Commit Graph

1718 Commits

Author SHA1 Message Date
Rémi Verschelde a817bd96c0
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope 2022-04-29 15:33:45 +02:00
bruvzg be2ee9d277
[Label3D] Add offset property. 2022-04-28 21:23:15 +03:00
Rémi Verschelde 212989d467
Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collisions
Fix wrong collision reported on move_and_collide
2022-04-28 18:47:22 +02:00
Markus Sauermann a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Rémi Verschelde 1737494479
Merge pull request #60321 from rburing/pathfollow_offset_yes_a_number 2022-04-27 13:27:19 +02:00
Rémi Verschelde 2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest 2022-04-27 11:06:42 +02:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde 02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
FireForge 3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Silc 'Tokage' Renew 4d4ffa3a2c Implement global rest 2022-04-18 02:11:19 +09:00
Ricardo Buring eb9157df23 PathFollow2D and PathFollow3D: don't set offset to NaN 2022-04-17 17:26:05 +02:00
Rémi Verschelde d27f60f0e8
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions 2022-04-13 13:41:21 +02:00
Rémi Verschelde 9b89c07075
Merge pull request #60034 from Calinou/camera-allow-lower-size 2022-04-13 12:48:08 +02:00
Rémi Verschelde 46ef52162e Color: Rename `to_srgb`/`to_linear` to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
SaracenOne f8cc2e054d Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice 2022-04-13 04:39:01 +01:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Hugo Locurcio 2252663163
Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum mode
This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.

The property hint also allows setting the size with greater precision.
2022-04-08 18:49:45 +02:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde 26048c805b
Merge pull request #59331 from bartekd97/navigation-agent-layers 2022-04-01 13:35:51 +02:00
Rémi Verschelde 5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep 2022-03-28 23:35:51 +02:00
Rémi Verschelde 324215c485
Merge pull request #59525 from fire-forge/fix-group-names 2022-03-28 21:44:35 +02:00
Rémi Verschelde 45ec0e31c3 Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
FireForge 88b09694e7 Fix inspector group name capitalization 2022-03-28 14:02:06 -05:00
Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde 5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
fabriceci e2812fcb0f When only a recovery occurs, don't report a collision on move_and_collide 2022-03-23 10:24:35 +01:00
fabriceci 528dfbf63e Fix 2D jitter on slight slope 2022-03-21 09:08:52 +01:00
BARTEK-PC\Bartek 4972f1b864 Expose navigable layers for NavigationAgent2D/3D 2022-03-20 15:04:56 +01:00
Rémi Verschelde acc9b5b390
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-18 08:21:59 +01:00
Hugo Locurcio c45d2c242b Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
3 options are available:

- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)

Co-authored by: clayjohn <claynjohn@gmail.com>
2022-03-17 14:00:02 -07:00
reduz 8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Rémi Verschelde 51bbcbdec2
Merge pull request #45263 from KoBeWi/😕 2022-03-15 13:18:27 +01:00
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
kobewi 39d429e497 Change some math macros to constexpr
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
fabriceci 7f47889a5f Avoid directional correction when the motion is downward 2022-03-09 13:45:42 +01:00
Rémi Verschelde 1561737055
Merge pull request #49447 from Calinou/remove-shadow-color-property
Remove unused `shadow_color` property from Light3D
2022-03-08 07:48:05 +01:00
reduz ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Hugo Locurcio aea104deb7
Remove unused `shadow_color` property from Light3D
This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
2022-03-04 23:12:18 +01:00
Rémi Verschelde 9c6b6ffe13
Merge pull request #58717 from CrezyDud/master 2022-03-04 18:04:19 +01:00
Rémi Verschelde 3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade 2022-03-04 12:26:29 +01:00
MrSwedish 97c5fd17a7 Add linear_velocity and angular_velocity to PhysicalBone3D 2022-03-03 20:34:29 +01:00
Ricardo Buring cb5bc58e81 Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
Ricardo Buring 9e100c3e7a Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
2022-02-28 22:21:32 +01:00
Rémi Verschelde f968c11b86
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28 11:00:14 +01:00
Haoyu Qiu 3a439a9c03 Fix AnimatedSprite infinite loop 2022-02-28 16:00:45 +08:00
Ricardo Buring 184105e753 Joint2D and Joint3D: disconnect only connected signals 2022-02-27 16:55:57 +01:00
Hugo Locurcio b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.

While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
Bastiaan Olij a78a9fee71 Implementing OpenXR driver 2022-02-23 12:02:24 +01:00