Rémi Verschelde
95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling
2021-04-27 19:07:12 +02:00
Rémi Verschelde
b999fbc4bd
Merge pull request #48228 from akien-mga/android-build-tools-30.0.3
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Android: Upgrade buildTools from 30.0.1 to 30.0.3
2021-04-27 18:42:23 +02:00
Rémi Verschelde
288f484d0a
Merge pull request #48231 from Chaosus/shader_fix_constant_func_initialization
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Fixed shader handling of constant expressions in function call
2021-04-27 15:04:47 +02:00
Rémi Verschelde
72bd64c1d5
Merge pull request #47398 from Faless/feature/network-local-port-salvaged
2021-04-27 15:04:30 +02:00
Rémi Verschelde
2a1f3c4944
Merge pull request #48159 from Faless/js/4.x_pwa_export
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[HTML5] Export as Progressive Web App
2021-04-27 14:57:53 +02:00
Fabio Alessandrelli
88c060b00d
[HTML5] Export as Progressive Web App.
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Adds possibility to export as a progressive web app.
Allows customizing base icons, display mode, orientation and offline
page.
2021-04-27 14:44:31 +02:00
Rémi Verschelde
27548a3694
Merge pull request #48232 from HaSa1002/i-dont-need-your-error
2021-04-27 14:37:22 +02:00
Yuri Roubinsky
3c82f01134
Fix shader handle constant expressions in function call
2021-04-27 15:23:01 +03:00
Johannes Witt
bab36f1273
Fix CSG Path Polygon cache being removed after connect
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fixes #30229
2021-04-27 13:58:01 +02:00
Rémi Verschelde
1943d2bda6
Merge pull request #48203 from Faless/net/4.x_socket_poll_timeout
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[Net] Fix socket poll timeout on Windows.
2021-04-27 13:45:52 +02:00
Rémi Verschelde
eb74784839
Merge pull request #48210 from akien-mga/linux-static_cpp-32-bit
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Linux: Remove use_static_cpp override on x86_32
2021-04-27 13:43:50 +02:00
Rémi Verschelde
3a0cfd3d85
Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
2021-04-27 13:34:48 +02:00
Rémi Verschelde
3dfb740a20
Merge pull request #48229 from smix8/issue_47334_navagent3d_target_reached
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Fix NavigationAgent3D not emitting "target_reached" Signal
2021-04-27 13:34:33 +02:00
Rémi Verschelde
6bcf98f8c0
Merge pull request #47974 from Faless/js/4.x_ssl_debug_new
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[HTML5] HTTP server now supports optional SSL
2021-04-27 13:29:58 +02:00
smix8
67b4f9f76a
Fix NavigationAgent3D not emitting "target_reached" Signal
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Fix NavigationAgent3D not emitting "target_reached" Signal when reaching pathfinding target.
2021-04-27 12:31:50 +02:00
Fabio Alessandrelli
c9dcf2b37b
[HTML5] HTTP server uses optional SSL.
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Generates a key/cert snakeoil pair or use a custom SSL cert/key.
This is of course false security, and potentially detrimental for it.
But, so long, those are the requirements browser vendors agreed on to
use things like the Gamepad API, and more advanced topics like wasm
threads.
You don't need this if you run on localhost (at least!), but you do
need this (or a much safer nginx proxy) to try those things on your
local network (e.g. when debugging a phone, networking, etc).
2021-04-27 12:16:35 +02:00
Fabio Alessandrelli
7ad901d9b8
Merge pull request #47386 from Faless/js/4.x_http_server_refactor
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[HTML5] Make debug server more maintainable, better icon export.
2021-04-27 12:05:14 +02:00
Fabio Alessandrelli
5d095ed21d
[HTML5] Optional icon generation, use export name for it.
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We used to only generate the favicon if it was specified in the user
project settings, now it's optional, will export it to `NAME.icon.png`,
(falling back to the default project icon if none is set in project
settings), and the `<link>` tag is added using the `$HEAD_INCLUDE`
instead of being hardcoded in the template.
2021-04-27 11:50:11 +02:00
smix8
0b87cb5e3d
put distance check to target into function
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put distance check to target into function
2021-04-27 11:22:37 +02:00
Fabio Alessandrelli
b3971e1998
[HTML5] Debug HttpServer now runs in web
cache subdir.
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Serving all files in that folder and using a known list of mime types.
Makes it easy to add more exported files, while still playing safe.
2021-04-27 11:20:02 +02:00
Rémi Verschelde
b95a82d46a
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
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Prevents default values of VSNodeCustom from overriding by a script
2021-04-27 10:42:51 +02:00
Rémi Verschelde
e0c1cc702c
Merge pull request #38349 from asheraryam/convex-decompose-master
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Create GDScript bindings for creating multiple-convex collision bodies [4.0]
2021-04-27 10:05:12 +02:00
Rémi Verschelde
36cb471e11
Merge pull request #48219 from m4gr3d/move_ovr_manifest_configs_to_plugin
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Remove deprecated xr features properties
2021-04-27 09:44:19 +02:00
Rémi Verschelde
83cc6bcf55
Merge pull request #48187 from brakhane/remove-dupe-comments
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Remove duplicate comments
2021-04-27 09:42:09 +02:00
asheraryam
ecfbb0fd28
Expose creating multiple-convex-collision static bodies to GDScript
2021-04-27 06:56:04 +03:00
Rémi Verschelde
639b02f454
Merge pull request #48185 from Calinou/codestyle-no-auto
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Remove uses of `auto` for better readability and online code reviews
2021-04-26 22:32:50 +02:00
Fredia Huya-Kouadio
abb21844d8
Remove deprecated xr features properties. These properties are now provided directly by the plugin.
