Rémi Verschelde
95242b7faf
ResourceLoader: Add language code matching for localized resources
...
Near matching was not implemented like in TranslationServer, so a
resource remapped for 'ru' (but not 'ru_RU') would not be used as
fallback if the system locale was 'ru_RU'.
Fixes #34058 .
2019-12-04 16:53:40 +01:00
Rémi Verschelde
0fcb68ffa1
Translation: Refactor locale matching to use proper language code
...
The previous code only parsed the first two characters (potentially reading
out of bounds if input was invalid), but some locales use a 3-letter language
code (e.g. 'nah_MX').
So I refactored the logic a bit to properly parse the locale and extract the
part left of the regional code, if provided (supports both 'en_US' and 'en-US'
style).
I made TranslationServer::get_language_code() public as I'll use it in a
follow up commit.
2019-12-04 16:53:08 +01:00
Rémi Verschelde
73fb08289a
Merge pull request #34099 from akien-mga/gles3-polygon-buffer-orphaning-fix-2
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Properly orphan polygon index buffer after binding (take 2)
2019-12-04 12:29:50 +01:00
Rémi Verschelde
745a8915fc
Properly orphan polygon index buffer after binding (take 2)
...
Follow-up to #34088 , patch by @oeleo1 from
https://github.com/godotengine/godot/issues/34065#issuecomment-561530896
2019-12-04 12:16:50 +01:00
TerminalJack
e1dda5195c
Added support for vertical syncing via the Windows OS compositor (DWM.)
2019-12-04 11:14:21 +01:00
Rémi Verschelde
10481046e5
i18n: Sync translations with Weblate
2019-12-04 09:08:11 +01:00
Rémi Verschelde
f0ae0a9958
Merge pull request #34097 from Calinou/travis-doc-makerst
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Travis CI: Run `makerst.py` to check for documentation errors
2019-12-04 09:05:16 +01:00
Rémi Verschelde
fec8c164a0
Merge pull request #34096 from timothyqiu/i18n-ttr
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Fixes translation for project sort options
2019-12-04 08:56:10 +01:00
Hugo Locurcio
bc4dbcf793
Travis CI: Run makerst.py
to check for documentation errors
2019-12-04 08:51:32 +01:00
Haoyu Qiu
22b345c969
Fixes translation for project sort options
2019-12-04 15:17:45 +08:00
Rémi Verschelde
ed69744e7d
Merge pull request #34087 from bruvzg/os_docs_platform_support
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OS class docs, adds platform compatibility notes.
2019-12-04 07:30:22 +01:00
Rémi Verschelde
fc8bbaa8e9
Merge pull request #34094 from volzhs/compile-windows-on-linux
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Fix compile error for Windows on Linux
2019-12-04 07:08:23 +01:00
Rémi Verschelde
f326913f4d
Merge pull request #34067 from bojidar-bg/32370-retype-message
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Make error when accidentially redeclaring a variable's type clearer
2019-12-04 06:52:22 +01:00
volzhs
d1270f3d4c
Fix compile error for Windows on Linux
2019-12-04 08:06:07 +09:00
Rémi Verschelde
40d1486cb3
Merge pull request #34088 from clayjohn/GLES3-polygon-buffer-orphaning-fix
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Properly orphan polygon index buffer after binding
2019-12-03 18:13:28 +01:00
Rémi Verschelde
65f5ef9a42
Merge pull request #34079 from KoBeWi/rcexport
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Don't stop export if rcedit path is invalid
2019-12-03 17:23:25 +01:00
bruvzg
0aebba2388
[ci skip] OS class documentations, adds platform compatibility notes.
2019-12-03 18:14:14 +02:00
clayjohn
b2dfbd77ec
properly orphan polygon index buffer after binding
2019-12-03 07:54:25 -08:00
Rémi Verschelde
7255d6c123
Merge pull request #34084 from Xrayez/fix-slow-polyline
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Fix severe performance drop while deflating polylines
2019-12-03 15:15:20 +01:00
Rémi Verschelde
52e2105e61
Merge pull request #34082 from akien-mga/emscripten-clamp-fastcomp
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Emscripten: Re-add BINARYEN_TRAP_MODE='clamp' for fastcomp
2019-12-03 15:00:58 +01:00
Andrii Doroshenko (Xrayez)
749d917424
Fix severe performance drop while deflating polylines
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Underscaled arc tolerance produced very small values so that changes
to this parameter were negligible when scaled internally, hence significant
performance drop (lots of intermediate points inserted in an arc). Now the
performance is mostly the same compared to other types of offsetting
(SQUARE, MITER).
2019-12-03 15:43:59 +02:00
Tomasz Chabora
ef21d378f3
Don't stop export if rcedit path is invalid
2019-12-03 13:42:24 +01:00
Rémi Verschelde
6d6280dfa3
Emscripten: Re-add BINARYEN_TRAP_MODE='clamp' for fastcomp
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The option is needed when using the 'fastcomp' backend (default before
1.39.0), and must not be defined when using 'upstream' (new default).
So we define it conditionally to support both backends.
Follow-up to #30751 .
