Commit Graph

67759 Commits

Author SHA1 Message Date
skyler 4f4fd1a05c Clarify behavior of InputEvent.is_match and Shortcut.matches_event
- Shortcut: Clarifies how matches_event() method compares events
- InputEvent: Clarifies is_match() method does not consider event states
2024-09-17 04:12:34 -07:00
Rémi Verschelde a1b081f45c
Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
Giganzo 5d62e12fcb Fix EditorAudioBus corner radius 2024-09-17 13:00:11 +02:00
Aaron Franke 5972907612
GLTF: Add import_pre_generate and export_post_convert extension steps 2024-09-17 04:00:07 -07:00
kobewi ad99c79472 Rework creating new folders in editor 2024-09-17 12:40:25 +02:00
Aaron Franke e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping 2024-09-17 03:22:50 -07:00
kobewi 4023ace08d Add Advanced Settings switch to Editor Settings 2024-09-17 12:20:55 +02:00
detomon 4e1ae8b768 Fix inconsistency in 3D editor navigation
- Fix typo in orbit/zoom shortcut name
- Fix zoom when using trackpad
2024-09-17 11:40:02 +02:00
aryan-11825114 7d7e0344ee Fix Network Profiler not disabling buttons 2024-09-17 13:19:15 +05:30
Rémi Verschelde 02b16d2f54
Merge pull request #97089 from stuartcarnie/sgc/remove_assignment
Canvas renderer: Remove redundant assignment
2024-09-17 09:18:15 +02:00
Rémi Verschelde cf539911f1
Merge pull request #97087 from aaronp64/lambda_capture_alloc
Speed up lambda capture handling
2024-09-17 09:18:11 +02:00
Rémi Verschelde 20be397b17
Merge pull request #97079 from akien-mga/thorvg-0.14.10
thorvg: Update to 0.14.10
2024-09-17 09:18:08 +02:00
Rémi Verschelde 8a7555a1f3
Merge pull request #97071 from RPicster/master
Add a more detailed error message when instantiating a scene with missing export properties
2024-09-17 09:18:05 +02:00
Rémi Verschelde 9c4e3fbaaf
Merge pull request #97069 from patwork/fix-gles3-update-sky-cubemap
Fix for GLES3 radiance cubemap update
2024-09-17 09:18:01 +02:00
Rémi Verschelde 6bd833d2b8
Merge pull request #97028 from Hilderin/fix-error-reopening-non-existing-scene-on-startup
Fix error reopening non existing scene on startup
2024-09-17 09:17:57 +02:00
Rémi Verschelde b1b4d5b6d1
Merge pull request #97007 from TokageItLab/fix-sync-physical-bone
Fix syncing PhysicalBone internal poses individually
2024-09-17 09:17:54 +02:00
Rémi Verschelde 36496c5c6d
Merge pull request #96919 from lpenguin/get-character-bounds-docs
Clarify the coordinate space for the bounding rectangle returned by `Label.get_character_bounds`
2024-09-17 09:17:50 +02:00
Rémi Verschelde 4ee5630a4b
Merge pull request #96909 from aXu-AP/script-list-default-width
Make script list default wider, minimum narrower
2024-09-17 09:17:46 +02:00
Rémi Verschelde 5fc786911f
Merge pull request #96286 from adamscott/add-js_buffer_to_packed_byte_array
Add `JavaScriptBridge` buffer methods
2024-09-17 09:17:42 +02:00
Rémi Verschelde 0eea8728b5
Merge pull request #88803 from raulsntos/dotnet/android-monovm
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
2024-09-17 09:17:39 +02:00
Rémi Verschelde e72a70de8e
Merge pull request #87150 from demolke/bones
Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
Rémi Verschelde 13064c4ac8
Merge pull request #65585 from SaracenOne/filesystem_dock_conversion
Add support for resource conversion plugins in filesystem dock
2024-09-17 09:17:32 +02:00
Rémi Verschelde 0c0336f704
thorvg: Update to 0.14.10
More fixes to rendering of SVG files with broken text tags.

