Marcel Admiraal
949ea2b326
Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis
2022-01-14 15:36:35 +00:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
123fcfaf83
Merge pull request #56676 from winterpixelgames/3.x-android-keystore-paths
2022-01-12 16:46:00 +01:00
Bastiaan Olij
4df4d72caf
Wrong call for create_offscreen_gl
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We need to use `CallVoidMethod` instead of `CallBooleanMethod` to call `create_offscreen_gl`.
2022-01-12 11:01:24 +11:00
Jason Knight
39070291ef
Android export plugin passes absolute file paths to gradle for keystores.
2022-01-10 15:16:00 -06:00
ne0fhyk
0448d4e26e
Fix Android Studio builds.
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(cherry picked from commit 1345e66935
)
2022-01-06 00:24:42 +01:00
bruvzg
d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
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(cherry picked from commit d2573c1636
)
2022-01-06 00:21:37 +01:00
Marcel Admiraal
b5d325e6ff
Only rotate Android sensor values for sensors that need them rotated
2021-12-15 18:15:25 +00:00
Aaron Franke
7bf7bd70ac
[3.x] Misc build system fixes
2021-12-10 12:15:16 -06:00
Rémi Verschelde
45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x
2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio
4f6ce8a7ba
Enable configuration of the android:excludeFromRecents
activity attribute.
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(cherry picked from commit cfa81ff32a
)
2021-12-09 23:03:19 +01:00
ne0fhyk
9d22ad3c9b
Add support for configuring the xr hand tracking frequency mode
2021-12-09 12:26:06 -08:00
Fredia Huya-Kouadio
65cfa28cce
Add configs to specify the min and target sdk versions.
2021-12-08 09:06:09 -08:00
Rémi Verschelde
451bba967a
Merge pull request #55158 from m4gr3d/add_oculus_openxr_config_3x
2021-11-22 10:29:49 +01:00
Marcel Admiraal
05744ee0e2
Fix Android get_screen_orientation()
not returning valid values
2021-11-21 12:14:29 +00:00
Fredia Huya-Kouadio
9c50bcabed
Add support for OpenXR export configurations.
2021-11-20 06:59:36 -08:00
Marcel Admiraal
4d3690eba5
Remove unimplemented methods
2021-11-18 12:47:36 +00:00
Pedro J. Estébanez
4f8bc77a4c
Drop broken Android 32-bit framebuffer setting
2021-11-15 10:44:41 +01:00
Pedro J. Estébanez
abdf931832
Add off-screen GL context
2021-11-09 12:19:12 +01:00
Pedro J. Estébanez
25f01cb09d
Implement get_cache_path() for iOS, and improve it for Android and Windows
2021-11-08 22:33:54 +01:00
Fredia Huya-Kouadio
724ef83971
Add default minSdkVersion
and targetSdkVersion
in the AndroidManifest.xml file
2021-11-03 21:49:22 -07:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format
13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Rémi Verschelde
c7f4e1d5dd
Android: Properly validate godot_project_name_string
for Android special chars
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Fixes #52659 .
(cherry picked from commit 9204a3a50e
)
2021-10-26 18:23:47 +02:00
Marcel Admiraal
4febf69f2a
Fix Gradle builds not excluding excluded tasks
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(cherry picked from commit f80cb4dffa
)
2021-10-24 01:43:44 +02:00
Rémi Verschelde
9657559b66
SCons: Set DEBUG_ENABLED
and DEV_ENABLED
in SConstruct
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They're the same for all platforms so they don't need to be repeated in all
platform definitions.
(cherry picked from commit cd21cc683a
)
2021-10-15 12:54:16 +02:00
Marcel Admiraal
fd942cd465
Upgrade Android Gradle to version 7.2
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(cherry picked from commit 95b1275197
)
2021-10-15 12:51:43 +02:00
ne0fhyk
754db65a1f
Pass the correct export_format
argument to locate the assets directory when exporting.
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(cherry picked from commit 431ccdb057
)
2021-10-11 18:04:16 +02:00
Rémi Verschelde
e292d79fb3
SCons: Add DEV_ENABLED
defines for target=debug
builds
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This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.