2021-04-26 13:20:12 -07:00
Rémi Verschelde
d88e1f04df
Android: Upgrade buildTools from 30.0.1 to 30.0.3
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It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796 .
2021-04-26 17:22:53 +02:00
Hugo Locurcio
5d124c4a8f
Remove uses of auto
for better readability and online code reviews
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The current code style guidelines forbid the use of `auto`.
Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
Rémi Verschelde
aa15ad72ee
Linux: Remove use_static_cpp override on x86_32
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After further testing it seems to work fine now when building binaries with GCC 5
on Ubuntu 16.04 (previously we were using GCC 9 on Ubuntu 14.04).
Follow-up to #45629 .
2021-04-26 13:34:55 +02:00
Rémi Verschelde
f6e5ea774b
Merge pull request #48172 from madmiraal/fix-empty-csgshape-error
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Fix new `CSGMesh` errors
2021-04-26 12:19:48 +02:00
Rémi Verschelde
2a1a083929
Merge pull request #48162 from mrushyendra/fix_audioserver_crash
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Fix AudioServer Crash when no buses present
2021-04-26 11:56:20 +02:00
Fabio Alessandrelli
46f7b0f74b
[Net] Fix socket poll timeout on Windows.
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Now correctly computes the timeout value in milliseconds.
2021-04-26 07:23:39 +02:00
Dennis Brakhane
31d41d83c3
Remove duplicate comments
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A few single line comments were duplicated, probably due to bad merges.
This commit removes the obviously duplicate ones.
2021-04-25 20:03:52 +02:00
Rémi Verschelde
15a85fe971
Merge pull request #48174 from madmiraal/fix-csgmesh-undo
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Fix `CSGMesh` undo not refreshing gizmo
2021-04-25 11:14:46 +02:00
Rémi Verschelde
592f8ecb5c
Merge pull request #48170 from sboron/fix-ao
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Fix triplanar mapping for AO on Godot 4
2021-04-25 11:07:07 +02:00
Marcel Admiraal
4311c2f66e
Fix CSGMesh undo not refreshing gizmo
2021-04-25 09:07:26 +01:00
Marcel Admiraal
48d3269aa4
Fix empty CSGShape error
2021-04-25 08:08:14 +01:00
Stefan Boronczyk
f15cabcfd2
fix triplanar mapping for AO
2021-04-25 03:32:17 +02:00
Rémi Verschelde
d1dc28e46c
Merge pull request #48139 from vnen/gdscript-dict-keys
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Fix mismatch between String and StringName in dictionary keys
2021-04-24 19:46:59 +02:00
Maganty Rushyendra
ccc375f163
Fix AudioServer Crash when bus count equals 0
2021-04-24 11:22:19 -04:00
Rémi Verschelde
db90ab86b9
Merge pull request #47891 from Razoric480/lsp-update-filesystem
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Make LSP update the filesystem for changed scripts
2021-04-24 13:17:31 +02:00
Rémi Verschelde
a804d33281
Merge pull request #46952 from LightningAA/patch-1
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Remove current export template version from "Installed Versions"
2021-04-24 11:46:32 +02:00
Rémi Verschelde
759b876b8a
Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
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Refactor Edit Theme menu in Theme Editor
2021-04-23 23:12:25 +02:00
Rémi Verschelde
473a660241
Merge pull request #48106 from Calinou/doc-project-settings-feature-tags
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Link to Feature tags more explicitly in ProjectSettings documentation
2021-04-23 22:04:54 +02:00
Rémi Verschelde
b923726f67
Merge pull request #48141 from akien-mga/android-fileaccess-get_buffer-false-positive
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Android: Fix get_buffer false positive on empty dest buffer
2021-04-23 21:49:11 +02:00
jfons
4d9d99bb82
Implement occlusion culling
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Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Rémi Verschelde
a09f3833bd
Android: Fix get_buffer false positive on empty dest buffer
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Follow-up to #46810 , this was missed in #47079 when fixing the issue
for other platforms.
Fixes #48135 .
2021-04-23 21:33:13 +02:00
George Marques
1e4ff2ede6
GDScript: Make sure Lua-style dicts use StringName as keys
2021-04-23 16:00:23 -03:00
George Marques
c7511de02e
GDScript: Fix resolution of dictionary keys
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There was a mixup between String and StringName keys. Now they're
clearly separated. This also means you have to consider which type
you're using for the dictionary keys and how you are accessing them.
2021-04-23 15:42:33 -03:00