godot/scene/resources
Hugo Locurcio 15244e55bd
Improve completion scroll bar visibility in the script editor
This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
..
default_theme Improve completion scroll bar visibility in the script editor 2022-02-14 16:49:08 +01:00
animation.cpp Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
animation.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_sample.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_sample.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
bit_map.cpp Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods 2022-01-25 16:54:26 +01:00
bit_map.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
box_shape_3d.cpp Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
box_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_effects.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_effects.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_item_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_item_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_2d.cpp Circle&CapsuleShape2D: Fix outlines missing line. 2022-01-22 22:14:41 +05:45
capsule_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
circle_shape_2d.cpp Circle&CapsuleShape2D: Fix outlines missing line. 2022-01-22 22:14:41 +05:45
circle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
curve.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
curve.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cylinder_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cylinder_shape_3d.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
environment.cpp Tweak default SDFGI settings for better quality 2022-02-06 15:28:59 +01:00
environment.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
fog_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
fog_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
font.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
font.h Merge pull request #54794 from bruvzg/runtime_bmfont_parser 2022-01-17 13:25:08 +01:00
gradient.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gradient.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
height_map_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
height_map_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
immediate_mesh.cpp Add nodiscard to core math classes to catch c++ errors. 2022-01-20 13:07:49 +00:00
immediate_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
material.cpp Fix SelfList::remove error when animating Sprite3D 2022-02-11 23:32:06 +01:00
material.h Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
mesh_data_tool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_data_tool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library.cpp Make sure MeshLibrary shape array has correct number of elements 2022-01-18 19:48:13 -06:00
mesh_library.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_mesh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
packed_scene.cpp Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if 2022-01-08 14:09:22 +01:00
packed_scene.h Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
particles_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
particles_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
primitive_meshes.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
primitive_meshes.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
rectangle_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rectangle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_format_text.cpp Refactor some object type checking code with cast_to 2022-02-08 10:08:34 +01:00
resource_format_text.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_replication_config.cpp [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_replication_config.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
segment_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
separation_ray_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
separation_ray_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skin.cpp Expose add_named_bind for all essential skin bindings. 2022-01-14 03:20:24 -08:00
skin.h Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
sky_material.cpp Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance 2022-02-12 02:22:40 +01:00
sky_material.h Add shader cache and filter variable to PanoramaSkyMaterial 2022-01-14 23:30:27 -05:00
sky.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sky.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sphere_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sphere_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_frames.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_frames.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
style_box.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
style_box.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
surface_tool.cpp Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
surface_tool.h Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
syntax_highlighter.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
syntax_highlighter.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_file.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_file.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_line.cpp [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
text_line.h [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
text_paragraph.cpp [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
text_paragraph.h [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
texture.cpp Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
texture.h Decrease the default GradientTexture and CurveTexture size 2022-01-29 00:28:10 +01:00
theme.cpp Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
theme.h Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
tile_set.cpp Use source image format when creating padded texture 2022-02-08 15:27:44 -05:00
tile_set.h TileSetAtlasSource: Make get_tile_data return TileData * 2022-01-28 14:27:12 +01:00
video_stream.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_nodes.h Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_particle_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_particle_nodes.h Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
visual_shader.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader.h Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
world_2d.cpp Improve Navigation2D default settings, see #56852 2022-01-28 22:35:05 +01:00
world_2d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
world_3d.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
world_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
world_boundary_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00