Commit Graph

27323 Commits

Author SHA1 Message Date
Yuri Sizov 3f57cb12b4 Improve null check in FindReplaceBar
(cherry picked from commit e94b8a6acc)
2020-07-08 09:01:57 +02:00
Yuri Sizov bd90f236d3 Improve scene preview generation for empty scenes and disabled features
(cherry picked from commit 6c8a9b7690)
2020-07-08 09:01:57 +02:00
Rémi Verschelde 2eb65b5c7e
Merge pull request #40169 from azagaya/3.2
Fixed white image in margins when using same image in scene
2020-07-08 08:59:08 +02:00
Rémi Verschelde b1ec15bc5b
Merge pull request #40201 from bruvzg/macos_seamless_scaling_3
[macOS, 3.2] Implement seamless display scaling.
2020-07-08 08:42:00 +02:00
bruvzg e9ab41b71d
[macOS, 3.2] Implement seamless display scaling. 2020-07-07 22:54:33 +03:00
Sergey Minakov 6264c5146c iOS Export: Storyboard custom values 2020-07-07 02:12:50 +03:00
Rémi Verschelde 07b24de868
Merge pull request #38724 from madmiraal/fix-8368-3.2
[3.2] Support SDL2 half axes and inverted axes mappings.
2020-07-06 23:10:47 +02:00
Sergey Minakov 46c6383c8d iOS Export: add option to use storyboard for launch screen 2020-07-07 00:01:35 +03:00
azagaya d539627be2 Fixed white image in margins when using same image in scene 2020-07-06 15:54:45 -03:00
Marcel Admiraal d0fb6d6971 Clear a Bullet Area's overlappingObjects vector when removing an area
from a space.

(cherry picked from commit a615d359e8)
2020-07-06 19:17:11 +02:00
Yuri Sizov 2b4773f0cf Expose methods to play scene from plugin code
(cherry picked from commit 49f6dc5004)
2020-07-06 19:00:56 +02:00
Ryan Roden-Corrent a8d4ca0e1b Include gdscript warning name in the warning message.
Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.

