Commit Graph

2663 Commits

Author SHA1 Message Date
Rémi Verschelde ef24e95f4a
Merge pull request #59268 from Chaosus/shader_renames2
Rename several transform built-ins in shaders
2022-03-18 19:24:38 +01:00
Rémi Verschelde 5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
Yuri Roubinsky 0d9aecd967 Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
Rémi Verschelde acc9b5b390
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-18 08:21:59 +01:00
bruvzg f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00
Rémi Verschelde 6721290831
Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture
Add sky cover texture for ProceduralSkyMaterial
2022-03-13 00:56:09 +01:00
Rémi Verschelde e56b69269f
Merge pull request #59013 from bruvzg/fake_bold_italics 2022-03-11 14:24:13 +01:00
bruvzg b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
Rémi Verschelde 768f9422bc Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
TechnoPorg f4bc9f5821 Remove more occurrences of "stex" 2022-03-10 18:31:48 -07:00
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Yuri Roubinsky 4d6790e9df Add `_get_func_code/_is_available` virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
Rémi Verschelde eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Rémi Verschelde bb5d71f6cc
Merge pull request #58719 from Chaosus/vs_builtins
Adds few more input/output built-ins to visual shader
2022-03-07 07:39:51 +01:00
Rémi Verschelde d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
kobewi bc3aff9b46 Various code and documentation improvements 2022-03-05 22:00:35 +01:00
reduz ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Yuri Roubinsky 15a87f8e92 Add varying support to visual shaders 2022-03-04 23:30:47 +03:00
Rémi Verschelde b2e19b2499 Animation: Silence false positive -Wstringop-overflow warning
And disable debug code which was wrongly left enabled.
2022-03-04 17:10:22 +01:00
Yuri Roubinsky 2f8cb76899 Adds few more input/output built-ins to visual shader 2022-03-03 21:28:23 +03:00
JFonS 73f92a6e4d
Merge pull request #58548 from V-Sekai/lod_lightmaps
Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-03-01 10:23:25 +01:00
kobewi 678ec9bcde Don't abort loading scene on missing dependency 2022-02-26 12:02:05 +01:00
K. S. Ernest (iFire) Lee ab15267096 Allow automatic lod when importing 3D scenes with Static Lightmaps
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
Rémi Verschelde 4dc8214831
Merge pull request #58496 from JFonS/fix_lm_crash 2022-02-24 13:29:51 +01:00
jfons d0fd5fd3c7 Add sanity checks to lightmap unwrap texel size 2022-02-24 13:00:51 +01:00
clayjohn fe49244611 Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
Rémi Verschelde 872e8a43ca
Merge pull request #58343 from aaronfranke/negative-shape-warning 2022-02-22 15:35:18 +01:00
Rémi Verschelde 0beb721c70
Merge pull request #58344 from TokageItLab/fix-cubic-interpolate-with-loop 2022-02-22 12:18:08 +01:00
Rémi Verschelde ac1a55bc63
Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fix 2022-02-21 11:18:00 +01:00
Markus Sauermann 79a75cd683 simplify calculation of max in grayscale 2022-02-20 18:36:46 +01:00
SaracenOne 257a71d29e Fix nullptr error in _update_padded_texture on texture with no image 2022-02-20 17:22:14 +00:00
Silc 'Tokage' Renew f3895e7a67 Fixed cubic interpolate with loop 2022-02-20 15:46:58 +09:00
Aaron Franke 9f048f4c4d
Show an error when setting a negative size on a collision shape 2022-02-20 00:37:49 -06:00
Haoyu Qiu dd9ba6de9f Fix crash when importing small GLTF mesh 2022-02-19 13:30:17 +08:00
clayjohn 63cb91e05c Revert "Default to real-time radiance map filter for environment sky reflections"
This reverts commit 09563e4bd8.
2022-02-17 23:13:32 -08:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde 6d57587396
Merge pull request #57931 from Calinou/sky-default-filter-realtime 2022-02-15 20:29:57 +01:00
Rémi Verschelde 760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos 2022-02-15 13:58:38 +01:00
Rémi Verschelde b3507ab0cd
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-15 07:42:30 +01:00
Hugo Locurcio c10e97b604
Clamp environment light sky contribution to the [0.0; 1.0] range
The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:32 +01:00
Hugo Locurcio 15244e55bd
Improve completion scroll bar visibility in the script editor
This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast 2022-02-14 15:22:50 +01:00
Rémi Verschelde 7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
bruvzg 29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
Hugo Locurcio 56b604bef7
Add sky cover texture for ProceduralSkyMaterial
This brings PhysicalSkyMaterial's Night Sky functionality to
ProceduralSkyMaterial, but in a more powerful and general fashion.

This can be used to display stars at night, or clouds at day and night.
For clouds, it won't be physically accurate, but it can look good still.

The Sky Cover Modulate property can be used to adjust the sky cover's
colors and opacity in real-time, which is useful for day/night or weather
transitions.
2022-02-12 18:39:57 +01:00
Rémi Verschelde 498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values 2022-02-12 16:46:19 +01:00
Hendrik Brucker 8ebecf5095 Increase checkerboard texture contrast 2022-02-12 14:55:07 +01:00
Rémi Verschelde 93710edb60
Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message 2022-02-12 10:22:40 +01:00