Rémi Verschelde
4c99301d69
Merge pull request #34789 from Faless/enet/disconnect_relay
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ENet optional server_relay when disconnecting peer
2020-01-16 23:12:40 +01:00
Rémi Verschelde
8b0e2a409b
Merge pull request #35218 from bojidar-bg/26691-parse-error-errors
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Fix errors raised when showing parse errors in the editor
2020-01-16 22:32:49 +01:00
Ignacio Roldán Etcheverry
1191d26ddc
Merge pull request #35208 from neikeq/mono-lazy-thread-attach
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Mono/C#: Script interface calls now attach the current thread
2020-01-16 21:27:08 +01:00
Bojidar Marinov
da5b138e64
Fix errors raised when showing parse errors in the editor
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Fixes #26691
2020-01-16 22:12:24 +02:00
Ignacio Etcheverry
d68b9c20d6
Mono/C#: Script interface calls now attach the current thread
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Added guards to all C# script interface calls to attach the current thread
for the current scope if the thread is not already attached.
This is far from ideal, as attaching the thread is not cheap and all managed
thread local storage is lost when we detach the thread at the end of the calls.
However, it's the best we can do for now to avoid crashing
when an unattached thread tries to interact with C# code.
2020-01-16 17:47:36 +01:00
Rémi Verschelde
f2aa99a8e2
Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instance
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Validate instances of objects before trying to check their type in GDScript
2020-01-16 15:57:44 +01:00
Rémi Verschelde
4998983bd5
Merge pull request #35199 from dalexeev/master
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Fix function arguments hint format in GDScript editor
2020-01-16 15:53:28 +01:00
Rémi Verschelde
df13245408
Merge pull request #35203 from timothyqiu/image-loader-null
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Adds null check before using image loader
2020-01-16 15:51:46 +01:00
Rémi Verschelde
cd7b51b943
Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclass
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#34161 : Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-16 15:49:52 +01:00
Bojidar Marinov
dc4455d819
Validate instances of objects before trying to check their type in GDScript
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Fixes #27582
2020-01-16 16:39:59 +02:00
Rémi Verschelde
9986f3804c
Merge pull request #35198 from bojidar-bg/27575-poolarrayexport-default
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Fix slight problems related to default values of exported typed arrays
2020-01-16 14:58:06 +01:00
Haoyu Qiu
92b36d4706
Adds NULL check before using image loader
2020-01-16 21:49:23 +08:00
Bojidar Marinov
19ce2d5159
Fix slight problems related to default values of exported typed arrays
2020-01-16 14:50:29 +02:00
Danil Alexeev
45b510b332
Fix function arguments hint format in GDScript editor
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for consistency with the format of the documentation:
"type func_name(arg1: type, arg2: type)"
2020-01-16 15:41:02 +03:00
Rémi Verschelde
1de633205f
Validate input in (CPU)Particles set_emission_shape()
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Fixes #29777 .
Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Ignacio Etcheverry
1a40f250bd
Mono/C#: Fix false positive in unsafe reference checks
2020-01-15 23:46:42 +01:00
ChibiDenDen
86aa12e806
Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-15 22:54:01 +02:00
Rémi Verschelde
5f99e3396f
Merge pull request #35156 from MadEqua/fix-grid-map
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Fix GridMap getter of baked meshes.
2020-01-15 17:55:52 +01:00
Bruno Lourenço
da9eede933
Fix GridMap getter of baked meshes.
2020-01-15 14:30:17 +00:00
Rémi Verschelde
9b8d1383ce
Mono: Fix parsing assembly names as UTF-8
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Fixes #27185 .
2020-01-15 11:51:03 +01:00
Houkime
e1a0ce5af9
Prevent GDScript language server from listening to external hosts by default
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* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost
Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
Rémi Verschelde
40f0649e5b
Fix typos with codespell
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Using codespell 1.16.0.
See ab3bccdb78
for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
3d88a7bb22
Merge pull request #35122 from ChibiDenDen/fully_qualified_name_gdscript
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Add fully_qualified_name for GDScript class
2020-01-14 18:54:52 +01:00
Rémi Verschelde
1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
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Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Dani Frank
d6f10cd08e
Add fully_qualified_name for GDScript class
2020-01-14 17:33:33 +02:00
Fabio Alessandrelli
aa744aee7d
Update documentation to reflect HTML5 limitations.
