Commit Graph

640 Commits

Author SHA1 Message Date
Juan Linietsky a36a774897 Fixes
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-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Juan Linietsky 7dbc19f32d Merge pull request #1000 from sanikoyes/Pr-tween-fix
Pr-tween-fix
2014-12-19 11:59:26 -02:00
Juan Linietsky f2417b7a59 Merge pull request #1002 from astillich/pulseaudio
PulseAudio backend
2014-12-19 10:57:08 -02:00
Alexander Stillich f2843209a5 Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
sanikoyes 64f77aa8f3 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
Juan Linietsky 04362defe7 Merge pull request #985 from adolson/toggle-comment-shortcut-fix
change shortcut for toggle-comment to Ctrl+K
2014-12-18 09:58:13 -02:00
Juan Linietsky 35b0b3bc1d Merge pull request #986 from TheoXD/_tree_multiselect_move
Selected node(s) can now be moved up and down in scene tree dock.
2014-12-18 03:13:55 -02:00
Juan Linietsky 36414e91c9 Merge pull request #987 from sanikoyes/Pr-crash-in-scrip-init
Fix crash when gd-script _init fail
2014-12-18 02:54:50 -02:00
TheoXD b3d8a72be9 Small clean-up.. 2014-12-18 05:52:27 +01:00
sanikoyes 4ccdbde845 Fix crash when gd-script _init fail 2014-12-18 12:50:47 +08:00
TheoXD f27282e087 Restricted to same parent, seem to work better now. 2014-12-18 05:46:03 +01:00
TheoXD 4bf86bdd43 Selected node(s) can now be moved up and down in scene tree dock. 2014-12-18 03:38:24 +01:00
Dana Olson 1a6628f5a3 change shortcut for toggle-comment to Ctrl+K 2014-12-17 15:57:39 -05:00
Juan Linietsky bed3b7f092 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-17 10:51:45 -03:00
Juan Linietsky 92f28a5028 oops, C++11 makes me screw up 2014-12-17 10:45:02 -03:00
Juan Linietsky 0c3f14087c Merge pull request #984 from orbitcowboy/master
xml_parser: check array length index before accessing the array.
2014-12-17 10:18:08 -02:00
Juan Linietsky 8347e008c2 -removed annoying pragma 2014-12-17 09:14:25 -03:00
Juan Linietsky c8b2a5f64a -added brace matching to go with the new code completion 2014-12-17 01:53:34 -03:00
Juan Linietsky fd4648c081 -fixed crash reported by n-pigeon 2014-12-16 23:46:55 -03:00
Juan Linietsky 2dd302ff90 -fix compilation issue
-fix missing built-ins in completion
-fix parse error
2014-12-16 23:17:35 -03:00
Juan Linietsky d55f95e0d2 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
Juan Linietsky bcf27feb98 New Code Completion
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-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
orbitcowboy 378fb0bace xml_parser: check array length index before accessing the array. 2014-12-16 21:16:48 +01:00
Juan Linietsky 1664cd6710 Merge pull request #980 from UsernameIsAReservedWord/fix-demo-3d-mousepick
fix demo 3d mousepick test
2014-12-16 12:55:14 -02:00
yg2f ef02ef2867 fix demo 3d mousepick test
add the missing camera parameter to the _input_event()
2014-12-16 15:17:29 +01:00
Juan Linietsky 99cf6c0dc4 Update README.md 2014-12-15 22:41:50 -03:00
Juan Linietsky 7eb5d049c2 version bump to stable 2014-12-15 15:49:18 -03:00
Juan Linietsky 089d7fa171 Small batch of fixes
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-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Juan Linietsky be4e40e90a compilation fix 2014-12-08 16:09:29 -03:00
Juan Linietsky 3aed5de7a9 version update for rc2 2014-12-08 15:51:27 -03:00
Juan Linietsky 6851f9bfae Small Fixes
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-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky 9df8d5f616 Merge pull request #916 from quabug/commit
Add move_child_notify method in Node class
2014-12-08 16:46:51 -02:00
Juan Linietsky 0114ac2192 Merge pull request #939 from marynate/PR-tween-demo-icon
Add missing icon.png to tween demo
2014-12-08 16:45:15 -02:00
Juan Linietsky 811dabb645 Merge pull request #940 from marynate/PR-fix-isim-build
Update ios simulator build config file
2014-12-08 16:45:02 -02:00
Juan Linietsky ac83dc8f3c Merge pull request #941 from adolson/confirm-insert-track
remove old unused pref, added new confirm insert track
2014-12-08 16:44:36 -02:00
Dana Olson dc694f49b8 remove old unused pref, added new confirm insert track 2014-12-08 04:35:06 -05:00
marynate 88f58c5c26 Update ios simulator build config file to build under new ios SDK 2014-12-08 13:58:39 +08:00
marynate 45c9e169d9 Add missing icon.png to tween demo 2014-12-08 13:21:05 +08:00
Juan Linietsky 10b371516b More Fixes
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-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Juan Linietsky da91ca7164 Merge pull request #933 from adolson/alt-arrows-editor-fix
Alt+arrows editor undo/redo fix
2014-12-07 11:25:00 -02:00
Dana Olson 380f12def2 now undo/redo supported 2014-12-07 02:21:49 -05:00
Dana Olson 05801b9265 apply patch #882 from dcubix 2014-12-07 01:07:00 -05:00
Juan Linietsky c940212b89 more bugfixes 2014-12-07 02:39:51 -03:00
Juan Linietsky efb257c675 missing fix in file 2014-12-07 02:31:43 -03:00
Juan Linietsky c79be979d4 Batch of Bugfixes
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-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky f7c9a4a0a8 Merge pull request #917 from thomassigurdsen/master
SConstruct imports multiprocessing, which is then never used
2014-12-03 19:28:57 -02:00
Thomas Sigurdsen c981f5409f Remove multiprocessing from imports in SConstruct
Rationale: unused import, also prevented scons from building on my
setup.
2014-12-03 17:36:29 +01:00
quabug 25f8f5339a use tab instead of space 2014-12-03 13:29:28 +08:00
quabug 4a71142623 Add move_child_notify method in Node class 2014-12-03 13:22:06 +08:00
Juan Linietsky 8ad12525a9 -fixes to vmethod for button 2014-12-02 17:26:56 -03:00