Commit Graph

805 Commits

Author SHA1 Message Date
Yuri Sizov cc0eebd9d8 Validate `code` tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
Raul Santos 404fd0b2dc
Fix C# editor dialogs
- Use `EditorInterface` to open C# editor dialogs.
- Ensure C# editor dialogs are open after `EditorProgress` finishes.
2023-10-02 17:50:33 +02:00
Raul Santos f19694a8d6
C#: Redesign MSBuild panel
- Redesign panel to look closer to the look of other Godot panels such as Output and Debugger.
- Moved list of problems and output log to separate tabs instead of using a HSplit.
- Added Tree/List layouts to the problems tab.
- Added search box to filter problems tab.
- Added `FileTree` icon, made from `FileList`. Both are used for the button that toggles the Tree/List layouts.
2023-09-27 02:53:27 +02:00
Rémi Verschelde 4410b0b0e1
Merge pull request #67304 from wscalf/master
Allow readonly and writeonly C# properties to be accessed from GDScript
2023-09-26 16:36:33 +02:00
Rémi Verschelde 017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Rémi Verschelde d65d379d22
Merge pull request #81802 from Nomad1/vs2022_mac_fix
Fixed VS 2022 Mac compatibility
2023-09-22 22:04:46 +02:00
Nomad1 a119365d4e Fixed VS 2022 Mac compatibility
Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references
2023-09-21 15:30:10 -02:30
Rémi Verschelde 5fd8506e19
Merge pull request #81847 from crazyStewie/dotnet_editor_project_fix
Implemented {project} placeholder for external dotnet editor
2023-09-20 18:55:13 +02:00
Rémi Verschelde ce0fa4c691
Merge pull request #81783 from zaevi/fix-csharp-static-method
C#: make C# static methods accessible.
2023-09-20 18:55:10 +02:00
Zae 67e1373e5a C#: make C# static methods accessible. 2023-09-20 22:49:33 +08:00
crazyStewie c01a47867b Implemented {project} placeholder for external dotnet editor
Implements the {project} placeholder, available when setting an external editor
in the project settings, via Editor > Editor Settings > Text Editor > External
for the c# external editor, under Editor > Editor Settings > Dotnet > Editor,

This allows passing the project folder as a command line argument when using a
custom external editor that isn't one of the available options.

Fixes #81845
2023-09-20 10:20:45 -03:00
Raul Santos 5f6082a96b
C#: Generate and use compat methods
- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Rémi Verschelde 793c382fa7
Merge pull request #81703 from Repiteo/c#-binding-warnings-to-editorconfig
C# - `bindings_generator` warnings to `.editorconfig`
2023-09-18 10:38:12 +02:00
Thaddeus Crews e43b63ab98
C# - bindings_generator warnings to .editorconfig 2023-09-16 11:55:04 -05:00
Yuri Sizov 5f1e56ff26 Merge pull request #81690 from raulsntos/dotnet/hide-hostfxr-error
C#: Hide hostfxr not found error
2023-09-15 19:48:48 +02:00
Yuri Sizov df6cd37a69 Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov 8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Raul Santos 394c0eb225
C#: Hide hostfxr not found error
Godot tries to find hostfxr in two locations, the method that tries
to retrieve the location printed an error when it was not found.
So when the first location fails it was printing an error, even if
the second location succeeded, and users were left confused thinking
there was something wrong with their installation.

Now the error will only be printed when stdout verbose is enabled.
Users will still get an error later if hostfxr is not found in any
of the two locations.
2023-09-15 14:12:01 +02:00
Raul Santos 5f6524ad44
C#: Check if JetBrains Rider editor path is empty 2023-09-14 01:55:51 +02:00
Rémi Verschelde cfd292939c
Haiku: Remove remnants of past WIP platform port
The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku

Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
2023-09-07 16:37:51 +02:00
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Rémi Verschelde 2e71e5516e
Merge pull request #80632 from Repiteo/C#-editor-docstring
C#: Dereference editor types in core documentation
2023-09-02 14:28:35 +02:00
Thaddeus Crews cbf17b5ac1
C#: Dereference editor types in core documentation 2023-09-01 15:17:13 -05:00
Rémi Verschelde 07f6fa8ff9
Merge pull request #80629 from Repiteo/C#-CS0419
C#: Include argument types in generated methods
2023-09-01 16:01:24 +02:00
Raul Santos cde9dc6c3c
C#: Replace usage of deprecated `project_settings_changed` signal
Replace usage of `EditorPlugin::project_settings_changed` signal with `ProjectSettings::settings_changed`.
2023-08-30 19:45:41 +02:00
Rémi Verschelde 1d852cb75e
Merge pull request #80631 from Repiteo/C#-delegate-docstring
C#: Fixed delegate docstring logic
2023-08-16 09:15:50 +02:00
Rémi Verschelde db1a5dc41a
Merge pull request #80630 from Repiteo/C#-paramref
C#: paramref now properly tagged in documentation
2023-08-16 09:15:27 +02:00
Thaddeus Crews f735aa1fc2
C#: Include argument types in generated methods
• Prevents warnings over ambiguous references with Compat.cs
• Fix typo in Compat.cs causing AddCodeCompletionOption documentation to inherit itself
2023-08-14 16:15:49 -05:00
Thaddeus Crews 10cc46196b
C#: paramref now properly tagged in documentation
• If part of a signal, the old documentation style is used, as it points to a delegate & doesn't have actual parameters to reference
2023-08-14 15:16:52 -05:00
Thaddeus Crews 4d7c07a132
C#: Fixed delegate docstring logic
• No longer produces double-summaries
2023-08-14 11:17:47 -05:00
Thaddeus Crews 51154a86a1
Implement proxy_name for EnumInterface
• Fixes generated CS1574 warnings
2023-08-14 10:47:14 -05:00
William Scalf 41cf94e8b6 Allow readonly and writeonly C# properties to be accessed from GDScript 2023-08-13 18:35:10 -04:00
Yuri Sizov 951ea2415b Make EditorInterface accessible as a singleton
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde 750f1a66b6
Merge pull request #80303 from raulsntos/dotnet/warnings/CS1572
C#: Fix typo in parameter name in documentation
2023-08-07 14:53:58 +02:00
Rémi Verschelde 8018b478ca
Merge pull request #79470 from raulsntos/dotnet/singleton-can-be-instances-too
C#: Generate instance types for singletons
2023-08-07 14:47:51 +02:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Raul Santos 23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
Raul Santos 6b713b1682
C#: Generate instance types for singletons 2023-08-06 00:48:22 +02:00
Raul Santos 958a6cd953
C#: Fix typo in parameter name in documentation 2023-08-05 20:00:49 +02:00
Yuri Sizov c244903c3d
Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform
C#: Add platform name to the exported data directory
2023-08-04 21:01:38 +02:00
Rémi Verschelde c236503b75
Merge pull request #79958 from van800/master-rider-path-locator-fleet
Delegate opening files for Rider to the RiderPathLocator NuGet package
2023-08-04 16:59:23 +02:00
Ivan Shakhov 7f8e3ab5cd Delegate opening files for Rider to the RiderPathLocator NuGet package, fix https://github.com/godotengine/godot/pull/78832#issuecomment-1633330344 2023-08-04 10:31:33 +02:00
Raul Santos 03598062fd
C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Raul Santos b9f1136d03
C#: Add platform name to the exported data directory 2023-08-03 13:12:45 +02:00
Yuri Sizov 0a9006a5aa Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128
C#: Suppress NU5128 warning
2023-08-02 21:36:51 +02:00
Rémi Verschelde 2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde ed301a4078
Merge pull request #79249 from raulsntos/dotnet/dont-ignore-call-error
C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
Ignacio Roldán Etcheverry 54ba3cf768
Merge pull request #73257 from RedworkDE/net-android-support
C#: Support exporting for Android
2023-07-31 17:07:48 +02:00
Raul Santos 77e5e195f5
C#: Print error when MethodBind/Callable call fails 2023-07-28 19:18:08 +02:00
Yuri Sizov b78fe83ed4 Merge pull request #79239 from raulsntos/dotnet/document-generated-members
C#: Document generated members
2023-07-25 21:51:20 +02:00
Yuri Sizov f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Raul Santos 132a1daf1a
C#: Fix line in OpenInExternalEditor 2023-07-17 18:44:17 +02:00
Raul Santos f2e9cbf9e8
C#: Suppress NU5128 warning
Suppress dependencies of SourceGenerators package to fix NU5128.
2023-07-15 15:25:37 +02:00
Yuri Sizov bb6879e7cc Merge pull request #79007 from 398utubzyt/dotnet/globalclass-analyzer
C#: Add a Roslyn analyzer for global classes
2023-07-14 18:49:16 +02:00
Raul Santos 12e4aa93b3
