Ariel Manzur
02d6669a38
threads
2015-12-22 10:08:20 -03:00
Juan Linietsky
50e9839089
Merge pull request #3113 from Hinsbart/joy_fix
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Check pkg-config for libudev and enable gamepad code only if found.
2015-12-22 09:29:38 -03:00
Ariel Manzur
8433221629
missing?
2015-12-22 09:26:54 -03:00
hondres
541c9039c5
Check pkg-config for libudev and enable gamepad code only if found. Linux only for now
2015-12-21 22:39:03 +01:00
Juan Linietsky
46dee92c8e
-fixed build system to use pkg-config for evdev
2015-12-21 10:37:26 -03:00
Ariel Manzur
020700af1d
windows resource version thing
2015-12-20 13:43:08 -03:00
Ariel Manzur
bec1e003e7
this failed on mingw on linux (but not on msvc) with 2 problems:
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1) it didn't print the error to the console, only this:
build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1
I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.
2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx ), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.
@masoudbh3 can you check it out? thanks
It builds on msvc just fine with (and without) these changes.
2015-12-20 11:50:16 -03:00
punto-
33e5c3181d
Merge pull request #3101 from Hinsbart/remapping-new
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Better gamepad support
2015-12-20 11:08:04 -03:00
hondres
87dab29f4b
Use tabs instead of spaces for new gamepad code
2015-12-18 19:15:32 +01:00
Ariel Manzur
4a7e5fafb1
thread rename for ios and osx (if called from the thread to be renamed)
2015-12-18 02:58:30 -03:00
hondres
af633c7941
Better gamepad support
2015-12-18 06:12:53 +01:00
Ariel Manzur
27e4c87869
no need to revert this actually
2015-12-14 11:10:16 -03:00
santiagopf
a9795d5826
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-14 10:58:26 -03:00
santiagopf
c8077de714
utf stuff on osx
2015-12-13 22:21:49 -03:00
Juan Linietsky
95a469ad28
added binary API to StreamPeer, fixes #2863
2015-12-13 12:53:29 -03:00
santiagopf
01f063e2fe
reverted mouse stuff
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t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
santiagopf
d6f9426748
isim
2015-12-12 19:13:40 -03:00
Juan Linietsky
890b462ffb
added rotation and scale support to gui controls
2015-12-12 13:54:26 -03:00
Juan Linietsky
cc7880fba5
-added windowed mode with -w, fixes #3020
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-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
punto-
25d19e08bb
Merge pull request #590 from marynate/PR-fix-ios-release-event
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Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
Juan Linietsky
708ff381d6
changed a bit to use system()
2015-12-08 20:36:48 -03:00
Juan Linietsky
78b5404434
improve detection of linux, fixes #3201
2015-12-08 20:35:40 -03:00
Juan Linietsky
ac414c5581
Merge pull request #2849 from a12n/compobsd2
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Compile on OpenBSD
2015-12-08 17:16:45 -03:00
Juan Linietsky
eff81965af
Merge pull request #2956 from est31/add_system_wide_export_path
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Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
7ba484bc74
some fixes
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-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Juan Linietsky
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
Rémi Verschelde
e4e7e8f396
Merge pull request #2963 from akien-mga/pr-opus-arm-opt
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Enable opus ARM optimisations only on ARM
2015-12-01 10:18:41 +01:00
Rémi Verschelde
99e7641f3d
Enable opus ARM optimisations only on ARM
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i.e. do not enable it for x86.
Fixes #2962 .
2015-12-01 09:34:51 +01:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
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Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
koalefant
bd396c5cfa
Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
2015-11-29 20:56:27 +01:00
Rémi Verschelde
55d56d9b7c
Replace hardcoded references to Okam Studio by Godot Engine
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Since the engine development is now independent.
Fixes #2836 .
2015-11-27 18:54:09 +01:00
Juan Linietsky
b987d2113b
0theora compilation fixes
2015-11-25 00:28:03 -03:00
Juan Linietsky
082e3fbb29
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
mikica1986vee
d6b317a2c1
tegra 3 fix
2015-11-21 23:21:36 +01:00
Anton Yabchinskiy
b14c90801f
Disable X11 joystick functions also for OpenBSD
2015-11-20 23:36:34 +03:00
Anton Yabchinskiy
523e64d30b
Include string.h for memset() on OpenBSD
2015-11-20 23:36:14 +03:00
Anton Yabchinskiy
52f1bab6d5
Include stdlib.h for alloca() on OpenBSD
2015-11-20 23:35:53 +03:00
Anton Yabchinskiy
0931eed7be
Enable ALSA only for Linux
2015-11-20 23:35:19 +03:00
Juan Linietsky
2769da7744
compile fixes
2015-11-19 20:24:43 -03:00
Juan Linietsky
dd09215c90
Revert "libao audio driver"
2015-11-19 20:05:26 -03:00
Juan Linietsky
6127f17368
Merge pull request #2756 from trond/bugfix_udp
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UDP fixes
2015-11-19 19:33:04 -03:00
Juan Linietsky
43ce972ddb
Merge pull request #903 from a12n/libao
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libao audio driver
2015-11-19 19:31:56 -03:00
Trond Abusdal
a8a2458f0b
Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix.
2015-11-19 19:06:01 +01:00
ZuBsPaCe
ce3216429e
Added missing \n in script error output.
2015-11-19 15:35:18 +01:00
ZuBsPaCe
a5683def19
Nice error output padding. Code location behind " At: " is now aligned with the error message above. Also removed the dot after the file location.
2015-11-19 15:19:25 +01:00
ZuBsPaCe
42beb83178
Set console background color on windows in SetConsoleTextAttribute, otherwise text background will be black, which looks strange if the terminal color is not black.
2015-11-19 15:19:22 +01:00
ZuBsPaCe
a89c861931
Set output color of ERR_SCRIPT messages to purple. Same as on linux.
2015-11-19 15:19:20 +01:00
ZuBsPaCe
9f9452d023
Removed ANSI error codes from windows terminal error output. Windows does not support them.
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See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences
See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
2015-11-19 15:19:18 +01:00
ZuBsPaCe
e23734363e
Inconsistent code formatting in print_error (Newlines and spaces)
2015-11-19 15:19:16 +01:00