kleonc
13cfbe6a25
Fix deserializing resource usage debug data
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(cherry picked from commit 3e7752463a
)
2023-04-24 17:03:57 +02:00
angel-721
d936cc8b9e
Rename internal root canvas group to start with underscore
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(cherry picked from commit e347d7d64d
)
2023-04-24 17:03:57 +02:00
Yuri Sizov
4a140b61f1
Use Point2 consistently in Control methods
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While Size2 and Point2 are just aliases,
which is why this doesn't fail compilation,
it's nice to have things consistent.
(cherry picked from commit 4fed87320c
)
2023-04-24 17:03:56 +02:00
Evgeniy Vasilyev
d46cb8e65c
Fixed typo in DisplayServer.ScreenOrientation docs
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(cherry picked from commit 5ba98e59f0
)
2023-04-24 17:03:56 +02:00
Haoyu Qiu
c6297f46fe
Unify descriptions of vector methods
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* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
(cherry picked from commit 6cd8e706fa
)
2023-04-24 17:03:56 +02:00
Rattle22
12da78cf30
Fix Typo in NavigationServer2D
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(cherry picked from commit 5c387cbdb3
)
2023-04-24 17:03:55 +02:00
Tae Hong Ahn
a27b427b1f
update set_smooth_group description
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fixes https://github.com/godotengine/godot/issues/74452
(cherry picked from commit 5a775ac08c
)
2023-04-24 17:03:55 +02:00
bruvzg
9c1ea28092
Improve line BiDi handling, prevent crash on recursive log updates.
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(cherry picked from commit 282e4231c2
)
2023-04-24 17:03:55 +02:00
bruvzg
3a1af9393f
[TextServer] Improve BiDi error handling.
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(cherry picked from commit d8d88e1530
)
2023-04-24 17:03:54 +02:00
clayjohn
2c773e12b8
Use angle_rand to calculate base_angle in particles process material
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(cherry picked from commit 821917ba9f
)
2023-04-24 17:01:37 +02:00
Danil Alexeev
d31002cfbe
GDScript: Add missing member type check when resolving `extends`
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(cherry picked from commit 66279b98b6
)
2023-04-24 17:00:35 +02:00
Pedro J. Estébanez
3a5bc7455e
Make EditorToaster's handler thread-safe
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(cherry picked from commit 84183f89e6
)
2023-04-24 16:52:26 +02:00
Ninni Pipping
3fcaffc96b
Fix `Image.compress` description
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Description mentioned `mode` instead of `source`
(cherry picked from commit 6312fe2fae
)
2023-04-24 16:52:25 +02:00
kleonc
ebcc7b4b98
Fix OBJ mesh importer smoothing handling
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(cherry picked from commit e8900a2cac
)
2023-04-24 16:52:25 +02:00
Hakim
756d809ef1
Change cursor consistently when panning in the 2D Editor
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(cherry picked from commit f4edbe6341
)
2023-04-24 16:52:25 +02:00
Paweł
ad5d7c2030
Fix Windows StringFileInfo structure
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(cherry picked from commit e15a086bb9
)
2023-04-24 16:52:24 +02:00
João Pedro Braz
1a85f6398f
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
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This commit updates the double precision vertex transform code from
using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead.
This can be made possible by transforming the MODELVIEW_MATRIX
back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX.
With this in place we now properly handle VERTEX transformations that
a Material Shader might do, such as billboard-ing.
(cherry picked from commit 63c6f0b93c
)
2023-04-24 16:52:24 +02:00
clayjohn
ad582cf0b1
Don't store instance transform in RD 3D renderer unless requested
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Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
(cherry picked from commit 29edd277e4
)
2023-04-24 16:52:24 +02:00
Erik Johnson
410b503aac
Translate inactive particles to -INF
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(cherry picked from commit 6229c2a1f9
)
2023-04-24 16:28:30 +02:00
Ninni Pipping
3445fa7dbc
Expose more compression formats in Image and fix compress check
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Check for compressing ASTC checked if the function for BPTC was present
(cherry picked from commit cf64e2fa47
)
2023-04-24 16:28:30 +02:00
Ninni Pipping
ccc761dd93
Don't apply scale to autohide theme property
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(cherry picked from commit 722597aa97
)
2023-04-24 16:28:29 +02:00
Martin Capitanio
2992a99629
Fix blend_shape (shapekey) empty name import.
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Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
(cherry picked from commit 8b6fa79eee
)
2023-04-24 16:28:29 +02:00
Jason Knight
f3907e2fe0
Fix potential null in android text entry system.
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(cherry picked from commit f8699d93f6
)
2023-04-24 16:28:29 +02:00
clayjohn
27df8b93aa
Properly calculate lifetime_split for particles
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(cherry picked from commit f35ca4a9c7
)
2023-04-24 16:28:28 +02:00
clayjohn
95f5027453
Write out render_mode even when mode is set to default in VisualShaders
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(cherry picked from commit 016946b552
)
2023-04-24 16:28:28 +02:00
bruvzg
e071fb2263
[TextServer] Use dedicated flag for object replacement characters.
