Rémi Verschelde
aa9de8a930
Merge pull request #74030 from bruvzg/win_to_win_shh
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Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code.
2023-03-02 11:21:20 +01:00
Rémi Verschelde
cdddb726b1
Merge pull request #74130 from iamjustkoi/patch-1
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Fix small mistake in Window.xml
2023-03-02 11:20:56 +01:00
Rémi Verschelde
880247ad54
Merge pull request #74127 from RedworkDE/net-debug-crash
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C#: Fix crash when errors occur before language initialization.
2023-03-02 11:20:26 +01:00
Rémi Verschelde
ed8b872ecb
Merge pull request #74222 from bruvzg/xkb_check_func
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[Linux/X11] Check if required xkb functions exist before using it.
2023-03-02 11:19:04 +01:00
Rémi Verschelde
f033cd630f
Merge pull request #74158 from timothyqiu/whats-your-name
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Fix dock name lost translation after layout change
2023-03-02 11:18:40 +01:00
Rémi Verschelde
c66858a6a8
Merge pull request #74211 from timothyqiu/whats-convert-full-project
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Fix "Convert Full Project" button not translated
2023-03-02 11:18:09 +01:00
Haoyu Qiu
1e0b8d6240
Hide internal settings from the classref
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Default actions are no longer internal since we want to document them.
They are still hidden from the Project Setting dialog because we hid the
whole `input/` group manually.
2023-03-02 17:52:37 +08:00
bruvzg
8a675f3824
[Linux/X11] Check if required xkb functions exist before using it.
2023-03-02 10:25:50 +02:00
Haoyu Qiu
e03bfd6f7f
Fix "Convert Full Project" button not translated
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Also fixes a typo in the CHANGELOG.
2023-03-02 16:19:30 +08:00
bruvzg
67762ec4a6
[Bitmap font] Assume outline size is 1
if it's not set, but channel for outline is defined.
2023-03-02 08:36:17 +02:00
VolTer
952703d921
Make GDScript number highlighting stricter
2023-03-01 21:27:32 +01:00
Pedro J. Estébanez
047671df0f
Fix crash in resource load
2023-03-01 18:30:16 +01:00
Aaron Franke
2cc22fb964
Document GLTFNode and some of GLTFState
2023-03-01 10:25:23 -06:00
Haoyu Qiu
43bf0ca8d2
Fix dock name lost translation after layout change
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* After you click in the dock select panel
* After you load an editor layout
2023-03-01 22:18:51 +08:00
Bastiaan Olij
fd8f26f26e
Add XRServer.world_origin property
2023-03-01 22:18:47 +11:00
Bastiaan Olij
903aa0e385
Use MSAA 2D texture in multipass tonemapper
2023-03-01 18:59:59 +11:00
bruvzg
e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-01 09:32:23 +02:00
Dmitrii Maganov
55a2ad25bf
GDScript: Fix checking if a call is awaited in compiler
2023-03-01 09:31:35 +02:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Rémi Verschelde
92bee43adb
Bump version to 4.0-stable \o/
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4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
The Godot 4.0 release is by all metrics our biggest release so far.
No stone has been left unturned, all parts of the engine have been
modernized, refactored, overhauled, rewritten, redesigned.
Our work is far from done. Many areas still have significant known issues,
and will require focused work from all willing contributors to fix blocking
bugs, implement missing features, optimize for performance or compatibility,
and improve the user experience.
But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid
foundation for us all to build upon. Future 4.x releases will come with a
much faster cadence, enabling us to iterate quickly on new features and
improvements to what we already provide.
To all of you who were involved in making Godot 4.0 what it is today, however
big or small your contributions were:
THANK YOU!
This was a massive undertaking, and you all participated in unique and
wonderful ways to build a free and open source game engine for everyone to
use and enjoy. You are breathtaking! <3
2023-03-01 01:38:07 +01:00
Rémi Verschelde
5f5bef1306
Update CHANGELOG.md for 4.0 release
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We couldn't hope to complete an in-depth curated changelog for such
a massive release, so we simply link to our in-depth release notes :)
Also adds back the 3.3, 3.4, and 3.5 curated changelogs. Those were
released from the 3.x branch so theoretically do not share a common
history with 4.0 (which started development after 3.2), but in practice
users will still perceive 4.0 as the natural upgrade to 3.5.
2023-03-01 01:29:51 +01:00
Rémi Verschelde
2f34a35722
i18n: Sync translations with Weblate
2023-03-01 00:11:39 +01:00
JustKoi
7f8425d6fb
Fix small mistake in Window.xml
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Fix small mistake in Window.xml
2023-02-28 18:05:58 -05:00
RedworkDE
c0ebc28136
C#: Fix crash when errors occur before language initialization.