2020-01-14 15:42:47 +01:00
Haoyu Qiu
ddde73cc62
Makes adding port in Visual Script nodes deferred
2020-01-14 21:03:09 +08:00
Rémi Verschelde
f06372cb73
Merge pull request #35097 from neikeq/issue-34954
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Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 22:01:11 +01:00
Ignacio Etcheverry
a6a5ef0fd6
Mono/C#: Add error checks to detect possible Reference leaks
2020-01-13 21:00:07 +01:00
Ignacio Etcheverry
ea737db43c
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 20:58:46 +01:00
George Marques
1d129f9bec
GDScript: Check function arguments on release too
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Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.
Fix #28680
2020-01-13 15:58:53 -03:00
Rémi Verschelde
c7b701dfd2
Image: Include S3TC compression via Squish in non-tools build
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We already build Squish in templates build for S3TC decompression,
so we can as well expose the compression feature.
Fixes #25640 .
2020-01-13 15:58:49 +01:00
Rémi Verschelde
e32d232053
Merge pull request #35076 from vnen/gdscript-type-match-assign
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Type match on assignment only if operators have type
2020-01-13 13:14:57 +01:00
George Marques
e6060706ca
GDScript: Type match on assignment only if operators have type
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This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
2020-01-13 08:51:24 -03:00
Geequlim
d5e1890c85
Fix infinite loop error in document link parsing
2020-01-13 19:23:29 +08:00
geequlim
e804eebfe5
Remove completion triggers for ',' and '(' which may conflict with signature helper
2020-01-11 23:51:25 +08:00
geequlim
d901d5993b
Allow enable/disable threading for LSP server
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Restart LSP server when configurations change without restart the editor
2020-01-11 23:50:32 +08:00
Rémi Verschelde
0b185278f3
Merge pull request #34225 from madmiraal/fix-34210
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Add check for zero length motion at beginning of each sweep test loop in SpaceBullet::test_body_motion
2020-01-11 11:57:41 +01:00
Rémi Verschelde
0ab1726b43
Merge pull request #35003 from vnen/gdscript-forbid-script-as-member
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GDScript: Forbid using "script" as member name
2020-01-11 00:03:55 +01:00
George Marques
4c20d9407d
GDScript: Forbid using "script" as member name
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Avoids the user breaking things by creating a "script" variable with
something else, effectively overwriting the "script" slot on Object.
2020-01-10 19:43:33 -03:00
K. S. Ernest (iFire) Lee
dfb713bce6
Use cycle and loop hint flags in FBX.
2020-01-10 08:23:24 -08:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
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Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora
508e624b87
Complete documentation of various classes
2020-01-10 14:14:07 +01:00
toasteater
677e72d2f6
Expose instance_from_id to GDNative
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This function is available to GDScript but not to GDNative. When exposed, it
allows building more ergonomic safe abstractions over the GDNative APIs, and
covers the use cases of the original PR.
Close #28478 . Supersedes #28791 .
Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10 11:59:37 +00:00
Rémi Verschelde
0d2993659b
Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completion
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LSP: Fix bracket completion for functions with one argument
2020-01-10 07:58:26 +01:00
Rémi Verschelde
09aa12a0dd
Merge pull request #34958 from vnen/gdscript-is-check-valid-instance
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GDScript: Validate object instance on `is` operation
2020-01-10 07:40:56 +01:00
Geequlim
6190d42825
LSP: Fix bracket completion for functions with one argument
2020-01-10 14:23:01 +08:00
George Marques
76678b2609
GDScript: Fix type name on error message for function parameters
2020-01-09 15:50:06 -03:00
George Marques
1aef8bfeb1
GDScript: Fix resolution of default parameter values
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Fix #26556
2020-01-09 15:42:31 -03:00
George Marques
3718f8f592
GDScript: Validate object instance on `is` operation
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Avoids crashes on debug mode. Instead it now breaks the execution and
show the error in-editor. Will still crash on release.
Also add a similar check to Marshalls to ensure the debugger doesn't
crash when trying to serialize the invalid instance.
2020-01-09 13:59:33 -03:00