Nils ANDRÉ-CHANG
cafb888361
Allow tab key to be used for shortcuts
2019-07-20 22:32:49 +01:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
...
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Rémi Verschelde
21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
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Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde
7a643acb1f
Merge pull request #30517 from kawa-yoiko/modal-freeze
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Fix multiple popup freezing
2019-07-12 10:18:02 +02:00
Rémi Verschelde
111154a4a5
Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key
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Fix inability to insert keys via Insert Key context menu
2019-07-11 19:36:33 +02:00
Shiqing
c16e764bb2
Fix #29478 multiple modals possibly freeze
2019-07-11 17:40:42 +08:00
Bojidar Marinov
8ecbb6a20d
Fix inability to insert keys via Insert Key context menu
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Fixes #30495
2019-07-10 21:03:04 +03:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
Rémi Verschelde
670e88c749
Merge pull request #30462 from sparkart/master
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Fix issue with displaying empty tooltip hint
2019-07-10 13:33:30 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Emmanuel Barroga
1eb9abd4c5
Fix issue with displaying empty tooltip hint
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Closes #30448
2019-07-09 07:01:38 -07:00
Fabio Alessandrelli
7f80c1dca8
Merge pull request #30315 from zaksnet/httprequest-add-timeout
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Add optional timeout to HTTPRequest
2019-07-09 14:50:12 +02:00
Zak
5fe5c4e8f1
Adds timeout property for httprequest
2019-07-09 12:30:22 +03:00
Michael Alexsander Silva Dias
8255b88d11
Make 'size_override_stretch' a property in 'Viewport'
2019-07-05 22:57:03 -03:00
Bojidar Marinov
f7dad789e9
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
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Fix some editor crashes
2019-07-01 14:59:29 +02:00
Furkan Türkal
7d8d337b2c
fix some crashes
2019-07-01 14:28:29 +03:00
Fabio Alessandrelli
2eac1a64f7
Fix HTTPRequest status checks.
...
HTTPRequest used to have its own `status` variable but it would never be
updated since the status of the client would be used instead.
This caused potential crashes in some edge cases.
The `status` variable is now removed, and the client status is used in
checks instead.
2019-07-01 09:15:35 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
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Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Rémi Verschelde
6e9272eea8
Node: Fix logic of has/get_node_and_resource and document it
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Also document NodePath.
2019-06-26 15:46:32 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
MrCdK
1810a901d2
Drop the physics mouseover whenever a input has been handled.
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Fixes #29575
2019-06-07 17:21:12 +02:00
Rémi Verschelde
62b868fd37
Merge pull request #26942 from RandomShaper/fix-vp-issues
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Fix Viewport and Camera issues
2019-05-30 18:31:15 +02:00
Rémi Verschelde
0823ae7ae4
Node::duplicate: Don't set name if original node is nameless
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In practice this only happens when duplicating a node which is not in
the scene tree yet, as nameless nodes get assigned a generated name
when added to the scene tree.
Fixes #27319 .
2019-05-28 12:40:44 +02:00
Silvano Cerza
f23e1aab34
Implemented remote scene tree filtering
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User can now filter the remote scene tree, like the local one is filtered, while
the game is running
2019-05-27 17:46:57 +02:00
Rémi Verschelde
25d2ee677f
Merge pull request #29152 from nekomatata/fix-node-rename-tool-script
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Fixed scene tree update after changing node name in tool script
2019-05-24 22:41:37 +02:00
PouleyKetchoupp
3f174c86d0
Fixed scene tree update after changing node name in tool script
2019-05-24 15:27:22 +02:00
clayjohn
65c211d303
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
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Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
Rémi Verschelde
79040656e1
Merge pull request #27869 from jean-dao/scenetree_call_group
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Fix: use function in SceneTree::call_group
2019-04-30 10:55:05 +02:00
Rémi Verschelde
18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
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[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
James Buck
bc7863775c
Cancel tooltip when hiding the node it belongs to
2019-04-25 11:19:31 -05:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
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Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
201cdd358a
Merge pull request #28140 from Daw11/orphan-nodes
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Add a monitor for the orphan nodes
2019-04-22 11:55:15 +02:00
Rémi Verschelde
f25b057846
Fix disable_3d=yes -Wunused-variable errors
2019-04-20 11:07:58 +02:00
Hein-Pieter van Braam-Stewart
20b0046945
Object::script may not be a valid Ref<Script>
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It appears that Object::script may be a valid ScriptInstance but not be
castable to Ref<Script>. There were only 5 places in the code that made
this assumption. This commit fixes that.
