kobewi
675594e9cd
Fix crash with nested resources
2022-04-25 00:06:11 +02:00
kobewi
31a23ab33f
Improve descriptions for drag methods
2022-04-24 20:41:00 +02:00
Clay John
e80aedbf20
Merge pull request #60378 from clayjohn/ParticlesMaterial-clamp
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Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-24 10:37:27 -07:00
Clay John
1c7e7f93e1
Merge pull request #60448 from Shnazzy/fix-compile-error-material-storage
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Fixed ambiguous references to "Shader" and "Material" classes
2022-04-24 10:36:57 -07:00
Hugo Locurcio
5626d026d8
Add an external link editor icon
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This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-24 17:26:29 +02:00
K. S. Ernest (iFire) Lee
6184c6a338
Merge pull request #59763 from Gallilus/Improve-VisualScript-search-and-instancing-of-nodes
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Improve VisualScript search and instancing of nodes
2022-04-24 06:21:57 -07:00
RedHeadphone
f603c75035
correct initial cpu particle velocity
2022-04-24 14:50:42 +05:30
Aaron Franke
fb6aaacaed
Fix type name typo in Debug Adapter Protocol
2022-04-24 03:21:23 -05:00
Yuri Rubinsky
01f184178b
Merge pull request #60488 from aaronfranke/vector4ddecompose
2022-04-24 10:36:41 +03:00
Silc 'Tokage' Renew
df89969865
fixed rotated RootMotionView grid glitch
2022-04-24 15:46:39 +09:00
Aaron Franke
80aaca42ec
Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin
2022-04-24 01:31:53 -05:00
Clay John
292e34c6a8
Merge pull request #60460 from GTcreyon/master
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Changed "pair" to "triplet" in Vector3 definition
2022-04-23 23:26:39 -07:00
Clay John
187daffbfc
Merge pull request #60336 from TokageItLab/fix-root-motion-rotation-init
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Fixed wrong init value of root motion rotation
2022-04-23 18:45:02 -07:00
K. S. Ernest (iFire) Lee
44b6ee001e
Discard images from gltf import for the animation library.
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This is an optimization.
2022-04-23 17:41:34 -07:00
Thakee Nathees
09835f3cc5
ItemList selection bug && navigation bug fixed
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Co-authored-by: kobewi <kobewi4e@gmail.com>
2022-04-24 00:31:02 +02:00
FireForge
3073b85de9
Rename theme properties to include underscores
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- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
GTcreyon
ce1fcfcff9
Changed "pair" to "triplet" in Vector3 definition
2022-04-23 12:15:14 +01:00
Marcel Admiraal
334ebd7eb7
Replace index iterators with for each loops.
2022-04-23 09:45:44 +02:00
Haoyu Qiu
24febff2dc
Remove Array link in description of PackedArrays
2022-04-23 11:06:02 +08:00
Aaron Franke
7d6f87899e
Merge pull request #60201 from laws65/datetime-string-message-fix
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Proper (in)validation of negative values in datetime strings and datetime dicts
2022-04-22 19:21:31 -05:00
Shnazzy
4ef7372d9e
Fixed ambiguous reference to "Shader" and "Material" classes in drivers/gles3/storage/material_storage.cpp
2022-04-22 19:50:19 -04:00
kobewi
e96b773c81
Remove RESET tracks after removing tracks
2022-04-23 00:40:28 +02:00
Nathan Franke
1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-22 17:13:08 -05:00
SnailRhymer
da8bfbf278
Add detail to some error messages in wsl_client
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Add messages, and add expected and actual values to other messages in _verify_headers for easier troubleshooting.
2022-04-22 22:00:06 +01:00
kobewi
cf74b36740
Fix RESET animation not being created
2022-04-22 22:28:15 +02:00
Paulb23
c1d445f1e5
Add inital TextEdit UnitTests
2022-04-22 21:09:48 +01:00
Yuri Roubinsky
8bf632240d
Continue to improve vector4 type in visual shaders
2022-04-22 22:29:26 +03:00
Marcel Admiraal
2f225bf2c5
Remove superfluous check for minimum Android SDK.
