Juan Linietsky
a61325661e
Merge pull request #722 from Marqin/master
...
[FIX] "File->Save As" in Script panel
2014-11-02 10:54:45 -03:00
Juan Linietsky
6d14c20820
Merge pull request #725 from Qwertie-/PR-GUI
...
Changed GUI text to better match action
2014-11-02 10:54:35 -03:00
Juan Linietsky
4ece8e90e0
Merge pull request #764 from marynate/PR-fix-android-build
...
Fix android build on windows
2014-11-02 10:51:51 -03:00
Juan Linietsky
e7134d6115
Merge pull request #765 from marynate/PR-fix-travis-build
...
Fix travis-ci build config for new build system
2014-11-02 10:51:27 -03:00
Juan Linietsky
f1eeb106a5
Merge pull request #811 from sanikoyes/Pr-Image-Group-UI
...
Fix Export -> image group panel
2014-11-02 10:50:21 -03:00
Juan Linietsky
738eb2c1a8
Merge pull request #839 from grabiller/radfac#005
...
Implement Windows fullscreen mode without video mode change.
2014-11-02 10:16:15 -03:00
Juan Linietsky
71aa6075b2
Merge pull request #851 from adolson/default-project-dir-fix
...
fixes default project dir option
2014-11-02 10:15:07 -03:00
Juan Linietsky
eb7036344d
Merge pull request #852 from adolson/autoscan-project-dir
...
add option to auto-scan a directory for projects
2014-11-02 10:14:18 -03:00
Juan Linietsky
4e25f3e4b7
Merge pull request #853 from adolson/tsa-option-for-android
...
add timestamping authority server option for Android
2014-11-02 10:13:30 -03:00
Juan Linietsky
d65f775473
Merge pull request #855 from adolson/android-release-keystore-fix
...
fixes for release apk export
2014-11-02 10:11:35 -03:00
Dana Olson
49edff9536
fixes for release apk export
2014-11-01 05:20:19 -04:00
Dana Olson
46a922d3ab
add timestamping authority server option for Android
2014-11-01 04:20:18 -04:00
Dana Olson
f7eff51969
add option to auto-scan a directory for projects
2014-11-01 02:06:29 -04:00
Dana Olson
565696280c
fixes default project dir option for Create / Import dialogs after quitting to project manager
2014-11-01 01:29:14 -04:00
Guy Rabiller
8b8e26c0bd
- On Windows, Godot now goes fullscreen without video mode change.
2014-10-28 19:55:20 +01:00
Juan Linietsky
e82dc40205
-Much improvement to baked light baker
...
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Juan Linietsky
9608d4255e
Merge pull request #823 from grabiller/#821
...
Fix issue #821 : GDScript now accepts single quoted as well as double quoted strings.
2014-10-27 22:44:53 -03:00
Juan Linietsky
b42ced68e8
Merge pull request #829 from grabiller/#802
...
Fix issue #802 : randomize() now generate non-zero seed...
2014-10-27 22:43:19 -03:00
Juan Linietsky
bde9528a84
Merge pull request #832 from grabiller/#391
...
seems ok!
2014-10-27 22:42:21 -03:00
Guy Rabiller
1317d20740
- Fix issue #391 : GDScript now reduce constant expressions to constant and forbids constant assignment after being defined.
2014-10-27 22:26:31 +01:00
Guy Rabiller
5f2222ee89
- Fix issue #802 : randomize() now generate non-zero seed during the first hour of every days, the first minute of every hours and the first second of every minutes.
2014-10-27 09:58:12 +01:00
Juan Linietsky
4e31faab4a
Merge pull request #824 from Gerold31/fix-more-bindings
...
this is great,thanks! will fix the typos here
2014-10-26 11:50:48 -03:00
Gerold31
6532aa627c
Fix some more incorrect bindings
2014-10-26 15:07:54 +01:00
Guy Rabiller
f1744c8c31
Fix issue #821 : GDScript now accepts single quoted as well as double quoted strings.