2019-04-20 02:13:28 +02:00
Daw11
04d0371648
Add a monitor for the orphan nodes
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- Allow the user to keep track of the nodes that might leak
- Possible fix for #27103
2019-04-17 23:13:16 +02:00
Juan Linietsky
c1dcdf6109
No more metadata and dependency indices kept in resources saved.
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-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
Hugo Locurcio
73ad31c0fa
Decrease the default tooltip delay to 0.5 seconds
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This matches other applications' and OS' tooltip behaviors
more closely.
2019-04-10 19:45:29 +02:00
Jean Dao
7240701ec9
Fix: use function in SceneTree::call_group
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When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.
2019-04-09 22:06:33 +02:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
50ef456c78
Merge pull request #26803 from ptrojahn/emptynode
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Make get_node return NULL for empty NodePaths
2019-04-05 16:55:42 +02:00
Juan Linietsky
19a6a6286a
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
Juan Linietsky
a18989602b
Clean up notifications and merge Node and MainLoop ones for clarity, closes #27614
2019-04-04 10:34:41 -03:00
Pedro J. Estébanez
5b00cd89d3
Drop mouseover when mouse not in the window
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Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them.
This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-30 00:26:16 +01:00
Pedro J. Estébanez
e3fc5fb1db
Fix Viewport and Camera issues
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1. Consider 'own_world' as well as 'world' to stop propagating enter/exit world notifications.
2. Clean & fix handling of camera currency.
This fixes some random crashes and error logs in the editor; namely
- when enabling/disabling own world in a Viewport;
- when switching back from a subscene displayed into a main scene's Viewport;
- when exiting the editor after any of them;
- memory corruption (can that explain certain other seemingly unrelated crash reports?).
This also fixes situations where a Viewport and its main Camera get out of sync about which World is relevant to them.
2019-03-30 00:25:26 +01:00
Rémi Verschelde
775e74e0d4
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
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Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
Rémi Verschelde
bba854bac6
Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood
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Fix fake null-motion mouse event flood
2019-03-09 22:40:53 +01:00
Pedro J. Estébanez
f757460ec8
Fix fake null-motion mouse event flood
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This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit.
Fixes #26460 .
2019-03-09 22:04:17 +01:00
Gilles Roudière
ede5306d7c
Fixes UI navigation with joysticks
2019-03-09 21:09:20 +01:00
Paul Trojahn
97e8c88ce7
Make get_node return NULL for empty NodePaths
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Fixes #25292
2019-03-08 21:31:36 +01:00
Pedro J. Estébanez
82902656ac
Improve/fix picking
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Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position)
Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful)
Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved)
Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals)
Fixes #26460 .
2019-03-05 22:33:34 +01:00
Juan Linietsky
03cafd4895
Update focus mask only if there is a focused control, fixes #26524
2019-03-04 10:26:48 -03:00
clayjohn
95837049e8
hide hdr and shadow_contact in gles2
2019-03-02 19:01:26 -08:00
Andrettin
30c07c1ae1
Made the tooltip position offset configurable
2019-03-02 12:11:42 +01:00
Juan Linietsky
7f63b0e8cd
Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
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Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Marcelo Fernandez
761caac0b2
Fix possible crash with an invalid last_mouse_focus pointer
2019-02-14 22:16:56 -03:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
c5dcbeb160
Scene: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde
3dd00e77b4
Merge pull request #25524 from Calinou/fix-font-oversampling-warning
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Fix a font oversampling warning being printed when it shouldn't
2019-02-08 11:52:45 +01:00
Hugo Locurcio
355d65aa8d
Fix a font oversampling warning being printed when it shouldn't
2019-01-31 19:49:10 +01:00
K. S. Ernest (iFire) Lee
b83c3827f3
Add check in folding to see if the nodepath exists to avoid message spam.
2019-01-30 20:19:44 -08:00
Juan Linietsky
c2f59de212
Warn of invalid pointer when converting object to RID, closes #19023
2019-01-26 15:41:26 -03:00
Juan Linietsky
b203f80dfc
Rewrite how font oversampling is updated more carefully, fixes #24338
2019-01-26 14:57:17 -03:00
Juan Linietsky
93d8f3cdd5
respect mouse mode when setting enter/exit notifications and signals, fixes #19785
2019-01-18 17:53:36 -03:00
Michael Alexsander Silva Dias
9c69d7f339
Appease some CppCheck warns for files in the "scene" directory
2019-01-16 12:59:18 -02:00
Juan Linietsky
91290f0ded
Added a flag to specify an exported node path must be supplied from scene root, fixes #24412
2019-01-14 15:46:56 -03:00
Rémi Verschelde
1ff170e67f
Redo serial name fixup from 799ed2b989
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reduz wanted the original PR reverted due to issues, so this follow-up had to be too
(done in 8cb54182ad
). But he ended up adapting part of
the original PR in 27d7772381
without including this fix.
