Commit Graph

61260 Commits

Author SHA1 Message Date
Rémi Verschelde 9283d0d65c
Merge pull request #86661 from TokageItLab/fix-audio-playback
Make the retrieval of audio tracks consistent and implement trimming to AnimationTrackEditor shortcut and clean-up
2024-02-17 16:58:50 +01:00
Silc Lizard (Tokage) Renew 4659090543 Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
Rémi Verschelde 0a89888cba
Merge pull request #88401 from dalexeev/doc-deprecated-experimental-as-documented
Documentation: Treat deprecated/experimental members as documented
2024-02-17 15:55:11 +01:00
Rémi Verschelde 4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +01:00
Rémi Verschelde e697774f61
Merge pull request #87823 from KoBeWi/ban_adb
Don't invoke adb with no runnable Android preset
2024-02-17 15:54:49 +01:00
Rémi Verschelde 2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
Rework the auto translation system
2024-02-17 15:54:31 +01:00
Rémi Verschelde e31b253241
Merge pull request #86629 from TokageItLab/callback-mode-discrete
Add a `CallbackModeDiscrete` property to `AnimationMixer` to handle the case of blending Continuous and Discrete tracks
2024-02-17 15:53:27 +01:00
Rémi Verschelde dcd11cce6b
Merge pull request #85978 from Calinou/editor-tweak-help-menu-icons
Tweak Help menu icons for better visibility of commonly used items
2024-02-17 15:53:11 +01:00
Hugo Locurcio 6ae54fd787
Move EditorNode setting registration so they are in class reference
Co-authored-by: Micky <micheledevita2@gmail.com>
2024-02-17 11:33:22 +01:00
Silc Lizard (Tokage) Renew bc20fdf16f Add CallbackModeDiscrete to AnimationMixer 2024-02-17 18:25:56 +09:00
Rémi Verschelde 8ff8216705
Merge pull request #88418 from dsnopek/gdextension-unbind-methods
Unbind GDExtension methods that can't reasonably be used
2024-02-17 00:27:37 +01:00
Rémi Verschelde 1b8e12c499
Merge pull request #88409 from jsjtxietian/high-end
Make dummy rendering server appear as a high end platform to fix vulkan shader compile error when exporting
2024-02-17 00:27:30 +01:00
Rémi Verschelde b2fa20922f
Merge pull request #88405 from bruvzg/fix_non_bgra_dib
[Windows] Fix reading non-BGRA8 DIBs from clipboard.
2024-02-17 00:27:23 +01:00
Rémi Verschelde cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde d094b86d20
Merge pull request #88402 from mihe/double-soft-body
Fix `SoftBody3D` for double-precision builds
2024-02-17 00:27:11 +01:00
Rémi Verschelde 008443ab50
Merge pull request #88391 from RandomShaper/gl_no_thumb
Fix resource previews not created in compatibility rendering
2024-02-17 00:27:04 +01:00
Rémi Verschelde 16e1dbb0b7
Merge pull request #88389 from passivestar/hidden-files-mac
[macOS] Fix the "Toggle Hidden Files" shortcut
2024-02-17 00:26:58 +01:00
Rémi Verschelde 01323cd687
Merge pull request #88385 from m4gr3d/enable_legacy_packaging_main
Add export setting to specify whether the native libraries should be compressed for the gradle build
2024-02-17 00:26:42 +01:00
Rémi Verschelde 07095d2b19
Merge pull request #88382 from m4gr3d/enable_debug_symbols_android_studio
Always enable debug symbols when developing with Android Studio
2024-02-17 00:24:07 +01:00
Rémi Verschelde 22ebfb72e2
Merge pull request #88378 from KoBeWi/internal_internal_children
Make TileMapLayers internal
2024-02-17 00:24:02 +01:00
Rémi Verschelde 564af14eeb
Merge pull request #88361 from DarioSamo/vk_present_suboptimal_fix
Handle `VK_SUBOPTIMAL_KHR` as a valid error code to fix Android performance.
2024-02-17 00:23:56 +01:00
Rémi Verschelde 8bbf5129d2
Merge pull request #88331 from DarioSamo/rd_graph_validation
Add validation to render graph for draw and compute lists.
2024-02-17 00:23:50 +01:00
Rémi Verschelde 59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Rémi Verschelde ef7c045f1c
Merge pull request #88317 from passivestar/signal-connect-search
Add support for search shortcut to signal connection dialog
2024-02-17 00:23:39 +01:00
Rémi Verschelde 66b33c15e4
Merge pull request #88297 from dsnopek/android-configure-gradle-path
Android: Allow using alternative Gradle build directory
2024-02-17 00:23:32 +01:00
Rémi Verschelde c28493ad04
Merge pull request #88275 from passivestar/slider-abort
Allow aborting `SpinSlider` value changes
2024-02-17 00:23:26 +01:00
Rémi Verschelde f5ffe705ed
Merge pull request #88210 from TitanNano/jovan/missing_surface_data
Assign missing surface data fields in dummy render server
2024-02-17 00:23:19 +01:00
Rémi Verschelde 1bd8fc53fb
Merge pull request #88191 from YeldhamDev/filesys_options_icon_hl
Use highlighted version of the tab icon in the bottom file system dock
2024-02-17 00:23:11 +01:00
Rémi Verschelde 5c482754e4
Merge pull request #87750 from Riteo/wayland-timeout-loop
Wayland: Suspend window after frame timeout or suspend state
2024-02-17 00:23:04 +01:00
Rémi Verschelde ebf00b86ed
Merge pull request #87694 from jsjtxietian/cube-layer
Add check in `CompressedTextureLayered::get_layer_data` to prevent crash
2024-02-17 00:22:58 +01:00
Rémi Verschelde b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
Rémi Verschelde e45cc1781b
Merge pull request #82306 from KoBeWi/tween_literally_anything
Add `set_custom_interpolator()` to PropertyTweener
2024-02-17 00:22:45 +01:00
Rémi Verschelde 7b152de1e9
Merge pull request #79833 from puchik/multimesh-custom-aabb
Support custom AABBs within MultiMesh resources
2024-02-17 00:22:36 +01:00
David Snopek 99fd6ca98c Unbind GDExtension methods that can't reasonably be used 2024-02-16 16:31:09 -06:00
David Snopek a37ad265dc Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
Micky 445b1e9c5f Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path` 2024-02-16 17:34:02 +01:00
jsjtxietian f6aabd2b72 Make dummy rendering server appear as a high end platform
to fix vulkan shader compile error when exporting
2024-02-16 23:33:50 +08:00
bruvzg 9777a0132e [Windows] Fix reading non-BGRA8 DIBs from clipboard. 2024-02-16 17:10:16 +02:00
Mikael Hermansson 701ecd3a0d Fix `SoftBody3D` for double-precision builds 2024-02-16 15:49:56 +01:00
jsjtxietian 1b2a838e21 Add check in `CompressedTextureLayered::get_layer_data` to prevent crash 2024-02-16 22:41:05 +08:00
Danil Alexeev 12c86c6716
Documentation: Treat deprecated/experimental members as documented 2024-02-16 17:15:33 +03:00
Pedro J. Estébanez 95102519b4
Fix resource previews not created in compatibility rendering
See e5454cd660 (r138705235).

