Commit Graph

23028 Commits

Author SHA1 Message Date
Rémi Verschelde
e6c4ef3455
Merge pull request #31486 from KoBeWi/typos_must_die
Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Rémi Verschelde
f2c9252b6e
Merge pull request #31483 from Faless/ws/fix_double_relay
Fix WebSocketServer relaying message twice.
2019-08-20 12:49:15 +02:00
Rémi Verschelde
a1aeeb34d0
Merge pull request #31482 from Faless/ws/fix_relay
WebSocketServer now sanitize destination peers.
2019-08-20 12:48:13 +02:00
Rémi Verschelde
8b27f091f2
Merge pull request #31480 from Calinou/doc-animationplayer-queue-loop
Mention caveat with looped animations in `AnimationPlayer.queue()`
2019-08-20 12:46:48 +02:00
Rémi Verschelde
5d8951764a
Merge pull request #31466 from Calinou/improve-2d-path-editors
Improve the appearance of 2D path editors
2019-08-20 12:45:47 +02:00
Rémi Verschelde
4e760096a9
Merge pull request #31443 from Calinou/editor-use-minimum-window-size
Define a minimum window size in the editor and project manager
2019-08-20 12:42:58 +02:00
Rémi Verschelde
1b9d4e15de
Merge pull request #31478 from kubecz3k/anim-fix
fix animation freeze when playing animation from another AnimationPlayer
2019-08-20 10:58:00 +02:00
Hugo Locurcio
be8d569744
Use a different color for folder icons in file dialogs
This makes them easier to distinguish from files for quick
visual grepping.

This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Tomasz Chabora
7e075029c8 Fix various typos and style errors in text 2019-08-19 20:43:42 +02:00
Fabio Alessandrelli
d1539db2c6 Fix WebSocketServer relaying message 2 times.
The WebSocketMultiplayerPeer was relaying the same message two times,
both in _server_relay and _process_multiplayer (which was only supposed
to store the packet, given the server was one of the destination).

_process_multiplayer now only store the packet, and calls _server_relay
which will relay the message to other clients if needed.
2019-08-19 18:18:13 +02:00
Paul Trojahn
7c9c6df7e4 Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Fabio Alessandrelli
17be67b8c7 WebSocketServer now sanitize destination peers.
When relaying messages in multiplayer mode.
Could cause a crash in case a malicious client sends a bogus packet and
for those cases where a peer has just disconnected and a message arrive
from another peer with the disconnected one as destination.
2019-08-19 17:26:07 +02:00
Fabio Alessandrelli
c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Fabio Alessandrelli
5cb41faece Fix CryptoCore signatures, add SHA1 context.
Fix hash size in SHA256 signature
Fix source parameter in hash context update function to be const.
Add SHA1 hash context.
2019-08-19 16:29:37 +02:00
Hugo Locurcio
4cb3984862
Mention caveat with looped animations in AnimationPlayer.queue() 2019-08-19 15:04:13 +02:00
Unknown
9d849c21cc fix animation freeze when playing animation from another AnimationPlayer
Donated by IMVU, Inc.

Fixes #31410
When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will  be stopped.  When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track)
2019-08-19 13:51:08 +02:00
Rémi Verschelde
cce148b024
Merge pull request #31473 from Chaosus/shader_bug
Fix ternary operator shader compiler expression
2019-08-19 10:15:22 +02:00
Rémi Verschelde
e71cf83fbd
Merge pull request #31470 from clayjohn/GLES2-skeleton-memory-leak
Check if skeleton texture is already allocated before reallocating
2019-08-19 10:05:42 +02:00
Yuri Roubinski
9abf5578ee Fix ternary operator shader compiler expression 2019-08-19 08:40:54 +03:00
clayjohn
99de3906ba check if skeleton texture is already allocated before reallocating 2019-08-18 22:02:57 -07:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Rémi Verschelde
bcd2f248ec
Merge pull request #31460 from YeldhamDev/textedit_readonly_syntax_fix
Keep syntax highlighting on TextEdit in readonly mode
2019-08-18 22:24:01 +02:00
Rémi Verschelde
76837e2163
Merge pull request #31462 from YeldhamDev/shader_preview_text_simplification
Simplify structure of preview text in visual shader editor
2019-08-18 22:21:57 +02:00
Michael Alexsander Silva Dias
2fa32d69a5 Keep syntax highlighting on TextEdit in readonly mode 2019-08-18 14:00:12 -03:00
Michael Alexsander Silva Dias
c19a66d72f Simplify structure of preview text in visual shader editor 2019-08-18 13:27:08 -03:00
Rémi Verschelde
ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Rémi Verschelde
9cd58b6916
Merge pull request #31449 from Chaosus/vs_global_expression
Added global expressions to visual shaders
2019-08-18 17:31:39 +02:00
Yuri Roubinski
808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Rémi Verschelde
909d611b33
Merge pull request #31456 from Calinou/travis-use-stages
Travis CI: Use a multi-stage build to run static checks first
2019-08-18 16:09:17 +02:00
Rémi Verschelde
2920c8fbaa
Merge pull request #31447 from Calinou/spatial-editor-use-shortcut-tooltips
Use shortcut tooltips in the spatial editor
2019-08-18 16:07:05 +02:00
Hugo Locurcio
1b7be55bac
Travis CI: Use a multi-stage build to run static checks first
This prevents Travis CI from performing full builds if static checks
have failed.