This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.
Related to https://github.com/godotengine/godot-proposals/issues/3371 .
2021-10-04 11:25:02 +02:00
Hugo Locurcio
8a6bc045ea
Add logo attribution for Android, HTML5 and Linux platform icons
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- Tweak the Android platform logo to remove the Android wordmark,
as it can't be used without explicit permission.
(cherry picked from commit 1513aa9b26
)
2021-09-21 17:14:59 +02:00
Marcel Admiraal
cce7e6c9d6
Use current androidx Fragment library instead of legacy libraries
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(cherry picked from commit 23311a6ed3
)
2021-09-19 11:37:19 +02:00
PouleyKetchoupp
1454d6c670
Add support for adding plugin views behind the main view on Android
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Doesn't change the default behavior, but allows plugins to add their
view behind the main view, which gives more control over what happens
with inputs and can be useful along with transparent rendering.
(cherry picked from commit 0b681d5834
)
2021-09-19 11:30:21 +02:00
PouleyKetchoupp
52fdb4ece9
Window transparency support on Android
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Implements per-pixel transparency feature on Android.
Allows plugins to do specific rendering and render godot UI on top
(useful for camera support with drawing on top).
2021-09-15 10:41:08 -07:00
ne0fhyk
35a98d305b
Add support for Play Asset Delivery.
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This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-15 06:02:53 -07:00
Rémi Verschelde
815c16ae17
Merge pull request #52515 from m4gr3d/android_export_refactoring
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[3.x] Refactor Android platform export structure
2021-09-15 14:03:53 +02:00
Marcus Brummer
128208d1d0
Check if vibration duration is > 0 on Android
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(cherry picked from commit 47f338fc12
)
2021-09-14 13:41:25 +02:00
ne0fhyk
0cfbe354d7
Refactor Android platform export structure.
2021-09-09 10:48:29 -07:00
Fredia Huya-Kouadio
5b8d7752b5
Update Oculus vr configs and add support for accessing Oculus OpenXR runtime
2021-08-27 11:16:20 -07:00
Fredia Huya-Kouadio
3baf5563e8
Delegate handling and implementation of the restart functionality to the Godot host.
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(cherry picked from commit f4222733ca
)
2021-08-18 23:21:13 +02:00
Rémi Verschelde
2ab45474fd
Merge pull request #51783 from m4gr3d/address_external_dir_access
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Fix possible null pointer exception.
2021-08-17 13:32:33 +02:00
ne0fhyk
e2bcdad43b
Fix possible null pointer exception.
2021-08-16 23:14:10 -07:00
ModProg
1d63a94d19
[android] Fixed wrong button mask for right click
2021-08-16 18:41:20 +02:00
Rémi Verschelde
daf922fa8a
Android: Increase default armv7 NDK platform to 19
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Following #50359 this is the new minSdk that we target.
Users can still override it in custom builds if they want to support SDK 18.
2021-08-16 10:14:03 +02:00
Rémi Verschelde
028a2a7205
Merge pull request #50359 from m4gr3d/address_external_dir_access
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[3.x] Add support for Android scoped storage
2021-08-16 09:48:34 +02:00
ne0fhyk
c88d1608ab
Add partial support for Android scoped storage.
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This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-13 11:04:17 -07:00
Rémi Verschelde
b484956fba
Merge pull request #51601 from RandomShaper/android_step_acq_rel
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Use SafeNumeric for Android JNI step
2021-08-13 09:33:20 +02:00
Rémi Verschelde
f976cec536
Merge pull request #51584 from m4gr3d/investigate_godot_resume_stalls_3_x
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[3.x] Resolve issue where the Godot app remains stuck when resuming.
2021-08-13 08:44:33 +02:00
Fredia Huya-Kouadio
336c630f51
Add support for prompting the user to retain app data on uninstall.
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Supported on Android 10 and higher.
2021-08-12 22:06:13 -07:00
Fredia Huya-Kouadio
874aa1708f
Resolve issue where the Godot app remains stuck when resuming.
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This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 20:58:00 -07:00