Rémi Verschelde
3aaa5514d0
Merge pull request #18053 from mysticfall/master
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#18051 : Clean up and reformat C# source files
2018-04-18 12:43:21 +02:00
Juan Linietsky
1a3688d0cc
Merge pull request #16902 from groud/analog_action_system
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Allow actions to provide an analog value
2018-04-18 07:21:29 -03:00
Bojidar Marinov
4b9cf93338
Fix crash resulting from bad month check in core_bind.cpp
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Also, make it clear that day is 0-based. This might cause very slight differcies in existing games.
Fixes #18221
2018-04-17 22:44:08 +03:00
Poommetee Ketson
59b816679e
Fix typos in shader_language.cpp
2018-04-17 19:21:00 +07:00
bosak
79ecdee496
add string trim_prefix trim_suffix lstrip and rstrip methods
2018-04-17 14:15:43 +03:00
Rémi Verschelde
e9ad3fada1
Merge pull request #18239 from vnen/variant-op-names
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Fix names of Variant operators
2018-04-17 11:19:48 +02:00
Rémi Verschelde
5cb83f847f
Merge pull request #18224 from endragor/android-device-events
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Fix Android input source checks
2018-04-17 10:06:07 +02:00
Rémi Verschelde
3d12d38d16
Merge pull request #18215 from marcelofg55/pulseaudio_latency
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Fixed high cpu usage with PulseAudio
2018-04-17 09:40:08 +02:00
volzhs
d77ffa3e97
Ability to change path color with self modulate
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Fix #18164
2018-04-17 15:06:15 +09:00
Xavier Cho
6b611e6431
#18051 : Fix indentation issues introduced during clean up
2018-04-17 07:53:27 +09:00
Xavier Cho
e59fad3924
#18051 : Do not use `var` in a for-loop, or where type is not obvious
2018-04-17 07:39:37 +09:00
Xavier Cho
94edd92248
#18051 : Use common name for Color type argument
2018-04-17 07:39:37 +09:00
Xavier Cho
f0bf5532fa
#18051 : Remove redundant verbatim prefixes
2018-04-17 07:39:37 +09:00
Xavier Cho
85787776a5
#18051 : Use default parameter value
2018-04-17 07:39:37 +09:00
Xavier Cho
b765c051cb
#18051 : Use array initializer when applicable
2018-04-17 07:39:37 +09:00
Xavier Cho
9097c71255
#18051 : Remove redundant parenthesis
2018-04-17 07:39:37 +09:00
Xavier Cho
93dd59d763
#18051 : Remove unnecessary variable assignments
2018-04-17 07:39:37 +09:00
Xavier Cho
fdfc478c88
#18051 : Use 'var' when applicable
2018-04-17 07:39:37 +09:00
Xavier Cho
0ef3e0577b
#18051 : Remove redundant casts and 'using', 'else', 'this' statements
2018-04-17 07:39:37 +09:00
Xavier Cho
9e2e6bb1e2
Remove duplicated declaration of RoundToInt() from Mathf
2018-04-17 07:39:37 +09:00
Gilles Roudiere
ebfa731012
Allow actions to provide an analog value
2018-04-16 23:20:43 +02:00
George Marques
fefee533ae
Fix names of Variant operators
2018-04-16 14:54:49 -03:00
bncastle
7eed3cc199
Add descriptions for GroupCall flags
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Add descriptions for GroupCall flags
2018-04-16 10:44:46 -04:00
volzhs
3ecf8eef37
Fix error spam with Sprite has compressed texture
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Fix #18177
2018-04-16 21:53:54 +09:00
volzhs
af0d547c02
Fix index out of size error on Image
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Fix #18229
2018-04-16 21:15:31 +09:00
Ruslan Mustakov
5dffa506dc
Fix Android input source checks
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Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.
2018-04-16 11:19:07 +07:00
Alexander Holland
7cfdffcdf8
blit and blend fix when dst<Vector2
2018-04-15 22:37:28 +02:00
Paulb23
2fe05383df
Added multi group editor dialog, issue 13997
2018-04-15 19:42:48 +01:00
Poommetee Ketson
7b5703bc41
Merge pull request #18210 from willvincent/feature/exp_doc_fix
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Fix/Remove potentially confusing references to Euler
[ci skip]
2018-04-16 00:17:37 +07:00
Will Vincent
b6b8c7b215
Remove incorrect & potentially confusing references to Euler
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e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion.
e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
2018-04-15 11:40:31 -05:00
Marcelo Fernandez
11078101db
Fixed high cpu usage with PulseAudio
2018-04-15 11:29:16 -03:00
SASUPERNOVA
d8d329883e
Updated fork to match current version of Godot.
2018-04-15 14:53:28 +03:00
Rémi Verschelde
e44444ea2d
Merge pull request #18196 from ShyRed/fix18195
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ItemList selection: Check against item count
2018-04-15 11:59:50 +02:00
Poommetee Ketson
ecab0ea959
Merge pull request #18211 from YeldhamDev/anim_player_doc_fix
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Minor fixes for the AnimationPlayer doc.
[ci skip]
2018-04-15 11:03:17 +07:00
Michael Alexsander Silva Dias
9c3698dee2
Minor fixes for the AnimationPlayer doc.
2018-04-14 22:48:46 -03:00
tagcup
a5e0bb447c
Avoid converting Quat to Euler angles when not necessary.
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Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.
Added various missing functions and constructors.
Should close #17968 .
2018-04-14 15:53:25 -04:00
Gilles Roudiere
e7445c3d82
Merge pull request #18170 from Chaosus/improvewrapf
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Small performance fix to wrapf
2018-04-14 15:00:47 +02:00
ShyRed
cbcb96ae85
ItemList selection: Check against item count
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ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
2018-04-14 14:36:53 +02:00
Fabio Alessandrelli
eac2863c25
Merge pull request #18154 from mhilbrunner/issue-12512
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Add DNS resolution in NetworkedMultiplayerEnet::create_client()
2018-04-13 23:09:17 +02:00
Peter Folkins
3f837a623f
Add popup_closed signal for ColorPickerButton
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Fixes #17688
2018-04-13 15:55:10 -05:00
mhilbrunner
b0826dec05
Add DNS resolution in NetworkedMultiplayerEnet::create_client()
2018-04-13 22:31:01 +02:00
Ignacio Etcheverry
e3590a2522
Merge pull request #18038 from Chaosus/mathf
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[Mono] Improvements for Mathf
2018-04-13 22:22:28 +02:00
Rémi Verschelde
e7e9d9a0ea
Merge pull request #18156 from RandomShaper/fix-messed-pr
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Revert "Unify http- and percent- encode/decode"
2018-04-13 22:20:35 +02:00
Chaosus
655a4e6540
[Mono] Improve Mathf
2018-04-13 20:15:49 +03:00
Juan Linietsky
1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
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Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Pieter-Jan Briers
25ba49fd88
Fixes canvas light shaders.
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Fixes #16904
Restore more out functionality, fix built-ins.
Requested changes, I think?
2018-04-13 15:18:28 +02:00
Chaosus
d42b17607e
Prevent visibility notification been called twice in object creation
2018-04-13 15:28:38 +03:00
Chaosus
ac4c340a45
Small performance fix to wrapf
2018-04-13 13:50:17 +03:00
ShyRed
deca3f18b7
Fix binding of ViewportTexture to Sky
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In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
2018-04-12 22:51:35 +02:00
Pedro J. Estébanez
00e98458ba
Revert "Unify http- and percent- encode/decode"
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This reverts commit b76ee30917
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2018-04-12 21:12:34 +02:00