bruvzg
73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
2022-10-10 10:32:41 +03:00
Rémi Verschelde
658929997d
Merge pull request #67051 from clayjohn/CanvasGroup-clear
...
Allow clearing backbuffer after finishing CanvasGroup
2022-10-08 13:55:48 +02:00
clayjohn
4765e5fa64
Allow clearing backbuffer after finishing CanvasGroup
...
This avoids an issue where having multiple CanvasGroups overlap
would create a weird artifact
2022-10-07 14:13:40 -07:00
clayjohn
7465455079
Fix material overlay overriding shadow casting logic
...
Material overlay should only cast a shadow if it can cast a shadow and
the instance can cast a shadow
2022-10-07 10:15:39 -07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
aa20941e68
Merge pull request #67016 from bruvzg/split_caret_dir_marker
...
Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 09:15:14 +02:00
Rémi Verschelde
29f017378e
Merge pull request #66861 from clayjohn/GLES3-mono-ubo
...
Use a giant UBO to optimize performance in 2D [OpenGL3]
2022-10-07 09:14:13 +02:00
bruvzg
a750ca7ec1
Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 08:45:52 +03:00
Rémi Verschelde
17c62a692e
Merge pull request #66756 from BastiaanOlij/fix_ssr
...
Fixing artifacts in SSR
2022-10-06 22:27:49 +02:00
clayjohn
154b9c1c91
Use a giant UBO to optimize performance in 2D
...
This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.
This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
Rémi Verschelde
61021c08f8
Merge pull request #66936 from mihe/inverse-inertia-tensor
...
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06 08:57:37 +02:00
Rémi Verschelde
48e6f84295
Merge pull request #66951 from rburing/restore_recovery_as_collision
...
Revert "Turn on recovery as collisions only for floor snapping"
2022-10-06 08:56:44 +02:00
Ricardo Buring
311cdd2571
Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor."
...
This reverts commit 10395f5df2
.
2022-10-05 22:51:29 +02:00
Mikael Hermansson
8dc15aac38
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-05 17:18:49 +02:00
Rémi Verschelde
d935235e9c
Merge pull request #66922 from BastiaanOlij/fix_direct_shadow
...
Make sure atlas rect for directional lights is calculated using floats
2022-10-05 13:38:24 +02:00
Bastiaan Olij
aba356e882
Make sure atlas rect for directional lights is calculated using floats
2022-10-05 22:12:57 +11:00
Rémi Verschelde
ecd4ab1e14
Merge pull request #66683 from clayjohn/SRGB-canvasitem
...
Default CanvasItem materials to use sRGB space for uniform colors
2022-10-05 11:44:52 +02:00
Rémi Verschelde
5b6ccf2fd2
Merge pull request #66720 from qarmin/unintialized_memory
...
Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde
3a2b0ab73d
Merge pull request #66898 from aaronfranke/proj-mat-columns
...
Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Rémi Verschelde
7af09c27f8
Merge pull request #66915 from timothyqiu/indexing
...
Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`
2022-10-05 08:31:49 +02:00
Haoyu Qiu
909c905d28
Fix crash when executing RenderingServer.mesh_surface_get_format_offset
2022-10-05 13:07:10 +08:00
Bastiaan Olij
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
Aaron Franke
2cea42cc7f
Rename Projection matrix
to columns
2022-10-04 12:34:19 -05:00
Bastiaan Olij
d09ad714bf
Fixing artifacts in SSR
2022-10-04 23:47:13 +11:00
Rémi Verschelde
e5aa5eb806
Merge pull request #66780 from dsnopek/webxr-emulator-fix
...
Fix rendering in the WebXR emulator
2022-10-04 12:21:27 +02:00
Bastiaan Olij
02b0c22e38
Moving SSEffects settings into class
2022-10-04 11:03:36 +11:00
Bastiaan Olij
ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
Rémi Verschelde
0a2a050520
Merge pull request #66813 from Chaosus/fix_uniform_crash
...
Fix global uniform crash at editor startup
2022-10-03 14:52:51 +02:00
Yuri Rubinsky
a2c32590ee
Fix global uniform crash at editor startup
2022-10-03 15:06:20 +03:00
Rémi Verschelde
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
...
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
clayjohn
3126619aa5
Update Instance flags in shaders to match instance flags in engine
2022-10-02 21:37:06 -07:00
David Snopek
ec5c4709bd
Fix rendering in the WebXR emulator
2022-10-02 13:49:53 -05:00
Rafał Mikrut
2233624152
Remove usage of unitialized variables
2022-10-01 21:09:22 +02:00
clayjohn
06d0e56559
Default CanvasItem materials to not convert uniform colors to linear space.
...
The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
2022-09-30 15:15:11 -07:00
Rémi Verschelde
166df0896c
Fix typos with codespell
...
Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Rémi Verschelde
67961d875d
Merge pull request #66178 from clayjohn/double-precision-rendering
...
Emulate double precision for regular rendering operation when REAL_T_IS_DOUBLE
2022-09-30 09:59:45 +02:00
Rémi Verschelde
300befdc9e
Merge pull request #66641 from timothyqiu/null-joint
...
Fix crash when executing `PhysicsServer2D.joint_clear`
2022-09-30 09:59:09 +02:00
Rémi Verschelde
fe40c52be8
Merge pull request #66638 from timothyqiu/rendering-null
...
Add various null checks in RenderingServer
2022-09-30 09:58:58 +02:00
Rémi Verschelde
7a0500d9a3
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
...
Fix typos - "collison" -> "collision"
2022-09-30 09:58:25 +02:00
Haoyu Qiu
8320e12ac1
Fix crash when executing PhysicsServer2D.joint_clear
2022-09-30 10:36:05 +08:00
Haoyu Qiu
ffdac72eaa
Add various null checks in RenderingServer
2022-09-30 10:18:14 +08:00
danboo
eba8be6e45
Fix typo - "collison" -> "collision"
2022-09-29 13:56:26 -08:00
Rémi Verschelde
f5f4d9bf00
Merge pull request #66143 from DarkKilauea/nav-queries-agent
...
Update NavigationAgent to use query_path
2022-09-29 15:33:25 +02:00
Rémi Verschelde
6991e9b43d
Merge pull request #66583 from bruvzg/constexpr
...
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
Rémi Verschelde
315a71103e
Merge pull request #66565 from clayjohn/canvas-lights
...
Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
bruvzg
ea1848ce0a
Use constexpr
in the conditions with template parameters and sizeof
s to suppress C4127 warnings.
2022-09-29 10:38:21 +03:00
Josh Jones
a2c53b881b
Update NavigationAgent to use query_path
...
This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
Rémi Verschelde
6b5880b765
Merge pull request #66568 from rburing/cylinder_support_is_dead
...
`GodotCylinderShape3D::get_supports`: delete dead code
2022-09-28 23:52:28 +02:00
Ricardo Buring
215c5458f5
GodotCylinderShape3D::get_supports: delete dead code
2022-09-28 21:37:37 +02:00
Rémi Verschelde
e5857bd6c7
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
...
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 20:47:50 +02:00