Commit Graph

5025 Commits

Author SHA1 Message Date
Hendrik Brucker
8c61470fa9 Hash function improvements 2022-06-15 00:32:10 +02:00
xutaxkamay
bcdfa89ca5 Fix (again) loading binary resources with float=64
I had an error while importing my GLB file from 32-bit precision
floating point,
I guess this was forgotten while implementing 64-bit precision floating
point.
I'm not sure if there's any other left to do though.
2022-06-08 15:02:12 +02:00
Rémi Verschelde
c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
e136f4741c
Merge pull request #41568 from dalexeev/config_file_empty_sect
Fix saving section-less keys in `ConfigFile`
2022-06-07 20:53:38 +02:00
Rémi Verschelde
d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
sps1112
1f361b0367 Bind vararg method flag in core constants 2022-06-07 17:06:34 +02:00
Danil Alexeev
1ca227af1d
Fix saving section-less keys in ConfigFile 2022-06-07 18:05:49 +03:00
Rémi Verschelde
e24e4935ff
Merge pull request #61751 from KoBeWi/🐱👤 2022-06-07 16:02:16 +02:00
Rémi Verschelde
3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee
1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
kobewi
83014f8901 Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
jfons
ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde
83421cd06f
Merge pull request #59883 from KoBeWi/merge_this 2022-06-06 23:38:29 +02:00
Aaron Franke
357af68e03
Improve architectures in OS::has_feature and make them work on MSVC 2022-06-06 10:11:00 -05:00
bruvzg
b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions. 2022-06-06 12:19:56 +03:00
Rémi Verschelde
ecde7ce834
Merge pull request #61669 from fire-forge/input
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
FireForge
f16c33fff6 Make Input mouse_mode and use_accumulated_input properties 2022-06-03 14:19:38 -05:00
Raul Santos
3e53afd52c
Add array element type to get_connected_joypads 2022-06-03 20:37:46 +02:00
George Marques
887e292210
Add StringName explicitly to Variant::hash_compare
This makes equality comparisons to StringName more performant
2022-06-03 11:51:46 +02:00
Haoyu Qiu
83990c2161 Fix String.uri_encode on Windows 2022-06-03 13:58:57 +08:00
Fabio Alessandrelli
70c2b4bebd
Merge pull request #60711 from nathanfranke/rpc-server
network - finish renaming AUTH to AUTHORITY
2022-06-02 11:07:41 +02:00
Rémi Verschelde
6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream 2022-06-02 00:27:07 +02:00
kobewi
a0915e6dee Add Dictionary.merge() 2022-05-31 21:05:56 +02:00
Lyuma
7e28385948 Add StreamPeerSSL.get_stream() accessor. 2022-05-25 12:43:19 -07:00
Nathan Franke
f464caf214
finish renaming AUTH to AUTHORITY 2022-05-25 14:31:46 -05:00
Nathan Franke
77c8f271e7
use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
Hugo Locurcio
a98e31aa3a
Add any() and all() methods to Array
These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde
3555b970bf
Merge pull request #61256 from reduz/callable-mp-static
Add callable_mp_static
2022-05-24 08:08:27 +02:00
Rémi Verschelde
9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz
4177e5c7c7 Add callable_mp_static
Allows using a static (C) function as a callable.
2022-05-22 15:36:34 +02:00
reduz
45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Hugo Locurcio
7b5bf3af19
Tweak 64-bit integer overflow message to mention that it's a signed type 2022-05-20 14:12:09 +02:00
Aaron Record
900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Haoyu Qiu
fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
George Marques
023b1d7f5a
Implement read-only arrays
Arrays can be set as read-only and thus cannot be modified. Assigning
the array will create an editable copy.

Similar to is already done to read-only dictionaries.
2022-05-17 14:14:42 -03:00
Rémi Verschelde
7ea8cde983
Merge pull request #61110 from rburing/project_settings_use_rbmap 2022-05-17 16:20:41 +02:00
Rémi Verschelde
35004aea48
Merge pull request #61087 from reduz/readonly-dictionary
Implement read-only dictionaries.
2022-05-17 15:11:48 +02:00
Ricardo Buring
9d9b50855c ProjectSettings: use RBMap again instead of HashMap
This fixes corruption of project.godot and failure to load global classes.
2022-05-17 14:49:58 +02:00
Haoyu Qiu
3094e739f5 Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:51:22 +08:00
reduz
e6c443a353 Implement read-only dictionaries.
* Add ability to set them read only.
* If read-only, it can't be modified.

This is added in order to optionally make const dictionaries (and eventually arrays) properly read-only in GDScript.
2022-05-16 23:31:46 +02:00
Rémi Verschelde
d6edc6d18a
Merge pull request #60126 from Calinou/image-improve-error-messages 2022-05-16 15:02:49 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio
a581908ea0
Add documentation comments for internationalization C++ macros 2022-05-12 22:50:28 +02:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
clayjohn
652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
Rémi Verschelde
f5978f4d97
Merge pull request #60972 from KoBeWi/display_port 2022-05-12 18:13:09 +02:00
kobewi
739242dd04 Move Display settings higher in the list 2022-05-12 16:38:59 +02:00
Yuri Rubinsky
a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00