This also removes `sudo: false` as it is deprecated.
2019-08-18 15:08:21 +02:00
Rémi Verschelde
fb5e8b509b
Merge pull request #31448 from Calinou/improve-snap-object-to-floor
Improve "Snap Object to Floor" functionality
2019-08-18 11:07:12 +02:00
Rémi Verschelde
80c2f303ae
Merge pull request #31445 from KoBeWi/how_to_input
Clarify usage of action_press
2019-08-18 11:04:59 +02:00
Rémi Verschelde
d154e55f45
Merge pull request #31442 from KoBeWi/grounded_grabber
Update Slider grabber position when using mouse wheel
2019-08-18 11:03:28 +02:00
Rémi Verschelde
7f7e0f9dfc
Merge pull request #31439 from YeldhamDev/node_dock_minor_improvements
Minor improvements to the Node dock
2019-08-18 11:02:50 +02:00
Rémi Verschelde
5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Rémi Verschelde
343466c015
Merge pull request #31440 from akien-mga/diraccesspack-dir_exists
DirAccessPack: Fix dir_exists and file_exists for res:// paths
2019-08-18 10:52:55 +02:00
Yuri Roubinski
e3b43771aa Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
Michael Alexsander Silva Dias
96a256557c Minor improvements to the Node dock 2019-08-17 23:05:58 -03:00
Hugo Locurcio
78878fbc97
Improve "Snap Object to Floor" functionality
- Display an error message if no selected nodes could be snapped
- Only register an undo/redo action if at least one node
  could be snapped
- Increase the maximum snapping height to 20
- Increase the negative snapping limit to 0.2
2019-08-18 01:50:25 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Hugo Locurcio
35ad0475c3
Use shortcut tooltips in the spatial editor
This makes the tooltips display the correct shortcuts in case
they are changed, as is done automatically by `set_shortcut()`.

Button shortcuts are now used to apply shortcut actions,
which makes for cleaner code.
2019-08-17 23:39:28 +02:00
Tomasz Chabora
b950867df8 Clarify usage of action_press 2019-08-17 23:20:06 +02:00
Rémi Verschelde
cc9f2a2d8b
Merge pull request #31401 from aaronfranke/no-init-scripts
Allow plugins to not have an init script
2019-08-17 22:09:17 +02:00
Hugo Locurcio
c0eee235c4
Define a minimum window size in the editor and project manager
This prevents most UI elements from overlapping or being cut off
as a result of the window being too small.

This closes #20669.
2019-08-17 21:56:59 +02:00
Tomasz Chabora
8a0e6e23a7 Update Slider grabber position when using mouse wheel 2019-08-17 21:12:05 +02:00
Rémi Verschelde
ad8746e0de DirAccessPack: Fix dir_exists and file_exists for res:// paths
Both methods check against containers using relative paths as index,
so the `res://` part needs to be stripped.

Fixes #26009.
2019-08-17 19:03:28 +02:00
Rémi Verschelde
86371b7298
Merge pull request #31435 from godotengine/revert-31367-add_minmax_winsize_setting
Revert "Add Min/Max Window Size Setting"
2019-08-17 16:19:51 +02:00
Rémi Verschelde
0743a07447
Revert "Add Min/Max Window Size Setting" 2019-08-17 16:19:18 +02:00
Rémi Verschelde
f7e57df6a2
Merge pull request #31431 from akien-mga/err_explain
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
2019-08-17 14:44:47 +02:00