Rémi Verschelde
3ad5aa8ce3
Merge pull request #43279 from Calinou/doc-opensimplexnoise-seamless-contrast
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Document seamless noise having a lower contrast than non-seamless noise
2021-02-25 21:18:59 +01:00
Rémi Verschelde
6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
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Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
kleonc
b59a06da25
Make Color::from_hsv use Color::set_hsv
2021-02-25 19:50:43 +01:00
Emmanuel Leblond
60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
2021-02-25 18:34:50 +01:00
Hugo Locurcio
2e8e6e26a8
Document seamless noise having a lower contrast than non-seamless noise
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See #41787 .
2021-02-25 18:33:11 +01:00
Rémi Verschelde
494e1cb148
Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input
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Fixed issue with slider focus and scroll input
2021-02-25 18:09:04 +01:00
Emmanuel Leblond
0e4abcb77f
Fix Godot returned status code on unexpected error
2021-02-25 18:01:37 +01:00
Rémi Verschelde
9e24ad5a3f
Merge pull request #41575 from kotelifelif/31627
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Chorus effect inspector update voices automatically
2021-02-25 17:50:00 +01:00
Rémi Verschelde
5d8025ec66
Merge pull request #38844 from hbina/patch-5
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Avoid copying vector in constructor of PathMD5
2021-02-25 17:49:47 +01:00
booer
65975b9a08
Update Inspector when changing AudioEffectChorus voice_count
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Fixes #31627 .
2021-02-25 17:32:50 +01:00
Rémi Verschelde
ee5ea64e83
Merge pull request #40276 from Taywee/master
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remove invalid codeLensProvider value from lsp
2021-02-25 17:26:26 +01:00
Rémi Verschelde
f01e95eb55
Merge pull request #46416 from nekomatata/draw-collision-outline-option
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Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:22 +01:00
Rémi Verschelde
369dffc217
Merge pull request #46399 from YeldhamDev/import_defaults_another_fix
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Fix heap-use-after-free in Import Defaults Editor
2021-02-25 16:05:28 +01:00
Rémi Verschelde
68ebcb915e
Merge pull request #46398 from iatenine/master
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Added GridMap description to get_bake_meshes()
2021-02-25 15:57:27 +01:00
Rémi Verschelde
6e7f5c7c44
Merge pull request #46400 from Calinou/improve-editor-html-template-2
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Improve the editor HTML template
2021-02-25 15:56:15 +01:00
Rémi Verschelde
4d0f01a786
Merge pull request #46418 from Calinou/doc-os-environment
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Improve the `OS.get_environment()`/`OS.set_environment()` documentation
2021-02-25 15:55:53 +01:00
PouleyKetchoupp
c4b116cff7
Added option in project settings to draw Shape2D outlines
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Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:52:50 -07:00
Michael Alexsander
f2ad7c5f12
Fix heap-use-after-free in Import Defaults Editor
2021-02-25 11:50:10 -03:00
Jack Linhart
03fd2b4c86
Added GridMap description to get_bake_meshes()
2021-02-25 15:42:49 +01:00
Hugo Locurcio
355803db1b
Improve the OS.get_environment()
/OS.set_environment()
documentation
2021-02-25 15:38:51 +01:00
Rémi Verschelde
58cb152565
Merge pull request #45424 from aaronfranke/cs-bindings
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Fix C# bindings generator for default value types
2021-02-25 15:31:37 +01:00
Aaron Franke
4b4721f5bd
Fix C# bindings generator for default value types
2021-02-25 08:30:48 -05:00
Rémi Verschelde
ba048b8b6e
Merge pull request #46414 from RandomShaper/fix_thread_self_join
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Prevent thread wait on itself for finish
2021-02-25 14:27:20 +01:00
Rémi Verschelde
a61fbe3b32
Merge pull request #46415 from BastiaanOlij/set_environment_gdscript
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Expose set_environment to GDScript
2021-02-25 14:26:31 +01:00
Rémi Verschelde
2032960a09
Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_master
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Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:14:47 +01:00
Bastiaan Olij
4c8f5b998f
Expose set_environment to GDScript
2021-02-25 23:36:14 +11:00
Pedro J. Estébanez
afc5af8dfa
Prevent thread wait on itself for finish
2021-02-25 13:16:27 +01:00
Rémi Verschelde
2adacd751c
Merge pull request #46402 from nekomatata/natvis-local-vector
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Added LocalVector to Visual Studio debugger visualization
2021-02-25 07:22:08 +01:00
Rémi Verschelde
c0614bc059
Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fix
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Geometry2D::make_atlas Fail is passed invalid rect size
2021-02-25 07:18:39 +01:00
Bastiaan Olij
1f96ba5141
Moving GI code into RendererServerGIRD
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Moving Skyshader code into RendererServerSkyRD
2021-02-25 15:15:48 +11:00
Fredia Huya-Kouadio
eda18fcc1f
Update the filtering logic to properly handle directories with .gdignore
files.
