Hein-Pieter van Braam
9a1deedb84
When resizing an X11 window wait for the WM to process our request
...
On X11 when we send an XResizeWindow request to the X server it is happy
to say it is done when the request has been handed over to the window
manager. The window manager itself may however take some time to
actually do the resize. Godot expects that a resize request is
immediate. To work around this issue we could implement the whole
_NET_WM_SYNC_REQUEST protocol. However this protocol does not fit very
well with the way we currently process X events and would when
implemented in the current framework still cause a 1 frame delay between
a resize request and the actual resize happening.
This fixes #21720
2018-09-10 00:12:23 +02:00
Rémi Verschelde
1093c0ff51
Merge pull request #21783 from xsellier/feature/clipboard-android
...
Add clipboard operation for android OS
2018-09-09 14:53:23 +02:00
Juan Linietsky
ffe158ae85
Merge pull request #21861 from fire/visual_script_18024
...
Change the default variable Visual Script constructor to use EditorInspector and etc
2018-09-08 17:05:03 -03:00
K. S. Ernest (iFire) Lee
7ce9e67355
Change the default variable constructor to use EditorInspector and updated property hints that were changed.
2018-09-08 02:51:23 -07:00
Rémi Verschelde
df39a034dc
Merge pull request #21843 from AndreaCatania/bugfix1
...
Fixed crash during raycast and CCD radius calculation
2018-09-08 11:03:18 +02:00
Andrea Catania
3eaaf712db
Fixed crash during raycast and CCD radius calculation
2018-09-07 20:38:30 +02:00
Juan Linietsky
4b6846a59d
Ensure that tree_exited signal really happens after tree exited, fixes #19641
2018-09-07 15:31:53 -03:00
Juan Linietsky
fc50728d45
Merge pull request #21808 from AndreaCatania/optitri
...
Optimized bullet trimesh collision
2018-09-07 15:09:26 -03:00
Juan Linietsky
ec4b8e4a5a
Merge pull request #21836 from AndreaCatania/bulletUpdate
...
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
2018-09-07 15:09:02 -03:00
Juan Linietsky
6ce9951d9e
Many fixes to gradient editor, which was pretty broken. Closes #19308
2018-09-07 13:49:10 -03:00
Andrea Catania
6142448417
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
2018-09-07 16:11:04 +02:00
Juan Linietsky
f1e5b7cf42
Print an error if you try to instantiate an editor class outside the editor, fixes #17624
2018-09-06 21:07:46 -03:00
Juan Linietsky
74359a1d1e
Add a function to force transform update, fixes #17628
2018-09-06 20:38:16 -03:00
Juan Linietsky
072bf41c03
Ability for Light2D to use a proxy texture, fixes #17067
2018-09-06 17:26:38 -03:00
Juan Linietsky
39e8aca1b7
Update FOV if edited in gizmo, fixes #16400
2018-09-06 16:22:34 -03:00
Andrea Catania
88967e4001
Fixing trimesh precision
2018-09-06 18:53:03 +02:00
Juan Linietsky
f6fbf841d5
Show a warning if you try to grab focus when not allowed, closes #15388
2018-09-06 13:32:34 -03:00
Andrea Catania
9b446f1cc3
Optimized in case is used just 1 shape with no transform
2018-09-06 18:19:05 +02:00
Juan Linietsky
47a4d78dbf
Only allow StreamTexture, ImageTexture in Light2D, closes #15194
2018-09-06 13:18:22 -03:00
Juan Linietsky
5307043751
Fixes to multimesh, added custom data and checks to avoid reconfiguring if instance count > 0. Fixes #12595
2018-09-05 19:15:59 -03:00
Xavier Sellier
f68e127079
Add clipboard operation for android OS
2018-09-05 17:27:45 -04:00
Rémi Verschelde
fc207ba18a
Merge pull request #21782 from eska014/gles3-get-texture-err
...
Fix missing texture-download error with OpenGL ES
2018-09-05 22:12:28 +02:00
Leon Krause
57eaea571a
Fix missing texture-download error with OpenGL ES
2018-09-05 21:22:13 +02:00
Rémi Verschelde
3a8f8381f2
Merge pull request #21771 from WiggleWizard/get-stack-fix
...
