Sofox
21a510b5ea
Restored Control layout properties you undo a parenting of a Control to a Container
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(cherry picked from commit 5614e6d61c
)
2023-12-07 10:27:06 +01:00
Michael Wörner
b642489dc4
Fixed reading WAV files with odd chunk sizes.
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These require a padding byte not included in the chunk size.
(cherry picked from commit 29810376b8
)
2023-12-07 10:27:04 +01:00
oeelis
4ddcfb5fb3
Fix issue with 3D scene drag and drop preview node
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(cherry picked from commit 834ccb9698
)
2023-12-07 10:27:04 +01:00
Hugo Locurcio
7fb0ec04c2
Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
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(cherry picked from commit dc3194f668
)
2023-12-07 10:27:04 +01:00
Hugo Locurcio
f84ee53a9a
Only allow MeshInstance3D-based nodes in particles emission shape node selector
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This applies to both GPUParticles3D and CPUParticles3D, as
CPUParticles3DEditor inherits from GPUParticles3DEditorBase.
(cherry picked from commit c6a16b176e
)
2023-12-07 10:27:04 +01:00
Saracen
7b9bf3df64
Fix imported track flag on sliced animations.
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(cherry picked from commit 57f1e5dcdc
)
2023-12-07 10:27:03 +01:00
Juan Linietsky
bd2cad52ed
Comment the shader template light function by default
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This is a minor usability tweak.
The light functions replace the default ones, so even if empty
they will avoid the current shader to have proper lighting and
users will have no idea why.
Code was changed to have the shader function commented by default,
indicating that uncommenting replaces the default function.
(cherry picked from commit c430ff2396
)
2023-12-07 10:27:03 +01:00
aXu-AP
ffe935815e
Fix UV editor not using texture transform
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(cherry picked from commit d7e5c25e4a
)
2023-12-07 10:27:02 +01:00
Yuri Sizov
3a67eb2675
Disable a prohibitively slow code branch when reparenting nodes
2023-11-29 17:39:39 +01:00
Rémi Verschelde
c17d73f140
i18n: Sync translations with Weblate
2023-11-29 17:21:35 +01:00
bruvzg
27ca31f359
[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 12:44:30 +02:00
clayjohn
549a83eee2
Suppress surface upgrade warnings when showing SurfaceUpgradeTool warning
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Also ensure the EditorProgress dialogue shows correct numbers
2023-11-22 15:35:50 -07:00
Rémi Verschelde
fa4a65387e
Merge pull request #85227 from KoBeWi/when_two_IDs_fight_the_editor_suffers
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Fix crash caused by conflicting menu option IDs
2023-11-22 21:57:14 +01:00
Yuri Sizov
10b70e2498
Rework the surface upgrade tool to inform users without blocking
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This removes the immediate confirmation dialog and insteads prints the
message to the editor log (and it also appears as a toast). The immediate dialog
is a devil's plaything, and it cannot be used in this scenario (if it can be used
anywhere at all). The condition that triggers the SUT can happen during any
attempt by the rendering server to read a mesh. This means it will conflict
with a number of editor processes, like loading, importing, preview
generation, export, CLI mode, etc.
So while this is less on the nose as far as informing users goes, it's also
our best option to use the log and the toaster.
2023-11-22 19:03:14 +01:00
kobewi
c6fec68a3e
Fix crash caused by conflicting menu option IDs
2023-11-22 17:28:40 +01:00
Rémi Verschelde
a34814b0b6
Merge pull request #85205 from jsjtxietian/grab-focus
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Set some window in visual shader editor to be exclusive
2023-11-22 13:59:50 +01:00
Rémi Verschelde
ca245295ae
Merge pull request #85193 from TokageItLab/fix-seek-mixer
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Fix seeking bug in AnimationPlayerEditor
2023-11-22 13:59:45 +01:00
Rémi Verschelde
51bca1b586
Merge pull request #85154 from KoBeWi/yo_dawg_I_heard_you_like_saving_scen-JUST_STOP_IT
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Avoid saving scene while already saving the scene
2023-11-22 13:59:37 +01:00
jsjtxietian
b7ba667dcf
Set some window in visual shader editor to be exclusive
2023-11-22 17:58:18 +08:00
Silc Lizard (Tokage) Renew
21833f3dfd
Fix seeking bug in AnimationPlayerEditor
2023-11-22 06:43:26 +09:00
Rémi Verschelde
7022271291
i18n: Sync translations with Weblate
2023-11-21 16:08:36 +01:00
Rémi Verschelde
c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
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Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
Rémi Verschelde
9c0692f30e
Merge pull request #85169 from jsjtxietian/fix-project-name-overriden
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Fix project name being overwritten everytime `show_dialog` is called
2023-11-21 15:06:55 +01:00
jsjtxietian
b8d7a43f73
Fix project name being overwrite everytime `show_dialog` is called
2023-11-21 19:50:01 +08:00
kobewi
d84ba48d8f
Avoid saving scene while already saving the scene
2023-11-20 21:57:21 +01:00
kobewi
2c72558ad0
Add Save As... option to EditorResourcePicker
2023-11-20 21:05:17 +01:00
Yuri Sizov
fdaee9ee89
Prevent the surface upgrade tool from running during export
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Also add an explicit way to trigger the tool manually
at user's will.
