Rémi Verschelde
b300411740
Merge pull request #34779 from timothyqiu/tree-hscroll
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Better horizontal scroll for Tree
2020-01-03 13:47:38 +01:00
Rémi Verschelde
77e1269bfd
Merge pull request #34681 from Calinou/add-quit-exit-code-shorthand
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Add a shorthand for setting the exit code using `SceneTree::quit()`
2020-01-03 13:38:07 +01:00
Rémi Verschelde
3cbfb11460
MultiplayerAPI: Fix disconnect errors when passing invalid peer
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Fixes #34634 .
2020-01-03 13:34:54 +01:00
Haoyu Qiu
229b398146
Better horizontal scroll for Tree
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* Adds pan gesture support for horizontal scroll.
* Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03 20:16:32 +08:00
Aaron Franke
68ba2588b8
[Mono] Color arithmetic operators
2020-01-03 06:00:14 -05:00
Hugo Locurcio
cc626acf45
Add a shorthand for setting the exit code using SceneTree::quit()
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This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Rémi Verschelde
9d3424f61d
Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr
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Expose is_class_ptr to GDNative for dynamic casts
2020-01-03 11:32:01 +01:00
Rémi Verschelde
529f710ec0
Merge pull request #34456 from aaronfranke/its-a-sign
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[Mono] Make Sign methods consistent with GDScript and System.Math
2020-01-03 11:16:44 +01:00
Rémi Verschelde
da625654e5
Merge pull request #34760 from fire/gltf2-scissors
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Support GLTF2 alpha scissors.
2020-01-03 11:14:46 +01:00
Rémi Verschelde
2ee6f42759
Merge pull request #34770 from timothyqiu/layered
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Clears initial button mask before activating menu item
2020-01-03 09:11:17 +01:00
Rémi Verschelde
32fd350254
Merge pull request #34747 from rcorre/add_child_owner
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Add note about add_child and owner.
2020-01-03 09:08:13 +01:00
Rémi Verschelde
2d6586ec78
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
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Fix 2D lighting when using skeleton.
2020-01-03 08:32:29 +01:00
clayjohn
7a9fc69a16
Fallback to RGBA4444 for textures with alpha set to ETC compression
2020-01-02 21:37:48 -08:00
sheepandshepherd
3056c4bd5a
Expose cast_to to GDNative for dynamic casts
2020-01-03 04:27:13 +01:00
Ryan Roden-Corrent
98bbee3008
Add note about add_child and owner.
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Resolves #34739 .
2020-01-02 21:50:31 -05:00
Haoyu Qiu
e539b187a5
Clears button mask before activating menu item
2020-01-03 09:35:00 +08:00
Aaron Franke
0b3f1cc70a
[Mono] Make Sign methods consistent with GDScript and System.Math
2020-01-02 16:41:41 -05:00
Rémi Verschelde
71d372a8ab
Merge pull request #34763 from Calinou/enable-line-length-guideline
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Enable the script editor line length guideline by default
2020-01-02 22:25:21 +01:00
Hugo Locurcio
a00ead2a1f
Enable the script editor line length guideline by default
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Now that the GDScript style guide has an official recommendation,
it makes sense to enable the line length guideline by default.
2020-01-02 21:47:44 +01:00
Rémi Verschelde
536cf9a527
Merge pull request #34761 from Anutrix/remove_2_unused_imports
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Remove unused imports in methods.py
2020-01-02 21:26:58 +01:00
K. S. Ernest (iFire) Lee
f028b8b0e4
Support GLTF2 alpha scissors.
2020-01-02 11:52:08 -08:00
unknown
0ab7bd402a
Remove unused imports
2020-01-03 01:02:38 +05:30
Rémi Verschelde
dc2e4cc804
Merge pull request #34736 from cbscribe/kcc_doc_fixes
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[DOCS] Class reference typos and fixes.
2020-01-02 20:22:38 +01:00
Chris Bradfield
ab11916822
[DOCS] Class reference typos and fixes.
2020-01-02 10:31:16 -08:00
Rémi Verschelde
eadf04e1dd
Merge pull request #34476 from volzhs/no-slash-localize_path
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Make sure no additional slash being added with localize_path
2020-01-02 19:11:18 +01:00
Rémi Verschelde
d84cf797a2
Merge pull request #34758 from neikeq/mono-bindings-void-vararg
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Mono/C#: Fix bindings generator with void vararg methods
2020-01-02 18:34:38 +01:00
Rémi Verschelde
8f68e3d966
Merge pull request #34757 from neikeq/the-revenge-of-the-defvals
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Fix missing DEFVAL in some EditorSpatialGizmo methods
2020-01-02 18:23:56 +01:00
Rémi Verschelde
1fe8dedf33
Merge pull request #34756 from bojidar-bg/34689-export-line-break
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Allow the usage of newlines in export hints
2020-01-02 18:20:28 +01:00
Ignacio Etcheverry
c1ff3ef9e8
Mono/C#: Fix comment generation for non-constant param default
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- Generate the comment for the param, even if the method has no description.
