RedMser
96bdcfd447
Fix #65122 : disambiguate_filenames freeze
2022-08-31 13:36:47 +02:00
Rémi Verschelde
7b63e5db1e
Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31 12:07:31 +02:00
Rémi Verschelde
4daa0274ca
Merge pull request #65092 from groud/inherited_scenes_tilesets
2022-08-31 12:07:18 +02:00
Rémi Verschelde
bd8eca48d2
Merge pull request #65120 from timothyqiu/flags-skip
2022-08-31 12:06:10 +02:00
Pierre-Thomas Meisels
9391316b8e
enhancement: Rename declared property AnimationNodeTransition::input_count to AnimationNodeTransition::enabled_inputs
2022-08-31 10:34:03 +02:00
Gilles Roudière
b69f804c1a
Fixes inherited scenes not working in TileSet scenes collection sources
2022-08-31 10:12:04 +02:00
Haoyu Qiu
97f547a63a
Fix crash when toggling flag property value
2022-08-31 15:50:23 +08:00
Rémi Verschelde
c40855f818
Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent
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Fix vector type for signed tangent in mobile shader
2022-08-31 09:12:31 +02:00
Rémi Verschelde
c80ea41e3b
Merge pull request #65095 from m4gr3d/update_get_current_dir_main
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Additional fixes to the Android `get_current_dir()` implementation.
2022-08-31 09:00:53 +02:00
Rémi Verschelde
d58a1d65a9
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
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Add a per-light volumetric fog energy property
2022-08-31 08:47:03 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Bastiaan Olij
708222bb9a
Fix vector type for signed tangent in mobile shader
2022-08-31 16:35:54 +10:00
Rémi Verschelde
9d2e2c97c0
Merge pull request #65121 from timothyqiu/print-line
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Remove unnecessary `print_line` in RendererDummy
2022-08-31 07:41:14 +02:00
Rémi Verschelde
36a5160ad7
Merge pull request #62157 from ChronicallySerious/front-port-vcs-plugin
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VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-31 07:38:42 +02:00
Haoyu Qiu
ad6d6a7893
Remove unnecessary print_line
in RendererDummy
2022-08-31 09:44:02 +08:00
Rémi Verschelde
8fa9d1ae46
Merge pull request #65098 from bruvzg/msdf_modulate
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Fix MSDF fonts color modulation.
2022-08-30 23:57:19 +02:00
Rémi Verschelde
87f9038ca0
Merge pull request #65094 from Faless/web/4.x_templates_refactor
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[Web] Require threads, rtti, allow optimize=speed.
2022-08-30 23:57:02 +02:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
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"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Rémi Verschelde
f6714581cc
Merge pull request #64545 from asmaloney/doc-fstring-make_rst
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[doc] Use f-strings throughout make_rst.py
2022-08-30 21:34:37 +02:00
Rémi Verschelde
292b94b97c
Merge pull request #65089 from YuriSizov/editor-launch-bar-with-style
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Improve style and add contextual highlight to the editor launch pad
2022-08-30 21:18:41 +02:00
Rémi Verschelde
c24c67858a
Merge pull request #65087 from TokageItLab/change-skeleton-3d-api
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Clean-up/change some Skeleton3D API
2022-08-30 21:18:19 +02:00
Twarit Waikar
a62b0ec904
VCS: Improve VCS UI/UX by QoL changes
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The editor will now use the project path i.e. the place where the root of
the repo is supposed to be according to the user. This project path is
also sent into the plugin and so out-of-directory asset folders can also be
maintained this way.
2022-08-31 00:27:08 +05:30
Twarit Waikar
1bb5e65798
VCS: Replace usage of varray() by using callable_mp::bind()
2022-08-31 00:01:42 +05:30
Twarit Waikar
c698e4f5f9
VCS: Fix empty metadata items being moved across stages
2022-08-31 00:01:42 +05:30
Twarit Waikar
ef9885f81a
VCS: Load a GDExtension instead of Script + UI port from 3.5
2022-08-31 00:01:42 +05:30
Twarit Waikar
4656ea8977
VCS: Port Godot 3.5's VCS features to GDExtension
2022-08-31 00:01:42 +05:30
Rémi Verschelde
de5f13e935
Merge pull request #63552 from RedMser/file-dialog-disambiguate
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EditorFileDialog: disambiguate recent/favorite items
2022-08-30 20:24:38 +02:00
Hugo Locurcio
09bedcead4
Add a per-light volumetric fog energy property
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Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.
Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.
The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
Fabio Alessandrelli
f958f00283
[Web] Require threads, rtti, allow optimize=speed.
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Update export names (web[_dlink]_[release|debug].zip).
The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
2022-08-30 20:01:19 +02:00
Rémi Verschelde
c1b178be38
Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation
2022-08-30 19:49:36 +02:00
Yuri Rubinsky
94b3a505c3
Merge pull request #62717 from Chaosus/jps_pathfinding
2022-08-30 20:48:16 +03:00
Rémi Verschelde
62de7cec79
Merge pull request #59855 from KoBeWi/focus_thief
2022-08-30 19:38:31 +02:00
Rémi Verschelde
6e6287f748
Merge pull request #47744 from KoBeWi/press_F_to_play_exit
2022-08-30 19:29:04 +02:00
bruvzg
fbcb98855d
Fix MSDF fonts color modulation.
2022-08-30 20:28:53 +03:00
Rémi Verschelde
2932593519
Merge pull request #64554 from nongvantinh/material_are_not_applied
2022-08-30 19:28:05 +02:00
Rémi Verschelde
74b1431779
Merge pull request #64327 from KoBeWi/_update_callable
2022-08-30 19:27:42 +02:00
Fredia Huya-Kouadio
f916dff26d
Additional fixes to the Android get_current_dir()
implementation.
2022-08-30 10:04:12 -07:00
Andy Maloney
e430975b86
[doc] Use f-strings throughout make_rst.py
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Based on discussion in #64230
2022-08-30 13:02:25 -04:00
Rémi Verschelde
e27b61d291
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg
2022-08-30 18:53:54 +02:00
Ignacio Roldán Etcheverry
706d988baa
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-type-field
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C#: Populate `Type` field on `godot_variant` created in managed
2022-08-30 18:01:00 +02:00
RedMser
a401c4e6ac
EditorFileDialog: disambiguate recent/favorite items
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Similar to script editor, if two folders have the same name, they will
now get a more descriptive name in the item list.
2022-08-30 17:18:47 +02:00
Yuri Sizov
a462d6e402
Improve style and add contextual highlight to the editor launch pad
2022-08-30 18:10:45 +03:00
Yuri Rubinsky
4d7c1b92e9
Implement AStarGrid2D
class with jump-point pathfinding
2022-08-30 17:29:23 +03:00
Rémi Verschelde
08eafbd52b
Merge pull request #65078 from RandomShaper/git_hooks_extend
2022-08-30 16:18:31 +02:00
Silc Renew
28b11e216a
Clean-up/change some Skeleton3D API
2022-08-30 23:03:12 +09:00
Rémi Verschelde
f58d864f86
Merge pull request #65072 from Mickeon/try-tween-float-cast
2022-08-30 15:53:04 +02:00
kobewi
cd01f695d5
Change _redraw_callback to callable_mp
2022-08-30 15:21:48 +02:00
Rémi Verschelde
ac053bb72d
Fix build issue after #64377 and #64701
2022-08-30 15:20:50 +02:00
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
2022-08-30 14:54:20 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
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Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00