Rémi Verschelde
8a37fad281
Merge pull request #72794 from vnen/gdscript-no-onready-without-node
...
GDScript: Don't allow @onready without inheriting Node
2023-02-06 15:41:02 +01:00
Rémi Verschelde
332a1d8ee5
Merge pull request #72774 from bruvzg/spoof_load
...
[TextServer] Preload USpoofChecker to speed up GDScript parsing.
2023-02-06 15:40:39 +01:00
Rémi Verschelde
491c8ff4ee
Merge pull request #72780 from m4gr3d/add_vulkan_filter_when_necessary
...
Improve vulkan capability detection on Android
2023-02-06 15:40:15 +01:00
Rémi Verschelde
074113b97d
Merge pull request #72455 from reduz/allow-reimport-appending
...
Support reimport appending
2023-02-06 15:39:51 +01:00
Rémi Verschelde
9ad098f653
Merge pull request #72276 from dalexeev/gds-rpc-annot
...
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-06 15:39:25 +01:00
Rémi Verschelde
f50f968b83
Merge pull request #72709 from RedworkDE/net-basedirectory-whoops
...
C#: Fix AppContext.BaseDirectory
2023-02-06 15:39:02 +01:00
Rémi Verschelde
82ff7b4bce
Merge pull request #68492 from Sauermann/fix-picking-sort
...
Fix propagation order for 2D physics picking events
2023-02-06 15:38:38 +01:00
Rémi Verschelde
62f2d122e6
Merge pull request #72663 from akien-mga/project-converter-fix-no-regex-build
...
Fix no-regex build for ProjectConverter3to4
2023-02-06 15:36:23 +01:00
kobewi
50297a9cef
More fixes to over plugin handling
2023-02-06 15:35:33 +01:00
George Marques
3941af3d91
GDScript: Don't allow @onready without inheriting Node
2023-02-06 10:45:38 -03:00
Yuri Sizov
9d3b4b0b40
Merge pull request #72204 from MinusKube/anchorable_rect_editor_bug
...
Fix get_parent_anchorable_rect() not returning the correct size in some cases
2023-02-06 16:28:19 +03:00
Yuri Sizov
47c3e3b781
Merge pull request #72782 from TokageItLab/fix-rot-sc
...
Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit
2023-02-06 14:39:20 +03:00
Yuri Sizov
54b7685761
Merge pull request #72783 from TokageItLab/fix-sprite-ghost
...
Fix ghost SpriteFramesEditor cause crash
2023-02-06 14:24:04 +03:00
Yuri Sizov
e08aa36516
Merge pull request #72785 from bruvzg/x11_ime_sw_focus
...
[X11] Fix IME window focus events.
2023-02-06 14:11:34 +03:00
Yuri Sizov
d5990fa24c
Merge pull request #72743 from pkdawson/fix-get-rid-recursion
2023-02-06 12:46:04 +03:00
Haoyu Qiu
f4ffa87a35
Remove unnecessary stdio.h from gdextension interface
2023-02-06 16:11:50 +08:00
bruvzg
103f671ada
[X11] Fix IME window focus events.
2023-02-06 09:18:16 +02:00
Silc Renew
0069131546
Fix ghost SpriteFramesEditor cause crash
2023-02-06 14:08:12 +09:00
Silc Renew
116c975a7b
Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit
2023-02-06 13:48:33 +09:00
Fredia Huya-Kouadio
034fd15b8a
Improve vulkan capability detection on Android
...
- Add runtime check and abort when the device doesn't meet the requirements for vulkan support
- Add filters to the AndroidManifest when exporting with a vulkan renderer
2023-02-05 18:47:38 -08:00
bruvzg
c588923433
[TextServer] Preload USpoofChecker to speed up GDScript parsing.
2023-02-05 23:31:54 +02:00
Danil Alexeev
31749de128
GDScript: Better handling of @rpc
annotation and autocompletion
2023-02-05 21:21:37 +03:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
...
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
Yuri Sizov
e13e4b7b6d
Merge pull request #71665 from bitsawer/expose_global_classes
...