Fixed return type for get_stack() function call
2018-09-05 19:46:12 +02:00
Rémi Verschelde
8804eb8c06
Merge pull request #21707 from JFonS/fix_instanced_selection
...
Fix selection of instanced scenes in 3D
2018-09-05 18:11:56 +02:00
Rémi Verschelde
2f4912ec69
Merge pull request #21767 from volzhs/expand-collapse-all
...
Make expand/collapse all properties menu working
2018-09-05 18:04:44 +02:00
Rémi Verschelde
021159330c
Merge pull request #21766 from volzhs/bitmask-color
...
Make better look for bitmask
2018-09-05 18:03:40 +02:00
Rémi Verschelde
49495eab8d
Merge pull request #21774 from AndreaCatania/areaTri
...
Fixed bullet area vs Trimesh shape overlap
2018-09-05 14:40:54 +02:00
Andrea Catania
ce138d3449
Fixed bullet area vs Trimesh shape overlap
2018-09-05 13:43:02 +02:00
WiggleWizard
d227a9ae12
Fixed return type for get_stack() function call
2018-09-05 11:29:06 +01:00
volzhs
ce4067e38b
Make expand/collapse all properties menu working
2018-09-05 11:03:10 +09:00
volzhs
192beed068
Make better look for bitmask
2018-09-05 10:49:48 +09:00
Thomas Herzog
93a888e81e
Merge pull request #21754 from willnationsdev/fix-script-class-ns
...
Fix invalid deref in NativeScript script classes
2018-09-04 17:26:10 +02:00
Will Nations
fadf2d2afd
Fix invalid deref in NativeScript script classes
2018-09-04 08:35:28 -05:00
Rémi Verschelde
e8a6c5844a
Merge pull request #21747 from akien-mga/split-particlesmaterial
...
Move ParticlesMaterial code to its own resource file
2018-09-04 15:27:19 +02:00
Rémi Verschelde
ab0d4fd762
Style: Format generated shader code in ParticlesMaterial
2018-09-04 13:21:53 +02:00
Rémi Verschelde
5fe01d4cfc
Move ParticlesMaterial code to its own resource file
...
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.
Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00
Rémi Verschelde
a1b578562a
Merge pull request #21741 from capnm/fix-custom-cursor-hotspot
...
Really fix the custom cursor hotspot
2018-09-04 08:41:18 +02:00
Martin Capitanio
bcee65284e
Really fix the custom cursor hotspot
...
Add check for negative values.
Fixes #21721
2018-09-04 04:42:23 +02:00
Rémi Verschelde
f50dd682f6
Merge pull request #21727 from guilhermefelipecgs/fix_cursor_hotspot
...
Fix custom cursor hotspot
2018-09-03 16:04:38 +02:00
Guilherme Felipe
e5470cfa70
Fix custom cursor hotspot
...
Cursor hotspot must be inside image on Linux. Adding validation for all
platforms for consistency.
2018-09-03 09:57:07 -03:00
Rémi Verschelde
1ebfd918d4
Merge pull request #21723 from volzhs/gles2-splash-fullsize
...
Respect splash fullsize option on GLES2
2018-09-03 14:07:36 +02:00
volzhs
d5354e2e8f
Respect splash fullsize option on GLES2
2018-09-03 19:48:12 +09:00
Rémi Verschelde
6ead00733a
Merge pull request #21714 from avencherus/multi-screen-center
...
Added multi-monitor support for center_window()
2018-09-03 08:26:17 +02:00
Jared
4ccf25a577
Added multi-monitor support for center_window()
2018-09-03 07:41:04 +03:00
JFonS
4a412943d4
Fix selection of instanced scenes in 3D
2018-09-02 22:31:03 +02:00
Juan Linietsky
19d57894d8
Change ResourceLoader::load to make it more thread safe.
2018-09-02 14:00:16 -03:00
Rémi Verschelde
8af9d1fc03
Merge pull request #21693 from akien-mga/phymat-no-override-if-unneeded
...
PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce
2018-09-02 17:58:15 +02:00
Rémi Verschelde
cdbc172a55
Merge pull request #21694 from guilhermefelipecgs/fix_invert_color
...
[Texture Import] Fix invert color
2018-09-02 17:48:25 +02:00
Guilherme Felipe
4356af2a68
[Texture Import] Fix invert color
2018-09-02 11:35:48 -03:00