Commit Graph

55648 Commits

Author SHA1 Message Date
ajreckof 7f4f219a24 Add move control points button to PAth3D Editor 2023-06-05 04:54:48 +02:00
ajreckof 05dd9c0f8b Make panning the 3D view with trackpad goes the right way 2023-06-05 02:12:52 +02:00
Silc Lizard (Tokage) Renew 14205804a9 Add spring tween to AnimationTrackEditor 2023-06-05 05:02:27 +09:00
Mikael Hermansson 4f9f4796f2 Change the "Physics Engine" project settings to prompt a restart 2023-06-04 17:24:42 +02:00
kobewi b958935550 Fix Image -> Texture2D inspector auto-conversion 2023-06-04 15:21:52 +02:00
VolTer 119456304b Reduce the total size of our SVGs by 15% 2023-06-04 15:11:48 +02:00
Michael Alexsander 71d8882a02
Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
RedworkDE c4db212870 Prevent crashes when removing Viewport from scene tree in event handler 2023-06-03 23:37:31 +02:00
RedworkDE 1d0bd2f212 Clarify the docs on Node.queue_free 2023-06-03 22:28:20 +02:00
Arman Elgudzhyan 7bcc849143 Use depth pass mode with normals if required even if Environment is null
If using normal buffer debugging or if the normal texture was used, we should use PASS_MODE_DEPTH_NORMAL_ROUGHNESS regardless of whether there is a valid Environment or not. Otherwise, shaders reading the normal texture will not work without a valid Environment (and possibly other problems).
2023-06-03 07:56:47 -07:00
Danil Alexeev 010829f962
Tree: Add ability to configure text autowrap mode for individual cells 2023-06-03 15:17:35 +03:00
VolTer 6f1adb72db Fix profilers' GUI trees 2023-06-03 11:47:59 +02:00
smix8 7f2417135f Improve navigation map synchronisation error msgs
Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
2023-06-03 11:40:33 +02:00
Aaron Franke 629613a867
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing 2023-06-03 02:13:07 -05:00
Rémi Verschelde 543750a1b3
Merge pull request #77772 from JoNax97/fix_77745
Gradient: Check if interpolation mode and color space are different before firing notifications
2023-06-03 01:42:58 +02:00
Rémi Verschelde 5b3019dbca
Merge pull request #77782 from RandomShaper/fix_hc_bind_type
Use right type in the binding of DocCache::classes
2023-06-03 01:41:34 +02:00
Rémi Verschelde 2b69d681d0
Merge pull request #77784 from KoBeWi/guttmarks
Enable bookmarks gutter
2023-06-03 01:38:30 +02:00
kobewi 5b85dabcc8 Use emit_changed() consistently 2023-06-02 22:45:18 +02:00
kobewi 09d5884b0d Enable bookmarks gutter 2023-06-02 22:40:29 +02:00
Wiwip 28038feb04 Permits the renaming of files and folders inline for items in the FileSystemDock.
This is a continuation of: https://github.com/godotengine/godot/pull/76794 which didn't consider  DISPLAY_MODE_SPLIT.
Fixes: https://github.com/godotengine/godot/issues/77527 and https://github.com/godotengine/godot-proposals/issues/4933
2023-06-02 16:29:07 -04:00
Pedro J. Estébanez f9836fed72 Use right type in the binding of DocCache::classes 2023-06-02 22:03:21 +02:00
VolTer d7eefc3b1c Fix DependecyEditorOwners not acknowledging non-scene resources 2023-06-02 20:18:33 +02:00
Aaron Franke 8b42297d7c
Make `Viewport::gui_get_focus_owner` const 2023-06-02 12:36:10 -05:00
kobewi 6e5a78ebb5 Preserve vector ratio when dragging through 0 2023-06-02 19:35:18 +02:00
Aaron Franke d3e4db4a7b
Fix crash when removing SpinBox during text submit 2023-06-02 10:29:22 -05:00
Rémi Verschelde db5113de36
Merge pull request #77771 from KoBeWi/INDEX_HELL
Simplify linked vector ratio logic
2023-06-02 17:26:25 +02:00
Rémi Verschelde 8623572b1f
Merge pull request #75666 from ronyeh/main.cpp-2
Rename `iconpath` => `icon_path` & `hasicon` => `has_icon`.
