Commit Graph

1019 Commits

Author SHA1 Message Date
Rémi Verschelde 9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Kusok d30c1e6a8f Fall back to D3D12 if Vulkan is not supported and vice versa 2024-07-27 16:17:20 +08:00
Riteo 755dbde873 Apply prefer_wayland only if no display driver is set
Before this patch any other display driver preference would be
overridden.
2024-07-26 07:29:34 +02:00
Rémi Verschelde 84af5c1c46
Merge pull request #88065 from Riteo/ds-pref-consistent
Handle display driver preferences consistently between editor and projects
2024-07-22 17:30:21 +02:00
Alvin Wong baf1cdabd1 End benchmark of Main::Setup properly before calling setup2 2024-07-21 21:46:01 +08:00
Rémi Verschelde f649112dfc
Merge pull request #94116 from bruvzg/ed_quit_unload
[Editor] Unload addons when using `--import` or `--quit`.
2024-07-19 11:10:37 +02:00
Rémi Verschelde 1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
David Snopek 7a5a8597eb Always render when XR is enabled, even if no OS windows can draw 2024-07-17 08:19:21 -05:00
Rémi Verschelde fe427ff203
Merge pull request #94404 from clayjohn/android-clear-color
Restore default clear color after displaying boot splash
2024-07-17 11:44:23 +02:00
Rémi Verschelde 496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
clayjohn 999c7e0392 Restore default clear color after displaying boot splash
On Android the boot splash can be shown at a different time, so the clear color restore needs to happen within the `setup_boot_logo` function
2024-07-15 14:00:05 -07:00
Yuri Rubinsky af5fc8354b Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
bruvzg c151c7dce0
[Editor] Unload addons when using `--import` or `--quit`. 2024-07-09 09:54:41 +03:00
Ricardo Buring 23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Fredia Huya-Kouadio 6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Fredia Huya-Kouadio c6a23a7a7d Fix crashes reported by the Google Play Console 2024-07-04 02:46:11 -07:00
Fredia Huya-Kouadio 637f4a10ed Fix the issue causing the logo to not show when using the `compatibility` renderer 2024-07-03 11:16:45 -07:00
Fredia Huya-Kouadio f20e21a6d6 Update the splash screen logic for the Godot app template
Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
Rémi Verschelde 4bf961e007
Merge pull request #92733 from raulsntos/core/memdelete-engine-later-but-not-that-late
Release Engine before unregistering core types
2024-06-04 10:10:21 +02:00
Raul Santos d1ab5d3717
Release Engine before unregistering core types 2024-06-03 19:17:30 +02:00
Rémi Verschelde 0d11108a01
Merge pull request #79126 from bruvzg/SteamTime
Enable optional minimal SteamAPI integration for usage time tracking (editor only).
2024-06-03 12:42:38 +02:00
bruvzg c34d64669e
Enable optional minimal SteamAPI integration for usage time tracking (editor only). 2024-05-31 11:01:02 +03:00
Rémi Verschelde cd8bd0380d
Merge pull request #92336 from van800/DAP
[DAP] Add `--dap-port` as a command line argument
2024-05-30 22:13:42 +02:00
Ivan Shakhov 77b9e60303 [DAP] Add --dap-port as a command line argument, very similar to --lsp-port 2024-05-30 21:46:37 +02:00
bruvzg 2c9df769ad
Clean Input::frame_parsed_events before de-initialising scripting languages to ensure no script created events exist at the exit. 2024-05-30 13:23:00 +03:00
patwork 2dedf6253b Fix -empty string- console log in web export 2024-05-28 12:32:46 +02:00
Paulo Poiati a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
Rémi Verschelde f58a96cfa2
Merge pull request #92075 from autoit4you/fix-92062
Use `GLOBAL_GET` for `window_{height,width}_override`
2024-05-18 17:41:48 +02:00
Lea 414cc6c89e Use GLOBAL_GET for window_{height,width}_override
Before ProjectSettings::get was used, resulting in ignoring
feature tag overrides for display/window/size/window_width_override
and display/window/size/window_height_override.

Fixes #92062
2024-05-18 11:51:04 +02:00
Raul Santos e516479889
Release Engine after unregistering GDExtensions
The Engine is used to retrieve singletons, and GDExtensions may try to retrieve a singleton (e.g.: `OS`) in their deinitialization.
2024-05-17 21:29:11 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Programneer efaba30116 Don't define NO_EDITOR_SPLASH in export templates 2024-05-12 13:12:56 +02:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
David Snopek 2c5c3ae579 Generate docs from GDExtensions using `--gdextension-docs` with `--doctool` 2024-05-07 11:45:17 -05:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Bastiaan Olij 527c30c594 Add support for OpenXR hand interaction extension 2024-05-02 19:15:02 +10:00
RedMser 3047bd4339 Ensure --doctool is run from root directory when implicit cwd is used 2024-05-01 13:36:37 +02:00
kobewi 3ebb5b84a0 Add separate feature tags for editor runtime 2024-04-26 14:44:38 +02:00
Kusok 1e8eff815a Don't ignore `audio/driver/output_latency.web` 2024-04-25 17:09:45 +08:00
kobewi 12f39befa9 Use minor version in EditorSettings file name 2024-04-19 00:13:06 +02:00
Rémi Verschelde 35369b8d28
Merge pull request #90507 from Calinou/tests-disabled-error-on-test-cli-argument
Exit with an error if using `--test` on binary without unit tests compiled
2024-04-18 12:24:24 +02:00
A Thousand Ships abe7ec1543
Fix some build errors with `disable_3d=yes` 2024-04-16 14:25:36 +02:00
Rémi Verschelde c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Aaron Franke 6dd4a68797
Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
Hugo Locurcio 7467ce6405
Exit with an error if using `--test` on binary without unit tests compiled
This makes it clearer that `tests=yes` should be used at compile-time.
Previously, the engine would run as if the argument wasn't passed,
which can be confusing.
2024-04-11 00:07:42 +02:00
Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads
* Servers now use WorkerThreadPool for background computation.
* This helps keep the number of threads used fixed at all times.
* It also ensures everything works on HTML5 with threads.
* And makes it easier to support disabling threads for also HTML5.

CommandQueueMT now syncs with the servers via the WorkerThreadPool
yielding mechanism, which makes its classic main sync semaphore
superfluous.

Also, some warnings about calls that kill performance when using
threaded rendering are removed because there's a mechanism that
warns about that in a more general fashion.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-04-10 18:47:42 +02:00
Mikael Hermansson 9d01793dff Add `--import` command-line flag 2024-04-09 15:18:59 +02:00
smix8 a67037635b Remove NavigationServerDummy warnings
Removes NavigationServerDummy warnings.
2024-04-06 03:07:22 +02:00
Samuel Nicholas 93559db3a2
Properly skip printing version header with `--no-header`
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-03-26 11:41:13 +01:00