Commit Graph

59208 Commits

Author SHA1 Message Date
Rémi Verschelde a9ba8695d4
Merge pull request #84852 from Alex2782/fix_vulkan_buffer_android
Vulkan: Fix incorrect access to the buffers on Android
2023-12-04 23:06:04 +01:00
Rémi Verschelde 8a9e3ad8d5
Merge pull request #84816 from Scony/add-obstacle-navserver-tests
Fix memory leak in 'NavigationServer3D' involving static obstacles
2023-12-04 23:05:39 +01:00
Rémi Verschelde f444818c7e
Merge pull request #84794 from akien-mga/videoplayer-fix-reloading-translation-remapped-stream
VideoPlayer: Fix reloading translation remapped stream
2023-12-04 23:05:15 +01:00
Rémi Verschelde be585ac644
Merge pull request #84594 from reduz/default-commented-light-shader
Comment the shader template light function by default
2023-12-04 23:04:50 +01:00
Rémi Verschelde 81a30b6ea0
Merge pull request #84593 from brno32/vs-venv-fix
Use Python venv if detected when building VS project
2023-12-04 23:04:25 +01:00
Rémi Verschelde 2b913cc84a
Merge pull request #84520 from Jordyfel/just-another-move-bug
Fix errors on file rename or move in the Filesystem Dock
2023-12-04 23:04:00 +01:00
Rémi Verschelde 74880abd15
Merge pull request #84507 from SaracenOne/terrain_icon_fix
Fix generating terrain icon with certain image formats.
2023-12-04 23:03:35 +01:00
Rémi Verschelde 6f16e3f257
Merge pull request #84416 from jsjtxietian/shadow_disabled
Add `shadows_disabled` macro in Compatibility renderer
2023-12-04 23:03:10 +01:00
Rémi Verschelde 98882f1c69
Merge pull request #84310 from timothyqiu/dnd
Allow dragging editable children
2023-12-04 23:02:45 +01:00
Rémi Verschelde 7113050e0b
Merge pull request #84241 from jsjtxietian/fix-render-method-crash-on-bad-input
Fix bad parameter for `rendering_method` crashes Godot
2023-12-04 23:02:21 +01:00
Rémi Verschelde 9108445eca
Merge pull request #84076 from aXu-AP/uv-editor-texture-transform
Fix UV editor not using texture transform
2023-12-04 23:00:54 +01:00
Rémi Verschelde 628af13338
Merge pull request #83907 from Calinou/doc-texture-filter
Improve and clarify texture filtering documentation
2023-12-04 23:00:28 +01:00
Rémi Verschelde 4ce65c6190
Merge pull request #83816 from smix8/navobstacle_properties
Fix missing NavigationObstacle property updates in constructor
2023-12-04 23:00:02 +01:00
Rémi Verschelde 1389d8a23f
Merge pull request #83814 from smix8/navagent_properties
Fix missing NavigationAgent property updates in constructor
2023-12-04 22:59:38 +01:00
Rémi Verschelde 4bd5ffd669
Merge pull request #83812 from smix8/navregion_properties
Fix missing NavigationRegion property updates in constructor
2023-12-04 22:59:13 +01:00
Rémi Verschelde 9be2f25c57
Merge pull request #83802 from smix8/navlink_properties
Fix missing NavigationLink property updates in constructor
2023-12-04 22:58:49 +01:00
Rémi Verschelde 6f4da7a976
Merge pull request #83736 from darksylinc/matias-broken_buffer_update
Fix buffer updates going to the wrong cmd buffer if barriers were 0
2023-12-04 22:58:24 +01:00
Rémi Verschelde 1749ea8d00
Merge pull request #82804 from BlueCube3310/compat_correct_normals
Automatically ensure correct normals in Compatibility renderer
2023-12-04 22:57:59 +01:00
Rémi Verschelde cbae80006c
Merge pull request #82079 from RoyBerube/OutputScroll
Enable scrolling of output with UI scale changes
2023-12-04 22:57:33 +01:00
Rémi Verschelde 94edf0f9a1
Merge pull request #80326 from MewPurPur/no-exp-with-zero
Remove exp hint of a few properties
2023-12-04 22:57:09 +01:00
smix8 25bf20d7a5 Fix missing NavigationRegion property updates in constructor
Fixes missing NavigationRegion property updates in constructor.
2023-12-04 19:50:17 +01:00
Rémi Verschelde d76c1d0e51
Bump version to 4.3-dev
The essential doesn't change.

-- Samuel Beckett, Waiting for Godot
2023-11-29 23:00:27 +01:00
Rémi Verschelde 46dc277917
Bump version to 4.2-stable \o/
This has been another successful short release cycle for Godot 4, with
more than 1850 commits authored by over 350 contributors in 5 months!

We managed to publish 3 feature releases (4.0, 4.1, and 4.2) in a year,
for the first time ever. Despite the short development cycle, both 4.1
and 4.2 have been absolutely feature packed! We're happy with that
development pace overall, and ready to start planning our 2024 releases
with a similar workflow.

