Pedro J. Estébanez
fcf52303c5
Fix/improve property evaluator
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Evolution of #10366 based on what has been discussed there.
Now you can refer to the relevant object either by `self` or `s`.
No conflicts with a potential `tool` script attached to the object.
Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-17 02:17:18 +02:00
Rémi Verschelde
19aff15a1a
Tilemap Editor: Setting to hide tile info in the menu bar
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Based on e513ecb7a1
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2017-08-16 19:51:55 +02:00
Rémi Verschelde
0dd51fc722
Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3
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Some method fixes
2017-08-16 18:16:47 +02:00
Rémi Verschelde
a8a6082dc0
Merge pull request #8899 from toger5/BetterFlatStylebox
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Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
Ignacio Etcheverry
bffe4abb4d
EditorPlugin: Renames virtual method hiding inherited method
2017-08-16 18:05:10 +02:00
Rémi Verschelde
5485233549
Merge pull request #10300 from H4kor/anchor
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Show Anchor even when Control-Node is hidden
2017-08-16 17:34:33 +02:00
Rémi Verschelde
b1ecaaa22b
Merge pull request #10307 from Rubonnek/update-argument-names
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Updated function argument names
2017-08-16 17:17:56 +02:00
Rémi Verschelde
f98418f093
Merge pull request #10312 from kbake/pressed-scroll-bar-style
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Scroll bars now look different on press
2017-08-16 17:16:03 +02:00
Rémi Verschelde
6345347190
Merge pull request #10326 from kubecz3k/spatial-click-improve
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spatial selection if subscene geometry is far from origin
2017-08-16 17:13:27 +02:00
Rémi Verschelde
970cbb4608
Merge pull request #10368 from RandomShaper/rename-layouts-file
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Rename layouts file to editor_layouts-3.cfg
2017-08-16 16:34:02 +02:00
Pedro J. Estébanez
8faf04928e
Rename layouts file to editor_layouts-3.cfg
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To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres.
2017-08-16 03:42:09 +02:00
Pedro J. Estébanez
ae2d449047
Revive inspector property evaluation
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GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work.
Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead.
Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10`
Closes #9500 .
2017-08-16 03:01:41 +02:00
Juan Linietsky
6380975ee2
Merge pull request #10166 from toger5/asset_lib_style_overrides
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fixed loading old theme styleboxes.
2017-08-15 20:00:44 -03:00
Juan Linietsky
1ecb48b8c2
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
2017-08-15 19:49:28 -03:00
Juan Linietsky
cf2fdcb63e
Fixes crash related to animatio editor, closes #8687
2017-08-15 19:05:57 -03:00
kubecz3k
41d8ddf7c4
Merge pull request #10336 from endragor/export-filters
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Use include/exclude export filters. Fixes #9860
2017-08-15 23:41:46 +02:00
kubecz3k
129ebca41d
Merge pull request #9889 from groud/control_enhancements
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Control node enhancements
2017-08-15 22:55:49 +02:00
kubecz3k
aa24ddc59f
Merge pull request #10337 from endragor/command-line-export
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Enable command-line export
2017-08-15 22:46:20 +02:00
Andreas Haas
2d0e7a521f
Merge pull request #10345 from Hinsbart/remove_imported
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Removing a Resource also deletes imported files.
2017-08-15 22:21:53 +02:00
Juan Linietsky
a4f9c95169
Small fix for problem of nodes losing type, this is not good enough to solve a core reimport problem, but so far fixes #8116
2017-08-15 16:28:34 -03:00
Andreas Haas
aaedde4122
Fix Editor dimming.
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Fixes #10353
2017-08-15 20:57:30 +02:00
toger5
059a0496da
Adapted godot to the new StyleBoxFlat
2017-08-15 19:36:34 +02:00
Juan Linietsky
cb0e357d0b
Converting to MeshLibrary works again, fixes #8092
2017-08-15 11:41:17 -03:00
Andreas Haas
155402dc1b
Removing a Resource also deletes imported files.