2019-12-03 13:33:35 +01:00
Rémi Verschelde
2b824b4e45
Merge pull request #34078 from bruvzg/ios_used_data_access
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[iOS] Add export options to control external access to user data.
2019-12-03 11:35:36 +01:00
bruvzg
ccf8778e86
[iOS] Add export options to control external access to user data.
2019-12-03 12:06:54 +02:00
Rémi Verschelde
a74f0fd4cf
doc: Fix markup errors
2019-12-03 10:26:20 +01:00
Rémi Verschelde
d0243e9e0f
Merge pull request #34077 from Calinou/doc-improve-dynamicfont
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Improve the DynamicFont class documentation
2019-12-03 10:18:15 +01:00
Rémi Verschelde
dc3d8f0e45
Merge pull request #34076 from Calinou/doc-listener
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Add documentation for the Listener class
2019-12-03 10:14:11 +01:00
Rémi Verschelde
20d1486a54
Merge pull request #34075 from Calinou/doc-improve-camera
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Improve the Camera class documentation
2019-12-03 10:13:09 +01:00
Hugo Locurcio
673bd79a9e
Improve the DynamicFont class documentation
2019-12-03 09:56:11 +01:00
Rémi Verschelde
54af9cd470
Merge pull request #34074 from Calinou/doc-floor-int
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Mention that `int()` can be used as an alternative to `floor()`
2019-12-03 09:45:28 +01:00
Rémi Verschelde
c3609eb211
Merge pull request #34072 from arlez80/master
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fixed pitch bend value and MIDI running status on the InputEventMIDI.
2019-12-03 09:45:19 +01:00
Hugo Locurcio
c6c5a213cd
Add documentation for the Listener class
2019-12-03 09:38:26 +01:00
Hugo Locurcio
73149499c0
Improve the Camera class documentation
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This makes the Camera class 100% documented.
2019-12-03 09:37:01 +01:00
Rémi Verschelde
e77c34ab4a
Merge pull request #34061 from Chaosus/fix_shader_const
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Fix expressions for global constants in shaders
2019-12-03 08:53:55 +01:00
Hugo Locurcio
1fcdeaee39
Mention that int()
can be used as an alternative to floor()
2019-12-03 08:43:24 +01:00
あるる / きのもと 結衣
e8410c03f5
fixed set pitch bend value and implemented midi running status
2019-12-03 16:22:02 +09:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
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Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Rémi Verschelde
65e6efaa3b
Merge pull request #33836 from clayjohn/blinn-fix
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Fix Specular Blinn function
2019-12-03 07:50:37 +01:00
Bojidar Marinov
79c26344e8
Make error when accidentially redeclaring a variable's type clearer
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Fixes #32370
2019-12-02 22:26:05 +02:00
Rémi Verschelde
055d7ace54
Merge pull request #34063 from Calinou/tweak-error-timestamp-formatting
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Tweak error timestamp formatting to be more readable
2019-12-02 19:37:11 +01:00
Hugo Locurcio
56d884ffde
Tweak error timestamp formatting to be more readable
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This uses a `.` instead of `:` as the decimal separator and trims
the decimal part to 3 digits, as millisecond precision is usually
sufficient.
2019-12-02 18:55:46 +01:00
Yuri Roubinsky
8b8faf03d5
Fix expressions for global constants in shaders
2019-12-02 19:00:21 +03:00
Rémi Verschelde
9607fc48a0
Merge pull request #33864 from madmiraal/partial-revert-20908
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Ensure move_and_slide() is consistent between the 2D and 3D versions.
2019-12-02 09:50:58 +01:00
Rémi Verschelde
d53e3d3acc
Merge pull request #33985 from nekomatata/shadow_viewport
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Disable shadow map sampling when shadows are not used in GLES3
2019-12-02 09:28:42 +01:00
Marcel Admiraal
750f343e4a
Ensure move_and_slide() is consistent between the 2D and 3D versions.
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In the 3D version:
- Partially revert #20908 that was reverted in the 2D version as part
of #21653 . This ensures that the Vector returned is always perpendicular
to the surface collided with; and not the floor_normal Vector passed to
the function when on a floor.
- Include an update of the floor velocity before multiplying by the time
delta, which was added to the 2D version as part of commit 13a8014
.
In the 2D version:
- Use the Vector2.slide() function instead of Vector2.tangent() to adjust
the amount of motion the stop_on_slope undoes to ensure that it is in the
right direction. This is a implementation of the 3D approach from #30588 .
- Combine the !found_collision and motion == Vector2() checks for break.
- Other minor formating changes to make the functions look identical.
Also renamed some variables to align with their use.
2019-12-02 08:35:50 +01:00
Rémi Verschelde
e64a663c59
Merge pull request #33992 from bruvzg/ios_modular_build
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iOS modular build and export implementation.
2019-12-01 22:35:45 +01:00
Rémi Verschelde
d2858e2371
Merge pull request #34048 from KoBeWi/center_of_the_bookmark
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Center Script Editor when jumping to bookmarks/breakpoints
2019-12-01 22:20:31 +01:00
Rémi Verschelde
e9b709a5db
Merge pull request #34047 from nekomatata/physical-bone-remove-joint
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Properly remove joint when a physical bone is removed from the scene
2019-12-01 22:20:04 +01:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00