2019-01-11 23:02:57 +01:00
Juan Linietsky
27d7772381
Rewrote rename logic to be less buggy and more efficient, fixes #23803 and probably many recent bugs using GraphEdit
2019-01-10 18:58:16 -03:00
Rémi Verschelde
8cb54182ad
Revert "Node: make _generate_serial_child_name manipulate numbers as String"
...
This reverts commits 1025e3ecea
and 799ed2b989
.
2019-01-10 22:40:42 +01:00
volzhs
799ed2b989
Fix strip out spaces while generating serial number for node name
2019-01-08 22:37:45 +09:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Arjen van Staalduinen
ef9313f415
fix near infinite loop when no previous mouse position
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Added physics_has_last_mousepos to better deal with
situations where there is no last_mousepos
2018-12-19 13:35:41 +01:00
Mateus Felipe C. C. Pinto
ca1935d6f7
Add settings for single-quotes on completion
2018-12-18 12:48:36 -02:00
Konrad Nowakowski
7491e910f3
Fix touch release event on _gui_input
2018-12-14 18:28:11 +00:00
Rémi Verschelde
4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
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Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
Rémi Verschelde
bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
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Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
Guilherme Felipe
26c1af4848
Add missing validations
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Add missing validations to prevent crash of multiple mouse buttons being
pressed
2018-12-02 22:38:54 -02:00
Guilherme Felipe
ea6a5bb8fb
Fix crash when multiple mouse buttons is pressed.
2018-12-01 11:25:43 -02:00
Juan Linietsky
167eb269ec
Fixes crash, closes #24038
2018-11-28 13:10:23 -03:00
Juan Linietsky
39028cc161
Improved the mouse focus system (mouse keeps focus on a control while buttons are pressed). Fixes #19154 and likely many others.
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WARNING: Test well in every OS, if mouse wheel events are not properly sent as pressed+unpressed pair, it will fail and break (and the OS needs to be fixed). Only tested on X11 so far.
2018-11-28 09:33:13 -03:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative.
2018-11-23 14:07:48 +02:00
lupoDharkael
1025e3ecea
Node: make _generate_serial_child_name manipulate numbers as String
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The conversion from an String to int can overflow int and int64
so it is safer to manipulate strings when we try to find the next
available name for a Node.
2018-11-21 14:18:34 +01:00
Michael Alexsander Silva Dias
da7d3c5a58
Make opening menus with the same parent on mouse focus explicit
2018-11-20 20:37:45 -02:00
Juan Linietsky
55ded6b2de
Properly handle multiple parent drag, fixes #19460
2018-11-19 18:38:07 -03:00
Juan Linietsky
2d6b994e47
Massive speed up on deleting nodes, fixes #18673
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Also makes the editor exit faster
2018-11-18 11:48:21 -03:00
Juan Linietsky
3331ececc4
Do not allow controls in ignore mouse to get focus via their children, fixes #17955
2018-11-16 13:47:21 -03:00
Rémi Verschelde
193324f354
Merge pull request #23734 from RandomShaper/fix-canvas-layer-out-of-tree
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Fix CanvasLayer trying to re-stack while out of tree
2018-11-16 15:15:48 +01:00
Pedro J. Estébanez
5dac6ef486
Fix CanvasLayer trying to re-stack while out of tree
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Fixes #23718 .
2018-11-16 01:01:17 +01:00
Juan Linietsky
80a90ca824
-Send mouse motion events again to CollisionObjects (Area/Body) if they move, even if mouse does not. Fixes #16536 (likely many others should check)
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-Add ability for viewports to set input events as handled locally
2018-11-15 13:56:57 -03:00
Juan Linietsky
c5656b7468
Merge pull request #23564 from endragor/fix-remove-child-ordering
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Notify node's moved children after sibling removed
2018-11-14 20:30:41 +01:00
Juan Linietsky
37c5aa1084
Add a limit of previously known last element to timer timeout traversal in SceneTree, fixes #15559
2018-11-13 20:11:22 -03:00