2017-08-15 01:13:41 +02:00
Ruslan Mustakov
ad457976fc
Enable command-line export
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The syntax is identical to what it was in 2.1, but now you specify
preset name instead of platform name.
2017-08-14 20:15:06 +07:00
Ruslan Mustakov
571a3a2dcd
Use include/exclude export filters. Fixes #9860
2017-08-14 20:13:09 +07:00
Jakub Grzesik
78e72c8e79
spatial selection if subscene geometry is far from origin
2017-08-14 09:53:46 +02:00
Gilles Roudiere
0041e08f74
Avoids inverted anchors
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Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
Gilles Roudiere
c26af6f2b7
Adds a function to set Anchors with a layout preset
2017-08-13 21:20:14 +02:00
Gilles Roudiere
e8c83b31bd
Added the possibility to move all anchors at once when they are clustered
2017-08-13 21:20:13 +02:00
Gilles Roudiere
f5ff7e9fa0
Make anchors snap to each other
2017-08-13 21:20:13 +02:00
Gilles Roudiere
b73613e1eb
Displays percentages when dragging anchors
2017-08-13 21:20:13 +02:00
Gilles Roudiere
2032cb2522
Simplifies the canvas editor code
2017-08-13 21:20:13 +02:00
Gilles Roudiere
3264cea7ae
Add lines to make understandable when anchors are snapped
2017-08-13 21:20:13 +02:00
Gilles Roudiere
b329cb9c71
Snap anchors when dragged, depending on the zoom level
2017-08-13 21:20:13 +02:00
Gilles Roudiere
fcff42dcb7
Make anchors draggable
2017-08-13 21:20:13 +02:00
Gilles Roudiere
bd0384a9e9
Add anchor visualization
2017-08-13 21:20:13 +02:00
Gilles Roudiere
0d35d4d53b
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
Niko Abeler
07809c162f
Showing anchor icon in editor if control-node is hidden ( fixes #9542 )
2017-08-13 17:35:59 +02:00
Rémi Verschelde
a3d85c07af
Merge pull request #10294 from leezh/fix_10245
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Project manager UI displaced by long paths #10245
2017-08-13 17:22:55 +02:00
kbake
a72d17cf11
Scroll bars now look different on press
2017-08-12 17:46:26 -04:00
Wilson E. Alvarez
428f03cf06
Updated function argument names
2017-08-12 15:12:49 -04:00
Zher Huei Lee
5c94eeeb79
Project manager UI displaced by long paths #10245
2017-08-12 15:32:06 +08:00
Jakub Grzesik
be8ae8df93
fix crash after click on MeshInstance with no owner
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Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing.
2017-08-11 19:59:30 +02:00
Rémi Verschelde
ff2cb35b90
Merge pull request #10247 from djrm/pr_bus_fixes
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Fixes to buses editor
2017-08-11 10:43:30 +02:00
Rémi Verschelde
c231bda520
Merge pull request #10240 from djrm/pr_hidden_tilemap_menu
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Hide tilemap menu when no tilemap is selected
2017-08-11 10:43:07 +02:00
Rémi Verschelde
066fb4d5f9
Merge pull request #10238 from Hinsbart/resource_rmb
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Inspector: Right click on resource opens sub-menu.
2017-08-11 10:42:29 +02:00
Rémi Verschelde
bed66afee4
Merge pull request #10237 from Paulb23/convert_indent_save_issue_9841
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Fixed undo when converting indent with no changes, issue 9841
2017-08-11 10:41:32 +02:00
Rémi Verschelde
fd6b9d9ac7
Merge pull request #10231 from djrm/pr_fix_add_sprite_dialog
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Improved add texture as node dialog
2017-08-11 10:40:46 +02:00
Rémi Verschelde
30e33f0c84
Merge pull request #10209 from kubecz3k/click-spatial-select
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ability to click on spatial subscene to select it
2017-08-11 10:39:59 +02:00