Also backports upstream patch to fix #97078.
2024-09-17 08:53:52 +02:00
Haoyu Qiu 818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu c5d147b9b5 Allow configuring which translation domain Object.tr uses 2024-09-17 13:09:44 +08:00
Haoyu Qiu 68d494e24e Add translation domain 2024-09-17 13:09:44 +08:00
Clay John 48403b5358
Merge pull request #96959 from RandomShaper/revamp_languages_exit
WorkerThreadPool: Revamp interaction with ScriptServer
2024-09-16 16:05:57 -07:00
David Snopek b1871cdabf Fix project manager stealing focus on i3 2024-09-16 16:55:57 -05:00
Hugo Locurcio 540ac86b60
Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting 2024-09-16 23:42:25 +02:00
Stuart Carnie 5b5dc00c52
2D: Remove redundant assignment 2024-09-17 06:32:49 +10:00
aaronp64 e2b6d92e27 Speed up lambda capture handling
Updated GDScriptLambdaCallable::call and GDScriptLambdaSelfCallable::call to use alloca instead of Vector when using captures, to avoid extra allocation/copy_on_write calls on each lambda function call.
2024-09-16 15:47:58 -04:00
Nikita Prianichnikov c54e49cd9a Clarify the coordinate space for the bounding rectangle returned by Label.get_character_bounds 2024-09-16 20:45:42 +02:00
Pedro J. Estébanez 5d371e3378 WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00
Adam Scott a9b934b657
Add `JavaScriptBridge` buffer methods 2024-09-16 12:13:34 -04:00
Rémi Verschelde 99a7a9ccd6
Merge pull request #97077 from adamscott/fix-eslint-pre-commit
Fix eslint .pre-commit-config.yaml by removing commas
2024-09-16 18:11:00 +02:00
Pedro J. Estébanez 2a483fa9ba WorkerThreadPool: Refactor running and exit-requested as runlevels 2024-09-16 18:06:22 +02:00
Pedro J. Estébanez 2640960706 WorkerThreadPool: Improve logic
- The main thread function and the collaborative wait functions have a much more similar structure than earlier, which yields (pun intended) better maintainability.
- Also, there are not assertions anymore about the reason for ending a wait being valid, because spurious awakes can happen and so the assert would fail without that indicating an issue.
2024-09-16 18:03:36 +02:00
Raul Santos 0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.

Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
Adam Scott 89f9b0d908
Fix eslint .pre-commit-config.yaml by removing commas 2024-09-16 11:03:08 -04:00
demolke 0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
SaracenOne f44bce2ee0 Add support for resource conversion plugins in filesystem dock. 2024-09-16 15:11:40 +01:00
Raffaele Picca 1df0159b36 Added a more detailed error message when instatiating a scene with missing export properties. 2024-09-16 16:08:55 +02:00
Rémi Verschelde a75bacebef
Merge pull request #97072 from iscke/string-doc-not
Remove outdated note about `not` operator with String and StringName
2024-09-16 15:25:51 +02:00
Rémi Verschelde ab55a40f0c
Merge pull request #97070 from KoBeWi/snaming_ur_inputs
Use `SNAME` for `ui` actions in Viewport
2024-09-16 15:25:47 +02:00
Rémi Verschelde 964a9ec03b
Merge pull request #96684 from HolonProduction/that-was-a-bit-too-smart
LSP: Don't use smart resolve for completion
2024-09-16 15:25:44 +02:00
Rémi Verschelde 6311dd2e4c
Merge pull request #94684 from Musicgun47/soft-body-overhaul-ui
Fix `SoftBody3D` pinned points interaction
2024-09-16 15:25:37 +02:00
elle 90aad071f5 Remove outdated note about `not` operator with String and StringName 2024-09-16 21:51:18 +09:30
kobewi d805f38dba Use SNAME for ui actions in Viewport 2024-09-16 14:09:26 +02:00
Joel Fortier a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
Rémi Verschelde 6daa6a8513
Merge pull request #97063 from rcadena/d97062-unexpected-debugger-line
Remove debug print from Android `DisplayServer.screen_get_scale` implementation
2024-09-16 13:36:09 +02:00