Juan Linietsky
a36a774897
Fixes
...
-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Juan Linietsky
7dbc19f32d
Merge pull request #1000 from sanikoyes/Pr-tween-fix
...
Pr-tween-fix
2014-12-19 11:59:26 -02:00
Juan Linietsky
f2417b7a59
Merge pull request #1002 from astillich/pulseaudio
...
PulseAudio backend
2014-12-19 10:57:08 -02:00
Alexander Stillich
f2843209a5
Implemented PulseAudio backend and fixed audio driver selection on X11
2014-12-19 13:44:34 +01:00
sanikoyes
64f77aa8f3
1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
...
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
Juan Linietsky
04362defe7
Merge pull request #985 from adolson/toggle-comment-shortcut-fix
...
change shortcut for toggle-comment to Ctrl+K
2014-12-18 09:58:13 -02:00
Juan Linietsky
35b0b3bc1d
Merge pull request #986 from TheoXD/_tree_multiselect_move
...
Selected node(s) can now be moved up and down in scene tree dock.
2014-12-18 03:13:55 -02:00
Juan Linietsky
36414e91c9
Merge pull request #987 from sanikoyes/Pr-crash-in-scrip-init
...
Fix crash when gd-script _init fail
2014-12-18 02:54:50 -02:00
TheoXD
b3d8a72be9
Small clean-up..
2014-12-18 05:52:27 +01:00
sanikoyes
4ccdbde845
Fix crash when gd-script _init fail
2014-12-18 12:50:47 +08:00
TheoXD
f27282e087
Restricted to same parent, seem to work better now.
2014-12-18 05:46:03 +01:00
TheoXD
4bf86bdd43
Selected node(s) can now be moved up and down in scene tree dock.
2014-12-18 03:38:24 +01:00
Dana Olson
1a6628f5a3
change shortcut for toggle-comment to Ctrl+K
2014-12-17 15:57:39 -05:00
Juan Linietsky
bed3b7f092
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-17 10:51:45 -03:00
Juan Linietsky
92f28a5028
oops, C++11 makes me screw up
2014-12-17 10:45:02 -03:00
Juan Linietsky
0c3f14087c
Merge pull request #984 from orbitcowboy/master
...
xml_parser: check array length index before accessing the array.
2014-12-17 10:18:08 -02:00
Juan Linietsky
8347e008c2
-removed annoying pragma
2014-12-17 09:14:25 -03:00
Juan Linietsky
c8b2a5f64a
-added brace matching to go with the new code completion
2014-12-17 01:53:34 -03:00
Juan Linietsky
fd4648c081
-fixed crash reported by n-pigeon
2014-12-16 23:46:55 -03:00
Juan Linietsky
2dd302ff90
-fix compilation issue
...
-fix missing built-ins in completion
-fix parse error
2014-12-16 23:17:35 -03:00
Juan Linietsky
d55f95e0d2
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98
New Code Completion
...
-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
orbitcowboy
378fb0bace
xml_parser: check array length index before accessing the array.
2014-12-16 21:16:48 +01:00
Juan Linietsky
1664cd6710
Merge pull request #980 from UsernameIsAReservedWord/fix-demo-3d-mousepick
...
fix demo 3d mousepick test
2014-12-16 12:55:14 -02:00
yg2f
ef02ef2867
fix demo 3d mousepick test
...
add the missing camera parameter to the _input_event()
2014-12-16 15:17:29 +01:00
Juan Linietsky
99cf6c0dc4
Update README.md
2014-12-15 22:41:50 -03:00
Juan Linietsky
7eb5d049c2
version bump to stable
2014-12-15 15:49:18 -03:00
Juan Linietsky
089d7fa171
Small batch of fixes
...
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Juan Linietsky
be4e40e90a
compilation fix
2014-12-08 16:09:29 -03:00
Juan Linietsky
3aed5de7a9
version update for rc2
2014-12-08 15:51:27 -03:00
Juan Linietsky
6851f9bfae
Small Fixes
...
-=-=-=-=-=-
-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky
9df8d5f616
Merge pull request #916 from quabug/commit
...
Add move_child_notify method in Node class
2014-12-08 16:46:51 -02:00
Juan Linietsky
0114ac2192
Merge pull request #939 from marynate/PR-tween-demo-icon
...
Add missing icon.png to tween demo
2014-12-08 16:45:15 -02:00
Juan Linietsky
811dabb645
Merge pull request #940 from marynate/PR-fix-isim-build
...
Update ios simulator build config file
2014-12-08 16:45:02 -02:00
Juan Linietsky
ac83dc8f3c
Merge pull request #941 from adolson/confirm-insert-track
...
remove old unused pref, added new confirm insert track
2014-12-08 16:44:36 -02:00
Dana Olson
dc694f49b8
remove old unused pref, added new confirm insert track
2014-12-08 04:35:06 -05:00
marynate
88f58c5c26
Update ios simulator build config file to build under new ios SDK
2014-12-08 13:58:39 +08:00
marynate
45c9e169d9
Add missing icon.png to tween demo
2014-12-08 13:21:05 +08:00
Juan Linietsky
10b371516b
More Fixes
...
-=-=-=-=-=
-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Juan Linietsky
da91ca7164
Merge pull request #933 from adolson/alt-arrows-editor-fix
...
Alt+arrows editor undo/redo fix
2014-12-07 11:25:00 -02:00
Dana Olson
380f12def2
now undo/redo supported
2014-12-07 02:21:49 -05:00
Dana Olson
05801b9265
apply patch #882 from dcubix
2014-12-07 01:07:00 -05:00
Juan Linietsky
c940212b89
more bugfixes
2014-12-07 02:39:51 -03:00
Juan Linietsky
efb257c675
missing fix in file
2014-12-07 02:31:43 -03:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
...
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky
f7c9a4a0a8
Merge pull request #917 from thomassigurdsen/master
...
SConstruct imports multiprocessing, which is then never used
2014-12-03 19:28:57 -02:00
Thomas Sigurdsen
c981f5409f
Remove multiprocessing from imports in SConstruct
...
Rationale: unused import, also prevented scons from building on my
setup.
2014-12-03 17:36:29 +01:00
quabug
25f8f5339a
use tab instead of space
2014-12-03 13:29:28 +08:00
quabug
4a71142623
Add move_child_notify method in Node class
2014-12-03 13:22:06 +08:00
Juan Linietsky
8ad12525a9
-fixes to vmethod for button
2014-12-02 17:26:56 -03:00