Commit Graph

9570 Commits

Author SHA1 Message Date
Rémi Verschelde ddb7969cb6
Merge pull request #83257 from dalexeev/gds-fix-unresolved-type-for-incomplete-expressions
GDScript: Fix unresolved datatype for incomplete expressions
2023-10-16 18:44:27 +02:00
Rémi Verschelde 6a0716dedd
Merge pull request #83123 from astillich/82998-propagate-base-class-exports
Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
Rémi Verschelde 50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Alexander Stillich 99f8751878 Fix editing exports in a base script not propagating the change to the opened property editor
This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00
Martin Capitanio 0983022e0c ThorVG: Update to v0.11.1
https://github.com/thorvg/thorvg/releases/tag/v0.11.1

Godot related:
+ [SwEngine] Enhanced the quality of the dash line corners.
+ [SVG] Fixed a regression bug related to maskContentUnit,
	userSpaceOnUse/objectBoundingBox.

Fixes #82982 icons.
Fixes #83198 svg ← png/jpg.
2023-10-16 13:48:22 +02:00
Danil Alexeev 0c2202c56e
GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
Raul Santos be1dfd3b3a
C#: Allow exporting games without C#
When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Rémi Verschelde a574c0296b
Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix
Fix OGG audio loop offset pop
2023-10-13 22:45:59 +02:00
Rémi Verschelde 325cc0178e
Merge pull request #83279 from Faless/mp/fix_delta_indexed
[MP] Fix "on change" indexed properties
2023-10-13 22:20:21 +02:00
Rémi Verschelde 56a0f22391
Merge pull request #83264 from Faless/mp/timer_and_reset_fixes
[MP] Fix synchronizer init and reset
2023-10-13 22:18:37 +02:00
Rémi Verschelde 68cc80ee58
Merge pull request #83249 from zaevi/fix_csharp_lookup_singleton_instance
C#: Fix lookup for singleton instance types.
2023-10-13 22:17:50 +02:00
strellydev 9c9f1154f8 Fix OGG audio loop offset pop.
Co-authored-by: MJacred <loesch.benny92@gmx.de>
Co-authored-by: Ellen Poe <ellen.h.poe@gmail.com>
Co-authored-by: Michael Wörner <mwoerner@semw-software.com>
2023-10-13 19:54:24 +01:00
Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Fabio Alessandrelli 9d44954a3f [MP] Fix "on change" indexed properties
Watchers were still using Object::get instead of Object::get_indexed.
2023-10-13 16:53:24 +02:00
Fabio Alessandrelli f79b90a6c0 [MP] Fix synchronizer init and reset
Fix set_multiplayer_authority not resetting the synchronizer.

Fix the reset function not clearing the watchers state.