For example

```
"The signal 'blah' is declared but never emitted.";
```

is now

```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```

(cherry picked from commit de3ad3b30e)
2020-07-06 16:51:17 +02:00
Thakee Nathees 9ce1fe59ea Fix: editor crash on super constructor called
Fix: #39909
(cherry picked from commit 023b3f2786)
2020-07-06 16:47:44 +02:00
Rémi Verschelde 1f886d1f31
Merge pull request #39867 from clayjohn/Sprite3D-mesh
Use mesh instead of immediate for drawing Sprite3D
2020-07-06 16:36:27 +02:00
Rémi Verschelde 3a916152d8
Merge pull request #39803 from TwistedTwigleg/3.2.skeleton_ik_scale_fix
[3.2] Fixed SkeletonIK not working with scaled skeletons
2020-07-06 16:16:57 +02:00
Rémi Verschelde fcce1ca8c4 doc: Sync classref with current source 2020-07-06 14:32:13 +02:00
Daniel Ting 3f5f58b9d8 Fix opening URLS with special characters in macOS
The Online Tutorials section of InputMap in the editor's built-in
documentation viewer contains this link:

docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap

The macOS implementation for opening a link percent-encodes it before
sending it to the browser, resulting in a 404. This is to fix #13422
where filenames with special characters could not be opened in Finder.
However, this breaks URLS so I added a check to see if the resource
scheme is file:// and if so, only then is it escaped. This allows other
schemes like `http`, `ftp`, and `mailto` to be used.

(cherry picked from commit b8e6ff9a7f)
2020-07-06 14:18:18 +02:00
Hugo Locurcio d4f4e0d7dc Fix `String.capitalize()` description to follow camelCase changes
This closes #40093.

(cherry picked from commit 887099680a)
2020-07-06 14:16:49 +02:00
Andrii Doroshenko (Xrayez) 41f99c8f53 Provide warning when using polygon shapes in `CollisionShape2D` node
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.

Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.

(cherry picked from commit dc446203be)
2020-07-06 14:16:28 +02:00
Slooth d4d57476ad Add documentation for minimap_draw and minimap_width
(cherry picked from commit df8f0e6215)
2020-07-06 14:14:23 +02:00
Maganty Rushyendra 68526da5f2 Fix undo/redo for bone painting in Polygon2D UV Editor
Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.

(cherry picked from commit 6e60aa3876)
2020-07-06 14:13:58 +02:00
Rémi Verschelde 9890189155
Merge pull request #40149 from mrushyendra/ustring_overflow
[3.2] Fix overflow and underflow checks for string conversion to int
2020-07-06 08:13:54 +02:00
Maganty Rushyendra 7670e1fc79 Fix errors in overflow checks for String conversion to int
Current error checks for to_int and to_int64 do not issue overflow error
messages for INT64_MAX + 1, INT64_MAX + 2, and others close to the
limits. Likewise, error checks for hex_to_int, hex_to_int64 and bin_to_int64
issue false positive error messages for INT64_MIN or INT32_MIN. This commit
fixes these error checks.
2020-07-06 08:44:18 +08:00
Rémi Verschelde 1ebfe84458
Merge pull request #40114 from madmiraal/fix-40090-3.2
[3.2] Remove elements from monitored_bodies and monitored_areas as they are processed
2020-07-04 13:08:39 +02:00
Marcel Admiraal ccdfaf2491 Remove elements from monitored_bodies and monitored_areas as they are
processed before calling the callback, instead of after they have all
been processed, because the callbacks may readd them.
2020-07-04 10:08:33 +01:00
Rémi Verschelde 037571d08e
Merge pull request #40087 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.3) - 1st batch
2020-07-04 01:37:52 +02:00
clayjohn 6c0ff26f35 Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
Rémi Verschelde c9a9c6513f
Merge pull request #40088 from akien-mga/3.2-environment-glow-hdr-bleed-scale
Environment: Fix glow hdr bleed scale being unused
2020-07-03 17:36:30 +02:00
Rémi Verschelde a91c21c628 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@mrushyendra, @mbrlabs, @MCrafterzz

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 49feec7dc0)
2020-07-03 16:10:09 +02:00
endlesstravel 13d4813ddf fix crash when pass null in print array in GD.print
fix crash when pass null in print array in GD.print 2

fix crash when pass null in print array in GD.print 3

fix space

(cherry picked from commit d2461bad63)
2020-07-03 15:38:07 +02:00
Slooth c29da0e2fe Update TextEdit select and select_all methods
(cherry picked from commit b2471edf45)
2020-07-03 15:37:58 +02:00
Slooth 62677d7da1 Add documentation for selecting_enabled
(cherry picked from commit bc1ea1cbad)
2020-07-03 15:37:58 +02:00
Rémi Verschelde 8e6dd3191f Image: Improve error messages for invalid creation size
(cherry picked from commit b5488def47)
2020-07-03 15:34:30 +02:00
Riley Lyman 157e810b2e Make Resource properties accept SE plugin scripts
(cherry picked from commit ab0fe13efb)
2020-07-03 15:34:30 +02:00
Slooth a8d499723f Add documentation for center_viewport_to_cursor method
(cherry picked from commit 654d33866b)
2020-07-03 15:34:30 +02:00
lrgilbert c0db0749f7 Fixed separation of ports on GraphNode
Fixes #32474.

(cherry picked from commit 47c929c972)
2020-07-03 15:34:30 +02:00
Cevantime 6206f4439d fix laxist collision detection on one way shapes
(cherry picked from commit 23f7d2c29d)
2020-07-03 15:34:30 +02:00
PouleyKetchoupp d6b23306c8 Fix RichTextLabel fill alignment regression
Fixes #40068 (regression from #39164) by not applying the line offset
change in the case of fill alignment mode.

(cherry picked from commit 44f88999c7)
2020-07-03 15:34:30 +02:00
Slooth aacbdebda3 Add documentation for shortcut_keys_enabled
(cherry picked from commit d838282191)
2020-07-03 15:34:30 +02:00
Aaron Franke 3fd7c33f39 Fix incorrect documentation for Vector2.angle()
(cherry picked from commit 299c3ec1c1)
2020-07-03 15:34:30 +02:00
Michael Alexsander 0924a3ac55 Fix timeline cursor not updating on zoom change in the Bezier editor
(cherry picked from commit eee9d053a3)
2020-07-03 15:34:30 +02:00
Pedro J. Estébanez a235bab96c Ignore blend times for inexistent animations
(cherry picked from commit fdf1977e8f)
2020-07-03 15:34:30 +02:00
Fabio Alessandrelli 45b1234a82 Update to wslay 1.1.1 .
A minor fix, but let's stay in sync.

(cherry picked from commit d988b0d1a3)
2020-07-03 15:34:30 +02:00
Fabio Alessandrelli 9d25668339 Update to mbedtls 2.16.7
(cherry picked from commit 8ddf9fe4b0)
2020-07-03 15:34:30 +02:00
Rémi Verschelde b4f710c6d8 thirdparty: List release years in README.md
And expand commit hashes to full hashes instead of shortened ones.

(cherry picked from commit 959ffd5979)
2020-07-03 15:34:30 +02:00
Michael Alexsander a9ef40b388 Remove oversized margins in the AnimationTree editor
(cherry picked from commit 4f00ac7003)
2020-07-03 15:34:30 +02:00
Michael Alexsander f2fe197398 Make timeline cursor in the Bezier editor just as thick as the Animation editor
(cherry picked from commit 20c1196bb0)
2020-07-03 15:34:30 +02:00
Rémi Verschelde d004188348 Environment: Fix glow hdr bleed scale being unused
The glow hdr bleed threshold was passed in its stead.

Fixed in master too with #40016.
2020-07-03 14:27:42 +02:00
Daniel Ting 35523a46c0 Make "Close and save changes?" actually save
This fixes issue #39844, where the confirmation dialog when a user
attempts to close an unsaved script did not actually save it even after
clicking "Save."

(cherry picked from commit d2a5b92e9b)
2020-07-03 13:17:57 +02:00
Michael Alexsander 32c154d297 Fix Tree's 'scroll_to_item()' not working correctly on some cases
(cherry picked from commit 144a4cc39f)
2020-07-03 13:17:57 +02:00