RedworkDE
03ce3f5027
C#: Automatically generate version defines
2023-06-28 21:55:24 +02:00
Paul Joannon
506734cae1
Link the right build property to REAL_T_IS_DOUBLE
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(cherry picked from commit 178cd046bb
)
2023-06-16 20:55:23 +02:00
RedworkDE
72d561c89f
Fix C# glue generation for enums with negative values
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(cherry picked from commit 45659ce2d9
)
2023-06-16 20:55:23 +02:00
RedworkDE
6a4bf0a9ad
C#: Add version defines to help users deal with breaking changes
2023-06-15 13:22:08 +02:00
Rémi Verschelde
97631f8aa9
Bump version to 4.0.4-rc
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Error: Godot not found.
2023-05-19 09:39:54 +02:00
Rémi Verschelde
4762303f18
Bump version to 4.0.3-rc
2023-04-04 10:50:01 +02:00
Rémi Verschelde
c9ee508089
Bump version to 4.0.2-rc
2023-03-30 21:41:11 +02:00
RedworkDE
adc7edd907
C#: Do not print errors about missing references to intentionally ignored members
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(cherry picked from commit 42cf684837
)
2023-03-27 17:55:32 +02:00
RedworkDE
bb5a6e29ab
C#: Fix building projects for MSBuild before 17.3
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(cherry picked from commit 6019f497b8
)
2023-03-27 17:01:56 +02:00
Raul Santos
c4618bcc1b
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
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(cherry picked from commit f949e94991
)
2023-03-27 17:01:32 +02:00
RedworkDE
20eeb7c66d
C#: Get singleton instances using the Core name
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(cherry picked from commit 16a2a164fe
)
2023-03-13 21:56:31 +01:00
Raul Santos
ad6fa1cd25
C#: Ignore explicit interface implementations
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(cherry picked from commit 0372bd56b6
)
2023-03-13 21:55:11 +01:00
Raul Santos
1640b1a150
C#: Always show "Create C# solution" option
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Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.
(cherry picked from commit a1a2fc2255
)
2023-03-13 14:50:57 +01:00
Rémi Verschelde
284a1b6a6e
Bump version to 4.0.1-rc
2023-03-01 14:09:30 +01:00
Raul Santos
3730d8e343
C#: Check if a class is a singleton using the Core name
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Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
2023-02-24 18:02:31 +01:00
RedworkDE
756a48023f
C#: Fix line position when opening file in VSCode
2023-02-19 12:43:15 +01:00
Rémi Verschelde
2527d4ce9b
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
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.NET: Clicking "Clean solution" should clean, not build
2023-02-17 00:30:55 +01:00
Paul Joannon
5e3d114829
Clicking "Clean solution" should clean, not build
2023-02-16 11:45:33 +01:00
Raul Santos
d57cb460e2
C#: Open the solution directory when using VSCode
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The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
Raul Santos
2a1523d751
Build C# csproj instead of the solution
2023-02-10 03:19:30 +01:00
Rémi Verschelde
b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
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C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
RedworkDE
bf47b62203
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-07 18:20:23 +01:00
Paul Joannon
c70c82b0fb
Try and match MSBuild and Godot UI languages
2023-02-07 16:48:23 +01:00
Paul Joannon
9bf2a0bcda
Add new settings about MSBuild
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- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
Paul Joannon
7cf42dbdee
Add button to open the msbuild logs folder
2023-02-07 16:48:23 +01:00
Paul Joannon
e51a20b714
Rename existing editor settings `mono` -> `dotnet`
2023-02-07 16:48:18 +01:00
Rémi Verschelde
c5c6f2db89
Merge pull request #72553 from RedworkDE/net-output-directory
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C#: Preserve directories in output during export
2023-02-02 13:59:05 +01:00
RedworkDE
70ebb6378c
C#: Preserve directories in output during export
2023-02-01 00:37:12 +01:00
Treer
086ce855a8
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
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Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-02-01 07:56:20 +11:00
Treer
273df44e1d
Qualify Console's namespace to avoid mixup with plugin's objects
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Avoid error when a plugin contains a class called "Console":
Godot.SourceGenerators\Godot.SourceGenerators.GodotPluginsInitializerGenerator\GodotPlugins.Game.generated.cs(32,25): error CS0117: 'Console' does not contain a definition for 'Error'
2023-01-31 16:23:17 +11:00
Rémi Verschelde
2b55ac445b
Merge pull request #72111 from raulsntos/method-info-metadata
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Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27 15:41:38 +01:00
Raul Santos
1aceacaa6b
C#: Rename `Object` to `GodotObject`
2023-01-27 02:04:18 +01:00
Raul Santos
a968e51414
C#: Renames to follow .NET naming conventions
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Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Raul Santos
4788cb35c1
C#: Add global namespace to grouping property info
2023-01-27 01:15:19 +01:00
Rémi Verschelde
0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
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C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
Rémi Verschelde
4f572d1587
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
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C#: Skip methods with pointer parameters
2023-01-26 23:44:28 +01:00
Rémi Verschelde
63b5adf8a8
Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant
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C#: Annotate API with `[MustBeVariant]`
2023-01-26 23:00:30 +01:00
Rémi Verschelde
2aa532ad6c
Merge pull request #65529 from magian1127/4.0FixDocTag
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C# Improve the "Tag" conversion of documents
2023-01-26 22:58:26 +01:00
Raul Santos
cac7a784d6
Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-26 15:51:34 +01:00
Raul Santos
256632a07e
C#: Skip documentation syntax in MustBeVariant analyzer
2023-01-25 17:29:08 +01:00
Aaron Franke
2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
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Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
Magian
35bfce2afd
C# Improve the "Tag" conversion of documents
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[codeblocks] for Keep only the [CSharp] part.
[param] is changed to <c>.
[b] for bold text.
[i] for italic text.
4.0 now uses variant, so [variant] to <see cref="Godot.Variant"/>.
since Rider does not support [u], only comments have been modified.
2023-01-24 18:40:48 +08:00
Raul Santos
3425d43fed
C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor
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Also documents the .NET project settings.
2023-01-18 21:53:58 +01:00
Raul Santos
62106fe5e3
C#: Implement `ExportPlugin::_get_name`
2023-01-18 18:17:38 +01:00
Raul Santos
ab5e532f1a
C#: Skip methods with pointer parameters
2023-01-17 04:32:05 +01:00
Raul Santos
47e355f965
C#: Make property accessors internal
2023-01-16 15:15:26 +01:00
Raul Santos
a6ba914f15
C#: Lookup signals and methods in Get method
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Allows to retrieve `Callable`s and `Signal`s using `Get` like it works in GDScript.
2023-01-13 22:19:25 +01:00
Rémi Verschelde
64f2b970d8
Merge pull request #71114 from reduz/cleanup-property-hints
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Removed unused property hints and `Object::get_translatable_strings()`
2023-01-09 16:57:31 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00