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(cherry picked from commit d904516e55
)
2023-04-24 16:28:28 +02:00
clayjohn
d4c9ca3975
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
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(cherry picked from commit ed0c378bda
)
2023-04-24 16:28:27 +02:00
Haoyu Qiu
df80e2ae43
Tree: Fix offset calculation when there are hidden items
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(cherry picked from commit a083c85521
)
2023-04-24 16:28:27 +02:00
cody
c1ec270b44
Fix "error X3708: continue cannot be used in a switch" in HTML export
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(cherry picked from commit 5062df41a5
)
2023-04-24 16:28:27 +02:00
clayjohn
aeca8f07fa
Check for instancing without relying on instance_count when drawing 2D meshes
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This ensures that Particles and MultiMeshes still draw when instance_count is 1
(cherry picked from commit 579ca03e88
)
2023-04-24 16:28:26 +02:00
Hugo Locurcio
8a349e4fa9
Allow entering named colors in ColorPicker's hex field
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This also makes the hex field wider to allow displaying 9-character
hex code (`#rrggbbaa`) in full, even when using a custom font.
(cherry picked from commit 517dc3654a
)
2023-04-24 16:28:26 +02:00
smix8
25518aad27
Fix forced optimization in dev_build
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Fixes forced optimization in dev_build.
(cherry picked from commit b18c7481aa
)
2023-04-24 16:28:26 +02:00
Hugo Locurcio
9253f415b3
Fix `get_test_texture()` returning an almost fully white texture
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The texture's appearance is now similar to the texture that was displayed
on the TestCube node in Godot 2.x.
(cherry picked from commit e4d5cecd4c
)
2023-04-24 16:28:26 +02:00
Riteo Siuga
214ad50498
Convert the logo's text outlines into paths
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This avoids rendering issues with ThorVG and other renderers (which
don't support the `paint-order` property) at a slight cost in file size.
This approach has already been used by the main icon.
(cherry picked from commit af9372eb59
)
2023-04-24 16:28:25 +02:00
Mallardbro
e801fe83d1
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
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A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
(cherry picked from commit c25d015d06
)
2023-04-24 16:28:25 +02:00
Johan Mattsson
5bcff18c76
macOS export: Fix validation of codesigning certificate password
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(cherry picked from commit 76e1d1363b
)
2023-04-24 16:28:25 +02:00
Rémi Verschelde
effefe9feb
Windows TTS: Use HashMap instead of RBMap for ids
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And fixup includes in other implementations.
(cherry picked from commit 92b9806dcc
)
2023-04-24 16:28:24 +02:00
Koyper
7e482f420d
Fixed RichTextLabel wrong selection offset in padded table cell.
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(cherry picked from commit 6f11cf7d31
)
2023-04-24 16:28:24 +02:00
Ricardo Subtil
b5ff677381
Poll LSP/DAP clients for connection status updates
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(cherry picked from commit 4be4eeea3a
)
2023-04-24 14:16:37 +02:00
Haoyu Qiu
e7f7de0044
Set font sizes for various styles in editor output panel
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(cherry picked from commit 2c0db8222a
)
2023-04-24 14:16:37 +02:00
mara
a6e15e2f15
Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
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The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
(cherry picked from commit 57dca93718
)
2023-04-24 14:16:36 +02:00
kobewi
51fdbf6ac7
Adjust size of some dialogs
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(cherry picked from commit 71011e0855
)
2023-04-24 14:16:16 +02:00
Ninni Pipping
9902d07966
Document how to make custom min/max for Array
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(cherry picked from commit 96ab31a711
)
2023-04-24 14:04:20 +02:00
Dimitri A
ce7fd66896
docs/FileDialog: Use clickable references
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This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively.
(cherry picked from commit a5778da55b
)
2023-04-24 14:04:20 +02:00
Yuri Sizov
df5df11916
Always cache parent visibility in CanvasItem
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(cherry picked from commit fd6a743823
)
2023-04-24 14:04:19 +02:00
kobewi
8c372f4109
Fix method dialog label
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(cherry picked from commit c399d4f26c
)
2023-04-24 14:04:19 +02:00
Haoyu Qiu
d0c50d820b
Fix connect signal dialog not allowing Unicode method name
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(cherry picked from commit 936c9e83b4
)
2023-04-24 14:04:19 +02:00
Ricardo Buring
deb22e2381
Fix typo bug in convex-convex separating axis test
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(cherry picked from commit d7aed57b60
)
2023-04-24 14:04:19 +02:00
Juan Linietsky
4616de0c5d
Fix CI build error
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Fixes potential use of uninitialized variable.
(cherry picked from commit 37362202a4
)
2023-04-24 14:04:18 +02:00
fuzzy@notepc
08b825396f
Fix #75790 , where creating Ceil(Vector2) node in Visual Shader Editor
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crashes engine due to index out of bounds.
(cherry picked from commit c6a45f1031
)
2023-04-24 14:04:18 +02:00