Rémi Verschelde
569541bafc
Merge pull request #5790 from neikeq/pr-issue-1149
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MenuButton: Fix event propagation with dialogs
2016-07-19 07:36:25 +02:00
Jaroslaw Filiochowski
be560a750c
Hide tooltip if new mouse position's tooltip is empty
2016-07-19 07:07:53 +02:00
Jaroslaw Filiochowski
1e7b9c509f
Don't start a new tooltip timer for the same tooltip
2016-07-19 07:07:40 +02:00
Juan Linietsky
b49476a011
Merge pull request #5731 from neikeq/pr-issue-5642
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LineEdit: Fix rtl scrolling with mouse drag selection
2016-07-18 19:29:24 -03:00
Ignacio Etcheverry
78819b6b54
Label: Added `get_visible_line_count` method
2016-07-18 23:33:06 +02:00
Juan Linietsky
7a4d67ae71
Property convert images to RGBA before applying hq2x, fixes #5168
2016-07-18 18:30:30 -03:00
Ignacio Etcheverry
c45837cf3f
MenuButton: Fix event propagation with dialogs
2016-07-18 23:06:14 +02:00
Juan Linietsky
f93e333e85
Properly transform sub-viewport input, closes #3580
2016-07-18 17:16:49 -03:00
Juan Linietsky
f10bd217a2
properly fixed notificaitons for theme changed, closes #5774
2016-07-18 16:41:59 -03:00
Rémi Verschelde
e91bd708d9
Merge pull request #5777 from Paulb23/caret_stretching
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Fixed caret width on tabs
2016-07-18 16:57:12 +02:00
Rémi Verschelde
f53e7efefe
Merge pull request #5527 from djrm/color_picker_fixes
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Color picker fixes
2016-07-18 16:43:41 +02:00
Paulb23
5505f0c776
Fixed caret width on tabs
2016-07-18 15:15:40 +01:00
Juan Linietsky
254d79a560
Add a function to notify font users that the font changed. Closes #5774
2016-07-18 10:00:26 -03:00
Rémi Verschelde
be563a1663
Merge pull request #5757 from Razzlegames/blendIndexFix
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Could not use pre multiply alpha for material in editor
2016-07-18 00:54:38 +02:00
Rémi Verschelde
4958963abe
Merge pull request #5742 from Ovnuniarchos/TreeItemSetButton
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TreeItem.set_button exposed.
2016-07-18 00:53:39 +02:00
Rémi Verschelde
62eae7cbe2
Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
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Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde
3183834c5d
Merge pull request #5657 from Paulb23/block_caret
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Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Kyle Luce
4e69bc3bff
Could not use pre multiply alpha for material in editor
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- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
a blend mode is added
2016-07-17 11:09:47 -07:00
Rémi Verschelde
7b28976af5
Merge pull request #5755 from TheHX/issue-5716
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Fix empty reference pages after restarting Godot
2016-07-17 19:06:03 +02:00
Franklin Sobrinho
18f165b494
Fix empty reference pages after restarting Godot
2016-07-17 13:29:50 -03:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
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Part of #5031
2016-07-17 18:25:21 +02:00
Ovnuniarchos
3698332f6b
Exposed mode, access, filters, and show hidden files to the editor. Also, two functions to get/set the filter list.
2016-07-17 03:00:51 +02:00
Ovnuniarchos
10be575aa1
TreeItem.set_button exposed.
2016-07-16 22:36:19 +02:00
Ignacio Etcheverry
671c21dce7
MenuButton: Fix regression
2016-07-16 15:16:26 +02:00
Ignacio Etcheverry
f9d1e03018
MenuButton: Avoid event propagation if handled as hotkey
2016-07-16 14:36:55 +02:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
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Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Ignacio Etcheverry
71ee8eeb3f
LineEdit: Fix rtl scrolling with mouse drag selection
2016-07-15 22:57:46 +02:00
Daniel J. Ramirez
7b846d62ac
Color picker fixes:
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- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396
- fixed HS bars going outside the control area
- fixed color text field changing to hex mode even if script mode was selected
2016-07-15 13:33:01 -05:00
Paulb23
b550471a14
Fixed breakpoint gutter toggle not updating when game is running, issue 5712
2016-07-15 15:02:55 +01:00
Paulb23
54f720ac06
Added block caret to TextEdit
2016-07-12 16:07:17 +01:00
Rémi Verschelde
c0e6395526
Merge pull request #5638 from TheHX/tree-buttons
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Fix tree drawing the pressed stylebox in all buttons in the column
2016-07-12 07:28:02 +02:00
Paulb23
12e3bb1f01
Removed duplicate color
2016-07-11 15:40:04 +01:00
Paulb23
28356a7d63
Expose highlight all occurrences
2016-07-11 15:20:01 +01:00
Paulb23
21385d9ecb
Expose show line numbers
2016-07-11 15:11:35 +01:00
Paulb23
cc133c9289
Expose colors to theme
2016-07-11 14:57:32 +01:00
Paulb23
a9956be63d
Added completion font colors
2016-07-11 14:25:56 +01:00
Juan Linietsky
b41be2d1a9
Merge pull request #4854 from Razzlegames/screenToLocal
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Conversion function for screen coords to local Canvas coords
2016-07-11 02:26:58 -03:00
Kyle Luce
605193b22f
Conversion function for screen coords to local Canvas coords
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- Useful if you need to Convert screen coords to the coordinate space of a
CanvasItem, but don't have an associated InputEvent to use in
#make_event_local.
