Juan Linietsky
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0ed5dbb24d
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removed extra print
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2016-08-06 20:30:13 -03:00 |
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Juan Linietsky
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9714a36e65
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Reverted printable null object, seems to cause bugs around and not sure why.
Will have to check better, likely for 3.0
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2016-08-06 20:13:27 -03:00 |
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Juan Linietsky
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9890c1d2ca
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Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
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2016-08-06 19:00:54 -03:00 |
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Juan Linietsky
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259418f827
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VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
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2016-08-05 22:48:00 -03:00 |
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eska
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4cd246898e
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Allow documenting unexposed return types in bind_native_method
Document return type of `Object.call` and `GDScript.new`
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2016-08-06 02:21:29 +02:00 |
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Ignacio Etcheverry
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f3a75a42dd
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Project Manager: Fix and improve unhandled input
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2016-08-05 16:06:16 +02:00 |
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Andreas Haas
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0df40cc29b
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Remove unused function in Project Manager.
This has been deprecated by #5993
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2016-08-05 16:01:45 +02:00 |
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Andreas Haas
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e52567bd29
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Fix steam controller gamepad mapping
The left stick click was missing
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2016-08-05 15:47:41 +02:00 |
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Bojidar Marinov
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76ea995228
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Fix #5891 by not expecting the script instance to be a GDInstance
It could be a placeholder instance as well
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2016-08-05 13:44:12 +03:00 |
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Rémi Verschelde
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6d5d23fa8d
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Merge pull request #6043 from SaracenOne/texture_region_edit_fix
TextureRegionEditor snap_mode fix.
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2016-08-05 12:32:22 +02:00 |
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MSC
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7b05b4c83c
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Some additions to the OS documentation (#6037)
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2016-08-05 12:29:23 +02:00 |
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Saracen
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b578cf4da8
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TextureRegionEditor snap_mode fix.
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2016-08-04 19:49:11 +01:00 |
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Ignacio Etcheverry
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9483d3cbf9
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Device Input dialog now uses containers
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2016-08-04 16:51:58 +02:00 |
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Juan Linietsky
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6ed5d48d0c
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Concluded base visual scripting! can edit but not run though.
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2016-08-04 00:05:35 -03:00 |
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Juan Linietsky
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cd25624667
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More work on visual scripting..
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2016-08-03 22:07:03 -03:00 |
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Rémi Verschelde
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2f62a2542e
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Merge pull request #6026 from Marqin/docs
[ci skip] update Raycast documentation
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2016-08-03 22:48:47 +02:00 |
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Hubert Jarosz
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1445553fea
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[ci skip] update Raycast documentation
clarification that set_cast_to needs LOCAL point
and get_collision_point gives GLOBAL point
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2016-08-03 22:46:50 +02:00 |
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Rémi Verschelde
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c439a6188c
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Bump version to 2.2-alpha
There are now new developments that will not be in 2.1-stable
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2016-08-03 17:59:01 +02:00 |
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Rémi Verschelde
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edaf1661e4
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Merge pull request #6024 from Paulb23/missing_license_quotation_typo
Added missing license and fixed quotation typo
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2016-08-03 17:25:05 +02:00 |
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Paulb23
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e8780d9d32
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Added missing license and quotation typo
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2016-08-03 16:16:20 +01:00 |
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Juan Linietsky
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d8af6330e5
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More progress on visual script editing
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2016-08-03 11:28:43 -03:00 |
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Rémi Verschelde
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01ac237ab7
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Merge pull request #6021 from marcelofg55/master
Fix set_window_size not setting the correct size on OSX
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2016-08-03 07:33:44 +02:00 |
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Rémi Verschelde
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e51f4725fe
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Fix translatable strings in VisualScript
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2016-08-03 07:26:36 +02:00 |
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marcelofg55
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38de4d24ef
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Fix set_window_size not setting the correct size on OSX
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2016-08-02 22:30:19 -03:00 |
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Juan Linietsky
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3d1d190dcd
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Merge branch 'master' of https://github.com/godotengine/godot
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2016-08-02 19:11:47 -03:00 |
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Juan Linietsky
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ad313097eb
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
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Rémi Verschelde
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cea9491806
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Merge pull request #6009 from leezh/dynamicfont_tweaks
Added texture filtering and char spacing for DynamicFont
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2016-08-02 18:20:23 +02:00 |
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Zher Huei Lee
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0de7860511
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DynamicFont caches now accounts for texture flags
CacheID added for future-proofing
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2016-08-02 15:36:11 +01:00 |
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Zher Huei Lee
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af6ef01c69
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Added extra spacing support for DynamicFont
Side effect is that label min-size will now take into account
kerning.