2022-04-22 18:55:45 +02:00
Paulb23
7f62a74927
Multiple small TextEdit Bug Fixes
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Fixed line_drawing_cache not containing anything
Fixed is_move_caret_on_right_click_enabled requiring the context menu to be enabled
Fixed when selecting_enabled is false not disabling shift + click
Fixed when selecting_enabled is false not being able to drag the caret
Fixed _delete emitting signals when nothing had changed.
Fixed insert_line_at up causing a visual update
Fixed get_pos_at_line_column returning a valid position when it was invalid
Fixed set_caret_column unnecessary emitting "caret_changed" when the column is greater then the line
Fixed select_word_under_caret not accepting the edges of words
Fixed select_word_under_caret moving the caret to the start of the line when no word was found
Fixed get_selection_line and get_selection_column not checking if the selection was enabled
Fixed set_line_as_center_visible throwing errors if it would show line 0
Fixed set_line_as_center_visible being off by one
Fixed set_line_as_last_visible not being able to show the first line
Fixed pressing UP and the end of a wrapped line sending the caret to col 0 rather then then persevering the position.
2022-04-22 17:53:14 +01:00
Marcel Admiraal
22ca5b2eba
Remove superfluous Android InputManager interface and implementation
2022-04-22 18:52:06 +02:00
Pawel Lampe
66856d5fb0
Fix crash in `GodotNavigationServer::map_get_path`
2022-04-22 18:49:45 +02:00
Paulb23
5e4e4967fe
Use Input::push_input for tests plus extra mouse testing
2022-04-22 17:39:12 +01:00
Marcel Admiraal
988432b8bb
Remove superfluous null check
2022-04-22 17:33:27 +02:00
Haoyu Qiu
caf8e5e339
Close FileAccess before accessing it with DirAccess
2022-04-22 18:15:31 +08:00
bruvzg
be611c1c05
Implement Label3D node.
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Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
AndreaCatania
4066349488
Add mutable OAHashMap::lookup_ptr function to fix mutability.
2022-04-22 09:20:15 +02:00
ShimmyShaman
b3922a42e9
improved error msg for gdscript load_source_code
2022-04-22 16:10:48 +12:00
Joan Fons
0d57bbaae5
Add missing color pass flags to the valid list
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Some valid flag combinations were missing, causing error spam in certain situations.
2022-04-21 12:37:56 +02:00
FireForge
f563337251
Show typed Array type in Array editor
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- Use vformat() and TTR() for Array editor button text
2022-04-20 22:59:51 -05:00
FireForge
1f60584970
Add an inspector preview for BitMap
2022-04-20 22:20:31 -05:00
Hendrik Brucker
a93834c819
Add gradient resource preview generator
2022-04-21 00:08:35 +02:00
FireForge
a384031326
Fix UndoRedo in Gradient editor
2022-04-20 15:41:30 -05:00
Timo Schwarzer
4d3a7ad6ca
Vibrate using iOS haptics engine on supported devices
2022-04-20 22:28:29 +02:00
Yuri Roubinsky
540fca147d
Fix typo in `GDScript::range` doc
2022-04-20 19:38:49 +03:00
bruvzg
defcd0c57e
Avoid setting sub-window or started project window positions, if it's impossible to get screen rect.
2022-04-20 11:10:33 +03:00
bruvzg
c0cc41d6c1
Improve embedded PCK loading and exporting.
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Windows export process:
Limit size of executable with embedded PCK to 4 GB.
Use "rcedit" before embedding PCK.
Capture and process "rcedit" errors.
Windows, Linux:
Add support for PCK loading from executable "pck" section.
2022-04-20 11:09:59 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4
2022-04-20 08:33:42 +03:00
Haoyu Qiu
925e8c8f3e
Validate input in OpenXR array setter
2022-04-20 11:00:58 +08:00
Haoyu Qiu
0e5c41857c
Validate input in NoiseTexture::set_seamless_blend_skirt()
2022-04-20 10:47:28 +08:00