Expose and document ProjectSettings.get_global_class_list()
2023-02-05 15:55:15 +03:00
Patrick Dawson
80ae3feca7
Avoid returning self from _get_base_font_or_default()
2023-02-05 04:37:59 +01:00
Markus Sauermann
6e855e3820
Fix propagation order for 2D physics picking events
...
This patch adds a viewport-configuration-option for sorting
physics-picking events by the Z-Index and the scene tree position
of the collision objects.
2023-02-04 22:44:36 +01:00
Silc Renew
fff3ae1d89
Fix NodeTransition initialization and AnimationNode remapping method
2023-02-05 06:24:14 +09:00
bitsawer
d1521933bb
Expose and document ProjectSettings.get_global_class_list()
2023-02-04 23:22:27 +02:00
Yuri Sizov
0030286054
Merge pull request #72721 from raulsntos/dotnet/variant-docs
...
Update Variant documentation for C#
2023-02-04 23:11:01 +03:00
Raul Santos
d856d5eb82
Update Variant documentation for C#
2023-02-04 20:29:42 +01:00
Silc Renew
b9b8130432
Fixed animation audio to play considering time when seeking
2023-02-05 03:57:52 +09:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
...
Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
Yuri Sizov
373295fa15
Merge pull request #72656 from Calinou/doc-decal-visibility-aabb
...
Document visibility AABB caveats with decals, reflection probes and lights
2023-02-04 21:36:25 +03:00
kobewi
2b71ede967
Fix @export_multiline for PackedStringArray
2023-02-04 17:06:58 +01:00
Yuri Sizov
8753b07b05
Merge pull request #71860 from GeroVeni/master
...
Improve docs for rpc annotations
2023-02-04 18:43:15 +03:00
Stanislav Labzyuk
0c766ef271
Fix unlimited text rendering in Tree if width <= 0
2023-02-04 16:17:42 +01:00
RedworkDE
fb0adaff9f
C#: Fix AppContext.BaseDirectory
2023-02-04 14:35:11 +01:00
GeroVeni
54f2226ce5
Improve docs for rpc annotations
2023-02-04 13:28:41 +00:00
Hugo Locurcio
eb52b95997
Document visibility AABB caveats with decals, reflection probes and lights
...
This is required in rendering methods that don't use clustering
to check which meshes should be affected by decals, reflection probes
and lights.
2023-02-04 00:59:40 +01:00
clayjohn
dfbf439081
Avoid shading CanvasGroup nodes twice
2023-02-03 15:40:42 -08:00
Rémi Verschelde
0b1d516f67
Merge pull request #72684 from clayjohn/mm-update
...
Fix MultiMesh visible_instance_count being ignored after the first frame
2023-02-04 00:40:36 +01:00
Rémi Verschelde
a268dcc7e3
Merge pull request #72690 from Calinou/opengl-trim-gpu-name
...
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
2023-02-04 00:37:28 +01:00
Rémi Verschelde
1253547837
Merge pull request #72681 from clayjohn/GL-multimesh-color
...
Ignore instance color and instance custom_data when not used in the OpenGL renderer
2023-02-04 00:24:39 +01:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
...
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Rémi Verschelde
ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
...
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Rémi Verschelde
2c008ac8c5
Merge pull request #72669 from TokageItLab/fix-scale-subgizmo
...
Fix broken `scaled_orthogonal()` & subgizmo global scaling
2023-02-04 00:21:14 +01:00
Hugo Locurcio
da81c3f9b5
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
...
This makes the command line print consistent with the Vulkan renderer.
2023-02-03 23:28:41 +01:00
Yuri Sizov
b0598dcdb7
Merge pull request #72670 from YuriSizov/docs-signal-get-connections
...
Fix incorrect description for `Signal::get_connections`
2023-02-03 23:42:52 +03:00
Yuri Sizov
e14cacb8da
Merge pull request #71862 from RedMser/splitcontainer-fixes
...
Fix SplitContainer rendering and theming
2023-02-03 23:09:18 +03:00
Ricardo Buring
497f5576c1
Fix MultiMesh visible_instance_count being ignored after the first frame
...
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-03 11:40:39 -08:00