Commit Graph

67531 Commits

Author SHA1 Message Date
Rémi Verschelde 88e9af6b7c
Merge pull request #74830 from AThousandShips/win_time_fix
[Windows] Use `GetFileTime` for `FileAccess`
2024-09-11 12:34:18 +02:00
bruvzg 14dee6e4b0 [Editor] Add .editorconfig to the projects. 2024-09-11 12:57:06 +03:00
Giganzo f21a969bb9 Fix slider size in compact mode 2024-09-11 11:48:28 +02:00
kleonc ab504b3139 Fix undoing "Move tiles" TileMapLayer action when drag/drop areas overlap 2024-09-11 10:45:23 +02:00
bruvzg e16f8bae2e [Windows] Remove _wstat use in FileAccessWindows::open_internal 2024-09-11 09:48:09 +03:00
Chaosus b2611c198e Fix shader incorrectly expects `int` on `uint` and vice-versa in cases 2024-09-11 09:22:27 +03:00
Stuart Carnie 34190fc360
Metal: fix out of bounds crash when using debug draw modes 2024-09-11 06:08:42 +10:00
Riteo 343ea9c6f7 Wayland: clear button mask on pointer leave
While experimenting with the recent "extent to title" PR, I noticed that
it's not guaranteed for a "button released" event to be emitted when
the pointer leaves the main surface, leaving some buttons stuck.

