Commit Graph

92 Commits

Author SHA1 Message Date
Guilherme Felipe 2f823eb6a7 Prevent crash for invalid reference 2018-05-08 15:13:32 +00:00
Rémi Verschelde 7cb027d071
Merge pull request #18362 from guilhermefelipecgs/support_for_atlas_tex_on_cursor
Add support for atlas texture on set_custom_mouse_cursor
2018-05-01 10:01:25 +02:00
Guilherme Felipe d65e95e5d6 Add support for atlas texture on set_custom_mouse_cursor 2018-04-24 18:19:10 -03:00
Guilherme Felipe 6217457b14 [2.1] Fix custom cursor when it's hidden
Port of #18075
2018-04-22 12:05:33 -03:00
Guilherme Felipe 0988796f3c Remove size restriction for mouse cursor 2018-04-05 15:35:20 -03:00
Rémi Verschelde 6a180a6983
Merge pull request #15565 from RandomShaper/adpod-topmost-2.1
Add new window setting: always-on-top (2.1)
2018-02-14 16:43:20 +01:00
Rémi Verschelde 4e46b0b668
Merge pull request #13930 from marcelofg55/center_window_2.1
Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:15:07 +01:00
Pedro J. Estébanez f43981e9a6 Implement always-on-top for MacOS
Courtesy of @bruvzg.
2018-01-30 20:40:12 +01:00
Rhody Lugo 7b25a33762 add Colemak layout 2018-01-23 03:15:45 -04:00
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
marcelofg55 129e0f34d0 Added OS::center_window to center the window precisely on desktop platforms 2017-12-03 17:13:26 -03:00
Rhody Lugo 75925198be fix window position computations on macOS 2017-11-14 08:59:50 -04:00
Marcelo Fernandez 5cf2fc3a5f Implemented vsync OS functions for OS X 2017-10-23 12:05:42 -03:00
Marcelo Fernandez b0d5596738 Added OS::move_path_to_trash function, implemented only on OS X for now. 2017-09-21 17:45:32 -03:00
Marcelo Fernandez 60cf34b968 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Marcelo Fernandez e3394fc437 Fix y axis for set_window_position on OS X 2017-08-21 15:36:55 -03:00
Vasiliy Makarov d37d9aea8e fix build for osx 2017-08-19 10:47:15 +03:00
Marcelo Fernandez fe37afa8df Implemented borderless window functions on OS X 2017-08-14 09:53:05 -03:00
bruvzg 8edc3991fd Duplicate error messages to macOS logging system
(cherry picked from commit 68bf243461)
2017-08-13 20:29:46 +02:00
bruvzg 5b76a456da Fix warp_mouse_pos on macOS 2017-08-05 00:00:05 +03:00
Rémi Verschelde c2fd0e65f7 Merge pull request #9986 from marcelofg55/2.1
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-31 14:03:15 +02:00
Rémi Verschelde c1f54e1a45 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Marcelo Fernandez 6eedfe4ecb Fix get_screen_* funcs returning old values after resolution changes on OS X 2017-07-30 16:58:00 -03:00
bruvzg ad034962f1 Change display scale when moving the window from monitor to monitor
(cherry picked from commit d18922a56e)
2017-07-30 21:42:17 +02:00
Rémi Verschelde 93e06fa1a8 Merge pull request #9812 from bruvzg/2.1
Add macOS main menu (2.1)
2017-07-28 11:05:22 +02:00
Rémi Verschelde 45566c61e3 Merge pull request #9836 from bruvzg/2.1-resize-fix
Improved macOS window resizing behaviour (2.1)
2017-07-28 11:02:21 +02:00
bruvzg c121f8d561 Fix Numpad Enter key on macOS 2017-07-26 16:46:44 +03:00
bruvzg 5c7ba482d0 Improved macOS window resizing behaviour.
Add redraw call to resize callback.
2017-07-25 12:11:39 +03:00
bruvzg 9ea472e810 Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window has entered/left full-screen mode via green zoom button.
Fix get/set_current_screen & set_window_maximized.
2017-07-24 22:23:25 +03:00
bruvzg 0cd14e5bac Add macOS main menu 2017-07-24 14:32:07 +03:00
Marcelo Fernandez da7b181a39 Fix Right-Click (Ctrl-Click) on OS X 2017-07-22 16:35:07 -03:00
ageazrael fc27e46af4 Used in the macOS HiDPI options window is too small
(cherry picked from commit 109ad227d3)
2017-06-17 16:03:13 -07:00
volzhs a495feae3e Make OS.get_locale() returns same value 2017-05-27 03:42:28 +09:00
Sean Bohan ee670f3724 Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.

Ported from 304a1f5b5a (#7864).
Fixes #492 and #3913.
2017-05-15 06:44:00 +08:00
Rémi Verschelde a27876d5ac Style: Apply clang-format (3.9.1) to Obj-C++ files 2017-04-09 14:03:52 +02:00
Rémi Verschelde 4b561e3e04 Merge pull request #8311 from BastiaanOlij/format_mm_2.1
Spaces to tabs and layout adjustments on .mm files
2017-04-08 16:49:51 +02:00
BastiaanOlij 33ea9fc4a7 Spaces to tabs and layout adjustments on .mm files 2017-04-08 09:47:13 +10:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Brett-Mitchell 616850b3c0 Fix for issue #7766
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX().  mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
(cherry picked from commit 6921e11805)
2017-03-18 20:09:45 +01:00
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Andreas Haas e88a540b91 osx: Support gamepad input.
Fixes #3881

Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.

(cherry picked from commit 8c886b9d7a)
2016-10-18 18:34:16 +02:00
marcelofg55 0c76ba32cc Crashfix for OSX on Sierra beta
(cherry picked from commit bf320fd4ea)
2016-08-09 18:47:13 +02:00
marcelofg55 fd6f62fd9a Fix set_window_size not setting the correct size on OSX
(cherry picked from commit 38de4d24ef)
2016-08-03 17:52:10 +02:00
GungnirInd 2c1a74fb3a Implement OS.request_attention() for OSX (#5662)
Keeps bouncing icon until user focuses window
2016-07-21 17:30:20 +02:00
Keyaku 072da51f20 Added alert() functionality for OS X 2016-06-22 16:58:31 +01:00
marcelofg55 76ab7d3886 Right click->Quit on the godot icon will now close the application on OSX.
Fixed get_window_position that missed a return on OSX.
2016-06-04 12:35:00 -03:00
marcelofg55 4e0f2389c3 Merge remote-tracking branch 'upstream/master' 2016-06-02 18:56:28 -03:00