2021-02-24 18:40:36 -08:00
PouleyKetchoupp
27d5e1fff0
Added LocalVector to Visual Studio debugger visualization
2021-02-24 18:35:39 -07:00
kleonc
988f4cdc90
Geometry2D::make_atlas Fail is passed invalid rect size
2021-02-24 23:38:30 +01:00
Rémi Verschelde
757c151219
Merge pull request #46394 from YeldhamDev/import_defaults_fix
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Fix import selector resetting in Import Defaults Editor
2021-02-24 22:53:44 +01:00
Rémi Verschelde
a1b5d8fbfe
Merge pull request #46396 from YeldhamDev/input_map_builtin_capitalization
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Fix capitalization of checkbox in Input Map Editor
2021-02-24 22:52:56 +01:00
Hugo Locurcio
3527756943
Improve the editor HTML template
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- Darken the header tab background to match the default editor
background color.
- Hide the distracting focus outlines for the editor and game canvas.
- Use a pure black background for the game canvas to better distinguish it
from the editor and provide a more neutral background.
- Use a bold font weight for the Start Godot editor button on the
loader page.
- Link to the web editor documentation on the loader page.
- Clarify what happens when clicking "OK" in the persistent data removal
warning dialog.
- Tidy up the HTML template by removing obsolete attributes.
2021-02-24 22:50:49 +01:00
Rémi Verschelde
273fe7e656
Merge pull request #36476 from qarmin/vector_set_err
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Change CRASH_COND to ERR_FAIL in Cowdata::set
2021-02-24 22:48:33 +01:00
Rémi Verschelde
305683f83b
Merge pull request #46360 from nmrkr/drag-preview-crash-after-free
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Fix crash during drag if user queue_free'd the drag preview
2021-02-24 22:43:53 +01:00
Rafał Mikrut
bb6ece1450
Change CRASH_COND to ERR_FAIL in Cowdata::set
2021-02-24 21:36:08 +01:00
Delf Neumärker
eaa04c1a22
Fix crash during drag if user freed the drag preview
2021-02-24 20:59:17 +01:00
Michael Alexsander
4837766292
Fix capitalization of checkbox in Input Map Editor
2021-02-24 16:20:39 -03:00
Michael Alexsander
881d1984cf
Fix import selector resetting in Import Defaults Editor
2021-02-24 16:05:43 -03:00
Rémi Verschelde
4cdd22212a
Merge pull request #45783 from trollodel/collisionobject3d-debug-shapes
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Allow CollisionObject3D to show collision shape meshes
2021-02-24 19:16:34 +01:00
trollodel
85a776ddcd
Allow CollisionObject3D to show collision shape meshes
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Add an editor gizmo to CollisionObject3D.
CollisionShape3D no longer shows collision shapes directly.
2021-02-24 18:50:13 +01:00
Rémi Verschelde
65305ea001
Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
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Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24 16:52:52 +01:00
Rémi Verschelde
7f8bfd6ed1
Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
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Update the initialization timeline for the Godot fragment
2021-02-24 16:14:16 +01:00
Rémi Verschelde
037e7d8777
Merge pull request #46374 from m4gr3d/add_godot_engine_version_master
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Record the version of the Godot engine for the Android platform
2021-02-24 16:08:09 +01:00
Fredia Huya-Kouadio
3ce7678374
Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline.
2021-02-24 06:16:07 -08:00
Rémi Verschelde
2ffecb76ed
Merge pull request #45438 from Norrox/fixtweennullcheck
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Fix the tween null check
2021-02-24 15:09:28 +01:00
Rémi Verschelde
829b6ef27b
Merge pull request #40937 from 27thLiz/inputmap-error
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Input: Throw error if action doesn't exist
2021-02-24 15:08:41 +01:00