Not doing this for tablets since the spec makes this behavior clear and
explicit, so we (hopefully) shouldn't have this issue there.
2024-09-10 20:53:53 +02:00
Hendrik Brucker c53fd9c7be Implement Autostart Feature for Profiler / Visual Profiler / Network Profiler
Co-authored-by: stmSi <stm1998sithumyo@gmail.com>
2024-09-10 19:40:42 +02:00
Pedro J. Estébanez c8acf561ef Make languages' thread enter/exit more resilient 2024-09-10 17:22:32 +02:00
Jordyfel 6d516a2609 Fix scroll container min size calculation 2024-09-10 17:25:34 +03:00
Mounir Tohami c36f466a4c Prevent `LineEdit` from losing focus when text is submitted or rejected. 2024-09-10 13:43:31 +00:00
Raul Santos 9e57674550
Remove `get_rid_func` from `GDExtensionClassCreationInfo4` 2024-09-10 12:35:24 +02:00
BlueCube3310 337d80d8f5 BasisUniversal: Use RGTC compression when available 2024-09-10 12:06:00 +02:00
BlueCube3310 0e948fa7e0 Add image previews for 3D and layered textures 2024-09-10 11:35:39 +02:00
Pedro J. Estébanez 2d1dd41ef5 WorkerThreadPool: Enhance lifetime for more flexibility 2024-09-10 11:08:51 +02:00
Rémi Verschelde 97ef3c8372
Merge pull request #96780 from bruvzg/no_type_ed_settings
[Resource Loader] Do not check property type for non registered properties.
2024-09-10 10:37:11 +02:00
Yaohua Xiong 51b8b74d4b Do not defer PathFollow3D transform updates
Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
2024-09-10 10:35:48 +02:00
bruvzg 3009073b39 [Resource Loader] Do not check property type for non registered properties. 2024-09-10 11:27:16 +03:00
Rémi Verschelde 444683bd09
Merge pull request #96777 from bruvzg/and_exp_win
[Windows] Only use long executable path when necessary, fix broken apksigner detection.
2024-09-10 09:51:34 +02:00
Rémi Verschelde 1a51637732
Merge pull request #96681 from Giganzo/lock-group-double-buttons
Fix 2D editor view showing both lock/unlock, group/ungroup buttons when starting a saved project with empty scene
2024-09-10 09:51:30 +02:00
Rémi Verschelde 5303688c01
Merge pull request #96092 from smix8/region_point_query
Add navigation region point  and segment queries
2024-09-10 09:51:27 +02:00
Rémi Verschelde bc4c60c933
Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
Avoid `const_cast` in `mesh_storage.h`
2024-09-10 09:51:22 +02:00
Rémi Verschelde 91c66b5b7d
Merge pull request #86699 from MajorMcDoom/editor-csg-collision-gizmo-fix
Fix `CSGShape3D` debug collision shapes being visible in editor
2024-09-10 09:51:15 +02:00
bruvzg 2c991a727b [Windows] Only use long executable path when necessary, fix broken apksigner detection. 2024-09-10 10:34:44 +03:00
Saracen 09515bfc6c Fix errors when creating bezier component tracks. 2024-09-10 08:33:42 +01:00
aXu-AP e4db0bca73 Make detach script non-destructive operation
Fix detach script not returning script's property values on undo.
2024-09-10 10:19:17 +03:00
shahriarlabib000 8f66513bad Fix directory empty bug on Android 2024-09-10 10:10:33 +06:00
smix8 287fdb16d5 Add navigation region point and segment queries
Adds point and segment queries for regions, e.g. closet point, point normal, or segment intersection.
2024-09-10 01:38:46 +02:00
Rémi Verschelde 21249950da
Merge pull request #96765 from adamscott/selecting-locked
Fix issue where editable children of 3D nodes would be selected
2024-09-09 23:40:14 +02:00
rune-scape 0dde931bc9 StringName: Fix empty hash
+Fixed compat hashes
2024-09-09 13:30:02 -07:00
Zi Ye a9e51c3aab Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility. 2024-09-09 14:11:10 -05:00
Adam Scott 9d735b0904
Fix issue where editable children of 3D nodes would be selected 2024-09-09 14:39:09 -04:00
Rémi Verschelde 27552a2f26
Merge pull request #96758 from RandomShaper/fix_the_shift_must_go_on
RenderingDevice: Fix uncapped mipmap sizes causing div-by-zero
2024-09-09 17:52:03 +02:00
Rémi Verschelde dcc15aa4e2
Merge pull request #96757 from Giganzo/doc-default-font-size
Fix description of invalid values for `Theme.default_font_size`
2024-09-09 17:52:00 +02:00
Rémi Verschelde 9fb54b7d1d
Merge pull request #96747 from bruvzg/fix_ar_det
[MinGW] Fix GCC ar detection.
2024-09-09 17:51:56 +02:00
Rémi Verschelde 7cda7ced2b
Merge pull request #96745 from aaronfranke/optional-node-name-suffixes
Add "Use Node Type Suffixes" 3D scene import option
2024-09-09 17:51:53 +02:00
Rémi Verschelde 07c395191c
Merge pull request #96697 from devloglogan/long-press-fix
Disable some android editor settings by default on XR devices
2024-09-09 17:51:49 +02:00
Rémi Verschelde a0823ce5fe
Merge pull request #96620 from ajreckof/fix-clear-button-on-Array-Node]
Fix clear button on `Array[Node]`.
2024-09-09 17:51:46 +02:00
Rémi Verschelde 493f3edce7
Merge pull request #96572 from adamscott/fix-samples-leak
Fix leak when using audio samples instead of streams
2024-09-09 17:51:42 +02:00
Rémi Verschelde 9fa3226737
Merge pull request #93822 from Chaosus/shader_constant_parsing
Add basic support to evaluate operator value in shader language
2024-09-09 17:51:35 +02:00
Pedro J. Estébanez 7f1989bac1 RenderingDevice: Fix uncapped mipmap sizes causing div-by-zero 2024-09-09 17:10:47 +02:00
kit 5e1c9d68aa Extract editor main screen 2024-09-09 11:06:18 -04:00
A Thousand Ships acffc53e01
[Buildsystem] Improve cache handling
Prevents cache issues by not purging cache before starting a build.
Splits cache purge related code from progress code and delays the purge
until after final build is done.
2024-09-09 16:36:56 +02:00
devloglogan 16e1d8a81b Disable some editor settings by default in the XR Editor 2024-09-09 07:15:15 -05:00
Yuri Rubinsky af92fdb0ac Add basic support to evaluate operator value in shader language 2024-09-09 15:12:11 +03:00
Giganzo 575a0b4dfb Fix below what value is invalid in default_font_size doc 2024-09-09 14:09:02 +02:00
Aaron Franke b0f99099b4
Add "Use Node Type Suffixes" scene import option 2024-09-09 01:12:14 -07:00
bruvzg b1f9271e49
[MinGW] Fix GCC ar detection. 2024-09-09 11:01:29 +03:00
Rémi Verschelde d0dc3896ad
Merge pull request #96714 from Riteo/dont-ask-me-why-they-are-different
Wayland: Make primary selection logic consistent with main clipboard
2024-09-08 23:22:26 +02:00