2023-11-20 15:36:45 +01:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Rémi Verschelde
80e1672836
i18n: Sync translations with Weblate
2023-11-16 17:38:43 +01:00
Rémi Verschelde
b049ac43ba
Merge pull request #84927 from bruvzg/macos_ext_frame_upd
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[macOS] Process events before changing title style to update window frame.
2023-11-16 14:52:28 +01:00
Rémi Verschelde
cc135c5821
Merge pull request #84931 from YuriSizov/editor-hot-topic-hot-keys
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Make script/shader editor save shortcuts unique again
2023-11-15 14:32:22 +01:00
Rémi Verschelde
d89c5313a5
Merge pull request #83290 from trollodel/move_progress_dialog_on_open
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Keep focus on floating window when showing ProgressDialog
2023-11-15 14:32:07 +01:00
Yuri Sizov
0f5a14c397
Make script/shader editor save shortcuts unique again
2023-11-15 14:10:12 +01:00
Rémi Verschelde
6d47eff457
Merge pull request #83104 from jsjtxietian/fix-crash-when-reimport-animation-while-playing
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Fix editor crash when re-importing GLTF while animation is playing
2023-11-15 13:15:54 +01:00
bruvzg
c64c1053e9
[macOS] Process events before changing title style to update window frame.
2023-11-15 09:33:23 +02:00
jsjtxietian
3c10493d0b
Fix Editor crash when re-importing GLTF while animation is playing
2023-11-15 11:13:42 +08:00
Rémi Verschelde
6197f0952b
Merge pull request #84872 from alesliehughes/res_import_scene
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Fix Resource Importer use after free
2023-11-14 23:30:53 +01:00
Rémi Verschelde
ff5ac866e8
Donors: Change tiers to match Dev Fund, sync latest data
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The new list includes all donors listed on fund.godotengine.org,
together with the ones still on Patreon on matching tiers.
We haven't yet updated Patreon tiers to match the Dev Fund, so donors
who used to be listed under "Silver donors" are now grandfathered under
the "Gold members" category from the Dev Fund.
2023-11-14 15:40:44 +01:00
Alistair Leslie-Hughes
b0e0615075
Fix Resource Importer use after free
2023-11-14 16:39:41 +11:00
Rémi Verschelde
85ecb853cf
Merge pull request #83652 from KoBeWi/PROPERTY_HINT_DOC_IS_FULL
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Fill remaining global scope constant descriptions
2023-11-14 00:02:58 +01:00
kobewi
da55c06322
Save scene when saving built-in resource
2023-11-13 16:34:17 +01:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
Rémi Verschelde
4123f1371f
Merge pull request #84797 from akien-mga/silence-warning-about-skipping-dirs-with-godot-project
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Remove EditorFileDialog warning when skipping project directories
2023-11-12 23:00:54 +01:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
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Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde
e03f47cb7c
Remove EditorFileDialog warning when skipping project directories
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We might need better UX to handle this in EditorFileDialog, showing the
directories as greyed out with a tooltip, but for now this silences a warning
that users have no control over.
We keep the warning only in the initial project scan.
2023-11-12 19:05:05 +01:00
Rémi Verschelde
d443f127ef
Merge pull request #83708 from Guilhermev25/shaders-renames
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Fix wrong shader rename
2023-11-12 16:57:00 +01:00
Rémi Verschelde
3e23755d24
Merge pull request #83430 from RandomShaper/fix_onion_audio
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Fix onion skinning internals activating audio/method/animation tracks
2023-11-12 16:56:30 +01:00
Rémi Verschelde
87ba798cba
Merge pull request #84779 from m4gr3d/keep_android_build_window_open_on_failure
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Preserve the output from the gradle build command
2023-11-12 12:15:54 +01:00
Fredia Huya-Kouadio
136b7f9c52
Preserve the output from the gradle build command
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Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00