Rémi Verschelde
89cc558c48
Merge pull request #45242 from Calinou/doc-poolrealarray-64-bit
...
Document workaround for storing 64-bit floats in PoolRealArray
2021-01-20 10:24:43 +01:00
Rémi Verschelde
2fa93d8514
Merge pull request #45279 from magian1127/3.2
...
[3.2] Mono: Fix support for Unicode identifiers
2021-01-19 15:15:02 +01:00
Rémi Verschelde
544f0bfff1
Merge pull request #45291 from RandomShaper/fix_lightmapper_mingw_3.2
...
Fix crash in lightmapper under MinGW-GCC Windows (3.2)
2021-01-18 19:40:20 +01:00
Pedro J. Estébanez
89237c8952
Fix crash in lightmapper under MinGW-GCC Windows
2021-01-18 18:28:11 +01:00
Rémi Verschelde
40b35469ab
Merge pull request #45286 from lyuma/renamepatches
...
3.2 embree: Rename patches folder
2021-01-18 17:09:10 +01:00
Rémi Verschelde
3dcb0409f7
Merge pull request #45285 from lyuma/lightmapper_cross_compile_fixes
...
[3.2.4] Fix lightmapper build on llvm-mingw on Linux
2021-01-18 16:32:02 +01:00
Lyuma
a0c8f45095
Rename patches folder
2021-01-18 06:52:58 -08:00
Lyuma
2c2f70c444
embree: cross compile fixes.
...
Fix typos in #if; add missing _MSC_VER; avoid warning in random generator.
2021-01-18 06:20:24 -08:00
Rémi Verschelde
0b3540a03c
Merge pull request #45079 from Faless/js/3.x_gamepads
...
[3.2] [HTML5] Use internal implementation of the Gamepad API.
2021-01-18 13:55:39 +01:00
Fabio Alessandrelli
31b5c5ee03
[HTML5] Custom Gamepad library to allow remapping.
...
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 13:07:37 +01:00
Fabio Alessandrelli
ea89e73a88
Better gamepad axis event injection.
...
In the core input handling code we have checks to make sure that if axis
rapidly change sign we inject mid-points to release any pending inputmap
action.
The function though, did not correctly insert the mid-point causing
dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to
not be released correctly.
This commit fixes that by including in the check the case where the axis
swtiches from abs(1) to 0.
2021-01-18 13:07:37 +01:00
Rémi Verschelde
bc47a8ae00
Merge pull request #39533 from hilfazer/editable-children-bugfixes
...
Fix Editable Children issues with node renaming, moving, duplicating and instancing.
2021-01-18 12:31:12 +01:00
magian1127
cb679dc434
C # mono supports Unicode code
2021-01-18 16:34:10 +08:00
Rémi Verschelde
e25984a745
Merge pull request #45255 from qarmin/fix_leak_dynamic_font
...
[3.2] Fix memory when loading dynamic font
2021-01-17 20:27:53 +01:00
Rémi Verschelde
694e51d210
Merge pull request #45251 from lawnjelly/bvh_fix_pairing
...
Fix BVH set_pairable and masks.
2021-01-17 20:24:48 +01:00
Rafał Mikrut
f92ad30dfd
Fix memory leak dynamic font
2021-01-17 17:53:13 +01:00
lawnjelly
a241aeb289
Fix BVH set_pairable and masks.
...
Calling set_pairable now will update collisions (rather than waiting for the next item_move).
Mask behaviour used for pairing now (hopefully) matches octree.
2021-01-17 15:00:49 +00:00
Hugo Locurcio
9dbdec7e33
Document workaround for storing 64-bit floats in PoolRealArray
2021-01-16 21:46:01 +01:00
Rémi Verschelde
99fdf25613
Merge pull request #45231 from Calinou/doc-poolrealarray-32-bit
...
Document that PoolRealArray stores 32-bit floats
2021-01-16 21:22:42 +01:00
Hugo Locurcio
e2c13c00f7
Document that PoolRealArray stores 32-bit floats
...
This closes #45230 .
2021-01-16 16:48:09 +01:00
Rémi Verschelde
51bcc875ea
Merge pull request #45214 from arrowinaknee/3.2-fix-new-scene-save
...
[3.2] Remove unnecessary file existence check when saving scene
2021-01-16 12:45:16 +01:00
Rémi Verschelde
16825b5df9
Merge pull request #45228 from qarmin/fix_missing_area_in_out
...
[3.2] Remove usage of deleted element in Area::_area_inout
2021-01-16 10:47:54 +01:00
Rafał Mikrut
b213c441e4
Fix usage of deleted element in Area::_area_inout
2021-01-16 09:54:55 +01:00
ArrowInAKnee
5d8a24d1a5
Remove unnecessary file existence check when saving scene
2021-01-15 20:33:12 +03:00
Rémi Verschelde
029d2568c3
Merge pull request #45211 from akien-mga/3.2-cherrypicks
...
