Commit Graph

145 Commits

Author SHA1 Message Date
Rémi Verschelde
00cc23f906
Merge pull request #86486 from timothyqiu/move-copy-dialog
Improve `EditorDirDialog`
2024-01-03 15:47:52 +01:00
Vedat Gunel
f35f1a1849 Store horizontal and vertical split offsets separately in FileSystem dock 2023-12-25 18:11:18 +03:00
Haoyu Qiu
a42ead59da Improve EditorDirDialog
* Automatically selects the newly created directory
* Automatically selects "res://" when nothing is selected
* Fixes an error when overwrite/replace dialog appears
* Changes "copy checkbox + action button" to "copy button + move button"
* Double clicking a directory (un)collapses it instead of copy/move
* Uses DirectoryCreateDialog for "Create Folder"
2023-12-25 19:14:04 +08:00
Yuri Sizov
13d34d6a2b Merge pull request #85923 from Calinou/editor-filesystem-dock-add-open-in-terminal
Add a editor FileSystem dock action to open a terminal in selected folder
2023-12-22 17:19:53 +01:00
Hugo Locurcio
0e97acff84
Add a editor FileSystem dock action to open a terminal in selected folder
This is useful to enter some commands without having to open a separate
terminal and `cd` to the project folder.
2023-12-19 15:04:02 +01:00
kobewi
0ae1241304 Properly select the newly duplicated file 2023-12-14 19:49:11 +01:00
Nikita Krasnov
0d6300d269 Fix folder color not showing up in file dialogs 2023-11-14 17:17:10 +03:00
Jordyfel
50b7387a3f Use Hashset for dependency list when moving 2023-10-25 21:05:53 +03:00
Vedat Gunel
ecb9ecee54 Fix several issues with renaming in FileSystem dock 2023-10-09 23:18:27 +03:00
Rémi Verschelde
ff9b3dc730
Merge pull request #80241 from gamedevishard/filesystem_dock_hsplit
Horizontal split view for Filesystem Dock
2023-10-03 17:11:53 +02:00
风青山
1cb1d7f41d Fix folder moving in FileSystemDock
Include files in the folder that will be moved/renamed when looking up the file owner.

Rename the function/variable names to make more sense in FileSystemDock
2023-09-29 20:32:16 +08:00
Devel Oper
81311594b5 Horizontal split view for Filesystem Dock 2023-09-22 11:34:33 +02:00
Jordyfel
6245367e6d Fix dependency handling on move or rename. 2023-09-15 16:46:26 +03:00
A Thousand Ships
0f026193b2 Update folder colors when moving or renaming 2023-09-07 17:46:27 +02:00
the-sink
95b0f28255 Add custom color support to project folders 2023-08-29 12:13:53 -07:00
Wiwip
28038feb04 Permits the renaming of files and folders inline for items in the FileSystemDock.
This is a continuation of: https://github.com/godotengine/godot/pull/76794 which didn't consider  DISPLAY_MODE_SPLIT.
Fixes: https://github.com/godotengine/godot/issues/77527 and https://github.com/godotengine/godot-proposals/issues/4933
2023-06-02 16:29:07 -04:00
kobewi
ab787fe4d2 Add scrolling to overwrite dialog 2023-05-18 00:09:44 +02:00
kobewi
27dccf1b5e Enhance filesystem dock tooltips 2023-05-12 19:28:34 +02:00
Rémi Verschelde
4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Hendrik Brucker
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Wiwip
b08a6084af Modifies the file system dock to use the inline editor instead of a dialog.
*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
Haoyu Qiu
9f38a68a59 Make create folder popup support nested folders 2023-04-23 21:10:04 +08:00
Yuri Sizov
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
kobewi
4941d5f534 Improve file move and copy operations 2023-03-25 20:58:37 +01:00
Marius Hanl
6b59c57f2a Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager' due to no fixed index for the 'New' menu 2023-02-02 09:41:06 +01:00
Rémi Verschelde
5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Yuri Rubinsky
6713e0fa5b Add handling of script creation/deletion for custom visual shader nodes 2023-01-23 15:30:17 +03:00
Rémi Verschelde
37205964b6
Merge pull request #71441 from KoBeWi/warp_2_scan
Improve performance of imported file scan
2023-01-23 11:07:44 +01:00
kobewi
60ed7c5004 Add "Open in External Program" option 2023-01-21 18:33:32 +01:00
kobewi
2cfab94fef Improve performance of imported file scan 2023-01-15 00:53:41 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
cespeute
4b00c2ec57 Add EditorInterface.get_selected_paths()
Exposes the selected paths in the editor filesystem dock.
Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424

Also renamed the old `get_selected_path` to `get_selected_directory` to
better match the already existing get_current_path function.
2022-11-14 22:46:27 +01:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
kobewi
a08d930740 Rework scene creation dialog 2022-06-21 15:42:56 +02:00
trollodel
307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
reduz
45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Aleksey Smirnov
81520be31d Cleanups after changes in ItemList signals 2022-05-10 13:26:16 +03:00
Vitika9
aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
kobewi
7f183d0361 Add Copy UID option to filesystem dock 2022-05-02 11:51:23 +02:00
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Aaron Franke
918b09cabc
Initialize bools in the headers in editor 2022-03-12 13:34:06 -06:00
Yuri Roubinsky
073abe4b9c Add "Add Script" option to project autoload settings 2022-03-12 12:57:05 +03:00
Igor Kordiukiewicz
2ed334f95f Added visual feedback when drag and dropping from scene tree to file system 2022-03-06 21:36:15 +01:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
trollodel
05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00