- Generate the comment outside the <summary> element.
2020-01-02 18:10:02 +01:00
Ignacio Etcheverry
bca64e3b6f
Fix missing DEFVAL in some EditorSpatialGizmo methods
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This was a regression from ac18665c88
,
which changed the C++ method signature but forgot to update the method bind.
2020-01-02 18:07:23 +01:00
Ignacio Etcheverry
f3aa793ba3
Mono/C#: Fix bindings generator with void vararg methods
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Commit 4d727f1ee6
made it possible for vararg
methods to return void. This broke the C# bindings generator which was
assuming in one place that vararg methods always return Variant.
2020-01-02 18:02:48 +01:00
SIYU FU
d80e979a48
Update Camera.project_position to not return get_global_transform().origin if projection mode is orthogonal
2020-01-02 17:54:41 +01:00
Hugo Locurcio
ac3087eb4b
Don't connect ShaderMaterial's changed
signal when not in the editor
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This closes #34741 .
2020-01-02 17:20:54 +01:00
Bojidar Marinov
b93b7aca74
Allow the usage of newlines in export hints
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Fixes #34689
2020-01-02 18:03:11 +02:00
Rémi Verschelde
bde52cc688
Merge pull request #34618 from qarmin/vector_please_dont_crash
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Don't use constant reference in Vector push_back, insert and append_array
2020-01-02 15:44:41 +01:00
Rémi Verschelde
0dc267634b
Merge pull request #34352 from Rastrizh/fix_object_disconnect
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Fix object disconnect
2020-01-02 15:38:17 +01:00
Rémi Verschelde
1c88ee6c96
Merge pull request #34750 from neikeq/issue-18969
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Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
2020-01-02 15:22:09 +01:00
Rémi Verschelde
a97b08e7d2
Merge pull request #34745 from timothyqiu/vararg-return-nil-34743
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Allows to doc vararg method return type as void
2020-01-02 15:20:58 +01:00
Rémi Verschelde
a0e8320b2a
Merge pull request #34753 from akien-mga/object-disconnect-better-errors
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Object::disconnect: Better errors when no signal or locked
2020-01-02 15:15:57 +01:00
Александр Растриженков
d8dbcbe066
Fix wrong disconnect in callback in VisibilityNotifier 3D
2020-01-02 15:09:26 +01:00
Rémi Verschelde
e772a1241a
Object::disconnect: Better errors when no signal or locked
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It will now give information about the originating object instance
and when locked, the target callback.
This should help debugging editor and game issues that are now being
reported due to adding signal locking in
22637beb2e
.
2020-01-02 14:51:50 +01:00
Haoyu Qiu
4d727f1ee6
Allows to doc vararg method return type as void
2020-01-02 21:37:26 +08:00
Rémi Verschelde
c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
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Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
Ignacio Etcheverry
844a8d215b
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
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Up until now, 'GD.Print' would convert parameters first to
Variant and only then to String. This meant parameters that cannot be
converted to Variant would be printed as "Null".
This commit makes 'GD.Print' fallback to 'System.Object.ToString()'
if the parameter could not be converted to Variant.
The same applies to all 'GD.Print' variants:
'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'.
2020-01-02 13:54:20 +01:00
Rémi Verschelde
dbf907e094
Merge pull request #34478 from volzhs/error-script-create
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Fix error when closing Attach Node Script window
2020-01-02 13:47:52 +01:00
Rémi Verschelde
08ed28346b
Merge pull request #34748 from neikeq/issue-34744
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Mono/C#: Fix GD.PrintErr now showing in the Output panel
2020-01-02 13:41:32 +01:00
Ignacio Etcheverry
ea75ea50d2
Mono/C#: Fix GD.PrintErr now showing in the Output panel
2020-01-02 13:13:22 +01:00
volzhs
f20b3ff503
Fix error when closing Attach Node Script window
2020-01-02 12:31:31 +01:00
Rémi Verschelde
1788b22b11
Merge pull request #34737 from timothyqiu/tree-item-offset
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Fixes Tree item offset when root is hidden
2020-01-02 08:17:29 +01:00
Rémi Verschelde
ca38190363
Merge pull request #34735 from YeldhamDev/texturerect_code_format
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Minor code formatting in TextureRect file
2020-01-02 08:01:55 +01:00