Max Hilbrunner
dacd9c51b1
Merge pull request #19849 from willnationsdev/expose-script-create-dialog
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Expose ScriptCreateDialog to EditorPlugin
2018-07-04 22:37:27 +02:00
willnationsdev
2a6c591957
Expose ScriptCreateDialog to EditorPlugin
2018-07-04 09:41:12 -05:00
Michael Lee
2adfdbe184
Preventing an editor crash in the event that a plugin scene's root-node is null.
2018-06-28 00:18:53 -05:00
Max Hilbrunner
8a9e7ab6a6
Merge pull request #15489 from willnationsdev/gdnative-hook
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Add EditorPlugin.build() build callbacks
2018-05-26 19:01:45 +02:00
Daniel J. Ramirez
9a365a1216
Moved inspector functionality from EditorNode to InspectorDock.
2018-05-17 16:29:26 -05:00
Juan Linietsky
4b5227ff77
-Ability to open resources in the same window
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-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Max Hilbrunner
d4cdee5f9e
Merge pull request #15640 from willnationsdev/resource-saved-signal
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Added EditorPlugin 'resource_saved' signal
2018-05-07 15:07:32 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Rémi Verschelde
74382dbfbb
Merge pull request #17576 from Mr-Slurpy/master
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Allow users to add items to Tool menu
2018-03-23 11:08:03 +01:00
Mr-Slurpy
9da18f3974
Added tool menu functions in EditorPlugin
2018-03-17 14:41:50 -04:00
Will Nations
dd6313710e
Enable EditorPlugin to add/remove autoloads
2018-02-14 20:15:57 -06:00
George Marques
da69a06253
Add a function to remove controls from containers
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Closes #5968
2018-02-13 19:35:10 -02:00
Will Nations
80595ba92b
Added EditorPlugin 'resource_saved' signal
2018-01-31 09:06:09 -06:00
George Marques
87be0bc110
Add interface for plugins to enable/disable other plugins
2018-01-30 20:25:20 -02:00
Will Nations
732a877b21
Add EditorPlugin.build() build callbacks
2018-01-08 13:02:47 -06:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Tim Schellenberg
2f7ab58780
forward_canvas_gui_input only takes one parameter
2018-01-04 22:07:32 +01:00
Rémi Verschelde
9e7fec3329
Merge pull request #14882 from willnationsdev/add-select-file
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Plugins can select files in the FileSystem Dock
2018-01-04 14:59:34 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Will Nations
1408fab1b4
Plugins can select files in FileSystem Dock
2017-12-20 16:34:21 -06:00
George Marques
5931190348
Defer the scan filesystem call when adding import plugins
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This ensures every plugin is added before the scan is made.
Fix #12749
2017-12-09 14:59:01 -02:00
Juan Linietsky
209cb3830c
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
Waldson Patrício
c6f28925e2
Add method to set main screen plugin icon
2017-12-06 19:31:25 -03:00
Pedro J. Estébanez
3f31925b18
Universalize draw-over API for EditorPlugins
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- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
- `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
- `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
- New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
- New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Rémi Verschelde
0968c8d2f6
Merge pull request #12982 from tagcup/aabb_rename
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Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
George Marques
e90cfa6f82
Make resources edited by plugins be sent as reference
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This ensures that a plugin can save a resource using the ResourceSaver.
2017-11-17 13:48:33 -02:00
Juan Linietsky
192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
2017-11-09 23:35:34 -03:00
Poommetee Ketson
9cadb9e5f3
Bind unbound enums, rearrange some by value
2017-10-22 01:58:02 +07:00
Gilles Roudiere
fc02605b49
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
2017-10-18 00:01:59 +02:00
Andreas Haas
d7b9847864
Fix argument names in method bindings.
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Adds a couple of missing argument names.
2017-10-11 20:00:25 +02:00
Marcelo Fernandez
da970c5c5f
Prevent a possible crash when exporting to MeshLibrary
2017-09-28 22:08:13 -03:00
Juan Linietsky
d3c1f2a7f6
Re-Added export plugins with a more interesting API, as well as the ability to do path remapping.
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Also added ability to tell the exporter that a shared object needs to be bundled in the build.
2017-09-14 19:41:14 -03:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
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DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
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-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Juan Linietsky
dd7145b778
-Split EditorPlugin into EditorPlugin and EditorInterface
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-Added EditorInterface to EditorScript
-Added functions to save the scene to EditorInterface
2017-08-26 10:33:07 -03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Ignacio Etcheverry
bffe4abb4d
EditorPlugin: Renames virtual method hiding inherited method
2017-08-16 18:05:10 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Jakub Grzesik
218b1c223d
EditorPlugin methods and signals rename
2017-07-20 19:16:34 +02:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
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Add object type hint for docs
2017-07-19 10:00:20 +02:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Jakub Grzesik
708d825001
Make available more informations about editor for Tool Plugins
2017-07-18 17:48:19 +02:00
Jakub Grzesik
90bcb345b4
EditorPlugin ability to open and reload scns from filepath
2017-07-11 10:22:44 +02:00
George Marques
0e80dc88ad
Fix filesystem update for import plugins
2017-06-27 20:49:28 -03:00
Unknown
d8b65b1657
EditorPlugin can request user inputs from editor 3d view
2017-06-12 17:55:15 +02:00
Zher Huei Lee
9ecdf522bd
Added EditorPlugin.remove_import_plugin()
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Allows addons with import extensions to clean up properly on
removal.
2017-06-11 17:18:22 +08:00