Rémi Verschelde
9d64a2e97b
Merge pull request #66194 from YeldhamDev/feature_fixes
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Fix some stuff with the editor features
2022-11-29 16:47:26 +01:00
Rémi Verschelde
3d2c3aae4e
Merge pull request #69062 from trollodel/lightweight_editor_mass
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Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
Haoyu Qiu
4a50f44cd2
Fix heap-use-after-free when removing a tile in TileSet editor
2022-11-29 09:22:35 +08:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
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Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
2975fc9460
Merge pull request #69249 from timothyqiu/tile-data-redraw
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Update TileSet preview when paint custom data changes
2022-11-28 11:02:57 +01:00
Rémi Verschelde
c392093668
Merge pull request #69272 from rune-scape/rune-avoid-global-base
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Avoid using `get_global_class_native_base`
2022-11-28 11:02:43 +01:00
Rémi Verschelde
2fadc1299d
Merge pull request #67871 from Calinou/editor-theme-add-oled-preset
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Add Black (OLED) editor theme preset
2022-11-28 08:46:12 +01:00
Rémi Verschelde
d4c4a44607
Merge pull request #68759 from MewPurPur/bookmark-fix
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Fix text selection persisting on bookmark traversal
2022-11-28 08:06:05 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
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Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Haoyu Qiu
7bc0d0c177
Update TileSet preview when paint custom data changes
2022-11-27 18:35:47 +08:00
rune-scape
847c9bd248
GDScript: Avoid using get_global_class_native_base
2022-11-27 03:55:53 -05:00
Rémi Verschelde
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
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Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
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Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
c51a86e9bb
Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2
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Remove `Array.find_last()`
2022-11-25 19:29:00 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
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[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Adam Scott
69bb7e5b11
Fix singleton scene cyclic loading
2022-11-25 12:43:55 -05:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Micky
67cdac6db8
Remove Array.find_last()
2022-11-25 18:34:50 +01:00
Rémi Verschelde
cfaf2f168f
Merge pull request #69147 from Sauermann/fix-docks-ordering
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Fix that the History Dock appears before other Docks in old projects
2022-11-25 14:05:00 +01:00
Rémi Verschelde
5b3d07cc02
Merge pull request #69165 from timothyqiu/capitalization
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Improve editor property capitalization
2022-11-25 14:04:54 +01:00
Haoyu Qiu
c0e9d928e6
Improve editor property capitalization
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* Captialize stop words when they are the last word.
* Add stop words logic in `extract.py`.
2022-11-25 18:54:37 +08:00
Fabio Alessandrelli
aa80cfac97
[Editor] Add button to keep the debug server open.
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The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).
The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).
This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00
Rémi Verschelde
8dc15ebbbb
Merge pull request #69152 from TokageItLab/fix-anim-key-cant-edit
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Fix wrong `AnimationTrackKeyEdit` update timing
2022-11-25 10:03:04 +01:00
Silc Renew
5e785e2ea4
Fix wrong AnimationTrackKeyEdit update timing
2022-11-25 14:50:16 +09:00
Zae
50704f27ed
FIx debugger can't inspect sub objects.
2022-11-25 11:09:18 +08:00
Markus Sauermann
302ddbcfd9
Fix that the History Dock appears before other Docks in old projects
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Newly introduced docks, that are not apparent in old projects should
be positioned after the ones in the project-config-file.
This way it seems to be less irritating.
2022-11-25 03:09:03 +01:00
Rémi Verschelde
a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
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Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Rémi Verschelde
e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
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Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
Rémi Verschelde
e836284667
Merge pull request #69072 from souplamp/history-dock-check-connected
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Add history dock to default editor layout, and prevent signal connecting multiple times
2022-11-24 19:04:10 +01:00
Yuri Rubinsky
a973ddd28d
Fix custom visual shader nodes not being loaded at startup
2022-11-24 20:58:16 +03:00
kobewi
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 18:56:22 +01:00
Rémi Verschelde
97e632de44
Merge pull request #66574 from MewPurPur/search-results-improvements
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Fixes and improvements to Search Results dock
2022-11-24 18:55:56 +01:00
Rémi Verschelde
f953ba4ec4
Merge pull request #68938 from brunosxs/fix/subresource-documentation
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Fix for documentation not appearing in preview in editor inspector
2022-11-24 18:54:58 +01:00
souplamp
51cf968e56
History dock singleton, set default editor layout, ready notification
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- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear
- change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout
2022-11-24 11:45:42 -06:00
Zae
f6424e68ea
[TileMap] Fix alternative tile issues.
2022-11-25 00:44:02 +08:00
Hugo Locurcio
aafa816946
Improve editor property capitalization
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- Don't capitalize stop words such as "at", "in" or "to".
- Add more acronyms to capitalize.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 16:37:54 +01:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Rémi Verschelde
4abefc0ede
Merge pull request #69105 from pkowal1982/opacity
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Fix near one opacity in editor icons
2022-11-24 13:24:42 +01:00
Zae
4fdfc5176c
[Editor] Fix float dock shows untranslated title.
2022-11-24 18:52:15 +08:00
Paweł
13e54603cc
Fix near one opacity in editor icons
2022-11-24 10:35:50 +01:00
BrunoSXS
a5e9878ef8
Fix for documentation not appearing in preview in editor inspector
2022-11-23 22:12:12 -03:00
Rémi Verschelde
ea2a8bfe41
Merge pull request #69049 from pkowal1982/round
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Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 23:11:36 +01:00
Paweł
dc2092e65a
Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 18:13:36 +01:00
Rémi Verschelde
aad4a9252c
Merge pull request #69056 from fire/skeleton-crash
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Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
2022-11-23 17:23:03 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
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ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Rémi Verschelde
1757a60024
Merge pull request #68369 from Chaosus/fix_quick_open
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Fix Quick Open window to use EDSCALE and save the size between popups
2022-11-23 17:21:51 +01:00
K. S. Ernest (iFire) Lee
e0b296ae82
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
2022-11-23 07:09:49 -08:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting
2022-11-23 13:27:31 +01:00
Yuri Rubinsky
09d7a1b864
Fix Quick Open window to use EDSCALE and save the size between popups
2022-11-23 11:33:56 +03:00