Thanks to all the contributors for your amazing work, and to the
Godot community at large for your incredible support <3
2023-11-29 22:45:33 +01:00
Rémi Verschelde b8e92d1a03
Merge pull request #85510 from akien-mga/changelog-4.2
Add changelog for Godot 4.2
2023-11-29 19:02:12 +01:00
Yuri Sizov f89890b69b
Merge pull request #85517 from YuriSizov/editor-revert-some-enhancements
Disable a prohibitively slow code branch when reparenting nodes
2023-11-29 18:55:36 +01:00
Yuri Sizov 3c8efca57d
Merge pull request #85509 from akien-mga/minizip-fix-CVE-2023-45853
minizip: Backport patch to fix CVE-2023-45853
2023-11-29 18:55:20 +01:00
Rémi Verschelde 01ac245a9c
Add changelog for Godot 4.2
We're changing the format of the changelog as the previous one based on
Keep a Changelog required too much manual work to maintain.

We now link to relevant resources, notably our online interactive
changelog, and copy the grouped changelog generated by this tool.

It's a bit less curated than before, as we used to remove entries which
aren't that relevant to end users, and sort them under Added/Changed/
Removed/Fixed, but this was done manually and thus a huge chore.

Past changelogs are also removed and replaced with links to the
changelogs in their respective feature branches.
2023-11-29 18:08:07 +01:00
Yuri Sizov 3a67eb2675 Disable a prohibitively slow code branch when reparenting nodes 2023-11-29 17:39:39 +01:00
Rémi Verschelde c17d73f140
i18n: Sync translations with Weblate 2023-11-29 17:21:35 +01:00
Rémi Verschelde c8dee05bf0
minizip: Backport patch to fix CVE-2023-45853 2023-11-29 15:16:26 +01:00
Rémi Verschelde 4c5a148452
Merge pull request #85500 from bruvzg/arm_uint8
Add unsigned char cast ifdef.
2023-11-29 12:28:07 +01:00
bruvzg ec052cd38a
Add unsigned char cast ifdef. 2023-11-29 11:59:18 +02:00
Rémi Verschelde a0d7649192
Merge pull request #85463 from akien-mga/tilemap-fix-cell_quadrant_size-compat
TileMap: Fix compatibility code for old `cell_quadrant_size` property name
2023-11-28 13:37:32 +01:00
Rémi Verschelde 83ae2b158f
Merge pull request #85461 from akien-mga/AnimationMixer-validate-object-before-blend
AnimationMixer: Validate ObjectID before blend in case the object was freed
2023-11-28 13:37:06 +01:00
Rémi Verschelde efe5c856b8
TileMap: Fix compatibility code for old `cell_quadrant_size` property name
Fixes #85423.
2023-11-28 12:44:07 +01:00
Rémi Verschelde a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
Works around #85365, but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
Rémi Verschelde f82bf35a03
Merge pull request #85457 from m4gr3d/fix_android_editor_restart_loop
Fix an issue causing the running project window to loop-restart when closed
2023-11-28 09:14:11 +01:00
Fredia Huya-Kouadio 7cd604132b Fix an issue causing the running project window to loop-restart when closed with the back button 2023-11-27 23:43:19 -08:00
Rémi Verschelde a008a85443
Merge pull request #85411 from TokageItLab/fix-animpbtrack-stop
Make AnimationPlaybackTrack keep state when stopping
2023-11-28 08:28:25 +01:00
Rémi Verschelde d6dd1de644
Merge pull request #85454 from m4gr3d/fix_android_freeze_on_close
Fix issue causing Godot Android apps / games to freeze on close
2023-11-28 08:22:14 +01:00
Fredia Huya-Kouadio 1e4af5269f Fix issue causing Godot Android apps / games to freeze on close
The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
Rémi Verschelde eda44bfe10
Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity
Fix radial inwards velocity clamping incorrectly (regression from #83488)
2023-11-27 21:25:58 +01:00
Rémi Verschelde 03c251e659
Merge pull request #85427 from bruvzg/ed_restore_mode
[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 19:42:38 +01:00
Rémi Verschelde b3a0e077eb
Merge pull request #85432 from RandomShaper/fix_gds_exit_crash_lower
Fix GDScript thread-exit routine assuming thread-enter was called
2023-11-27 16:01:55 +01:00
Rémi Verschelde a807d4bfa7
Merge pull request #85418 from bruvzg/fix_crash_on_late_enterexit
Fix crash on late mouse enter/exit event arrival.
2023-11-27 16:01:30 +01:00
Rémi Verschelde b20ecc91e4
Merge pull request #85366 from TokageItLab/more-stable-seek-discrete
Check the seeking if it is processed immediately after playback as a special case
2023-11-27 16:01:03 +01:00
Pedro J. Estébanez cfa7e72057 Fix GDScript thread-exit routine assuming thread-enter was called 2023-11-27 13:01:37 +01:00
bruvzg 27ca31f359 [Editor] Save and restore previous window mode when toggling full-screen. 2023-11-27 12:44:30 +02:00
bruvzg bf19ced15d
Fix crash on late mouse enter/exit event arrival. 2023-11-27 08:47:43 +02:00
Silc Lizard (Tokage) Renew d3a429962f Make AnimationPlaybakTrack keep state when stopping 2023-11-27 12:14:25 +09:00