Skip wrap around check for the first sync packet after reset.
2023-10-13 14:03:40 +02:00
bruvzg 9a1e0e4aef
[Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
Danil Alexeev 3ac61aadd7
GDScript: Fix unresolved datatype for incomplete expressions 2023-10-13 12:52:14 +03:00
Rémi Verschelde cd9fd6ddfd
Merge pull request #83216 from dalexeev/code-editor-fix-region-doc-comment
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 11:46:44 +02:00
Rémi Verschelde 85e508b570
Merge pull request #80182 from mikemar10/mikemar10/update_documentation_enetconnection_eventreceive
Fix packet details of ENetConnection EventType EVENT_RECEIVE documentation
2023-10-13 11:43:11 +02:00
Rémi Verschelde 5e9d096f06
Merge pull request #79407 from zaevi/fix_web_websocket-close-reason
[Web] Fix WebSocket returning empty close-reason.
2023-10-13 11:42:41 +02:00
Zae 55f74d99f4 C#: Fix lookup for singleton instance types. 2023-10-13 16:40:46 +08:00
Danil Alexeev 881fe67d94
Code Editor: Fix regression with using doc comments for code regions 2023-10-13 09:38:03 +03:00
Rémi Verschelde 2c79bc686e
Merge pull request #83150 from dalexeev/gds-autocomplete-static-var-on-class
GDScript: Add autocompletion for static variables accessed via class
2023-10-11 22:44:35 +02:00
Rémi Verschelde 25fa5eadd5
Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
bruvzg 899e56de5d
Re-add optional OIDN denoise as an external executable. 2023-10-11 19:52:18 +03:00
Danil Alexeev 496bee3bc7
GDScript: Add autocompletion for static variables accessed via class 2023-10-11 17:10:16 +03:00
Fabio Alessandrelli 5df7577a05 [MP] Optimize internal SceneReplicationConfig access
Use direct pointer addressing to avoid unnecessary refs/unrefs
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli 311a27281f [MP] Avoid unnecessary internal ref/unrefs
Access the various internal components (cache/replicator) via pointer,
to avoid unnecessary overhead.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli 9ce423914e [MP] Optimize internal authority checks
We already know which MultiplayerAPI a certain Node uses, so we don't
need to retrieve it via SceneTree every time.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli 61cf7d180c [MP] Optimize multiplayer NodePath caching
Only use paths during network transfer.
Use ObjectID instead of NodePaths for storing the Node <-> NetID
relations locally.
2023-10-10 14:42:48 +02:00
Rémi Verschelde 53c6c387ef
Merge pull request #83050 from k0T0z/fix-unnecessary-include
Deleting unnecessary include in GDScriptParser
2023-10-10 12:33:58 +02:00
Rémi Verschelde 7f5be552ec
Merge pull request #83049 from dalexeev/gds-docgen-fix-return-metatype-regression
GDScript DocGen: Fix regression with return metatypes
2023-10-10 12:33:34 +02:00
Raul Santos cea77d0b48
C#: Add checks to Android export
- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
Rémi Verschelde 6b727ebdd2
Merge pull request #83068 from AThousandShips/null_fix
Fix incorrect null check
2023-10-09 23:27:17 +02:00
Rémi Verschelde 9694f1d48c
Merge pull request #83051 from Repiteo/c#-untyped-to-typed-argumentnullexception
C#: Untyped to typed `ArgumentNullException`
2023-10-09 23:24:52 +02:00
Rémi Verschelde e0ea86f0a0
Merge pull request #83040 from DarioSamo/lightmapper-dda-fix
Fix `trace_ray()` function in the lightmapper missing hits with large triangles.
2023-10-09 23:24:23 +02:00
Rémi Verschelde 4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
Add C# iOS support
2023-10-09 23:23:11 +02:00
Rémi Verschelde a28dab7e82
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
Add `proxy_to_pthread` option to `platform=web`
2023-10-09 23:22:22 +02:00
Rémi Verschelde 71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
A Thousand Ships 2eef0ffb77 Fix incorrect null check 2023-10-09 23:21:30 +02:00
Andreia Gaita ee9a735c26 Add C# iOS support
This support is experimental and requires .NET 8

Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
  in the official packaging
2023-10-09 18:22:56 +02:00
Adam Scott 78c2a08fae
Add `proxy_to_pthread` option to `platform=web`
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
Saif Kandil 3e57279be2 removing unnecessary include of gdscript_warning.h as it is already included in the header file
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-09 18:00:44 +03:00
Thaddeus Crews d0cd726310
C#: untyped to typed handle null exception
• Add some missing exception/return documentation
2023-10-09 09:53:21 -05:00
Danil Alexeev faa066f9e5
GDScript DocGen: Fix regression with return metatypes 2023-10-09 17:38:54 +03:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Dario 94c60ae556 Fix trace_ray() function in the lightmapper missing hits with large triangles.
The DDA traversal had a conceptual error where it did an early termination of the search if it hit a triangle, but it didn't check if the hit position was inside the bounds of the cell being traversed. This can aid to fix light leaks such as the ones found in issue #75440.
2023-10-09 09:44:40 -03:00
Danil Alexeev de7cbe8789
Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00