C#: Document generated members
Documents generated members and tries to discourage users from calling/overriding internal methods that only exist to be used by the engine.
2023-07-09 14:26:15 +02:00
Rémi Verschelde 4a3c6629be
Merge pull request #78832 from van800/path_locator_4x
Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-08 18:19:01 +02:00
398utubzyt 8e56c807cc C#: Add a Roslyn analyzer for global classes
Co-Authored-By: Raul Santos <raulsntos@gmail.com>
2023-07-07 16:37:16 -07:00
Rémi Verschelde 26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Raul Santos 671a5b4ea5
C#: Compare symbol names without null flow state 2023-07-06 16:10:14 +02:00
Rémi Verschelde 8a847d82a8
Merge pull request #78722 from RedworkDE/net-auto-version-defines
C#: Automatically generate version defines
2023-07-05 22:15:47 +02:00
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Ivan Shakhov bf3af9fd48 Update the RiderPathLocator to support the JetBrains Toolbox 2.0 2023-07-02 20:55:26 +02:00
Ignacio Roldán Etcheverry 22aad32c69 C#: Fix NodePaths completion error for not calling from main thread
The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
2023-07-02 03:48:15 +02:00
RedworkDE f759cc00a3 C#: Enable exporting for Android 2023-06-28 22:34:14 +02:00
RedworkDE 777d959e05 C#: Add option to embed dotnet build outputs into the data file 2023-06-28 22:04:51 +02:00
RedworkDE fe7c27b086 C#: Automatically generate version defines 2023-06-28 21:45:58 +02:00
Paul Joannon dbdbe5b042
Fix condition blocking .NET project build
Since #73015, the build commands are called on project files instead of solution ones.
2023-06-21 20:13:32 +02:00
Raul Santos 8f6166bd14
C#: Remove whitespace from define constants
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Raul Santos 48e20c628a
C#: Set `PropertyInfo.class_name` for method parameters 2023-06-16 23:19:38 +02:00
Rémi Verschelde 7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
RedworkDE 1b466c6298 C#: Add version defines to help users deal with breaking changes 2023-06-15 13:18:04 +02:00
Magian e8aeb6baa0 C# Array<StringName> support PropertyHint.Enum 2023-06-15 16:01:42 +08:00
RedworkDE 92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Mikael Hermansson 1c1d1a1e2e Fix crash when using base types of extension-based types from C# 2023-06-12 18:29:52 +02:00
Rémi Verschelde 5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
RedworkDE e0efa3c357 C#: Always decode `dotnet` output as UTF-8 2023-06-07 10:58:34 +02:00
Raul Santos 0484993121
C#: Add `[Obsolete]` attribute to deprecated members 2023-06-06 12:23:23 +02:00
Raul Santos 0aa1f3440e
C#: Add option to disable exporting debug symbols
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Raul Santos a1f454fee3
C#: Add global class support
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
David Snopek 77733faede Attempt to standardize Object ptrcall encoding on `Object **` 2023-05-25 21:46:22 -05:00
Paul Joannon 178cd046bb
Link the right build property to REAL_T_IS_DOUBLE 2023-05-18 13:37:34 +02:00
RedworkDE 45659ce2d9 Fix C# glue generation for enums with negative values 2023-05-12 21:53:42 +02:00
Raul Santos a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Rémi Verschelde 8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
RedworkDE 692ad70fd7 C#: Do not use DocCache when generating glue code 2023-04-20 15:35:14 +02:00
Yuri Sizov 8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
RedworkDE 34b4128004 C#: Make include scripts contents an export option 2023-04-18 14:27:15 +02:00
Kevin Simpson c2b97ec1f7 Add the ability to set a custom C# editor
This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
RedworkDE 27124ed8e5 C#: Discontinue `GodotNuGetFallbackFolder` 2023-04-07 19:22:43 +02:00
Yuri Sizov 8f6ce4c8f9
Merge pull request #71049 from alexdlm/dotnet-generator-selective-disable
Add fine-grained disabling of SourceGenerators
2023-03-31 12:56:03 +02:00
Alex de la Mare 8ab3295e57 Add fine-grained disabling of SourceGenerators
This allows manual testing and/or alternate source generators to
provide functionality without conflict.
2023-03-25 13:46:12 +11:00
RedworkDE 42cf684837 C#: Do not print errors about missing references to intentionally ignored members 2023-03-24 20:21:55 +01:00
RedworkDE 6019f497b8 C#: Fix building projects for MSBuild before 17.3 2023-03-06 17:58:20 +01:00
Rémi Verschelde 5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Rémi Verschelde afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
Raul Santos f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters 2023-03-04 23:33:30 +01:00
Raul Santos 0372bd56b6
C#: Ignore explicit interface implementations 2023-03-04 19:16:48 +01:00