Commit Graph

2476 Commits

Author SHA1 Message Date
Paulb23
a0b409cb14 Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
Rémi Verschelde
49283cb80d
Merge pull request #41795 from Hassan-A/tilemap-rotate-fix
Fix tilemap tile preview on horizontal/vertical flips.
2020-09-10 12:02:19 +02:00
Yuri Roubinsky
5ba8246cfb Added Texture3D to visual shaders 2020-09-10 07:40:06 +03:00
Rémi Verschelde
ab7e7b8116
Merge pull request #41926 from Calinou/rename-shortcut-sentence-case
Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09 22:39:29 +02:00
Hugo Locurcio
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09 21:54:54 +02:00
Yuri Roubinsky
da488ff041 Fix build warning in visual_shader_editor 2020-09-09 22:00:21 +03:00
Juan Linietsky
1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz
a674da4eec Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
Yuri Roubinsky
14a24fa19c Improve performance for Show/Hide port preview in visual shaders 2020-09-09 19:24:55 +03:00
Yuri Roubinsky
ea49d8b9d5 Improve performance of Undo:change node position in visual shader 2020-09-09 11:29:40 +03:00
Yuri Roubinsky
dc6685d28f Remakes particles in visual shaders 2020-09-07 13:33:51 +03:00
Haz
3f5413693c Fix tilemap tiles on horizontal/vertical flips 2020-09-06 16:00:36 -04:00
Yuri Roubinsky
de097b9327 Removes redundant code & fix documentation for VisualShaderNodeCustom 2020-09-06 12:09:15 +03:00
Yuri Roubinsky
004d8e86a6 Use flags instead TYPE_ enum in visual shaders editor 2020-09-06 10:43:14 +03:00
Marcel Admiraal
879390680b Make PosVertex to Vertex slicing explicit. 2020-09-04 13:22:20 +01:00
Rémi Verschelde
dc8d8d1b5d
Merge pull request #40996 from Calinou/improve-debug-editor-tooltips
Improve editor tooltips related to debugging
2020-09-04 10:07:21 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Rémi Verschelde
2da7d2c172
Merge pull request #41050 from Calinou/spriteframes-editor-compact
Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03 14:40:45 +02:00
Yuri Roubinsky
c291b1d23c Restore Particles functionality in visual shader 2020-09-03 10:22:00 +03:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Rémi Verschelde
74dbcf1e4d
Merge pull request #30148 from zaksnet/fix-texture-editor
Adds automatic update for StyleBoxTexture > region_rect
2020-08-31 13:25:28 +02:00
Ignacio Etcheverry
b89ba85f6f Fix crash because of initialized EditorDebuggerPlugin field 2020-08-30 01:52:42 +02:00
Zak
7d7727bade Adds automatic update for region_rect
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-29 19:46:52 +02:00
Rémi Verschelde
7a62b94bca
Merge pull request #41523 from Lunatoid/theme-editor-h-scrollbar
Gives the theme editor a horizontal scrollbar
2020-08-27 12:16:56 +02:00
simpu
ea2eaf8c27 Added debugger plugin support
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Lunatoid
d602be077d Gives the theme editor a horizontal scrollbar
Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.
2020-08-26 01:48:46 +02:00
Rémi Verschelde
dd58f4da66
Merge pull request #41085 from SekoiaTree/master
Fixed node scaling arrows being wrong
2020-08-25 12:44:21 +02:00
SekoiaTree
603febdbfe Fixed node scaling arrows being wrong
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-25 09:50:15 +02:00
SkyJJ
396f2eee82 Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
Rémi Verschelde
ba1109a3b3
Merge pull request #41280 from Calinou/editor-3d-add-invert-x-option
Add an editor setting to invert 3D pan/orbit on the X axis
2020-08-17 15:54:40 +02:00
Rémi Verschelde
ac5619f521
Merge pull request #41223 from javidcf/sprite_frames_editor_zoom
Added zoom functionality to sprite frames editor plugin
2020-08-15 18:46:48 +02:00
Hugo Locurcio
2c9d4ef961
Add an editor setting to invert 3D pan/orbit on the X axis
This also makes the invert Y axis option apply to 3D panning.

This closes #28082.
2020-08-15 13:18:57 +02:00
Javier Dehesa
f2ef5253f0 Added zoom functionality to sprite frames editor plugin
Zoom buttons and mouse control added to spritesheet preview and animation frames pane.
2020-08-14 11:48:44 +01:00
Javier Dehesa
3e7cbe7fc8 Made toolbar buttons in tile set editor flat 2020-08-14 11:45:47 +01:00
Hugo Locurcio
2427a9cafc
Make the SpriteFrames animation speed SpinBox take less vertical space
This makes it possible to display one more animation with the same
vertical space.
2020-08-05 17:25:41 +02:00
Maganty Rushyendra
cf04aabef1 Fix tile placement preview for rotated, skewed or scaled TileMaps
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Hugo Locurcio
a46802f07c
Improve editor tooltips related to debugging
Some option names have also been made longer as we can afford using
more space to display them.
2020-08-03 14:20:08 +02:00
Tomasz Chabora
3082def404 Properly disambiguate unsaved scripts 2020-07-31 22:43:40 +02:00
Yuri Roubinsky
0594da324c Fix incorrect colors for member variables and numbers in visual shaders 2020-07-31 11:06:48 +03:00
Paulb23
b289bb514b Fixed script_editor info_clicked signal not being connected 2020-07-29 17:51:27 +01:00
Rémi Verschelde
7a31baf3b9
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
Fixed Shader editor single-line comment highlight
2020-07-28 21:44:30 +02:00
Brian Semrau
69d1c48b73 Fixed shader editor comment highlighting 2020-07-28 15:16:24 -04:00
Yuri Roubinsky
a33171ad23 Fix functions name color in visual shader code preview and expressions 2020-07-28 20:58:23 +03:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3 Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Rémi Verschelde
e016859c3b Script editor: Fix crash when root script is null
Bug introduced in #40746.
2020-07-27 15:18:31 +02:00
Rémi Verschelde
6b3f013a82 Script editor: Fix open dominant logic for language-specific external editors
Follow-up to #40735.

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-27 10:30:03 +02:00
Rémi Verschelde
b5f110c77e Script editor: Don't open dominant script in external editor
Fixes #13429.
2020-07-26 23:18:05 +02:00
Rémi Verschelde
c75f4c06f0
Merge pull request #40647 from Xrayez/blank-tabs-fix
Make unsaved scripts in the script editor more user-friendly
2020-07-26 17:11:31 +02:00