For example, if you have a particular point on the screen you'd like to project
into World Space, for various reasons, you would use this function on the root
of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10 16:06:57 -07:00
Franklin Sobrinho
5708006340
Fix tree drawing the pressed stylebox in all buttons in the column
2016-07-10 19:03:43 -03:00
Rémi Verschelde
d37ef5990b
Merge pull request #5627 from Paulb23/fixed_highlighting_highlighted_section
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Fixed highlight all occurrences highlighing highlighted section
2016-07-10 19:42:56 +02:00
Juan Linietsky
46bb02991f
Merge pull request #5270 from lonesurvivor/master
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Added Tile Origin = Bottom Left option to the TileMap
2016-07-10 13:41:33 -03:00
Juan Linietsky
223ca1363c
Merge pull request #5352 from m4nu3lf/master
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AnimationTreePlayer filters improved
2016-07-10 13:40:56 -03:00
Juan Linietsky
7af77e1b7b
Merge pull request #5606 from akien-mga/pr-rtl-raw-text
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RichTextLabel: Fix adding raw text when bbcode is disabled
2016-07-10 13:07:04 -03:00
Juan Linietsky
49b288d331
Add function to get the list of samples, closes #5561
2016-07-10 13:00:42 -03:00
Juan Linietsky
b06eca108a
Merge pull request #5490 from timoschwarzer/master
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Add new Camera2D alignment functions
2016-07-10 12:39:50 -03:00
Juan Linietsky
5bb552273b
Merge pull request #5489 from jejung/richtextlabel-get_text
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RichTextLabel-get_text
2016-07-10 12:38:28 -03:00
Paulb23
d43adcbb1e
Fixed highlight all occurrences highlighing highlighted section
2016-07-10 16:10:54 +01:00
Ovnuniarchos
061cadcae5
LineEdit placeholder now accepts translated strings.
2016-07-10 00:39:17 +02:00
Juan Linietsky
864c0e84de
line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
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It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
Juan Linietsky
1d6be8b00d
Changed tree so shift-selection skips folded children, closes #5515
2016-07-09 13:15:45 -03:00
Rémi Verschelde
3a70d4a072
Merge pull request #5589 from akien-mga/pr-unused-var
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Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde
3816fe9d19
RichTextLabel: Fix adding raw text when bbcode is disabled
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Fixes #5605 .
2016-07-09 14:26:49 +02:00
Rémi Verschelde
a15de80942
classref: Fix arg name for is_action_pressed/released
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Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Franklin Sobrinho
6b154c9706
Fix own world option of Viewport.
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It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08 14:27:19 -03:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
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Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Rémi Verschelde
454b210242
Remove unused variables (third pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Juan Linietsky
7c1ab42571
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
2016-07-06 23:46:04 -03:00
Juan Linietsky
17e4ead62a
Fix several bugs related to node duplication and signals, closes #5405
2016-07-06 21:43:31 -03:00
Juan Linietsky
a78226c32c
Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403
2016-07-06 20:36:37 -03:00
Franklin Sobrinho
5c3c87206b
Fix TreeItem range editing by dragging on the inspector
2016-07-04 12:14:49 -03:00
George Marques
55b8a353f5
Fix completion string check when column = 0
2016-07-03 18:49:58 -03:00
George Marques
ec18b97f5c
Stop completion when the match is perfect
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to avoid the completion insisting showing up after a completion.
2016-07-03 11:34:23 -03:00
George Marques
805b668d7f
Fix code completion sorting
2016-07-03 11:32:30 -03:00
Juan Linietsky
ec94dd7eee
Fixed the order of input, reverts #4384 , closes #5361
2016-07-01 11:42:09 -03:00
Juan Linietsky
8cbb154466
Color picker was getting too much focus, made it get not as much focus.