Cherry-picks for the 3.2 branch (future 3.2.4) - 17th batch
2021-01-15 17:09:32 +01:00
Rémi Verschelde
57e0ef7b95
Merge pull request #45198 from nekomatata/improved-raycast-node-render-debug-3.2
...
[3.2] Improve Raycast render debug
2021-01-15 16:51:04 +01:00
Rémi Verschelde
7e207cfd48
i18n: Sync translations with Weblate
2021-01-15 16:49:47 +01:00
Phischermen
708f690b50
Add info about how gizmos affect transform notifications
...
(cherry picked from commit 72d1d7e948
)
2021-01-15 16:49:46 +01:00
Hugo Locurcio
dc2e568352
Mention that NetworkedMultiplayerENet uses UDP only
...
This is important to clarify for those doing port forwarding.
(cherry picked from commit 7b33498995
)
2021-01-15 16:49:46 +01:00
Hugo Locurcio
ba04de6893
Draw a "background" line behind the dashed line in TextureRegion editor
...
This makes the dashed line visible on any background.
(cherry picked from commit 656aba1273
)
2021-01-15 16:49:46 +01:00
Andrii Doroshenko (Xrayez)
b124c0c466
Expose Resource.emit_changed()
to script
...
Also known as `emit_signal("changed")`.
(cherry picked from commit e94f46dcdb
)
2021-01-15 16:49:46 +01:00
Filip
37096cff86
Fix file name comparison when new file is added to file system
...
(cherry picked from commit b05ff60f6e
)
2021-01-15 16:49:46 +01:00
Alexander Pech
d73281a350
Keep RichTextLabel visible character properties in sync
...
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.
To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.
Docs updated for member set_visible_characters on RichTextLabel class.
(cherry picked from commit 463e2002ab
)
2021-01-15 16:49:46 +01:00
dankan1890
32a0a50fcf
Create spritesheet for SpriteFrames by drag and dropping.
...
Close godotengine/godot-proposals#378
(cherry picked from commit 390ff22a8c
)
2021-01-15 16:49:45 +01:00
Rémi Verschelde
c47ad12e80
Merge pull request #43557 from naithar/feature/pluggable_app_delegates_3.2
...
[3.2] [iOS] Pluggable application delegate
2021-01-15 16:14:21 +01:00
Rémi Verschelde
0f5d475100
Merge pull request #41340 from naithar/feature/pluggable-ios-modules-3.2
...
[iOS] [3.2] iOS Plugins
2021-01-15 16:13:45 +01:00
Rémi Verschelde
497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
...
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
Rémi Verschelde
066716a46d
Merge pull request #42715 from madmiraal/fix-42614-3.2
...
[3.2] Update area-body_shape_entered-exited signal documentation.
2021-01-15 13:00:52 +01:00
Rémi Verschelde
258f41c024
Merge pull request #45150 from pycbouh/ge-disconnect-crash-3.2
...
[3.2] Prevent signal disconnection attempts on invalid references
2021-01-15 12:49:17 +01:00
JFonS
b1ca82c43a
CPU lightmapper fixes.
...
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00
JFonS
d909592fc5
Add documentation for new CPU lightmapper.
2021-01-15 12:31:46 +01:00
Marcel Admiraal
253b1c22da
Rename the final parameter of area_shape_entered-exited local_shape.
2021-01-15 09:46:19 +00:00
Marcel Admiraal
cdcd425432
Update area-body_shape_entered-exited signal documentation.
2021-01-15 09:46:17 +00:00
Sergey Minakov
64923945b3
[Plugins] Rename 'PluginConfig' struct to platform specific name
2021-01-15 02:12:53 +03:00
PouleyKetchoupp
37ef04c986
Improve Raycast render debug
...
Fix Raycast node render debug not showing in editor camera preview.
Use dynamic mesh update to change the ray on-the-fly without too much
extra cost when collision debug is enabled.
Fixes #43571
2021-01-14 15:51:22 -07:00
Rémi Verschelde
d298949513
Merge pull request #42882 from madmiraal/fix-39767-3.2
...
[3.2] Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2021-01-14 20:46:06 +01:00
Rémi Verschelde
152415a006
Merge pull request #43924 from madmiraal/fix-43588-3.2
...
[3.2] Fix cast_motion sometimes failing
2021-01-14 20:44:40 +01:00
Rémi Verschelde
d8ad9b202c
Merge pull request #45189 from fstiewitz/gltf-without-buffers
...
[3.2] Fix glTF import of scenes without buffers
2021-01-14 19:32:17 +01:00
JFonS
7d7d7ef16d
CPU lightmapper formatting and minor fixes.
2021-01-14 18:08:33 +01:00
JFonS
089da5a71b
Gracefully handle atlassed lightmaps in GLES2.
2021-01-14 18:06:16 +01:00