Commit Graph

630 Commits

Author SHA1 Message Date
mateusak
ab0220affb
Allow uncommon bitmask for autotile - Fixes #16511
Removes some conditions that were there to create compatibility from 2X2 to 3X3.
Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
2018-05-04 19:58:21 -03:00
Juan Linietsky
bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Juan Linietsky
b3e4bc562c Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
Rémi Verschelde
b774156729
Merge pull request #18514 from neikeq/api-hash-fixes
API hash fixes
2018-05-03 14:36:32 +02:00
Juan Linietsky
4c3c510a80 WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
Pieter-Jan Briers
20dd2204db Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
Rémi Verschelde
8852ca1455 Fix Node2D::global_scale's PropertyInfo type
Was missed in #18391.
2018-05-01 10:46:08 +02:00
Ignacio Etcheverry
7034d48032 Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
Ruslan Mustakov
8619b0d280 Fix Node2D::global_position to have Vector2 type 2018-04-24 10:50:05 +07:00
Rémi Verschelde
3b1ea51e40
Merge pull request #18172 from Chaosus/fix_notification
Prevent visibility notification from being called twice in object creation
2018-04-18 16:35:38 +02:00
Rémi Verschelde
a6a0495829
Merge pull request #18230 from volzhs/fix-image-error
Fix index out of size error on Image
2018-04-18 13:26:03 +02:00
volzhs
d77ffa3e97 Ability to change path color with self modulate
Fix #18164
2018-04-17 15:06:15 +09:00
volzhs
3ecf8eef37 Fix error spam with Sprite has compressed texture
Fix #18177
2018-04-16 21:53:54 +09:00
volzhs
af0d547c02 Fix index out of size error on Image
Fix #18229
2018-04-16 21:15:31 +09:00
Juan Linietsky
1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Chaosus
d42b17607e Prevent visibility notification been called twice in object creation 2018-04-13 15:28:38 +03:00
Rémi Verschelde
fbc61374ca Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
Juan Linietsky
9e7cee2ceb Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
Fixes #17524, fixes #17523.
2018-04-07 19:43:09 -03:00
Juan Linietsky
61d70fe47c Document condition to avoid mistakes (like #17690) 2018-04-07 17:04:12 -03:00
Gilles Roudiere
72ed1e4244 Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
Benedikt Bär
84d60b0829 Implement missing navgiation polygon debugging in tilemap 2018-03-30 17:28:53 +02:00
Rémi Verschelde
c81356153e
Merge pull request #16971 from Noshyaar/tilemap
TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde
931f669b30
Merge pull request #17114 from poke1024/fix15719
Fix line thickness for CollisionPolygon2D.
2018-03-13 13:34:32 +01:00
ShyRed
67f4944a21 Update TileMap when its TileSet changes
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-03-11 12:24:50 +01:00
ShyRed
a23c0877f1 Update Sprite when Texture changes
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10 17:23:29 +01:00
Rémi Verschelde
079b919b41
Merge pull request #17341 from poke1024/fix16461
Fix unselectable flipped sprites (fixes 16461)
2018-03-08 08:40:49 +01:00
Rémi Verschelde
0b600fde3f
Merge pull request #17189 from CodeAndWeb/master
Fixes Selection of Sprites using AtlasTexture
2018-03-08 08:37:22 +01:00
poke1024
bd2e1df216 Fix unselectable flipped sprites (fixes 16461) 2018-03-07 18:58:45 +01:00
Bernhard Liebl
5f917139ab Fix uninitialized data in Sprite::_get_rects() 2018-03-04 21:19:32 +01:00
Andreas Loew
a01ba4523b Fix selection of Sprites using AtlasTexture in the editor.
Fixes #16261.
2018-03-02 19:17:47 +01:00
poke1024
a36f6e5386 Fix line thickness for CollisionPolygon2D. 2018-03-01 07:30:30 +01:00
Juan Linietsky
125fc8cc44 Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
Marc Gilleron
d2fae5c9a6 Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
Poommetee Ketson
7effe46461 TileMap: add fix_invalid_tiles 2018-02-24 19:34:41 +07:00
Rémi Verschelde
e349cedb6e Skeleton2D: Fix missing return value in comparator 2018-02-22 08:18:25 +01:00
Juan Linietsky
7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde
222516a815
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
Simplify detection of Sprite clicks
2018-02-21 10:42:47 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Andrea Catania
39fb83630d
Added forgotten infinite_inertia to bindings
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
Damar Indra
e69dd47501 Tileset Editor Improvement 2018-02-20 22:33:59 +07:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
Will Nations
b0bdb4456b Expose Sprite._edit_get_rect for click rect access 2018-02-19 16:45:11 -06:00
Chris Bradfield
a5688ccd90 Improve CollisionObject/CollisionObject2D warning message 2018-02-19 21:48:31 +01:00
Rémi Verschelde
b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Artem Varaksa
d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
Gilles Roudiere
8dad41e395 2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the
  code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
  is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
  you to move it normally
2018-02-16 10:14:52 +01:00
Rémi Verschelde
eefb58a892
Merge pull request #16424 from AndreaCatania/phyj
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-13 15:26:04 +01:00