over [fade_in]
2020-04-30 11:56:40 +02:00
volzhs
9f1de2cfdd Use underline position and thickness value in font file 2020-04-29 21:56:15 +09:00
janglee
5e64c146bc Fixed 0 width issue of rich text label
Fixes #37746
2020-04-13 14:59:38 +05:30
janglee
9c2c2ab2b0 Fixed underlines and striketrough not respecting visible character 2020-04-07 19:04:13 +05:30
Dominik 'dreamsComeTrue' Jasiński
06a79f260c Calculate strike-through position correctly
Fixes: #37637
2020-04-06 22:26:58 +02:00
Rémi Verschelde
de1d021574
Merge pull request #37397 from Eoin-ONeill-Yokai/Bug37081
Correction to RichTextLabel Tabulation (Bug 37081)
2020-04-05 10:07:47 +02:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Eoin O'Neill
2000e110a9 Correction to RichTextLabel Tabulation
Correct backtrack assignment to prevent excessive tabulation. Worth
noting that tabulation is treated differently in RichTextLabel because
of custom user-asignable tab variable which creates problems with
dynamic fonts specifically.
2020-03-29 14:33:17 -07:00
Juan Linietsky
a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
Juan Linietsky
047e0b7de5 Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
Juan Linietsky
441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky
f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Tomasz Chabora
b3f83ac115 Make search in RichTextLabel case-insensitive 2020-03-24 20:03:09 +01:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Juan Linietsky
33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
bruvzg
1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Juan Linietsky
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Rémi Verschelde
c92c434299
Merge pull request #36229 from dreamsComeTrue/rich-text-label-key-events
RichTextLabel: proper handling of internal key events
2020-02-17 09:56:38 +01:00
Juan Linietsky
867d073b98 Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
Dominik 'dreamsComeTrue' Jasiński
ff030afc93 RichTextLabel: proper handling of internal key events
Fixes #36211
2020-02-14 23:15:38 +01:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde
ad2ceaade2 Merge pull request #35768 from Eoin-ONeill-Yokai/hiddenRichText
Fix to RichTextEffect `visibility` - Label Now Accounts for Skipped Characters.
2020-02-09 12:57:04 +01:00
Rémi Verschelde
f3726ee994 Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07 11:50:40 +01:00
Eoin O'Neill
b3fd4884d7 Fix RichTextEffect visibility to Account for Skipped Characters.
A picture is easier to describe this issue than words. Basically, rich
text effects allowed for character visibility changes. While doing so
would work properly, the rich text label would render the next `word` in
an offset accounting for the hidden characters (leaving a huge space.)

This patch fixes this issue by keeping track of the amount of
`backtrack` necessary per line.
2020-01-30 21:05:52 -08:00
Haoyu Qiu
4293f76cf1 Emits meta_hover_ended when mouse exit RichTextLabel 2020-01-08 21:01:08 +08:00
Haoyu Qiu
d17a4efc43 Fixes RichTextLabel click issue when cell text wraps 2020-01-08 09:08:03 +08:00
Kanabenki
d79f0e7d40 Check if cursor is inside meta when getting cursor shape 2020-01-07 15:46:11 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
776ae18d64 Fixes crash after remove_line in RichTextLabel
`ItemFrame` always have a line.
2019-12-12 16:35:50 +08:00
Rémi Verschelde
c39238c7d2
Merge pull request #32870 from bergmannf/27850_rtl_bold_italic
Add push_* methods for fonts in rich_text_label
2019-10-25 23:17:59 +02:00
Eoin O'Neill
601b216605 Shadows Now Properly Translate by RichTextEffect offset.
Bugfix 32981.
2019-10-22 22:15:36 -07:00
Rémi Verschelde
b365dc3441
Merge pull request #32965 from volzhs/richtextlabel-scroll-active
Fix scrolling RichTextLabel with scroll_active=false
2019-10-22 20:39:12 +02:00
volzhs
3e738b1798 Fix scrolling RichTextLabel with scroll_active=false 2019-10-22 06:05:10 +09:00
Florian Bergmann
47000f8860 Add push_* methods for fonts in rich_text_label
Provides method to push different font styles.

If no fonts are set nothing will happen, when the methods are used.

Fixes #27850
2019-10-16 15:22:56 +02:00
PouleyKetchoupp
9f8ffd4146 Support for resized images in RichTextLabel
BBCode Tag:
[img=<width>x<height>]{path}[/img]
2019-10-16 12:00:15 +02:00
qarmin
17344337a9 Fix crash in Control functions 2019-10-05 19:17:07 +02:00
Relintai
25704e81fa Implement #32347 - RichTextLabel's Item and Item* structs should not inherit Object, it's too expensive 2019-09-26 01:26:02 +02:00