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This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
Juan Linietsky
3185ce64c5
Invalidate key focus if not visible, fixes #5354
2016-07-01 10:42:33 -03:00
Juan Linietsky
db9335f4c1
Improved drag&drop to work as n-piggeon wants to use, closes #5342
2016-07-01 10:34:38 -03:00
Juan Linietsky
f6725f9768
throw error if GridContainer::set_columns goes below 1, closes #5316
2016-06-30 18:54:54 -03:00
Juan Linietsky
b391306828
Make both signals be ordered and samplelibrary items too, fixes scenes changing for git, closes #5289
2016-06-30 18:43:47 -03:00
Juan Linietsky
89bb72b2d3
Only emit item_selected once per Tree row, closes #5280
2016-06-30 17:52:32 -03:00
Paulb23
050a514799
Fixed signal connection prints when moving docks, issue 5498
2016-06-30 15:12:14 +01:00
Timo Schwarzer
185ba75bfa
Fix Camera2D header for align()
2016-06-30 16:07:48 +02:00
Rémi Verschelde
a99ca66ce5
Merge pull request #5449 from sanikoyes/Pr-placeholder-line-edit
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Add placeholder property for line_edit
2016-06-30 08:06:26 +02:00
Rémi Verschelde
da2f7e3c38
Merge pull request #5419 from djrm/shortcuts
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Shortcuts for script switching in script Mode
2016-06-30 08:04:26 +02:00
Rémi Verschelde
fcf6977610
Merge pull request #5487 from Paulb23/function_highlighting_issue_5454
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Fixed function highlighting with spaces
2016-06-30 07:57:31 +02:00
Juan Linietsky
ac6257bf8a
only call finished signal when it really finishes, closes #5222
2016-06-29 18:46:43 -03:00
Juan Linietsky
449a28e75a
make property not be applied in skeleton if not inside tree. This will eventually e changed. Fixes #5205
2016-06-29 18:39:29 -03:00
Juan Linietsky
fe5ee68489
Merge pull request #5429 from Paulb23/selected_text_highlighting_issue_5199
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Fixed selected text turning black, issue 5199
2016-06-29 18:31:47 -03:00
Juan Linietsky
e5fc62cc4b
remove unnecesary warning, closes #5169
2016-06-29 18:27:12 -03:00
Timo Schwarzer
ae055ebf82
Add align() to realign the Camera2D to its tracked node
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align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position
2016-06-29 18:17:11 +02:00
Jean Jung
aeb5365e84
Adding support to get the raw text without formatting information from a RichTextLabel.
2016-06-29 12:43:51 -03:00
Timo Schwarzer
6686fbc1e0
Add reset_smoothing() for immediately fixing the camera to the destination location
2016-06-29 17:40:29 +02:00
Paulb23
484f4d8dec
Fixed function highlighting with spaces
2016-06-29 15:29:22 +01:00
George Marques
5e0edcc480
Merge pull request #5468 from jejung/itemlist-get-selected_items
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itemlist-get_selected_items
2016-06-28 19:21:57 -03:00
Jean Jung
2fd9b77828
itemlist-get_selected_items
2016-06-28 14:09:17 -03:00
Pedro J. Estébanez
a5e27503fd
Homogeinize resource formats loaders/savers
2016-06-28 18:27:12 +02:00
Juan Linietsky
5065e46381
Change method of storing folding, solves problems with inheritance, closes #3395
2016-06-28 13:10:15 -03:00
Juan Linietsky
519fce94e9
Remove error when getting dependencies from tscn files in some cases, closes #3897
2016-06-28 12:35:11 -03:00
Juan Linietsky
8e1c0f287d
Fixed bug in instance state ordering, closes #3904
2016-06-28 09:47:03 -03:00
sanikoyes
c702981d57
add placeholder alpha property
2016-06-28 11:45:17 +08:00
Juan Linietsky
ba5bc57816
Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848
2016-06-27 20:14:59 -03:00
Juan Linietsky
efdcf205d2
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059 .
2016-06-27 13:17:20 -03:00
Juan Linietsky
88e28af5e3
Add a small workaround to avoid modal tabs to be closed if they are spawned in the same frame, closes #3837
2016-06-27 11:22:13 -03:00
Juan Linietsky
e2d208f122
Ability to rotate controls using tool, closes #3800
2016-06-27 10:47:51 -03:00
Juan Linietsky
47d6cc08bb
Properly deliver localized coordinates when passing gui events through parents, closes #4215
2016-06-27 10:00:36 -03:00
sanikoyes
081c400ac6
Add placeholder property for line_edit
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this useful for user input tip
2016-06-27 19:47:40 +08:00
Pedro J. Estébanez
6ce47d9b51
Improve parallax mirroring algorithm
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Replaces the iterative approach currently used by an equivalent direct computation.
Also fixes infinite looping that happens when the mirroring value is negative.
2016-06-27 10:40:33 +02:00
Rémi Verschelde
da034f324a
Revert "Added toggle for loop interpolation based on adolson's code"
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This reverts commits 8884b8f519
bd5c8f2aa0
and 5cb31f6d5b
.
<reduz> Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
<reduz> alternatively this could be added per track, which I think should
make it a little less confusing
Reopens #959..
2016-06-26 23:45:18 +02:00
Juan Linietsky
10f411b47b
Avoid mirroring to go negative to fix crash, closes #4036
2016-06-26 16:51:13 -03:00
Juan Linietsky
282da142ae
Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
2016-06-26 16:22:20 -03:00