2023-03-01 00:00:33 +01:00
Paweł Fertyk
44592c8c19
Fix RichTextLabel crash with out of bound exception
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Fixes #68242 .
2023-02-28 22:49:57 +01:00
Niels Drost
66374c8dce
TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer.
2023-02-28 22:30:46 +01:00
kobewi
45f4d59fa4
Check for type mismatch in PropertyTweener.from()
2023-02-28 17:16:56 +01:00
Rémi Verschelde
491ded1898
Minor typo and docs URL fixes
2023-02-28 13:38:01 +01:00
Rémi Verschelde
0bc36c8954
Merge pull request #74072 from akien-mga/sync-gamecontrollerdb
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Sync controller mappings DB with SDL2 community repo
2023-02-27 21:38:00 +01:00
Rémi Verschelde
e757bb3d97
Merge pull request #74063 from groud/fix_crash_glb_import
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Fix a crash in the GLB importer
2023-02-27 21:37:33 +01:00
Rémi Verschelde
2fcd1885f2
Merge pull request #73890 from jtnicholl/mesh_docs
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Update documentation for Mesh and MeshInstance3D
2023-02-27 21:36:22 +01:00
the-sink
0c051f41b1
Redraw 2d viewport when guides are cleared
2023-02-27 09:03:56 -08:00
Gilles Roudière
1a2caf28e3
Fix a crash in the GLB importer
2023-02-27 17:24:03 +01:00
bruvzg
c2d678a924
Fix GDExtensions library export when multiple architectures are set.
2023-02-27 17:00:38 +02:00
Rémi Verschelde
20d6a698c7
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@436c7e3d54
2023-02-27 15:59:50 +01:00
kobewi
d29030fdd0
Safeguard Makefile commands
2023-02-27 14:02:33 +01:00
Rémi Verschelde
8208060c21
Merge pull request #74040 from akien-mga/safer-renames
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Cleanup 3-to-4 renames, prevent common words replacements, handle project.godot settings
2023-02-27 13:51:34 +01:00
Rémi Verschelde
3379d731d5
Merge pull request #74038 from KoBeWi/DocumentationExportPlugin
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Improve documentation of EditorExportPlugin
2023-02-27 13:51:02 +01:00
Rémi Verschelde
7cf1ec1cd4
Add 3-to-4 renames for project settings in project.godot
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In the ConfigFile format, the first subpath is the category and is not part
of the line that the regex would match.
Fixes #66125 .
2023-02-27 13:34:35 +01:00
Rémi Verschelde
6eb25f238f
Cleanup 3-to-4 renames, prevent common words replacements
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Fixes #73505 .
Fixes #73996 .
2023-02-27 13:14:22 +01:00
kobewi
24589d7ca3
Improve documentation of EditorExportPlugin
2023-02-27 11:54:01 +01:00
Rémi Verschelde
2e530c1317
Merge pull request #74031 from Faless/mp/4.x_fix_iface_sname
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[MP] Fix orphan StringName on close.
2023-02-27 11:30:58 +01:00
Rémi Verschelde
417ed3da29
Merge pull request #74024 from sarice8/update-tween-doc
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Document default values for transition type and ease type.
2023-02-27 10:40:42 +01:00
Fabio Alessandrelli
f9bcaccc11
[MP] Fix orphan StringName on close.
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Use a static StringName for the registered default interface name.
2023-02-27 09:45:16 +01:00
bruvzg
94355249c3
Fix Windows to Windows SSH remote deploy. Fix Windows execute
exit code.
2023-02-27 09:54:49 +02:00
Rémi Verschelde
ec8475af5e
Merge pull request #74028 from voidedWarranties/scriptlanguage_unused
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Remove unused `ScriptLanguage` methods
2023-02-27 08:31:01 +01:00
Rémi Verschelde
b8e8572a1d
Merge pull request #74029 from bruvzg/ime_textedit_complex
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[TextEdit / IME] Check selection before deleting to avoid unnecessary error messages.
2023-02-27 08:25:25 +01:00
Rémi Verschelde
745e994fc0
Merge pull request #74010 from lyuma/fix_last_basis_lod
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Loop over the last mipmap lod in basis universal
2023-02-27 08:25:01 +01:00
Rémi Verschelde
dd54fefeff
Merge pull request #74009 from BastiaanOlij/fix_vehiclebody_steering
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Steering on VehicleBody is in radians in code, degrees in UI, adjusted property tooltip to clear this up
2023-02-27 08:24:37 +01:00
Rémi Verschelde
75eb317da2
Merge pull request #74007 from aaronfranke/gltf-unused
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GLTF: Delete unused `skeleton_to_node`
2023-02-27 08:24:08 +01:00