Fixes #88170.
2024-02-16 08:27:03 +01:00
Arman Elgudzhyan ec6518d9cd Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
passivestar 4249436c52 [macOS] Fix the "Toggle Hidden Files" shortcut 2024-02-16 08:49:01 +04:00
passivestar 5689dbc209 Allow to abort `SpinSlider` value changes 2024-02-16 07:54:35 +04:00
Fredia Huya-Kouadio a69a585c91 Add export setting to specify whether the native libraries should be compressed for the gradle build 2024-02-15 18:04:55 -08:00
Fredia Huya-Kouadio af7569d604 Always enable debug symbols when developing with Android Studio 2024-02-15 17:03:28 -08:00
Riteo 2e07dcf1e7 Wayland: suspend window after frame timeout or suspend state
This is a pretty popular approach that took a while for me to wrap my
head around and which only recently got "official" support through an
update (xdg_shell version 6), so I think that this is all-in-all a
better option than the overkill 2000Hz ticking we have now :P

Basically, we wait for a frame event and, if either too much time passes
or we get the new `suspended` state, we consider the window as "hidden"
and stop drawing, ticking by the low usage rate.

This should work great for KDE and Mutter, which support the new state,
but not yet for sway, which is still stuck at a very old xdg_shell
version and thus falls back to the timeout approach.

Be aware that if we rely on timing out the engine will have to stall for
the whole timeout, which _could_ be problematic but doensn't seem like
it. Further testing is needed.

Special thanks go to the guys over at #wayland on OFTC, who very
patiently explained me this approach way too many times.
2024-02-15 23:48:56 +01:00
kobewi 343bfb112f Don't invoke adb with no runnable Android preset 2024-02-15 22:37:32 +01:00