Commit Graph

31022 Commits

Author SHA1 Message Date
Omar El Sheikh a63028e172 Fix Octahedral/Split Stream Options
Update mesh_surface_get_format_stride and
mesh_surface_make_offsets_from_format to return an array of offsets and
an array of strides in order to support vertex stream splitting

Update _get_array_from_surface to also support vertex stream splitting

Add a condition on split stream usage to ensure it does not get used on
dynamic meshes

Handle case when Tangent is compressed but Normal is not compressed

Make stream splitting option require a restart in the settings

Update SoftBody and Sprite3D to support and use strides and offsets
returned by updated visual_server functions

Update Sprite3D to use the dynamic mesh flag
2021-08-17 16:11:47 -04:00
Rémi Verschelde 622ecf4f06
Merge pull request #51776 from timothyqiu/disable-undo-redo-3x
[3.x] Improve Undo/Redo menu items
2021-08-17 19:27:53 +02:00
Haoyu Qiu 5f316aa216 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu  (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde 2ab45474fd
Merge pull request #51783 from m4gr3d/address_external_dir_access
Fix possible null pointer exception.
2021-08-17 13:32:33 +02:00
Rémi Verschelde 53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
Rémi Verschelde 8073b4f86a
Merge pull request #51646 from pycbouh/editor-dont-use-invalid-styleboxes-3.x
[3.x] Make sure stylebox is valid in `EditorSpinSlider` before using it
2021-08-17 13:12:09 +02:00
Rémi Verschelde 97ca300acc
Merge pull request #51745 from ModProg/android-right-click-3.x
[3.x] [android] Fixed wrong button mask for right click
2021-08-17 12:50:09 +02:00
Rémi Verschelde e321b5c12f
Merge pull request #51489 from nekomatata/fix-moving-platform-3d-snap-3.x
[3.x] Fix 2D/3D character snap on moving platforms
2021-08-17 11:40:17 +02:00
lawnjelly 115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
ne0fhyk e2bcdad43b Fix possible null pointer exception. 2021-08-16 23:14:10 -07:00
Rémi Verschelde 2bc1d82098
Merge pull request #51782 from clayjohn/GLES3-octahedral-normalize
Normalize the results of octahedral decompression
2021-08-17 08:11:27 +02:00
Rémi Verschelde daa5da0d2a
Merge pull request #51757 from RevoluPowered/fix-sprite3d-using-invalid-normals-tangents
Fix octahedral compression with Sprite3D
2021-08-17 07:43:04 +02:00
clayjohn 8ac85e6a9e Normalize the results of octahedral decompression 2021-08-16 22:17:38 -07:00
Gordon MacPherson f038c6a926 Fix octahedral compression with Sprite3D
Needs a default which is not zero
2021-08-16 22:25:44 +01:00
Rémi Verschelde 4032d26dd5
Merge pull request #51268 from RevoluPowered/fix-nan-data-from-compression
Prevent division by zero and warn about invalid normal/tangent information
2021-08-16 22:54:50 +02:00
Gordon MacPherson 6883d55da8 Octahedral compression fix division by zero and warn
This was reported by UBSAN.

Many methods were discussed, in the end this has the least evils and will use a 0,0,1 default on decompress.

Please see the PR for more info https://github.com/godotengine/godot/pull/51268
2021-08-16 21:18:57 +01:00
Rémi Verschelde 7a657b9b1c
Merge pull request #51749 from LoipesMas/3.x
[3.x] Epsilon check for angular velocity in BodySW
2021-08-16 20:41:43 +02:00
PouleyKetchoupp be13538b71 Fix 3D character snap on moving platforms
Applying the platform velocity when leaving the platform floor should be
done after snapping to keep things consistent.

Now it's done in both 2D and 3D, as it's already done in 2D on master.
2021-08-16 11:30:28 -07:00
Rémi Verschelde dc1b18e832
Merge pull request #51743 from fabriceci/3x-avoid-useless-snap
[3.x] Avoid useless call to move and collide during snapping
2021-08-16 20:19:39 +02:00
LoipesMas 32965aa0ab Epsilon check for angular velocity in BodySW 2021-08-16 20:11:46 +02:00
Rémi Verschelde 51dd4d0c6c
Merge pull request #49509 from Chaosus/shader_time_3.x 2021-08-16 19:42:55 +02:00
Hugo Locurcio 8dae2f9f00
Add a comment at the top of generated shaders
This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or SpatialMaterial).

The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 18:46:55 +02:00
ModProg 1d63a94d19 [android] Fixed wrong button mask for right click 2021-08-16 18:41:20 +02:00
Rémi Verschelde fb0dcdf808
Merge pull request #51734 from timothyqiu/resource-menu-item-3x
[3.x] Disable "Edit Resource from Clipboard" when nothing in clipboard
2021-08-16 18:32:34 +02:00
fabriceci 2cb364bab1 Avoid to snap when the body is already on the floor. 2021-08-16 18:09:44 +02:00
Rémi Verschelde 5ac3a85af3
Merge pull request #51117 from Calinou/macos-fix-xbox-bluetooth-controllers-3.x
Fix Xbox controllers in Bluetooth mode on macOS (3.x)
2021-08-16 17:50:17 +02:00
Hugo Locurcio f95035b80b
Fix Xbox controllers in Bluetooth mode on macOS
This prevents the D-pad up arrow from being registered as pressed
when it isn't, and pressing any direction from activating the next
arrow clockwise of it.

Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
2021-08-16 17:06:31 +02:00
Haoyu Qiu 1a9604f605 Disable "Edit Resource from Clipboard" menu item when nothing in clipboard
To be consistent with other menu items.
2021-08-16 22:36:49 +08:00
Rémi Verschelde 76c891c257
Merge pull request #51706 from maiself/fix-input-methods-returning-zero-strength
Fix input methods returning zero strength when pressed status not requested
2021-08-16 13:02:36 +02:00
Rémi Verschelde 293d01ef33
Merge pull request #51721 from akien-mga/android-ndk-19
Android: Increase default armv7 NDK platform to 19
2021-08-16 10:48:40 +02:00
Rémi Verschelde 032559936f
Merge pull request #51031 from kleonc/sprite_frames-preserve-src-atlas_texture-margins-3x
[3.x] SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16 10:37:57 +02:00
Rémi Verschelde 7722eea613
Merge pull request #51252 from kleonc/tab_container-fix-disconnecting-errors-3x
[3.x] TabContainer: Fix error on removing top-level Control child, Remove _get_tab method
2021-08-16 10:35:45 +02:00
Rémi Verschelde daf922fa8a
Android: Increase default armv7 NDK platform to 19
Following #50359 this is the new minSdk that we target.
Users can still override it in custom builds if they want to support SDK 18.
2021-08-16 10:14:03 +02:00
Rémi Verschelde 028a2a7205
Merge pull request #50359 from m4gr3d/address_external_dir_access
[3.x] Add support for Android scoped storage
2021-08-16 09:48:34 +02:00
Rémi Verschelde 33c9dd8845
Merge pull request #51363 from parulina/gles2-blendshapes-perf 2021-08-16 08:42:14 +02:00
Rémi Verschelde 237adfac9d
Merge pull request #51714 from clayjohn/GLES3-normal-blend
Define normal_attrib when not using octahedral compression in GLES3
2021-08-16 08:26:06 +02:00
paru ab21a3b8fb Performance improvements for GLES2 CPU blendshapes 2021-08-16 08:22:45 +02:00
clayjohn 81dc6a7688 Define normal_attrib when not using octahedral compression in GLES3 2021-08-15 22:27:46 -07:00
Mai Lavelle d418443992 Fix input methods returning zero strength when pressed status not requested
Fixes behavior of these methods:

`InputMap::event_get_action_status`
`InputEvent*::action_match`

Previously when `p_pressed` was `nullptr`, `p_strength` would be set to
`0.0f` regardless of event strength. This affected `InputEventAction` events
processed by `Input.parse_input_event` for example.

Regression found in afa89c9eea
2021-08-15 20:00:31 -04:00
Rémi Verschelde 66497e2ecb Merge pull request #51693 from dalexeev/fix-name-casing-setting
[3.x] Fix "Property not found: editor/node_naming/name_casing"
2021-08-15 16:29:05 +02:00
Danil Alexeev 1372ba681b
[3.x] Fix "Property not found: editor/node_naming/name_casing" 2021-08-15 16:54:19 +03:00
Rémi Verschelde 450f7fdc39
Merge pull request #51690 from QbieShay/rotate-y-fix
fixed rotate y flag causing the position to reset
2021-08-15 12:18:54 +02:00
Rémi Verschelde a002e92c2e
Merge pull request #51689 from lawnjelly/portals_fix_roaming
Portals - Fix cull roaming through multiple portals
2021-08-15 12:11:08 +02:00
QbieShay 32c287e01b fixed rotate y flag causing the position to reset 2021-08-15 11:35:22 +02:00
lawnjelly 546e207d8f Portals - Fix cull roaming through multiple portals
Small bug in the logic, the roaming objects only should be set to done when they have been marked as visible, rather than the first time they are examined. This is because they can be seen in a room through multiple portals, and each needs to be tested until there is either a visible result or all the portals in are visited.
2021-08-15 10:22:27 +01:00
Rémi Verschelde f285b88dae
Merge pull request #51658 from timothyqiu/view-name-3x
[3.x] Fix i18n of 3D view name
2021-08-14 18:02:40 +02:00
Haoyu Qiu afea754e97 Fix i18n of 3D view name
Make the full view name translatable as a whole instead of combining
from sub-strings.
2021-08-14 15:23:59 +08:00
Yuri Sizov ab25266213 Add support for partial custom editor themes 2021-08-14 02:11:54 +03:00
Yuri Sizov be491e248a Make sure stylebox is valid in EditorSpinSlider before using it 2021-08-14 00:20:29 +03:00