2014-10-26 10:33:35 +01:00
Juan Linietsky
b38118c5cb
Merge pull request #817 from grabiller/radfac#004b
...
Fix BaseButton "Click on Press" issue. Now a button correctly show its...
2014-10-24 11:55:23 -03:00
Guy Rabiller
41d1f9b7d6
- Fix BaseButton "Click on Press" issue. Now a button correctly show its visual "Pressed" status when "Click on Press" is enabled and the button is clicked.
2014-10-24 16:33:43 +02:00
Juan Linietsky
a494538337
Merge pull request #815 from Gerold31/fix-bindings
...
Fix some incorrect bindings in PhysicsServer
2014-10-24 10:52:07 -03:00
Gerold31
79664b42e9
Fix some incorrect bindings in PhysicsServer
2014-10-24 13:57:46 +02:00
Dana Olson
f9ee42e7e6
new default project icon
2014-10-23 12:47:13 -04:00
sanikoyes
26d399d985
Fix Export -> image group panel
...
1.click group item doe's not refresh group_images
2.Switch to Atlas mode that preview button doe's not shown
2014-10-23 18:04:21 +08:00
Juan Linietsky
88d64e7735
Merge pull request #798 from marynate/PR-fix-light-in-release-mode
...
Fix light was always been disabled in release mode (tools=no)
2014-10-16 05:56:25 -03:00
marynate
3161ceda2f
Fix light was alwasy been disabled in release mode (tools=no)
2014-10-16 16:16:24 +08:00
Juan Linietsky
371eac9bef
-added custom metadata to physics shapes (2D only for now)
...
-gizmos are not displayed in camera preview
2014-10-16 00:06:34 -03:00
Juan Linietsky
6e87c80e41
-do not use calc_tangents if no UVs
2014-10-14 23:38:10 -03:00
Juan Linietsky
cd218b8c09
Fixes
...
-=-=-
-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14 19:44:41 -03:00
Juan Linietsky
94e35ef316
Merge pull request #792 from romulox-x/normalmap-view-bug
...
fix view dependent problem in normal mapping
2014-10-14 07:41:56 -03:00
romulox_x
b479a2c8f0
fix view dependent problem in normal mapping
2014-10-14 01:21:50 -07:00
Juan Linietsky
38971951f8
Merge pull request #790 from marynate/PR-fix-ios-build
...
Fix ios build error
2014-10-14 01:48:02 -03:00
marynate
b4fcf5d5c4
Fix ios build error
2014-10-14 12:43:51 +08:00
Juan Linietsky
a84ba9c853
Collada
...
-=-=-=-
-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
Juan Linietsky
13a848e332
Merge pull request #784 from romulox-x/2d-particle-depth
...
offset particle drawing order so that recently emitted particles are alw...
2014-10-13 00:22:28 -03:00
romulox_x
299bccdee9
offset particle drawing order so that recently emitted particles are always drawn on top of the older ones
2014-10-12 20:20:56 -07:00
Juan Linietsky
948fd83cdd
Little Bits
...
-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Juan Linietsky
37354da5b0
Merge pull request #773 from hiltonm/fix-2d-spatial-audio
...
Remove camera check for 2D audio listener.
2014-10-10 19:24:15 -03:00
Hilton Medeiros
f1d9de068c
Remove camera check for 2D audio listener.
2014-10-10 11:00:17 -03:00
Juan Linietsky
7fed1841aa
missing
2014-10-10 00:38:45 -03:00
Juan Linietsky
c72f943866
Merge branch 'master' of https://github.com/okamstudio/godot
2014-10-10 00:34:01 -03:00
Juan Linietsky
c5069bea01
-less agressive install.txt, existence of this package is proof enough of disconformity.
2014-10-10 00:32:57 -03:00
Juan Linietsky
43491a8433
Merge pull request #770 from romulox-x/sprite-frame-float
...
Modified sprite's draw notification call to use floats instead of intege...
2014-10-09 23:46:14 -03:00
romulox_x
5cb403747e
Modified sprite's draw notification call to use floats instead of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
2014-10-09 19:34:27 -07:00