2023-06-02 17:26:18 +02:00
Rémi Verschelde 5c2bb20f3d
Merge pull request #74688 from Calinou/doc-camera3d-visualinstance3d-layers-gi
Document GI techniques ignoring VisualInstance3D and Camera3D layers
2023-06-02 17:26:09 +02:00
Rémi Verschelde 86df3312b5
Merge pull request #67835 from Calinou/doc-arrayoccluder3d
Document the ArrayOccluder3D class
2023-06-02 17:26:02 +02:00
Raul Santos 0aa1f3440e
C#: Add option to disable exporting debug symbols
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
kobewi bf02aabfe1 Simplify linked vector ratio logic 2023-06-02 16:05:28 +02:00
Yuri Sizov dc8a0c3cd1
Merge pull request #77674 from ProbablyWorks/77562-tilemap-center-view-button-offset-fix
Set the grow direction for the "Center View" button in the TileMap editor
2023-06-02 15:52:44 +02:00
JoNax97 b998f7ceb7 Gradient: Check if interpolation mode and color space are different before firing notifications. 2023-06-02 10:40:13 -03:00
Hugo Locurcio 40bf95ca8e Document GI techniques ignoring VisualInstance3D and Camera3D layers
This also improves documentation for a few other properties in those classes.
2023-06-02 15:36:57 +02:00
jpcerrone c819da7fdb Fix minimize button missing in non-resizable projects.
Fixes https://github.com/godotengine/godot/issues/77603.
On Windows, disabling the 'resizable' flag on the project
settings would also remove the minimize button from the window.
2023-06-02 10:31:50 -03:00
Yuri Sizov afb2480947
Merge pull request #77768 from Calinou/doc-input-joy-name-guid
Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()`
2023-06-02 15:10:21 +02:00
Yuri Sizov f0883bb158
Merge pull request #77767 from bruvzg/ltts_cache
[Linux/TTS] Cache TTS voice list.
2023-06-02 15:09:15 +02:00
Yuri Sizov ca1b4eb225
Merge pull request #77651 from Rindbee/fix-update-minimum-size
Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time
2023-06-02 14:02:04 +02:00
Hugo Locurcio 922d2b7034 Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()` 2023-06-02 13:13:06 +02:00
Yuri Sizov 5b5186383e
Merge pull request #77148 from ajreckof/prevent_unselectable_editor_property_from_being_selected_on_RMB
Prevent selecting unselectable `EditorProperty` with RMB
2023-06-02 13:10:36 +02:00
Yuri Sizov 6a1d3198d1
Merge pull request #76854 from CapitaineCookie/fix-change-type
Fix crash when changing node type from PopupMenu to ItemList
2023-06-02 13:03:55 +02:00
bruvzg e15f37945b
[Linux/TTS] Cache TTS voice list. 2023-06-02 14:00:52 +03:00
Yuri Sizov eab4075f1e
Merge pull request #77727 from AThousandShips/layer_doc
Clarify that `CanvasLayer`s are restricted to one `Viewport`
2023-06-02 12:53:45 +02:00
Yuri Sizov 2a50f8c107
Merge pull request #74595 from AurumKitsune/patch-1
Update C# code example to fix an error
2023-06-02 12:31:53 +02:00
Yuri Sizov e683986b24
Merge pull request #77743 from raulsntos/dotnet/docs-contains-key
C#: Fix dictionary key lookup documentation
2023-06-02 12:29:06 +02:00
Danil Alexeev f3bf75fbb4
GDScript: Reset local variables on exit from block 2023-06-02 13:20:19 +03:00
Yuri Sizov 300b736074
Merge pull request #77751 from gongpha/crash!-lmnode-null-owner
Add null checking when finding a lightmap baking path
2023-06-02 12:19:38 +02:00
Violet Johnson cb7fdad3b4 Update C# code example to fix an error
Update doc/classes/AnimationNodeStateMachinePlayback.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-02 11:34:23 +02:00
Raul Santos 6723b4e8c3
C#: Fix dictionary key lookup documentation
The method to check if a key exists in the dictionary is called `ContainsKey`.
2023-06-02 11:13:03 +02:00
Markus Sauermann dc434ef849 Fix that button presses don't set event as handled in AcceptDialog 2023-06-02 11:06:41 +02:00