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2016-08-02 11:05:20 +01:00 |
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Zher Huei Lee
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7b165e8ac2
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Added texture mipmaps and filtering to DynamicFont
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2016-08-02 08:01:51 +01:00 |
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Rémi Verschelde
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3eb3752a59
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Merge pull request #5993 from profelis/PR-scan-dragged-folder-2
Improved drad&drop files on project manager
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2016-08-01 23:41:02 +02:00 |
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Dima Granetchi
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bee2091056
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Auto import project folder, confirm scan multiple folders or non-project folder
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2016-08-01 22:59:12 +03:00 |
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Rémi Verschelde
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73db1571cd
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Merge pull request #5175 from Paulb23/scene_tree_dock_shortcuts
Added Scene tree dock shortcuts
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2016-08-01 20:54:26 +02:00 |
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Paulb23
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d7910f44d8
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Added Scene tree dock shortcuts
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2016-08-01 17:02:40 +01:00 |
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Alex Piola
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c3b9ef8229
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Implements Y billboard
Y billboard wasn't hooked up. This commit implements it.
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2016-08-01 14:00:30 +02:00 |
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Rémi Verschelde
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87e8444499
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Merge pull request #5996 from hurikhan/editor_help_indentation
Fix help page title indentation
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2016-08-01 10:56:56 +02:00 |
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Mario Schlack
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ae1267d41c
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Fix help page title indentation
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2016-08-01 16:30:09 +08:00 |
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Rémi Verschelde
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0b595f94c4
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Improve dialog title when scanning for projects
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2016-07-31 20:46:00 +02:00 |
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Rémi Verschelde
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c788284b5c
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Merge pull request #5981 from profelis/PR-scan-dragged-folder
Drag open scan window if engine.cfg not found
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2016-07-31 20:16:12 +02:00 |
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Rémi Verschelde
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3ca08d2a0f
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Merge pull request #5980 from profelis/PR-run-btn-availability
Run button availability check
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2016-07-31 20:14:44 +02:00 |
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Rémi Verschelde
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37ce438787
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Merge pull request #5976 from allkhor/master
Fix String::is_valid_integer() for single symbols + and -
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2016-07-31 20:07:20 +02:00 |
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Dima Granetchi
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5e011dcd0e
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dnd folder open scan window if engine.cfg not found
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2016-07-31 01:10:13 +03:00 |
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Dima Granetchi
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a1c0fdac9a
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fix run button availability check
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2016-07-31 01:06:12 +03:00 |
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Rémi Verschelde
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2b5198b23d
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Merge pull request #5978 from eska014/class-doc
Document FuncRef, GDFunctionState, InstancePlaceholder, RID and World2D
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2016-07-30 21:52:18 +02:00 |
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eska
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b80c42ef4e
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Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D
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2016-07-30 21:27:58 +02:00 |
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allkhor
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09c4d65b64
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Fix String::is_valid_integer() for single symbols + and -
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2016-07-31 00:18:30 +06:00 |
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Rémi Verschelde
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73f83fadc8
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Merge pull request #5971 from Hinsbart/ui_axis
UI navigation via JOYSTICK_MOTION.
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2016-07-30 12:52:55 +02:00 |
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Andreas Haas
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4755fe5576
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UI navigation via JOYSTICK_MOTION.
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
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2016-07-30 12:39:16 +02:00 |
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Rémi Verschelde
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38286670ac
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Merge pull request #5966 from neikeq/pr-issue-5935
Fix infinite loop when replacing text
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2016-07-30 09:11:59 +02:00 |
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Ignacio Etcheverry
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6e137c02d2
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Fix infinite loop when replacing text
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2016-07-30 01:11:02 +02:00 |
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